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(01-12-2018, 10:10 PM)Lord Windos Wrote: (01-12-2018, 08:32 PM)Spiritmon Wrote: "Gligar! Gaspar! I got you two cover!" Arial jumps from his cover and run in the direction of both Pokemon and use two Full Heal in both of them, letting out the Poison status. "Damn it! I should have consider the Shiny colloration. Then Arial looks in the direction of the odd Muk and he summons Melchior. He Mega Evolve Metalynx to make sure he will have a extra defence. "Gligar, I need you to hide in some place. That Muk is not kidding. Hide in some place quick! Gaspar, sorry to put you in this, but can you help me in this battle? I need you to use Transform against that Pokemon. Lets see what kind of moves that Muk have in his hand..."
Action: Gasparand Melchior vs Odd Muk. That grey colors make me nervous, so I will need Gaspar to use Transform and see the Typing and moves he have.
Both Gapsar and Shiny Gligar are extremely grateful for the prompt treatment of their Badly Poisoned status, as it meant they didn't have to suffer nauseating and painful sickness for very long at all! In fact, Shiny Gligar is SO grateful for all the good treatment you've given it thus far that it refuses to hide as asked, and instead begins to square against the Strange Muk with a playful but dead serious look in their eyes! Time to keep fooling around and make a fool of that pile of sentient sludge! (I'll be controlling them, so don't worry about them interfering with your orders!)
Your apex predator Mega Metalynx is swift to manuaver himself right between you and the putrid poisonous Pokémon, letting out a ferocious *RrrrRwwwwoooool!* , causing it to hesitate long enough for his fellow feline to attempt to morph into them!
Transform
Accuracy: DEX (3) + Fight (2) + Channel (2) + Choice Scarf (2) = 9D6 Dice
(3)(3)(1)(5)(5)(2)(1)(3)(3)
Gaspar Transforms into the Strange Muk! Typing is Poison/Steel , Ability is Filter . Moves available: Mud Bomb, Metal Claw, Blech, Shadow Sneak
Now you know what the heck is up with this Muk: Its a Delta Variant! Looks like eating all this scrap metal must have triggered whatever evoluntionary or biological process for it to become the way it is! You DEFINATELY what to capture this hither unknown rarity and exploit its own uniqueness to your own ends now!
Initiatives:
Strange Muk: DEX (3) + Survival (3) + Roll (5) = 11
Melchior: DEX (3) + Survival (2) + (3) = 8
Gaspar: 5 + Choice Scarf (2) + (3) = 10
Shiny Gligar: DEX (3) + Survival (3) + (3) = 9
Delta Muk goes first, then Gaspar, then Shiny Gligar, then Melchoir!
Delta Muk Round 1!
Arial simple smile a bit with sheer will of the flying scorp bat. "Man you are very reckless arent you? Even against a big enemy, you still want to fight. I like your style Gligar! Lets fight together then. But if we fail here, please Gligar if you get too much hurt...run away and tell the others what happen. I dont want to see you hurt my new friend."
...
"Wow. Thats indeed rare. A Delta Muk! I kinda suspect because of the grey colors and the metal eating. Anyway, then lets begin give some orders. Gaspar, use Mud Bomb two times against Muk! Melchior, use Metal Claw against Muk! Then go with Leaf Blade! Hold you Lethal Damage since I want that Muk alive to be capture!"
Mud Bomb Acuracy 1: Dex (3) + Fight (2) + Canalize (2) - Acuracy (2) - Actions (2) = 3d6
Mud Bomb Acuracy 2: Dex (3) + Fight (2) + Canalize (2) - Acuracy (2) - Actions (3) = 2d6
Damage: Power (2) + STR (2) + SE (1) = 4d+1
Notes: Roll D3 Dice to Reduce the Foe Acuracy
Metal Claw Acuracy: Dex (*4) + Fight (2) + Brawl (2) - Acuracy (1) - Actions (2) = 5d6
Damage: Power (2) + STR (*5) + STAB (1) - NE (1) = 6d6-1
Notes: D1 Chance to Increase the user STR
Leaf Blade Acuracy: Dex (*4) + Fight (2) + Brawl (2) - Actions (3) = 5d6
Damage: Power (3) + STR (*4) + STAB (1) - NE (1) = 8d6-1
Notes: Hight Critical Chance. Lethal (Hold)
(Also Windos how much bonus the Mega Boost give to Melchior and witch stats?)
Kogeki currently ability to active in battles: Anticipation.
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01-13-2018, 07:15 AM
(This post was last modified: 01-13-2018, 10:37 AM by Dragonstrike.)
(01-12-2018, 11:19 PM)Lord Windos Wrote:
Clair Arendse Battle Round 3!
Rhyxemplar grunts out an assent to your orders, before he's already off like a bolt of lightening, spiriling down on the suddenly not so confident Mega Charizard X with the full brunt of his force to bear!
Drill Run
(2)(2)(3)(6)(3)(4)(4)(5)(2)(3)(5)(6)(2) The earth trembles under the stalwart knight's defense! Critical Hit!
(6)(3) Mega Charizard can not handle the heat any longer, and passes straight out from the impact, reverting back to his base form in the process!
The Gym Leader's looked equally startled as the metal kaiju's blitzkerging her black demon into oblivion, before a scowl took her place, as she ripped another Pokeball from her belt and readied to summon her next might dragon! During this time, Rhyxemplar took the opportunity to doff his armor a bit to increase his mobility to LUDICROUS SPEED! + 2 DEX!!!
"Grrraaaagh, how can that Rhyperior in that metal suit blitz my Charizard like that?! Bah, no matter! The only reason he had such an easy time was because he was worn out beating up your Arbok, so you knight won't have such an advantage against my next fresh Dragon! Turn them into scrap metal, Gyarados!!!
With her declaring THAT dread Pokémon's name, he was out in a flash in the next instant, and you could feel your blood chill as they towered over the battlefield, balefully glaring at both you and your titanium titan, considering you naught but insects beneath its overwhelming might. Rhyxemplar evenly returns that glare, raising its horn up in defiance against the not quite but still definitely dragon serpent fish! They will fall.
Rhyxemplar's Strength is reduced to base, and Initiative lowered by 2 due to Intimidate (17) ! It continues to stand tall, however!!!
Gyarados' Initiative: DEX (*6 [Surprise!]) + Survival (4) + (6) = 16 Goes before Rhyxemplar
Clair Arendse Battle Round 4
(EDIT: Well, as much as I like the fan-made lyrics and remix of the song, listening to that over and over gets a little tiring, and it only lasts just long enough for Charizard's part in the battle, really. So, here's the original version, extended to 15 minutes! Battle Against a True Hero - Undertale)
"...and it's because we call Gyarados a dragon that I think Arbok has every right to be called one as well. Only fair, no? Anyways, let's continue. Oh, and I do think a Gyarados is just a tad unfair to fight without something equally as dangerous, for reference."
Rhyxemplar doesn't even need any orders.
It's time. Clair was going to see EXACTLY what Reiner meant in a few seconds...
HORN DRILL!!!
Accuracy: 10*(!!!) Dex + 5 Fight + 2 Brawl + 2 Single Action + 1 WL - 7 Accuracy = 13 D6
Damage: Instant KO
And this time...
He. Will. Not. Miss.
Conditional Will Point for Horn Drill's accuracy if it would miss. I'd be very surprised if that's necessary, though. I hope it's not necessary...
This is also the last round that Guard Spec. is still in effect!
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01-13-2018, 02:47 PM
(This post was last modified: 01-13-2018, 02:53 PM by Lord Windos.)
(01-13-2018, 07:15 AM)Dragonstrike Wrote:
(EDIT: Well, as much as I like the fan-made lyrics and remix of the song, listening to that over and over gets a little tiring, and it only lasts just long enough for Charizard's part in the battle, really. So, here's the original version, extended to 15 minutes! Battle Against a True Hero - Undertale)
"...and it's because we call Gyarados a dragon that I think Arbok has every right to be called one as well. Only fair, no? Anyways, let's continue. Oh, and I do think a Gyarados is just a tad unfair to fight without something equally as dangerous, for reference."
Rhyxemplar doesn't even need any orders.
It's time. Clair was going to see EXACTLY what Reiner meant in a few seconds...
HORN DRILL!!!
Accuracy: 10*(!!!) Dex + 5 Fight + 2 Brawl + 2 Single Action + 1 WL - 7 Accuracy = 13 D6
Damage: Instant KO
And this time...
He. Will. Not. Miss.
Conditional Will Point for Horn Drill's accuracy if it would miss. I'd be very surprised if that's necessary, though. I hope it's not necessary...
This is also the last round that Guard Spec. is still in effect!
Clair Arendse Round 4!
Clair almost scoffed at your declaration, as it was hardly a fitting comparison in her mind to compare an Arbok to her almighty Gyarados in draconic nature, but that was soon lost as she startled when the horn in Rhyxemplar's hands started to spin at a blistering speed!
Clair's Decision
(6)(6)(3)(2)
....And she nearly swears up a storm, before she pulled out an X Speed and immediately used it on Gyarados, putting it above Rhyxemplar on the Initiative!
"That Rhyperior has HORN DRILL?! Fuck fuck FUCK!!! Gyarados, full power Waterfull, and prime the Nullity for use NOW!!! If we can't Flitch them out of it, at least we'll ruin them for the rest of the battle!"
The mighty sea serpent let out a equally powerful bellow at their master's decision, before he became bathe in fierce torrents of water, and rammed into the knight at full speed! Upon impact, they trigger their held Item Nullity, which nullifies/removes the Ability of an target for the remainder of the Encounter BEFORE damage is calculated! Aegis Ferrum is Nullified! Nullity is used up!
Waterfall
Accuracy: DEX (*6) + Fight (*6) + Brawl (5) - 5 Actions = 12D6 Dice
(2)(5)(1)(2)(2)(5)(5)(2)(1)(5)(4)(6) Desperation and DETERMINATION fills its assault! Critical Hit!
Damage: STR (*8) + 3 + STAB + Crit + SE - Vitality (5) = 9D6 + 1 Damage
(6)(4)(4)(1)(6)(4)(4)(1)(6) Rhyxemplar takes 7 Damage; 5/12 , - 1 Pain !
Flitch: (3)(5)(1) Wa wa waaaaaa
Grunting in slight discomfort as the sea dragon almost swept it away, but the grit their teeth, looked it dead in the eye one last time, before they rammed their spirling horn into their chest!
HORN DRILL
(3)(1)(2)(4)(5)(6)(3)(6)(1)(2)(-)(-)
In one fell swoop, Gyarados is knocked straight out, and is sent flying into the air before its Pokeball's capture beam caught it and returned him before he could fly off too far! For the record, his Surprise was + 2 STR and DEX, but only 11 Base HP due to Hyper Training.
Your cousin was gritting their teeth and STEAMING mad at her prized sea dragon get taken out in such a manner, before spitting in disguist to the side and fingering their next Pokeball. "Fuck you and fuck your shitty OHKO moves, Reiner! Grrrrrraaaaagh! ........Tch, at least that weird Rhyperior can't tank attacks anymore attacks, and Gyarados half drown him in the process! Alright, next up, Dragonite! Pulverise this monster!"
With a flick of her wrist and a flash of light, and Dragonite is out on the field, hovering right out the ground with a few pulses of her wings! Once she gets a good look at her opponent, and haughty look of distaste soon took its normally placid visage. A knight, tsk, and a burly male one at that. *Sighs* Guess its time to relieve the past once more, hopefully make him history before too long...
Dragonite's Initiative: DEX (*4) + Survival (*4) + (4) = 12 , goes before Rhyxemplar.
Current Status:
Rhyxemplar: 5/12 HP ; - 1 Pain , Zen Boost , has 10 DEX due to Knightly Zealotry!
Dragonite: Fresh.
Clair Arendse Round 5
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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01-13-2018, 04:32 PM
(This post was last modified: 01-13-2018, 04:46 PM by Lord Windos.)
(01-12-2018, 11:22 PM)Spiritmon Wrote:
Arial simple smile a bit with sheer will of the flying scorp bat. "Man you are very reckless arent you? Even against a big enemy, you still want to fight. I like your style Gligar! Lets fight together then. But if we fail here, please Gligar if you get too much hurt...run away and tell the others what happen. I dont want to see you hurt my new friend."
...
"Wow. Thats indeed rare. A Delta Muk! I kinda suspect because of the grey colors and the metal eating. Anyway, then lets begin give some orders. Gaspar, use Mud Bomb two times against Muk! Melchior, use Metal Claw against Muk! Then go with Leaf Blade! Hold you Lethal Damage since I want that Muk alive to be capture!"
Mud Bomb Acuracy 1: Dex (3) + Fight (2) + Canalize (2) - Acuracy (2) - Actions (2) = 3d6
Mud Bomb Acuracy 2: Dex (3) + Fight (2) + Canalize (2) - Acuracy (2) - Actions (3) = 2d6
Damage: Power (2) + STR (2) + SE (1) = 4d+1
Notes: Roll D3 Dice to Reduce the Foe Acuracy
Metal Claw Acuracy: Dex (*4) + Fight (2) + Brawl (2) - Acuracy (1) - Actions (2) = 5d6
Damage: Power (2) + STR (*5) + STAB (1) - NE (1) = 6d6-1
Notes: D1 Chance to Increase the user STR
Leaf Blade Acuracy: Dex (*4) + Fight (2) + Brawl (2) - Actions (3) = 5d6
Damage: Power (3) + STR (*4) + STAB (1) - NE (1) = 8d6-1
Notes: Hight Critical Chance. Lethal (Hold)
(Also Windos how much bonus the Mega Boost give to Melchior and witch stats?)
Shiny Gligar gives you a cheerful salute at your praise and orders, before turning its full and undivided attention on the pile of sentient sludge. Time for them to shine EVEN MORE!!!
Delta Muk Battle Round 1!
When it became apparent that not only were these rude and sneaky brunch ruiners were not going to high tail it away, but have summoned reinforcements to take it down patently unfair 3v1 engagement, the metal slime decided to hunker down and try to weather the assault!
Iron Defense
Accuracy: DEX (3) + Fight (3) + Channel (3) - 3 Actions = 6D6 Dice
(2)(5)(6)(2)(4)(4)
Delta Muk's Defense is increased by 2!
Your now toxic brother gurgles out a battle cry, before upchucking a nasty ball of slime right at the real deal!
Mud Shot
(6)(3)(1) Hit!
Damage: Base 4D6 + 2 - Filter ( 1 Damage) - Vitality (*8 [Surprise! + Iron Defense + Filter]) = 1D6 + 1 Damage
(1) Delta Muk takes 1 Damage; 7/8 HP !
Effect: (3)(-)(-) Nope (Filter Triggered!)
The scorpiobat smiles playfully at the putrid, poisonous Pokémon, before it starts to frantically wave its pincers back and forth, summoning a pile of sand to sop it right up!
Sand Tomb
Accuracy: DEX (3) + Fight (5) + Brawl (5) - 2 Accuracy - 2 Actions = 9D6 Dice!
(2)(1)(4)(1)(4)(4)(3)(5)(5) Near Crit, but still a Hit!
Damage: STR (2) + 1 + STAB + QE (2 Damage) - Filter (1 Damage) - Vitality (*8) = 1D6 + 1
(4) Delta Muk takes 2 Damage; 5/8 HP, - 1 Pain!
Melchoir gives it his best effort to slice into the Delta Muk, but he just can't get past its slimy yet formidable defenses! Delta Muk takes no damage from both Melchoir's Leaf Blades! Drat!
Speaking of which, what little damage that the pile of sludge DOES take is very much unappreciated judging by its grumpy/pissed off expression, and turned to face its mimic and firmly stuck out its fluid yet oddly sharp hand in a 'NO' gesture!
Disable
Accuracy: DEX (3) + Fight (3) + Channel (3) - 4 Actions - 1 Pain = 4D6 Dice
(5)(3)(1)(2)
Gaspar's Mud Shot has been Disabled, and can't attack for the next 4 Rounds unless it uses Struggle!
As you shapeshifted sibling pitfully gurgles at being so thoroughly being shut down, Shiny Gligar continues to summon more sand to bury their foe!
Sand Tomb
(3)(3)(5)(4)(4)(3)(4)(2) Dang it, another near Crit!
(3) Delta Muk takes 1 Damage; 4/8 HP , - 2 Pain!
Delta Muk totally ignores the green liger trying in vain to damage it, and demonstrates its irritation by employ the 'NO' gesture on the cheery glider this time!
Disable
(6)(1)
Shiny Gligar's Sand Tomb has been Disabled for the next 4 Rounds!
Sand Tomb's Residual Damage: (4)(4) Delta Muk takes 2 Damage, but then pulls out a Figi Berry and devours it whole, fully restoring its HP!
That causes the normally laid back and chipper Gligar to frown and cross their arms as the pile of sentient sludge shut it down as well. Kill joy.
The Delta Muk itself didn't look so happy either at being harassed by you and co, and seeing as everyone's efforts have all been in vain and toothless against it, they extend one arm and point towards the exit of the scrapyard, plainly wanting you to leave instead of waste both their's and your time trying to futlely fight/capture it. Do you accept this offer to end conflict between you two?
Current Status: Everybody's still Fresh/Full HP, but Delta Muk is Blocked by Sand Tomb and has + 2 Defense.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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01-13-2018, 06:18 PM
(This post was last modified: 01-13-2018, 06:22 PM by Dragonstrike.)
Reiner shrugs. "I didn't give him that order. Actually, he normally refuses to use that move, but I guess he's making an exception this time, so I wasn't going to say he should use something else, particularly against a Gyarados. The fact that he's taking the battle THIS seriously is...well, quite different. Besides, I gave ya fair, if vague, warning. More than what anyone else would get."
"However, I think that's enough from him for the time being. He's made his point. Since you so kindly brought in a Dragonite, I think it's time for my Ice type to show up. Rhyxemplar, to my side, please. (ie not recalling him fully)"
And out comes...
...Cloyster, probably much to Clair's surprise and dismay.
"Cloyster, do what you do best!"
Icicle Spear x5! (However, I'd probably roll each hit out one at a time instead of en masse if a KO is theoretically possible. If Dragonite faints before all 5 are used, then a Shell Smash is incoming! And if it were to somehow only take 3 hits to KO Dragonite, then we can also throw in a Withdraw.)
Accuracy: 4* Dex + 5 Fight + 3 Canalize + 5 Skill Link (10/2=5) - 5/6/7/8/9 Actions = 12/11/10/9/8 D6
Damage: 1 Power + 5* Strength (still gotta account for that scotch, too) + STAB - 6* Defense + QE = 1 D6 + 2 Damage per hit
Effect: Consecutive actions!
Shell Smash has a base accuracy of 11, Withdraw has a base accuracy of 12, and Cloyster has a Fortifying Shot to use at her discretion.
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01-13-2018, 07:16 PM
(This post was last modified: 01-14-2018, 09:56 AM by Spiritmon.
Edit Reason: Change Carracosta for Asura instead
)
(01-13-2018, 04:32 PM)Lord Windos Wrote: Shiny Gligar gives you a cheerful salute at your praise and orders, before turning its full and undivided attention on the pile of sentient sludge. Time for them to shine EVEN MORE!!!
Delta Muk Battle Round 1!
When it became apparent that not only were these rude and sneaky brunch ruiners were not going to high tail it away, but have summoned reinforcements to take it down patently unfair 3v1 engagement, the metal slime decided to hunker down and try to weather the assault!
Iron Defense
Accuracy: DEX (3) + Fight (3) + Channel (3) - 3 Actions = 6D6 Dice
(2)(5)(6)(2)(4)(4)
Delta Muk's Defense is increased by 2!
Your now toxic brother gurgles out a battle cry, before upchucking a nasty ball of slime right at the real deal!
Mud Shot
(6)(3)(1) Hit!
Damage: Base 4D6 + 2 - Filter ( 1 Damage) - Vitality (*8 [Surprise! + Iron Defense + Filter]) = 1D6 + 1 Damage
(1) Delta Muk takes 1 Damage; 7/8 HP !
Effect: (3)(-)(-) Nope (Filter Triggered!)
The scorpiobat smiles playfully at the putrid, poisonous Pokémon, before it starts to frantically wave its pincers back and forth, summoning a pile of sand to sop it right up!
Sand Tomb
Accuracy: DEX (3) + Fight (5) + Brawl (5) - 2 Accuracy - 2 Actions = 9D6 Dice!
(2)(1)(4)(1)(4)(4)(3)(5)(5) Near Crit, but still a Hit!
Damage: STR (2) + 1 + STAB + QE (2 Damage) - Filter (1 Damage) - Vitality (*8) = 1D6 + 1
(4) Delta Muk takes 2 Damage; 5/8 HP, - 1 Pain!
Melchoir gives it his best effort to slice into the Delta Muk, but he just can't get past its slimy yet formidable defenses! Delta Muk takes no damage from both Melchoir's Leaf Blades! Drat!
Speaking of which, what little damage that the pile of sludge DOES take is very much unappreciated judging by its grumpy/pissed off expression, and turned to face its mimic and firmly stuck out its fluid yet oddly sharp hand in a 'NO' gesture!
Disable
Accuracy: DEX (3) + Fight (3) + Channel (3) - 4 Actions - 1 Pain = 4D6 Dice
(5)(3)(1)(2)
Gaspar's Mud Shot has been Disabled, and can't attack for the next 4 Rounds unless it uses Struggle!
As you shapeshifted sibling pitfully gurgles at being so thoroughly being shut down, Shiny Gligar continues to summon more sand to bury their foe!
Sand Tomb
(3)(3)(5)(4)(4)(3)(4)(2) Dang it, another near Crit!
(3) Delta Muk takes 1 Damage; 4/8 HP , - 2 Pain!
Delta Muk totally ignores the green liger trying in vain to damage it, and demonstrates its irritation by employ the 'NO' gesture on the cheery glider this time!
Disable
(6)(1)
Shiny Gligar's Sand Tomb has been Disabled for the next 4 Rounds!
Sand Tomb's Residual Damage: (4)(4) Delta Muk takes 2 Damage, but then pulls out a Figi Berry and devours it whole, fully restoring its HP!
That causes the normally laid back and chipper Gligar to frown and cross their arms as the pile of sentient sludge shut it down as well. Kill joy.
The Delta Muk itself didn't look so happy either at being harassed by you and co, and seeing as everyone's efforts have all been in vain and toothless against it, they extend one arm and point towards the exit of the scrapyard, plainly wanting you to leave instead of waste both their's and your time trying to futlely fight/capture it. Do you accept this offer to end conflict between you two?
Current Status: Everybody's still Fresh/Full HP, but Delta Muk is Blocked by Sand Tomb and has + 2 Defense.
"Heh, you think I going to simple give up and get away. I think not. Melchior. Gaspar. I dont think we can simple go against that strong defences. Return!" Then Arial return Gaspar and Melchior. "Time to bring the bigger guns. Sekmet! Asura! Show them you strengh!" Then Arial brings the giant nuclear bug pokemon and the king of the jungle. "Sekmet, Asura, I need both of your help to beat that Delta Muk. I need him alive at any cost okay? First of all, Sekmet use Fire Blast two times against Muk. Asura, use Cross Chop if you can hit him first! Then go ahead and use Drain Punch! If you cant use two Drain Punchs instead!
Fire Blast Acuracy 1: Dex (3) + Fight (2) +Canalize (2) - Actions (2) = 5d6
Fire Blast Acuracy 2: Dex (3) + Fight (2) +Canalize (2) - Actions (3) = 4d6
Damage: Power (5) + STR (2) + SE (1) - Filter (1) = 7d6
Notes: Lethal (Hold). Roll D3 Chance Dice to apply Burn 3 in the foe.
Cross Chop Acuracy: Dex (3) + Figh (2) + Drawl (2) - Acuracy (2) - Actions (2) = 3d6
Damage: Power (4) + STR (2) + STAB (1) = 7d6
Notes: Hight Critical Chance
Drain Punch Acuracy: Dex (3) + Fight (2) + Brawl (2) - Actions (3) = 4d6
Damage: Power (3) + STR (2) + STAB (1) = 6d6
Notes: First Based. The user restore HP to half the damage dealt.
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(01-13-2018, 06:18 PM)Dragonstrike Wrote: Reiner shrugs. "I didn't give him that order. Actually, he normally refuses to use that move, but I guess he's making an exception this time, so I wasn't going to say he should use something else, particularly against a Gyarados. The fact that he's taking the battle THIS seriously is...well, quite different. Besides, I gave ya fair, if vague, warning. More than what anyone else would get."
"However, I think that's enough from him for the time being. He's made his point. Since you so kindly brought in a Dragonite, I think it's time for my Ice type to show up. Rhyxemplar, to my side, please. (ie not recalling him fully)"
And out comes...
...Cloyster, probably much to Clair's surprise and dismay.
"Cloyster, do what you do best!"
Icicle Spear x5! (However, I'd probably roll each hit out one at a time instead of en masse if a KO is theoretically possible. If Dragonite faints before all 5 are used, then a Shell Smash is incoming! And if it were to somehow only take 3 hits to KO Dragonite, then we can also throw in a Withdraw.)
Accuracy: 4* Dex + 5 Fight + 3 Canalize + 5 Skill Link (10/2=5) - 5/6/7/8/9 Actions = 12/11/10/9/8 D6
Damage: 1 Power + 5* Strength (still gotta account for that scotch, too) + STAB - 6* Defense + QE = 1 D6 + 2 Damage per hit
Effect: Consecutive actions!
Shell Smash has a base accuracy of 11, Withdraw has a base accuracy of 12, and Cloyster has a Fortifying Shot to use at her discretion.
Cloyster's Initiative: 7 + (2) = 9 She goes before Dragonite does.
Clair Arendse Battle Round 5!
Contrary to your expectations, however, your cousin just smirks as you summon your impenetrable bivalve onto the field, before raising a hand and chuckling into it. "Think you have an upperhand just because you brought an Ice type against my Dragonite, huh? Hah! My Dragons are far tougher than the norm after all brutal training they went through, cousin, so don't let a type advantage fool you thinking you have the upper hand! I was expecting your Weavile to be the one to face off against my Dragonite, but it'll end all same way as it: put on Ice!"
The original Dragon type could only nod in assent to her master's statement, before....
Dragonite's Decision
(3)(3)(6)(1)
....they begin to preform a familiar maneuver right before your eyes, only this one is far more ceremonial and well conducted!
Dragon Dance
Accuracy: DEX (*4) + Fight (6) + Perform (3) - 5 Actions = 8D6 Dice
(3)(3)(5)(1)(4)(1)(4)(6)
Dragonite's STR and DEX increased by 1!
Cloyster hardly needs any prompting to begin firing off chucks of ice at their opponent, doing so with a cheerful smile and humming!
Icicle Spear
1st Hit: (2)(3)(4)(6)(4)(5)(6)(3)(2)(1)(1)(1) So close to a Crit, but still a hit!
2nd Hit: (2)(4)(2)(3)(6)(2)(4)(3)(5)(1)(2) Again, near Crit, but a hit!
3rd Hit: (4)(3)(1)(5)(5)(4)(5)(2)(1)(3) .....No Crit, but a hit.
4th Hit: (2)(5)(4)(2)(1)(1)(5)(4)(5) .......Ok, its a hit.
5th Hit: (2)(6)(5)(2)(5)(5)(5)(5) A Crit! Finally!
Total Damage: (1) (1) (6) (2) [(5)(2)(5)] + (5 * SE Damage [Surprise!] ) Dragonite takes 8 Damage; 10/18 HP , - 1 Pain (Surprise!)
The grinning bivalve was STUNNED that not only did her draconic opponent survive her frigid assault unFainted, but they seemed hardly fazed! So much, in fact, that.....
Dragonite's Decision
(6)(5)(6)(1)
.....that the decide to touch down onto the ground to briefly give herself a bit of a breather!
Roost
Accuracy: DEX (*5) + Fight (*6) + Nature (0) - 6 Actions - 1 Pain = 4D6 Dice
(4)(3)(3)(1) Success, rolling half Max HP as dice to see how much HP she recovers
(2)(3)(5)(5)(6)(4)(4)(1)(1) Dragonite Recovers 4 HP; 14/18 HP , Roost Uses Left: 2
Looking somewhat better afterwards, the original dragon looks over to the durable shellfish......
Dragonite's
(6)(6)(4)(1)
...before deciding to soften them up by giving them an right nasty glare, and then following up with a sparking fist straight into (her opinion) stupid face!
Leer
Accuracy: 16D6 Base Accuracy - 7 Actions - 1 Pain = 8D6 Dice
(1)(1)(1)(3)(4)(5)(5)(5)
Cloyster's Defense is lowered by 1!
Thunder Punch
Accuracy: 16D6 Base Accuracy - 8 Actions - 1 Pain = 7D6 Dice
(3)(2)(1)(5)(6)(2)(4) Hit!
Damage: STR (*7) + 3 + SE - Vitality (*6) = 4D6 + 1 Damage
(1)(1)(5)(1) Cloyster takes 1 Damage; 9/10 HP
Paralysis: (6) Darn it, Cloyster also got Paralyzed by the blow!
Now literally stunned by Dragonite attacks, the dragoness then proceeded to snake their tail around and onto them in order to ensnare her!
Wrap
Accuracy: 16D6 Base Accuracy - 9 Actions - 1 Pain - 1 Accuracy = 5D6 Dice
(6)(2)(1)(6)(5) Hit!
Damage: STR + 1 - Vitality = 1D6 Dice
(4) Cloyster takes 1 Damage, and is Blocked/Wrapped! 8/10 HP, - 1 Pain
Wrap's Residual Damage: (2)(4) Cloyster takes 1 Damage, but then she takes the Fortifying Shot to recover 2 HP and increase her Defense by 1! 9/10 HP
Clair outright laughs once this round came to close, arms now crossed as they began to taunt you. "Bet you didn't expect my Dragonite to survive you Cloyster's railing, otherwise you wouldn't have gone all in! This Dragonite is the end result of one of the Elder's breeding projects to carrying over its pre-evolution's natural resistance and bulk to its final form, and was given to me as a corination gift for me becoming Blackthorn's Gym Leader! On top of that is all the thorough and excruciating training we've been through in and out of the Ice Path, tso now the cold is now just a nuisance for her! Isn't that right, girl?"
The dragoness let out a loud cry of agreement, and thumps her chest a couple of times!
Okay, this could be bad....but for who exactly?
Current Status:
Cloyster: 9/10 HP , Zen Boost and Booze Buff , Paralyzed and Wrapped
Dragonite: 14/18 HP , Dragon Dance Buff and M.R. Buff , - 1 Pain
Clair Arendse Battle Round 6
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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(01-13-2018, 07:16 PM)Spiritmon Wrote:
"Heh, you think I going to simple give up and get away. I think not. Melchior. Gaspar. I dont think we can simple go against that strong defences. Return!" Then Arial return Gaspar and Melchior. "Time to bring the bigger guns. Sekmet! Carracosta! Show them your charm girls!" Then Arial brings the giant nuclear bug pokemon and the dinosaur turtle. "Sekmet, Carracosta, I need both of your help to beat that Delta Muk. I need him alive at any cost okay? First of all, Sekmet use Fire Blast two times against Muk. Carracosta, use Whirpool to cause him damage and imprison him then go ahead with Surf to hit him badly! But of you hold your Lethal Damage!"
Fire Blast Acuracy 1: Dex (3) + Fight (2) +Canalize (2) - Actions (2) = 5d6
Fire Blast Acuracy 2: Dex (3) + Fight (2) +Canalize (2) - Actions (3) = 4d6
Damage: Power (5) + STR (2) + SE (1) - Filter (1) = 7d6
Notes: Lethal (Hold). Roll D3 Chance Dice to apply Burn 3 in the foe.
Whirpool Acuracy: Dex (3) + Fight (2) + Canalize (2) - Acuracy (2) - Actions (2) = 3d6
Damage: Power+2 + STR (2) + STAB (1) = 5d6
Notes: Block. Deal 2 Dice of Damage at the end of each Round.
Surf acuracy: Dex (3) + Fight (2) + Canalize (2) - Actions (3) = 4d6
Damage: Power (3) + STR (2) + STAB (1) = 6d6
(I usually don't dictate orders, but sending out Carracosta might not be the wisest idea, given she has absolutely no inclination to like you or follow your orders, and you really haven't sit down and talked things out with them yet. That, and Whirpool wouldn't stack with Sand Tomb's residual damage, as in the base games stacking trapping moves doesn't work like that. At best, it would just replace Shiny Gligar's trapping with Carracosta's . Xenoqueen's actions are great, though, since Nasty Plotting it up wouldn't increase her move's damage due to Delta Muk HIGH Defense, and gives her wiggle room if she's targeted! )
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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01-13-2018, 08:48 PM
(This post was last modified: 01-13-2018, 08:53 PM by Dragonstrike.)
Weavile pops out of his pokeball when his name is mentioned. Oh. It's HER.
Hmph.
Reiner's not really fazed either, obviously. He's smirking too, actually.
"Exactly what I expect from ya. However..."
One dose of Lightspeed for Cloyster! Initiative smitiative! Cloyster's now going first for the round! He also uses a Full Heal to cure her Paralysis!
And then Reiner also uses one of his uses of Trick on Cloyster to give her a Life Orb in exchange for the Empty Syringe! (third action, so gonna have to roll for it instead of auto succeeding. 4* Dex + 5 Fight + 3 Canalize - 5 Actions = 7 D6)
"...this is far from over still. Cloyster, up the ante! You're goin' out guns blazing!"
Shell Smash! (let's throw in a conditional Will Point here again.)
Accuracy: 4* Dex + 5 Fight + 2 Brawl - 5 Actions = 6 D6
Effect: +2 Strength and Dex, -2 Defense!
Icicle Spear x4!
Accuracy: 6* Dex + 5 Fight + 3 Canalize + 5 Skill Link - 6/7/8/9 actions = 13/12/11/10/9 D6
Damage: 7* Strength + 1 Power + STAB - 6* defense + 2 Life Orb (if Trick works) = 5 D6 + 1 Damage per hit (it could still KO, even if Trick fails, so let's give it a shot!)
Effect: Still consecutive actions! Has added recoil from Life Orb if Trick succeeds, though.
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(01-13-2018, 08:20 PM)Lord Windos Wrote: (01-13-2018, 07:16 PM)Spiritmon Wrote:
"Heh, you think I going to simple give up and get away. I think not. Melchior. Gaspar. I dont think we can simple go against that strong defences. Return!" Then Arial return Gaspar and Melchior. "Time to bring the bigger guns. Sekmet! Carracosta! Show them your charm girls!" Then Arial brings the giant nuclear bug pokemon and the dinosaur turtle. "Sekmet, Carracosta, I need both of your help to beat that Delta Muk. I need him alive at any cost okay? First of all, Sekmet use Fire Blast two times against Muk. Carracosta, use Whirpool to cause him damage and imprison him then go ahead with Surf to hit him badly! But of you hold your Lethal Damage!"
Fire Blast Acuracy 1: Dex (3) + Fight (2) +Canalize (2) - Actions (2) = 5d6
Fire Blast Acuracy 2: Dex (3) + Fight (2) +Canalize (2) - Actions (3) = 4d6
Damage: Power (5) + STR (2) + SE (1) - Filter (1) = 7d6
Notes: Lethal (Hold). Roll D3 Chance Dice to apply Burn 3 in the foe.
Whirpool Acuracy: Dex (3) + Fight (2) + Canalize (2) - Acuracy (2) - Actions (2) = 3d6
Damage: Power+2 + STR (2) + STAB (1) = 5d6
Notes: Block. Deal 2 Dice of Damage at the end of each Round.
Surf acuracy: Dex (3) + Fight (2) + Canalize (2) - Actions (3) = 4d6
Damage: Power (3) + STR (2) + STAB (1) = 6d6
(I usually don't dictate orders, but sending out Carracosta might not be the wisest idea, given she has absolutely no inclination to like you or follow your orders, and you really haven't sit down and talked things out with them yet. That, and Whirpool wouldn't stack with Sand Tomb's residual damage, as in the base games stacking trapping moves doesn't work like that. At best, it would just replace Shiny Gligar's trapping with Carracosta's . Xenoqueen's actions are great, though, since Nasty Plotting it up wouldn't increase her move's damage due to Delta Muk HIGH Defense, and gives her wiggle room if she's targeted! )
(I should bring Asura then to take care of the situation then? He would be more willing to hear my orders and his attacks could cause some good neutral damage. Any toughs Windos? Also you have to wait a bit about make the rolls to give me time to think what strategy I should do.)
Kogeki currently ability to active in battles: Anticipation.
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