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[Game thread] Skull Ruins Pokerole
(04-13-2018, 08:07 PM)Iron Wrote: Yule: (2) + 8 = 10
Shinx: (3) + 3 Dex + 3 survival = 9

"Bulldoze 'em, Yule!  If they don't yield, KO them!"

Bulldoze x3!

Accuracy: 5 + 3 + 3- 3/4/5 = 8/7/6 D6
Damage: 2 + 3 + SE = 5 D6 base + 1 damage
Effect: AOE attack, -1 Dex for all hit.  Nathan and Ralts are making sure to stay well clear of the battlefield!
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Heart show his resolution and give Rose another order. "Rose that Crustle have a strong attack. No matter what we do, he going to use Rock Wrecker anyway. We must take down that Crustle, no matter what. Use all of your strengh in one hit Rose! Use Flare Blitz one time! Then go ahead with two Mach Punch! If you survive against Rock Wrecker, I going to use a Potion! Any damage counts! But hold the Lethal Damage from Burn of Flare Blitz! Cluster let Gustav alive, so dont kill him!"

Flare Blitz Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) = 9d6
Effect: Recoil. Roll 1 Chance to cause Burn 3, but I order Rose to hold the Burn 3 to Burn 1. Dont want to cook the Rock Bug.

Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4/5) = 5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: Priority move.
Kogeki currently ability to active in battles: Anticipation.
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(04-13-2018, 08:14 PM)Dragonstrike Wrote:
(04-13-2018, 08:07 PM)Iron Wrote: Yule: (2) + 8 = 10
Shinx: (3) + 3 Dex + 3 survival = 9

"Bulldoze 'em, Yule!  If they don't yield, KO them!"

Bulldoze x3!

Accuracy: 5 + 3 + 3- 3/4/5 = 8/7/6 D6
Damage: 2 + 3 + SE = 5 D6 base + 1 damage
Effect: AOE attack, -1 Dex for all hit.  Nathan and Ralts are making sure to stay well clear of the battlefield!


Shinx Round 1

Bulldoze
(6)(3)(1)(6)(3)(6)(4)(4) = Critical hit! This is also a great ground move for caves. The earth scoops Shinx right up!
(5)(6)(4)(6) Shinx takes 5 dmg leaving him with 1 Hp. He immediately surrenders. This battle didn't even last long enough for him to shock back!

True to his word, the noble lion starts following Nathan as soon as the earth holds still!
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(04-13-2018, 08:29 PM)Spiritmon Wrote:
Heart show his resolution and give Rose another order. "Rose that Crustle have a strong attack. No matter what we do, he going to use Rock Wrecker anyway. We must take down that Crustle, no matter what. Use all of your strengh in one hit Rose! Use Flare Blitz one time! Then go ahead with two Mach Punch! If you survive against Rock Wrecker, I going to use a Potion! Any damage counts! But hold the Lethal Damage from Burn of Flare Blitz! Cluster let Gustav alive, so dont kill him!"

Flare Blitz Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) = 9d6
Effect: Recoil. Roll 1 Chance to cause Burn 3, but I order Rose to hold the Burn 3 to Burn 1. Dont want to cook the Rock Bug.

Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4/5) = 5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: Priority move.



Crustle Round 2

Flare Blitz 1
(5)(1)(2)(5)(6)(3)
(6)(1) and (4) - Crustle takes 1 dmg 7/12 hp. Rose takes 1 dmg.
Burn: (3)

Rock Wrecker 1
(6)(2)(2)(2)(2)(6)(6)
(4)(6)(6)(3)(5)(1)(2)(2) - a much more average roll. Rose takes 4 dmg, which Heart immediately heals with a Potion so she's only down 1hp.

Mach Punch 2
(4)(1)(5)(5)(2)
(1)

Mach Punch 3
(3)(1)(2)(4)
(4) Crustle takes 1 dmg 6/12hp -2 pain.

Rose chips away at the big Pokemon, but there's still a lot where that came from!

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(04-13-2018, 08:35 PM)Iron Wrote:
Shinx Round 1

Bulldoze
(6)(3)(1)(6)(3)(6)(4)(4) = Critical hit! This is also a great ground move for caves. The earth scoops Shinx right up!
(5)(6)(4)(6) Shinx takes 5 dmg leaving him with 1 Hp. He immediately surrenders. This battle didn't even last long enough for him to shock back!

True to his word, the noble lion starts following Nathan as soon as the earth holds still!

Nathan chuckles.  "Well done, Yule, well done."

Nathan stares long and hard at Shinx.

"Ya know, you remind me a little of my dad's Luxray.  A little bit.  Very fierce in and out of battle, very loyal to those he truly cares about, but takes no flak from anyone, not even my dad, one of his best friends...always trying to keep my dad out of trouble, and bailing him out when he doesn't..."

...

"Alright, well, come on.  I'm sure as settled in as you were there, it wasn't...ideal, if I were to be blunt.  Must be tough, choosing to live down here all by yourself, gettin' by on what little you can find...all the more respect for trying, though.  Making that choice is telling in and of itself...anyways, I've got a nice, comfy Pokeball here for ya since you're comin' along."

Alright, let's put this little blue lion in a Pokeball!  Solomon can clean the lair up with Water Gun once Shinx is in one of the capture capsules.
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Half of the HP of that Pokemon is down. But there still a lot to do. Thankfull that Flare Blitz was very much useful to reduce that level of power from that Pokemon. Rock Wrecker is recharded and ready to be used again. Heart need to finish off that Cluster, right here and right now. "We need to finish this quick Rose! Prepare yourself to use Flare Blitz again! Then go ahead with Close Combat then Mach Punch! If you got hurt I heal right away! Hold you Lethal Power!"

Flare Blitz Acuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (3) = 6d6
Damage: Power (5) + STR (3) + STAB (1) = 9d6
Effect: Recoil. Roll 1 Chance to cause Burn 3, but I order Rose to hold the Burn 3 to Burn 1. 


Close Combat Acurracy: Dex (3) + Fight (3) + Brawl (3) - Actions (4) = 5d6
Damage: Power (5) + STR (3) + STAB (1) + Black Belt (1) I forgot to add the damage of Black Belt = 10d6! Eat this dice you big Rock bug!
Effect: Reduce the user Defence

Mach Punch Accuracy: Dex (3) + Fight (3) + Brawl (3) - Actions (5) = 4d6
[b][i]Damage: Power (2) + STR (3) + STAB (1) + Black Belt (1) = 7d6
[/i][/b]

[b][i]Effect: Priority[/i][/b]
Kogeki currently ability to active in battles: Anticipation.
Reply
(04-13-2018, 09:05 PM)Dragonstrike Wrote:
(04-13-2018, 08:35 PM)Iron Wrote:
Shinx Round 1

Bulldoze
(6)(3)(1)(6)(3)(6)(4)(4) = Critical hit! This is also a great ground move for caves. The earth scoops Shinx right up!
(5)(6)(4)(6) Shinx takes 5 dmg leaving him with 1 Hp. He immediately surrenders. This battle didn't even last long enough for him to shock back!

True to his word, the noble lion starts following Nathan as soon as the earth holds still!

Nathan chuckles.  "Well done, Yule, well done."

Nathan stares long and hard at Shinx.

"Ya know, you remind me a little of my dad's Luxray.  A little bit.  Very fierce in and out of battle, very loyal to those he truly cares about, but takes no flak from anyone, not even my dad, one of his best friends...always trying to keep my dad out of trouble, and bailing him out when he doesn't..."

...

"Alright, well, come on.  I'm sure as settled in as you were there, it wasn't...ideal, if I were to be blunt.  Must be tough, choosing to live down here all by yourself, gettin' by on what little you can find...all the more respect for trying, though.  Making that choice is telling in and of itself...anyways, I've got a nice, comfy Pokeball here for ya since you're comin' along."

Alright, let's put this little blue lion in a Pokeball!  Solomon can clean the lair up with Water Gun once Shinx is in one of the capture capsules.

Shinx was caught!

It will have 2 Happiness and 0 Loyalty, 0 Disobedience. 
Rivalry
Tackle, Charge, Swagger, Thunder Fang, Wild Charge.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


Crustle Round 3

Flare Blitz 1
(4)(5)(1)(3)(1)(3) Phew, barely hits. Rose is clipped by a corner of Crustle's cube in her recklessness.
(3)(6) Crustle takes 1 dmg 5/12hp -2 pain
Burn: (3)

Rock Wrecker 1
(2)(3)(6)(2)(3)(3) Whoa, that barely hit
(2)(4)(4)(5)(4)(3)(5)(6) Rose takes 6 dmg, leaving her at 1/8hp -3 pain.

Close Combat 2
(2)(6)
(6)(1)(5) Crustle takes 2 dmg as Rose clings to the cliff face. 3/12hp -2 pain.
-1 Defense for Rose

Mach Punch 3
(5)
(3)

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
Heart know Rose would problably not resist that any damage. He decided to return Rose from the battlefield. "Rose, you did a great job in fighting against that Crustle. But other battles might come. I need to have conscious to fight against other possible dangers. After I ask Nathan to use Heal Pulse in Gustav, I will ask Gustav to heal you. I promise." Then Heart takes his pokeball. "Viktor! Time to finish this battle once and for all!" Then the big tree pokemon come to the battlefield, more than ready to finish off the rock pokemon.
Kogeki currently ability to active in battles: Anticipation.
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Viktor: (2) + 6 = 8, going last.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply


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