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[Meta thread] Lord Windos' PokeRole Adventure : Celadon City Vandels
(02-14-2018, 06:03 PM)Spiritmon Wrote: Guess things became even more serious now. This Granbull smell danger in his face. Should I return Empirilla now and bring Melchior to the battle (since Fairy-types is weak against Steel) or should I let him go to the battle and cause some serious damage? @Dragonstrike, Lord windos what should be the best course of action?

Since Asura has successfully beaten Tenderizer and has visibly showed fear/reluctance when Granbull just stared , he would feel rather grateful not having to face them, but if you want a little egging on/stroking his ego the right way you could make him want to face them. They'll do a butload of damage to them , but hopefully the prince/king can give as good as he gets! However, the safer/more optimal move would to be switching out for Melchoir, since they can't easily STAB the rest of your team to death. Your choice in the end, mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(02-14-2018, 05:47 PM)Lord Windos Wrote: The +2/+3 IS a bit confusing, so let me clarify things. Its supposed to represent that the last/only hit (If you only order her to use it once, for some reason) will receive and extra Damage Dice, but will be + 3 if the she used Defense Curl to buff the overall damage of the move. That does give me the idea for Rollout to receive more and more Damage Dice depending on how many times its used/hits (Similar to the games), but since that is sorta broken in Pokerole I'll reserve that as a Surprise! modification with her that will cost ~ 200 XP , as having a STR + 1/+2/+3/+4/+5 or +2/+3/+4/+5/+6 Multiple Action move is preeeetty good, or for 100 - 150 XP if its given - 2 / - 3 more inaccuracy (Pending) .

As for Gravity, I'm fine with adding + 2 more Accuracy dice to all moves and preventing aerial moves, since I like the ideas and it serves to benefit the opponents as well if their attacks are more accurate/likely to Crit.

- Alright, so let me reword that slightly, then...

Strength
+1
+2 if Defense Curl is used prior to this move in the same Round (Last hit gets +1 instead)
+2 when calculating the damage of the last hit of this move

Removes some of the ambiguity, I think.  Match up with what you were going for?

- Yeah, I thought it worked like that at first, then I reread it just to make sure.  Thing with the Defense Curl Buff in that case though is that it doesn't actually buff your damage output any since you can only do 4 hits the turn you use Defense Curl (only 5 actions per round, after all).  Which has its pros and cons, but eh.  But yeah, very powerful if it were to work like that just because of the sheer nuking power.  Particularly since you unleash all those hits before your opponent can react in Pokerole.  Yeowch!  Throw in the RS/IB buff to deal another guaranteed 1 damage per hit, and things are gonna go down FAST even if you do terribly on the damage rolls.

- Good ol' Gravity shenanigans.  Gimmicky, but potent if you can play it properly.  Of course, it's a little more potent in the games since then you can build your whole team around Gravity without giving your opponent too much benefit from the move, but with how Pokerole works, that's kinda difficult to do :/  Still, having +2 accuracy dice is nice, and probably doesn't matter much for your opponent when they already have dice pools like Clair's.  Or are facing a giant Ferrothron that they're probably going to hit and crit anyways.

Oh, and specifically, the things Gravity forces down besides Levitate and Flying Types are: 
 - Bounce (cancels the charge if it's mid bounce)
 - Fly (cancels the charge if it's mid flight)
 - Splash (lol.  Z-Splash still grants +3 Attack, though, so the move can't really 'fail' any more than it already does)
 - Jump Kick
 - High Jump Kick
 - Magnet Rise (cancels if it's active)
 - Telekinesis (cancels if it's active)
 - Sky Drop (cancels the charge if the target hasn't been dropped yet)
 - Flying Press
 - Air Balloon
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(02-14-2018, 06:25 PM)Spiritmon Wrote: Also @Dragonstrike, any idea of epic music to add in this battle?

Windos already posted some at the start of the battle Tongue

https://www.youtube.com/watch?v=fkHRPwY27-U
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- Pretty much, yeah!

- I was actually talking about the Surprise in regards to modding Rollout to be more like it was in the base games, where its BP doubles for every hit, and Defense Curl just adds + 1 more BP to every hit too. Unless I'm not understand what your are tyring to get at?

As for Iron Barbs applying to Rollout, I'm probably just going to roll a 1D6 to determine for how many times it procs during Multi-Actions, with (1), (2), and (3) procing it once, (4) and(5) procing it twice, and (6) procing it 3 times for a full 5 Multi Action Chain. For a 3-4 Chain a 1D4 will be rolled [(1)s and (2)s procing it once, and (3)s/(4)s procing it twice], and a coin flip for 2 Chain (Heads Procs twice, Tails onces). That way Iron Barbs still gives it some kick, but its not going to become a + 5 Damage powerhouse move that can shred Pokémon. Type Resistences, Surprises, and Abilities can also ignore Iron Barbs (Tough Claws, for instance, will now be immune to Contact damage for using Phys moves due to their claws being THAT tough), so I'm already thinking up was to make sure little Adam doesn't get TOO out of hand.

-Considering the luck I have with rolling dice, that + 2 Accuracy could make or break it for a given Pokémon. Especially if they end up Snake Eyes or adding snake eyes to the roll...... Make sure to note down those moves in the Notes section, mate, so that we can remember this for laters!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(02-14-2018, 06:41 PM)Lord Windos Wrote: - I was actually talking about the Surprise in regards to modding Rollout to be more like it was in the base games, where its BP doubles for every hit, and Defense Curl just adds + 1 more BP to every hit too. Unless I'm not understand what your are tyring to get at?

As for Iron Barbs applying to Rollout, I'm probably just going to roll a 1D6 to determine for how many times it procs during Multi-Actions, with (1), (2), and (3) procing it once, (4) and(5) procing it twice, and (6) procing it 3 times for a full 5 Multi Action Chain. For a 3-4 Chain a 1D4 will be rolled [(1)s and (2)s procing it once, and (3)s/(4)s procing it twice], and a coin flip for 2 Chain (Heads Procs twice, Tails onces). That way Iron Barbs still gives it some kick, but its not going to become a + 5 Damage powerhouse move that can shred Pokémon. Type Resistences, Surprises, and Abilities can also ignore Iron Barbs (Tough Claws, for instance, will now be immune to Contact damage for using Phys moves due to their claws being THAT tough), so I'm already thinking up was to make sure little Adam doesn't get TOO out of hand.

-Considering the luck I have with rolling dice, that + 2 Accuracy could make or break it for a given Pokémon. Especially if they end up Snake Eyes or adding snake eyes to the roll...... Make sure to note down those moves in the Notes section, mate, so that we can remember this for laters!

- That's mainly what I was referring to.

- Sounds fair to keep it from being OP.

- Yup, noted already!  Now then...just gotta pin down how to repsond to Weavile and Erika again...gonna take a sec.  Been a bit of a long day, so I'm takin' it slow.  Valentine's Day is not a good day to have only two people working the Photo Department all morning/afternoon.
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Now its all or nothing...with a bit luck, Leech Seed will work and drain the energy of Granbull. I hope. At least Granbull will not be able to use a strong STAB move. But if he use any strong move and Metalynx miss the Leech Seed...this battle is lost. If Leech work and Metalynx still in his feet he will be able to use a Iron Head then Baltazar or Sekmet will be able to continue the battle. At least I hope. This battle will be decide by strategy. Not sheer force.
Kogeki currently ability to active in battles: Anticipation.
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After I get done posting in the main campaign and replying to Dragonstrike's latest post, I'm getting off for the night to study and work. Just wanted to let you guys know!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
No problemo windos. I going to bed now too. I have finish my post in the campaigh and now I going to sleep too.
Kogeki currently ability to active in battles: Anticipation.
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I forgot to ask something Windos: How it is the level of Obedience, Disobedience and Hapiness of Carracosta?
Kogeki currently ability to active in battles: Anticipation.
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(02-15-2018, 09:19 AM)Spiritmon Wrote: I forgot to ask something Windos: How it is the level of Obedience, Disobedience and Hapiness of Carracosta?

0 Loyalty, 0 Happiness, and 4 Disobedience iirc.

Did you not note down what Windos typed out when you got her?
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