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04-13-2018, 08:14 PM
(This post was last modified: 04-13-2018, 08:17 PM by Dragonstrike.)
(04-13-2018, 08:07 PM)Iron Wrote: Yule: (2) + 8 = 10
Shinx: (3) + 3 Dex + 3 survival = 9
"Bulldoze 'em, Yule! If they don't yield, KO them!"
Bulldoze x3!
Accuracy: 5 + 3 + 3- 3/4/5 = 8/7/6 D6
Damage: 2 + 3 + SE = 5 D6 base + 1 damage
Effect: AOE attack, -1 Dex for all hit. Nathan and Ralts are making sure to stay well clear of the battlefield!
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(04-13-2018, 08:12 PM)Iron Wrote: (04-13-2018, 08:11 PM)Spiritmon Wrote:
(04-13-2018, 06:52 PM)Iron Wrote: (04-13-2018, 06:34 PM)Spiritmon Wrote:
(04-13-2018, 06:20 PM)Iron Wrote:
Gustav: (5) +6 = 11
Crustle: (3) + 2 Dex + 4 Survival = 9
The Crustle lumbers into view, its square shell taking up 95% of the tunnel, with only tiny glimpses of light beyond the cube. You can see multiple layers of Mt. Sentry in there - magnetic ore, fossil limestone, the shifting clay of so many tunnels, even a little fertile topsoil.
It's already hostile! Snip, snip!
(Typhon would like this place)
Heart become very careful about that Crustle and quick give some important order to Gustav. "Gustav my friend, be careful. Even with the typing advantage as Water/Ground (thanks to Earthpower) we need to be very much careful. That Crustle look very much strong, so lets finish him with our mostly powerfull moves. Use Water Pulse 4 times. Lets see how much that Custle can handle a empower STAB and Super Effective moves against him! Go get him Gustav!" Gustav prepare the cannon, more than ready to fire the torrent of Water cannoballs! "And if you got too much hurt (around 3 HP or less) I shall use a Potion! And after the potion use Aura Sphere instead of the fourth Water Pulse! (That would be count as fourth attack)"
Water Pulse Accuracy: Dex (3) + Fight (3) + Canalize (3) - Actions (4/5/6/7) = 5d6/4d6/3d6/2d6
Damage: Power (2) + STR (3) + STAB (1) + SE (1) = 6d6+1
Effect: D3 to confuse the foe.
Water Pulse 1
(1)(4)(4)(3)(2)
(5) That super effective attack dealt only 2 dmg! And Crustle looks a little big for his kind. 10/12hp -1 pain.
CD: (4)(2)(5)
Crustle brings its claw out from its shell, revealing a thickly packed ball of mud. It fires this at the Clawitzer with all the force of a cannon! This battle is bringing out the heavy artillery!
Rock Wrecker 1
2 Dex + 4 Fight + 4 canalize -1 acc -1 pain -2 actions = 7d6
(1)(1)(4)(5)(2)(2)(3)
4 Str + 6 power + 1 STAB - 3 vit = 8d6!
(6)(4)(5)(5)(4)(4)(3)(6) Clawitzer takes 7 dmg and faints! Crustle cracked him like a boiled lobster, and immediately started making another clay ball.
What a damage roll, wow.
Note that Crustle was holding back the lethal damage, however - otherwise you would have a dead Pokemon on your hands!
After KOing your Pokemon, Crustle waves his claws, trying to intimidate Heart into backing off - yet Heart already knows there is not very far to go.
Edit: Still some time for one more Water Pulse!
(4)
(5) +1 Crustle takes 2 dmg 8/12 hp -1 pain
CD: (6)(1)(6) Crustle became confused!
Never let it be said the Eremite never did anything for you.
Don't forget to keep track of your hit points (we're far from a Pokemon Center!) and your Potionized Pokemon (Only the first Potion per day is fully effective! Then half HP after that.)
(Still change changing for Rose and to continue the scene with Rose and etc)
Need orders then.
Heart show his resolution and give Rose another order. "Rose that Crustle have a strong attack. No matter what we do, he going to use Rock Wrecker anyway. We must take down that Crustle, no matter what. Use all of your strengh in one hit Rose! Use Flare Blitz one time! Then go ahead with two Mach Punch! If you survive against Rock Wrecker, I going to use a Potion! Any damage counts! But hold the Lethal Damage from Burn of Flare Blitz! Cluster let Gustav alive, so dont kill him!"
Flare Blitz Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) = 9d6
Effect: Recoil. Roll 1 Chance to cause Burn 3, but I order Rose to hold the Burn 3 to Burn 1. Dont want to cook the Rock Bug.
Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4/5) = 5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: Priority move.
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04-13-2018, 08:35 PM
(This post was last modified: 04-13-2018, 08:48 PM by Iron.)
(04-13-2018, 08:14 PM)Dragonstrike Wrote: (04-13-2018, 08:07 PM)Iron Wrote: Yule: (2) + 8 = 10
Shinx: (3) + 3 Dex + 3 survival = 9
"Bulldoze 'em, Yule! If they don't yield, KO them!"
Bulldoze x3!
Accuracy: 5 + 3 + 3- 3/4/5 = 8/7/6 D6
Damage: 2 + 3 + SE = 5 D6 base + 1 damage
Effect: AOE attack, -1 Dex for all hit. Nathan and Ralts are making sure to stay well clear of the battlefield!
Shinx Round 1
Bulldoze
(6)(3)(1)(6)(3)(6)(4)(4) = Critical hit! This is also a great ground move for caves. The earth scoops Shinx right up!
(5)(6)(4)(6) Shinx takes 5 dmg leaving him with 1 Hp. He immediately surrenders. This battle didn't even last long enough for him to shock back!
True to his word, the noble lion starts following Nathan as soon as the earth holds still!
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(04-13-2018, 08:29 PM)Spiritmon Wrote:
(04-13-2018, 08:12 PM)Iron Wrote: (04-13-2018, 08:11 PM)Spiritmon Wrote:
(04-13-2018, 06:52 PM)Iron Wrote: (04-13-2018, 06:34 PM)Spiritmon Wrote:
(Typhon would like this place)
Heart become very careful about that Crustle and quick give some important order to Gustav. "Gustav my friend, be careful. Even with the typing advantage as Water/Ground (thanks to Earthpower) we need to be very much careful. That Crustle look very much strong, so lets finish him with our mostly powerfull moves. Use Water Pulse 4 times. Lets see how much that Custle can handle a empower STAB and Super Effective moves against him! Go get him Gustav!" Gustav prepare the cannon, more than ready to fire the torrent of Water cannoballs! "And if you got too much hurt (around 3 HP or less) I shall use a Potion! And after the potion use Aura Sphere instead of the fourth Water Pulse! (That would be count as fourth attack)"
Water Pulse Accuracy: Dex (3) + Fight (3) + Canalize (3) - Actions (4/5/6/7) = 5d6/4d6/3d6/2d6
Damage: Power (2) + STR (3) + STAB (1) + SE (1) = 6d6+1
Effect: D3 to confuse the foe.
Water Pulse 1
(1)(4)(4)(3)(2)
(5) That super effective attack dealt only 2 dmg! And Crustle looks a little big for his kind. 10/12hp -1 pain.
CD: (4)(2)(5)
Crustle brings its claw out from its shell, revealing a thickly packed ball of mud. It fires this at the Clawitzer with all the force of a cannon! This battle is bringing out the heavy artillery!
Rock Wrecker 1
2 Dex + 4 Fight + 4 canalize -1 acc -1 pain -2 actions = 7d6
(1)(1)(4)(5)(2)(2)(3)
4 Str + 6 power + 1 STAB - 3 vit = 8d6!
(6)(4)(5)(5)(4)(4)(3)(6) Clawitzer takes 7 dmg and faints! Crustle cracked him like a boiled lobster, and immediately started making another clay ball.
What a damage roll, wow.
Note that Crustle was holding back the lethal damage, however - otherwise you would have a dead Pokemon on your hands!
After KOing your Pokemon, Crustle waves his claws, trying to intimidate Heart into backing off - yet Heart already knows there is not very far to go.
Edit: Still some time for one more Water Pulse!
(4)
(5) +1 Crustle takes 2 dmg 8/12 hp -1 pain
CD: (6)(1)(6) Crustle became confused!
Never let it be said the Eremite never did anything for you.
Don't forget to keep track of your hit points (we're far from a Pokemon Center!) and your Potionized Pokemon (Only the first Potion per day is fully effective! Then half HP after that.)
(Still change changing for Rose and to continue the scene with Rose and etc)
Need orders then.
Heart show his resolution and give Rose another order. "Rose that Crustle have a strong attack. No matter what we do, he going to use Rock Wrecker anyway. We must take down that Crustle, no matter what. Use all of your strengh in one hit Rose! Use Flare Blitz one time! Then go ahead with two Mach Punch! If you survive against Rock Wrecker, I going to use a Potion! Any damage counts! But hold the Lethal Damage from Burn of Flare Blitz! Cluster let Gustav alive, so dont kill him!"
Flare Blitz Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) = 9d6
Effect: Recoil. Roll 1 Chance to cause Burn 3, but I order Rose to hold the Burn 3 to Burn 1. Dont want to cook the Rock Bug.
Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4/5) = 5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: Priority move.
Crustle Round 2
Flare Blitz 1
(5)(1)(2)(5)(6)(3)
(6)(1) and (4) - Crustle takes 1 dmg 7/12 hp. Rose takes 1 dmg.
Burn: (3)
Rock Wrecker 1
(6)(2)(2)(2)(2)(6)(6)
(4)(6)(6)(3)(5)(1)(2)(2) - a much more average roll. Rose takes 4 dmg, which Heart immediately heals with a Potion so she's only down 1hp.
Mach Punch 2
(4)(1)(5)(5)(2)
(1)
Mach Punch 3
(3)(1)(2)(4)
(4) Crustle takes 1 dmg 6/12hp -2 pain.
Rose chips away at the big Pokemon, but there's still a lot where that came from!
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(04-13-2018, 08:35 PM)Iron Wrote:
Shinx Round 1
Bulldoze
(6)(3)(1)(6)(3)(6)(4)(4) = Critical hit! This is also a great ground move for caves. The earth scoops Shinx right up!
(5)(6)(4)(6) Shinx takes 5 dmg leaving him with 1 Hp. He immediately surrenders. This battle didn't even last long enough for him to shock back!
True to his word, the noble lion starts following Nathan as soon as the earth holds still!
Nathan chuckles. "Well done, Yule, well done."
Nathan stares long and hard at Shinx.
"Ya know, you remind me a little of my dad's Luxray. A little bit. Very fierce in and out of battle, very loyal to those he truly cares about, but takes no flak from anyone, not even my dad, one of his best friends...always trying to keep my dad out of trouble, and bailing him out when he doesn't..."
...
"Alright, well, come on. I'm sure as settled in as you were there, it wasn't...ideal, if I were to be blunt. Must be tough, choosing to live down here all by yourself, gettin' by on what little you can find...all the more respect for trying, though. Making that choice is telling in and of itself...anyways, I've got a nice, comfy Pokeball here for ya since you're comin' along."
Alright, let's put this little blue lion in a Pokeball! Solomon can clean the lair up with Water Gun once Shinx is in one of the capture capsules.
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Half of the HP of that Pokemon is down. But there still a lot to do. Thankfull that Flare Blitz was very much useful to reduce that level of power from that Pokemon. Rock Wrecker is recharded and ready to be used again. Heart need to finish off that Cluster, right here and right now. "We need to finish this quick Rose! Prepare yourself to use Flare Blitz again! Then go ahead with Close Combat then Mach Punch! If you got hurt I heal right away! Hold you Lethal Power!"
Flare Blitz Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) = 9d6
Effect: Recoil. Roll 1 Chance to cause Burn 3, but I order Rose to hold the Burn 3 to Burn 1.
Close Combat Acurracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4) = 5d6
Damage: Power (5) + STR (3) + STAB (1) + Black Belt (1) I forgot to add the damage of Black Belt = 10d6! Eat this dice you big Rock bug!
Effect: Reduce the user Defence
Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (5) = 4d6
[b][i]Damage: Power (2) + STR (3) + STAB (1) + Black Belt (1) = 7d6
[/i][/b]
[b][i]Effect: Priority[/i][/b]
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(04-13-2018, 09:05 PM)Dragonstrike Wrote: (04-13-2018, 08:35 PM)Iron Wrote:
Shinx Round 1
Bulldoze
(6)(3)(1)(6)(3)(6)(4)(4) = Critical hit! This is also a great ground move for caves. The earth scoops Shinx right up!
(5)(6)(4)(6) Shinx takes 5 dmg leaving him with 1 Hp. He immediately surrenders. This battle didn't even last long enough for him to shock back!
True to his word, the noble lion starts following Nathan as soon as the earth holds still!
Nathan chuckles. "Well done, Yule, well done."
Nathan stares long and hard at Shinx.
"Ya know, you remind me a little of my dad's Luxray. A little bit. Very fierce in and out of battle, very loyal to those he truly cares about, but takes no flak from anyone, not even my dad, one of his best friends...always trying to keep my dad out of trouble, and bailing him out when he doesn't..."
...
"Alright, well, come on. I'm sure as settled in as you were there, it wasn't...ideal, if I were to be blunt. Must be tough, choosing to live down here all by yourself, gettin' by on what little you can find...all the more respect for trying, though. Making that choice is telling in and of itself...anyways, I've got a nice, comfy Pokeball here for ya since you're comin' along."
Alright, let's put this little blue lion in a Pokeball! Solomon can clean the lair up with Water Gun once Shinx is in one of the capture capsules.
Shinx was caught!
It will have 2 Happiness and 0 Loyalty, 0 Disobedience.
Rivalry
Tackle, Charge, Swagger, Thunder Fang, Wild Charge.
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Crustle Round 3
Flare Blitz 1
(4)(5)(1)(3)(1)(3) Phew, barely hits. Rose is clipped by a corner of Crustle's cube in her recklessness.
(3)(6) Crustle takes 1 dmg 5/12hp -2 pain
Burn: (3)
Rock Wrecker 1
(2)(3)(6)(2)(3)(3) Whoa, that barely hit
(2)(4)(4)(5)(4)(3)(5)(6) Rose takes 6 dmg, leaving her at 1/8hp -3 pain.
Close Combat 2
(2)(6)
(6)(1)(5) Crustle takes 2 dmg as Rose clings to the cliff face. 3/12hp -2 pain.
-1 Defense for Rose
Mach Punch 3
(5)
(3)
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(04-13-2018, 09:27 PM)Iron Wrote:
Crustle Round 3
Flare Blitz 1
(4)(5)(1)(3)(1)(3) Phew, barely hits. Rose is clipped by a corner of Crustle's cube in her recklessness.
(3)(6) Crustle takes 1 dmg 5/12hp -2 pain
Burn: (3)
Rock Wrecker 1
(2)(3)(6)(2)(3)(3) Whoa, that barely hit
(2)(4)(4)(5)(4)(3)(5)(6) Rose takes 6 dmg, leaving her at 1/8hp -3 pain.
Close Combat 2
(2)(6)
(6)(1)(5) Crustle takes 2 dmg as Rose clings to the cliff face. 3/12hp -2 pain.
-1 Defense for Rose
Mach Punch 3
(5)
(3)
Heart know Rose would problably not resist that any damage. He decided to return Rose from the battlefield. "Rose, you did a great job in fighting against that Crustle. But other battles might come. I need to have conscious to fight against other possible dangers. After I ask Nathan to use Heal Pulse in Gustav, I will ask Gustav to heal you. I promise." Then Heart takes his pokeball. "Viktor! Time to finish this battle once and for all!" Then the big tree pokemon come to the battlefield, more than ready to finish off the rock pokemon.
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Viktor: (2) + 6 = 8, going last.
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