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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-24-2018, 06:47 PM)Dragonstrike Wrote:
(05-24-2018, 06:40 PM)PhantomUnderYourDesk Wrote: I'm having just one big plea, and that'd be to NOT handwave to the next in-game Day shall we all make it, please. Not ready for that yet!

Yeah, that's definitely not happening.  Too many happy reunions (guess which one Nathan has in mind as priority number 1 as soon as all the danger has passed.  Well, I suppose it's not even a guess, really...).

Oh, and we have to Stabilize Calam and Lucifer, too.  That'll be fun...Nathan, the group's makeshift medic will be at it again, and you can bet I'll be making a big deal of that scene too!  ...so long as he's not massively Pained, that is...

I'm in no hurry to move things along either after we all get out of danger, as Ventus needs to check up on Turiel, Lucifer, and EVERYONE to make sure they are alright, and probably hand his brother off to Nathan to give them Stabilization. I'm not exactly to sure why Insight isn't used over Dex for that, as I though having more wisdom/intuation would contribute to saving a person more than simple physical action , but eh, the designers must had a good reason for that decision that I can't think of.

We could always just use Hurt Loam to revive Calam, and then Max Potion him. I think getting hit by a Super Effective Legendary Move is justification enough to use that on him!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-24-2018, 06:59 PM)Lord Windos Wrote: I'm in no hurry to move things along either after we all get out of danger, as Ventus needs to check up on Turiel, Lucifer, and EVERYONE to make sure they are alright, and probably hand his brother off to Nathan to give them Stabilization. I'm not exactly to sure why Insight isn't used over Dex for that, as I though having more wisdom/intuation would contribute to saving a person more than simple physical action , but eh, the designers must had a good reason for that decision that I can't think of.

We could always just use Hurt Loam to revive Calam, and then Max Potion him. I think getting hit by a Super Effective Legendary Move is justification enough to use that on him!

I'm already thinking about how much Nathan is going to emphasize this medical stuff.  He's a little out of his depth right now, but gosh darn it, he's gonna try anyways!  

The Dex part is likely due to treating serious wounds being a veeerrryyy delicate job.  Your hand slips once, and you just might make the problem worse instead of better.  Knowledge is the assessment of the wound and how to treat it.  And Medicine is probably where the specialty, general, medical specific knowledge comes in.

Could do.  He'd probably REALLY appreciate it, too.  He'd probably also understand if we didn't heal him to full (seeing as the supplies would still be helpful later, and he's a survivalist at heart).  He did only take 1 Lethal damage, after all, so as long as the problem doesn't immediately get worse...a simple Potion/Sitrus Berry on both Calam and Lucifer to heal the Lethal damage would do the trick to fix 'em up for the most part mechanically.

BTW, I just had another thought concerning Ditto: Wide Guard.  That'd protect people from EQ and Bulldoze too if needed.  EQ would still hurt a LOT (5 + 4 + 1 - 3 is still 7 D6 before Defense is applied...), but Yule's Bulldoze wouldn't be able to touch anyone aside from lowering their Dex (and as long as the mounts still have their base Dex value, it's fine if the humans are a little slower)
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(05-24-2018, 06:59 PM)Lord Windos Wrote: We could always just use Hurt Loam to revive Calam, and then Max Potion him. I think getting hit by a Super Effective Legendary Move is justification enough to use that on him!

Yes, I'd agree to that. Max Potion is currently in my possession and the others know this as she mentioned buying one pre-quest, so just ask Shiva in-game about it.
EDIT: Your call in the end, I'll head to bed then. Night~
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(05-24-2018, 07:07 PM)Dragonstrike Wrote: I'm already thinking about how much Nathan is going to emphasize this medical stuff.  He's a little out of his depth right now, but gosh darn it, he's gonna try anyways!  

The Dex part is likely due to treating serious wounds being a veeerrryyy delicate job.  Your hand slips once, and you just might make the problem worse instead of better.  Knowledge is the assessment of the wound and how to treat it.  And Medicine is probably where the general medical knowledge comes in.

Could do.  He'd probably REALLY appreciate it, too.  He'd probably also understand if we didn't heal him to full (seeing as the supplies would still be helpful later, and he's a survivalist at heart).  He did only take 1 Lethal damage, after all, so as long as the problem doesn't immediately get worse...a simple Potion/Sitrus Berry on each to heal the Lethal damage would do the trick to fix 'em up for the most part mechanically.

BTW, I just had another thought concerning Ditto: Wide Guard.  That'd protect people from EQ and Bulldoze too if needed.  EQ would still hurt a LOT (5 + 4 + 1 - 3 is still 7 D6 before Defense is applied...), but Yule's Bulldoze wouldn't be able to touch anyone aside from lowering their Dex (and as long as the mounts still have their base Dex value, it's fine if the humans are a little slower)

Fair enough interpretation of Stablization, but I still wish their was a slashed option for Insight to be used instead of Dex. That way characters who didn't focus on finease could still have thought through a way through treating a critical injury. Nathan would still be the best at treat that sort of stuff with 3 Knowledge and.....3 Points in Medicine, though, but the thought still counts!

Ven would be happy to hand over his Sitrus Berry/A Potion to patch up Calam, so long as someone else provides the Revive Item and he helps Stabilize Lucifer for him. Companions help each other through tough times, right?

Huh....Wide Guard could help, but I think Iron has/is rolling out the results of Ven's current Order, so I don't think we would have a chance to change that now....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-24-2018, 07:16 PM)Lord Windos Wrote: Fair enough interpretation of Stablization, but I still wish their was a slashed option for Insight to be used instead of Dex. That way characters who didn't focus on finease could still have thought through a way through treating a critical injury. Nathan would still be the best at treat that sort of stuff with 3 Knowledge and.....3 Points in Medicine, though, but the thought still counts!

Ven would be happy to hand over his Sitrus Berry/A Potion to patch up Calam, so long as someone else provides the Revive Item and he helps Stabilize Lucifer for him. Companions help each other through tough times, right?

Yeah, since I plan to max Knowledge on top of Dex eventually (6* Dex + 5 Knowledge + 0 Medicine - 3 difficulty is still 8 D6!)...Nathan's gonna be REAL good at those Stabilize rolls even with 0 specialization in the field.  Just general experience with patching up wounds/injuries and such from his time on the ranch and this adventure.  Sometimes a whole boatload of practical experience is all ya need to do a decent job, even if a Specialist would be able to do the job far better and more reliably. Won't be stabilizing 3+ pokemon in the midst of a single round with any sort of ease without any points in Medicine, but it's still pretty good.

Stabilizing Lucifer before he takes any more damage is top priority for Nathan, along with treating Calam!  I think you're gonna like the description I'll be typing up of exactly what Nathan is going to be doing...it won't just be a basic 'let's do a stabilization check' this time!  I actually have an idea of what he might do to try and patch up some of those wounds...and how he'll be reacting to them once the adrenaline of RUNNING dies down a little.
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(05-24-2018, 07:16 PM)Lord Windos Wrote: Fair enough interpretation of Stablization, but I still wish their was a slashed option for Insight to be used instead of Dex. That way characters who didn't focus on finease could still have thought through a way through treating a critical injury. (...)

I'd wish for the same for moves that use Insight Attribute in Corebook sometimes! Given how you're going after the role of the group's medic, I'd agree to that fully, as it'd give others an increased chance of succeeding on such a vital action as well. I don't want to sink XP into Dexterity just because the mechanics of the Game almost ask for it. ._. Rebellion!
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(05-24-2018, 07:23 PM)Dragonstrike Wrote:

My plans for now probably involve maxing out Medicine at some point for the ability to make...well, Medicine for the group to use on the cheap/with ease, and raising my Knowledge to at least 3, so eventually he'll be able to have the same Rolls Nathan will on Stabilization checks (though I hope those don't become a common occurance in due time....) . Need to also get Alert, Nature, and Perform raised in the future to all at least 2, since Nasty Plot, Dragon Dance, Morning Sun and Moonlight (Lucifer) need those points to work semi well in battle. Either that, or max out all my character's Attributes, and make him a true Ubersmith! Whichever is more convenient!

Huh....well, if you want to put in the effort to make that a big scene, go for it mate! I eagerly await to see what your character ends up jury rigging to save his dark prophet and Ven's little devil's lives!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-24-2018, 07:39 PM)Lord Windos Wrote: Huh....well, if you want to put in the effort to make that a big scene, go for it mate! I eagerly await to see what your character ends up jury rigging to save his dark prophet and Ven's little devil's lives!

Considering they just took Legendary Attacks like champs despite how incredibly dangerous it was to be THAT close to Seikamater, I think it kinda HAS to be a big scene by default, lol.
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Well, I planed in max out Stealth, Alert and Dexterity when got the chance. Since Heart its the scouter of the group, have these stats is very important. And increase strengh too. I just know one thing: After seeing the terror of Seikamater, if I ever see another bug in my life, I will use a full force Flare Blitz!
Kogeki currently ability to active in battles: Anticipation.
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From what it looks like/you're stating it seems to be true that Shiva will remain the only one who won't become super-skilled and strong in battles (or, to phrase it differently, her battle style doesn't require lots of strength?) but that not what I desire for her anyway and I'm hoping that she can grow even more self-confident with GM's help as the time goes in  order to bid farewell to the feelings of being overshadowed. ._.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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