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[Game thread] Skull Ruins Pokerole
(Nah, I like that music @Dragonstrike. Its perfect fit in my opinion.)
Kogeki currently ability to active in battles: Anticipation.
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(But I think this one would be good too)

(Pokemon Johto Gym Leader Theme (Epic Orchestral Remix)
Kogeki currently ability to active in battles: Anticipation.
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(01-31-2018, 04:59 PM)Spiritmon Wrote: "In this case its not necessary then." Heart return the coin in his pouch. "Lets begin the battle already. Viktor, do your thing!" Then Heart bring Phantump to the battle.


Dagny responds with Lairon!

Once again she rises from her chair, moving slower this time, with more strange bulges under her cloak (which she doesn't discard, so Heart is not sure how she is doing this. He knows better than to ask, though.)

"I agree! Let's begin!"

Lairon: (1)
Viktor: (4)

Viktor has the drop on Dagny.

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Makes sense for Tropius to 'hold' a Nanab berry.

Tropius: (1) + 5 = 6, replacing Cherubi as last in the battle order.
Teddiursa: (3) + 6 = 9

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Lil' Freddy Round 2


Hmm... While looking big and beasty, her Tropius didn't seem to care about moving fast. Didn't matter to Shiva though!

"You probably know what to do Braixen, go bugcatching with fire!~ But make sure you don't burn them up. You, Tropius... Your aim is the smol but probably tough bear- blow it away please. Besides, Freddy, where did you actually got that Teddyursa from, Earthstar Forest?"



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Accuracy Roll Ember 1 on Ledyba: 2* Dext + 2 Fight + 3 Channel - 1 Pain - 2 Actions = 4d6
Accuracy Roll Ember 2 on Ledyba: 2* Dext + 2 Fight + 3 Channel - 1 Pain - 3 Actions = 3d6
Damage Roll: 3 Strength + 2 power of the move + 1 STAB + 1 due to held Charcoal +1 Sunny Weather = 8d6 +1 autodamage on Ledyba, neat! We'll HOLD BACK ON THE SECOND EMBER though since Shiva is not ruthless towards a foe in battle unless they mess with her or play dirty.
Additional notes: Still 1 CD to inflict Burn1.


Accuracy Roll Gust 1: 3 Dext + 2 Fight + 3 Channel - 2 Actions = 6d6
Accuracy Roll Gust 2: 3 Dext + 2 Fight + 3 Channel - 3 Actions = 5d6
Damage Roll: 5* Strength + 2 power of the move + 1 STAB = 8d6. Whoaw.
Additional notes: None, any STAB moves from Ledyba deal neutral damage on Tropius. 1 autodamage to Tropius at the end of the Round due to Solar Power.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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"Focus Viktor! Lets do our best against Lairon! First of all, use your new move: Phantom Force one time against Lairon! Then go ahead with Confuse Ray! Lets see how he can handle against this kind of move!"

Phantom Force Charge Acuracy: Dex(3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Phantom Force Attack Acuracy: Dex(3) + Fight (3) + Brawl (3) - Actions (4) = 5d6
Damage: Power (3) + STR (3) + STAB (1) = 7d6
Notes: Charge Move. While Charging this Move, other moves will not affect the user. If the target made a Shielding Action the Shield is destroyed and wont have any effect. Neat huh?

Confuse Ray Acuracy: Dex (3) + Fight (3) + Canalize (3) - Actions (5) = 4d6
Notes: You know.
Kogeki currently ability to active in battles: Anticipation.
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"You guessed it! Earthstar Forest has a fair number of Teddiursa. When they evolve they often head for the Great Divide. This one I caught myself."

Lil Freddy Round 3

Ember 1
(3)(2)(3)(2) Miss!

Fury Swipes 1 & 2
5 Brawl -1 acc - 2/3 actions
(2)(6)
(2)
1 hit
(3) Teddiursa's heart isn't really in it. "He's not much of a battler."

Tackle 1
(6)(2)(1)
2 Str + 2 power
(4) Braixen takes 1 dmg 3/7hp -2 pain. Blaze is now at +2 dmg.

Gust 1
(6)(2)(1)(3)(3)(5)
(5)(4)(2)(5) Teddiursa takes 3 dmg 4/7hp -1 pain

Ember 2
(5)(6)
(6)(5)(6)(3)(1) Ledyba takes 4 dmg 3/7hp -2 pain. I didn't hold this back since I assumed you meant "the second ember to hit."
Burn: (3)

Tackle 2
(3)(3)

Gust 2
(5)(2)(5)(2)(5)
(5)(3)(1)(4) Teddiursa takes 2 dmg. 2/7hp -2 pain.

Tropius takes 1 dmg from Solar Power.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Lil Freddy Round 4


Braixen still first in Init Order, -1 Dext, 3/7hp -2 Pain
Tropius has only suffered 1 damage and enjoys +2 Strenght.
Ledyba at 3/7hp - 2 Pain, Insomnia Ability.
Teddyursa at 2/7hp -2 Pain.
Sunny Weather is still active, but it'll stop by the end of the next Round.



THIS Round awoke some emotions/thoughts with Shiva that didn't really fit together: Wonder, pride, faint confusion.
Wonder due to seeing what a spectacular show her magic fox pulled off, while he taken hit after hit he was still standing, and his inner flame literally only grew higher and burnt hotter, Shiva could almost feel it. ...Oh wait, that's probably the sunlight. Nice feeling, so warm.
Pride because she was lucky to be around by the time the den in Fireweed Forest was occupied by a rare Fire Type according to her calculations, and even luckier that Fennekin decided to come with her. He has grown quite much since then, has developed into a strong, valued and close companion, she was pretty sure that one day he'll be a decent fully evolved fox. Of course it was not much of a comparison to the natural battlers of the group, but if combined correctly, maybe even she had the potential to hit hard and pose a chance against foes she otherwise may have pretty sure lost against; Zamboni was a good example. This was a pleasant sensation.
Then faint confusion over what actually happened to cause this, and how she and her Pokemon have grown...in such a way, when she doesn't even train her Pokemon especially for doing well in battles.

Lil' Freddy's comment on how his Teddiursa is not much of a battler caused her to look up in a mixed expression, and the words came pretty coy and prolongated, yet soft. "Hehe... I'm actually neither, just like your small cute Teddiursa - I know it may be hard to believe seeing how I'm somewhat rulling the field, but compared to the others in the group I'm travelling with, I'd probably rank rather low when it comes to battle skills."

"Eh, I'll take care that we don't overdo it, so... Enough fire, Braixen, cease that burning feeling within yourself and switch to psychic power. You, Tropius, await what happens to the LadyBug... if your battle partner doesn't make it, it'll be your turn to complete this task by using Razor Leaf. Yes, I know, but please use this move anyway against a Bug Type. (Tropius has  2 Loyalty vs 1 custom-Disobediance so I'm positive he'll listen, but how does he react to such an 'unusual' order in his first battle?) Otherwise, use one of your leafy wings to slap the teddybear. Our aim is victory, yes, but we should know when we enter terrain where the victory costs our foe more than it's worth to us. "

"Oh, and that's sweet to hear, Freddy! I guess I'll look into finding a Teddyursa old enough to be on its own for me too shall I ever visit the forest. Such cuties!"



-----------------
Accuracy Roll Psyshock 1 on Ledyba: 2* Dext + 2 Fight + 3 Channel - 2 Pain  = 5d6
Damage Roll: 3 Strength + 3 power of the move, no STAB yet STAB = 6d6. We'll NOT hold back on this, unless a Crit is rolled there's no chance to faint her anyway.
Additional notes: This psychic move has no CD to inflict confusion. But it deals physical damage.


If Ledyba is out of the battle thanks to Braixen, which he probably is:
Accuracy Roll Strike 1: 3 Dext + 2 Fight + 1 Brawl = 6D6
Damage Roll: 5* Strength + 1 power of the move = 6d6
Additional notes: Teddiursa only needs 1 point of damage to be out of the battle, minus Freddy's Vitality 2 dice of damage are rolled against him. If these both succeed, then I'll be laughing over such 'luck'.


If Ledyba is suprisingly still standing after Braixen had his Single Action:
Accuracy Roll Razor Leaf 1: 3 Dext + 2 Fight + 3 Channel - 1 reduced Accuracy = 7d6
Damage Roll: 5* Strength + 2 power of the move + 1 STAB = 8d6 - 2 autodamage on Ledyba due to Double-NE
Additional notes: This move hits both my foes and crits by rolling 4 successes. We'll HOLD BACK ON THIS AS WELL if it hits.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Gym Leader Dagny vs Heart Round 1

Charging PF 1
Viktor begins fading away!

Dagny has foreseen this, knowing it's on Viktor's list. She seems a little concerned that Lairon isn't a great matchup, though.

Bits and pieces of Lairon's armor begin rotating, buzzing and humming as they slot into new configurations. He crawls out of his outer layer of armor like a skin shedder.

Autotomize 1
2 Dex + 2 survival + 1 Athletic -3 actions = 2d6
(3)(4)
+2 Dex for Lairon!

Phantom Force 2
(6)(4)(6)(4)(5) Critical hit on the debut!
(3)(2)(5)(6) Lairon takes 2 dmg 7/9hp -1 pain

While Phantump is right up close, Lairon seems to shrink, then shards of metal go flying everywhere, right up close!

Metal Burst 2
4* Dex + 4 Fight + 3 canalize - 4 actions -1 pain = 6d6
(1)(6)(3)(1)(5)(4) Hit, thanks to Autotomize.
2 more dice on that crit.
(1)(3)(6)(2)(5)(5) Phantump takes 3 dmg 3/6hp -2 pain. He eats his Oran/"Maranga" Berry, giving him 4/6hp -1 pain.

Confuse Ray 3
(6)(4)(6) Lairon became confused!

"My next orders are simple. Iron Head!"

Iron Head 3
4 Dex + 4 Fight + 2 brawl - 5 actions = 5d6
(3)(2)(6)(2)(1)
3 Str + 3 power +1 stab -3 vit = 4d6
(5)(3)(3)(6) Phantump takes 2 dmg 2/6hp -2 pain.
Flinch: (5)(1)(2)
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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"Damn. Perhaps that was not my best idea about move. Lets concentrate in another move them! Viktor! Use Astonish three times! But if you feel the enemy shall use Metal Burst or Iron Head, dodge and use Astonish two times!" (I spend one Will point to ignore pain)


Astonish Acuracy 1: Dex (3) + Survival (3) + Stealth (2) - Actions (2) - Pain =6d6
Astonish Acuracy 2: Dex (3) + Survival (3) + Stealth (2) - Actions (3) - Pain =5d6

Astonish Acuracy 3: Dex (3) + Survival (3) + Stealth (2) - Actions (4) - Pain =4d6
Damage: Power (1) + STR (3) + STAB (1) = 5d6
Notes: D3 Chance to Flinch.
Kogeki currently ability to active in battles: Anticipation.
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