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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
The game stays simpler when we follow the rulebook. Otherwise the little rule changes rack up quickly and it's too hard for me to keep track of. I go with the Rulebook unless I have a pretty good reason to do otherwise.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(03-28-2018, 06:27 PM)Dragonstrike Wrote:
(03-28-2018, 06:17 PM)PhantomUnderYourDesk Wrote: Uhm... Lol, of course Sunny Day doesn't work at night, use common sense. I never asked this since Nightshade learned the move because it was pretty clear to me and it's scenically off - I mean, what do you want to power up if the sun's not in the sky, moonlight if you're lucky enough to catch a clear nightsky? That'd be cool, but nope.

Well, it's not just a question of what's powered up.  Even at night, Thunder and Hurricane will have a hard time hitting if there's no clouds in the sky to stir up a storm with.

Yeah, niche effects, but I figured it was worth asking.  *shrug*

Pokemon are powerful creatures, I figure it wouldn't be much of a problem to sumon some clouds in that case as a part of the attack.
But such are details I rather ignore or not think about unless a situation comes up in which I should.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Yeah, they're powerful. They could. Bending nature to your will like that despite the odds isn't easy, though. Hence why Thunder and Hurricane have that total of -5/50% accuracy when there's bright sunlight/clear skies (ie no clouds in sight anywhere. At all). It's much easier to use those moves when there's clouds in the sky already, particularly when it's already stormy (ie Rain/Thunderstorm). That's how I think of it, anyways. Just a potential realistic/situational explanation for why the mechanics are the way they are. Why do all the hard work when you don't have to, right?

Same/similar could be said for most other moves affected by the current weather condition, really.
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Yes, I'd agree with how it'd be more difficult for a Pokemon to summon a lightning or a hurricane when the sky's clear during a day with nice weather - but it's definitely not impossible, as in that case the move would auto-fail.

Interestingly, the Corebook doesn't say anything about reduced dice if performed under Sunny Weather for Hurricane, only for Thunder. Cool, that means my future-Whimsicott will be able to wrap the foes in a fierce wind regardless of the sun shining or not, but chances are I'll use this move in combination with Azu's Rain Dance anyway in the first place. Or so I think, it's surely more epic to do so and solely two hits of Hurricane are already dangerous, but maybe Whimsicott herself doesn't enjoy her fluff getting soaked every time.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(03-29-2018, 11:32 AM)PhantomUnderYourDesk Wrote: Interestingly, the Corebook doesn't say anything about reduced dice if performed under Sunny Weather for Hurricane, only for Thunder.

I think that's just a typo.  Not the first one in the book, after all.  It's most likely intended to act the exact same way as Thunder in the Sun/Clear Skies/Rain.
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Not necessary now that I think about it, as nothing has changed about Hurricane in the Corebook containing Pokemon from Alola, and on the beach or high up in the mountains a strong wind can blow naturally although the sky's clear. GM's discretion, I feel.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(03-29-2018, 11:54 AM)PhantomUnderYourDesk Wrote: Not necessary now that I think about it, as nothing has changed about Hurricane in the Corebook containing Pokemon from Alola.

Yes, but a lot of things didn't change from 1.1 to 1.2.  That might be one of the errors they didn't catch because they rushed out 1.2 (and are, imo, somewhat lazy with making changes to what they've already written).  Like Shell Smash's errors, for example.

Even new stuff that should have been changed in 1.2 didn't.  Heatmor doesn't have Fire Lash in its movepool iirc, for example, despite it being a new move it got in Gen 7.

So I don't really want to say any potential errors are actually correct as written unless the writers have addressed that already in the pokerole forums.  Might have to see if somebody brought up Hurricane in the errors/errata thread already...
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Also people, I was taking a look in the description of Iron First in pokerole. "Add 1 Dice of Damage to the damage pool".
Lets see...Rose is a Fire-type and can learn Fire Punch. Its have a base Power as +3 and along with the STAB (1) it would 4d6. With Iron First it go foward for 5d6. But with Heart normal strengh (3) that grow for....8d6. Almost stronger as a Flare Blitz. No wonder the Infernape species dont have such Ability in the Pokerole dex from what I have see.
Kogeki currently ability to active in battles: Anticipation.
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(03-29-2018, 02:20 PM)Spiritmon Wrote: Also people, I was taking a look in the description of Iron First in pokerole. "Add 1 Dice of Damage to the damage pool".
Lets see...Rose is a Fire-type and can learn Fire Punch. Its have a base Power as +3 and along with the STAB (1) it would 4d6. With Iron First it go foward for 5d6. But with Heart normal strengh (3) that grow for....8d6. Almost stronger as a Flare Blitz. No wonder the Infernape species dont have such Ability in the Pokerole dex from what I have see.

Iron Fist is the Hidden Ability of the Chimchar line, it probably needs a good reason to have the Hidden Ability instead of the normal one. Like my Espurr, he originates from the Dreamworld! But yes, I agree that it's a good Ability, my little Pancham has it as well - it only adds a dice to the damage pool of fist based moves.

Congrats for having obtained that Gargryph in the end, Hearts!~ Awww, but it has a little more Disobediance than Obedience. ._.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Yeah. Its a ability I would like to have, but I satisfy with Rose Ability. Blaze its a awesome a pretty useful ability when needed.

Nah no problemo. Heart its already acostumed with disobedient pokemon in his party: Caesar, Starly, Vullaby, Hypno, Delta Onix and now Gargryph. At least it will be more a little more easy since Gargryph have already 2 in loyalty because of Heart resolve.
Kogeki currently ability to active in battles: Anticipation.
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