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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Well, no one explicitly gave recall orders, but that was your plan and there's nothing to impede it! So yes, you got all 8 recalled successfully.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-23-2018, 10:10 PM)Iron Wrote: Well, no one explicitly gave recall orders, but that was your plan and there's nothing to impede it! So yes, you got all 8 recalled successfully.

Okay, then I don't think we need to vocalize in the Game Thread that all the Rock Smashers drop the hammer on Seika, and then high tail it on out with everyone else!

The question now is can Lucifer and Calam still follow everyone? I know at least Lucifer can weakly glade over and be recalled at the soonest opportunity by Ven, but what about the dark doom bringer?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Just wait a bit Iron! Do not make the rolls just yet! Lets continue tomorrow
Kogeki currently ability to active in battles: Anticipation.
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(05-23-2018, 10:14 PM)Spiritmon Wrote: Just wait a bit Iron! Do not make the rolls just yet! Lets continue tomorrow

.....Why, I might ask? No, seriously, why? If Iron's tired and wants to get some rest, then I'm fine with that, but if we can wrap things up right now and get everyone out safe and sound without ominous cliff hangers, then why not do that instead?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-23-2018, 10:14 PM)Lord Windos Wrote: The question now is can Lucifer and Calam still follow everyone? I know at least Lucifer can weakly glade over and be recalled at the soonest opportunity by Ven, but what about the dark doom bringer?

Calam's KOed and in a BAD way right now.  Nathan will have to recall him.  And if I don't recall Lucifer, another hit might (nearly) kill him. (Those were some BAD evade rolls, unfortunately...so close, yet so far...)

Nathan can summon Swiftfire and just book it with Quick Attack (maybe she could get out of range entirely with that blazing speed?).  Or he could send out Yule to add to the Rock Smashing.

Either way, we need to RUN, because I doubt we'll be able to reason with queeny that we're just on our way out now and she'll NEVER have to see us ever again, given what her personality is.
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Yeah I'd like to resolve how Lucifer and Calam are treated (they're within recalling distance, no problem) before I resolve the Rock Smash stuff.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-23-2018, 10:21 PM)Iron Wrote: Yeah I'd like to resolve how Lucifer and Calam are treated (they're within recalling distance, no problem) before I resolve the Rock Smash stuff.

Problem is that you said only 2 Recalls per round, so while they are both in recalling distance we can't get to them until the next Round starts, by which point Seika will be more than ready to kill us all with Spread Moves. If Ventus can run over to sweep Lucifer in his arms and shield him in his body as he flees that could work, but Calam is still screwed unless Nathan is willing to stay behind for another Round to recall him, by which point he's going to suuuuuffer for that.

If push comes to shove and Lucifer nor Calam can't be rescue until next Round......Ven's going to still drop the rocks and flee, damn them both. Its either them or the rest of his group and the remainder of his family, and while losing my beloved drake bat will hurt, at least my character and everyone else can live to mourn their loss.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Its because I want to ask if I need to make any change on my orders or anything.
Kogeki currently ability to active in battles: Anticipation.
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(05-23-2018, 10:27 PM)Lord Windos Wrote: Problem is that you said only 2 Recalls per round, so while they are both in recalling distance we can't get to them until the next Round starts, by which point Seika will be more than ready to kill us all with Spread Moves. If Ventus can run over to sweep Lucifer in his arms and shield him in his body as he flees that could work, but Calam is still screwed unless Nathan is willing to stay behind for another Round to recall him, by which point he's going to suuuuuffer for that.

If push comes to shove and Lucifer nor Calam can't be rescue until next Round......Ven's going to still drop the rocks and flee, damn them both. Its either them or the rest of his group and the remainder of his family, and while losing my beloved drake bat will hurt, at least my character and everyone else can live to mourn their loss.

Just as a reminder, the 2 recalls per round thing is actually stated in the book as '2 trainer actions per round'. Switching/recalling is one such trainer action, and I believe using trainer items like potions is too, so...

Well, if Round 1 is over now, then cool, no problem.  If not, though...that complicates things.

@Iron? Any comments on what we can and can't do currently?
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Oh! Is that the issue? Round 1 is over. Seikamater wouldn't be able to use a spread move until the start of Round 2, and recall actions have top priority.

I should go back to my old habit of typing "Round 2" at the end of Round 1's post.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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