Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
07-21-2018, 07:37 PM
(This post was last modified: 07-21-2018, 08:03 PM by Spiritmon.)
(07-21-2018, 06:53 PM)Iron Wrote: Peter Round 4
This is the final round of Sandstorm.
Magnet Rise 1
(2)(4)(5)(3)(6)(2)
Magnemite became immune to Ground moves!
Shadow Punch 1 - it is Fist based, not First based.
(3)(3)(6)(1)(4)
(4)(6)(4)(2) Arbok takes 3 dmg and faints.
Stored Power 1
(6)(5)(2)(2)(6)
(3)(2)(2)(2)(6)(6) Magnemite takes 1 dmg 5/6hp
Flash Cannon 2 on Golett
(5)(1)(6)(2)(5)
(6)(6) Golett takes 2 dmg 3/7hp -2 pain.
Shadow Punch 2
(4)(3)(1)(1) Miss, except it can't!
(2)(2)(4)(1) Magnemite takes 1 dmg 4/6hp
Stored Power 2
(1)(6)(5)(1)
(3)(3)(1)(6)(2)(5) Magnemite takes 1 dmg 3/6hp -2 pain.
Flash Cannon 3
(6)(6)
(5)(1) Golett takes 1 dmg 2/7hp
Shadow Punch 3
(6)(1)(5)
(6)(6)(1)(2) Magnemite takes 2 dmg 1/6hp -3 pain
Stored Power 3
(5)(2)(3)
(4)(1)(6)(2)(5)(1) Magnemite takes 1 dmg and faints.
"You did a great job Golett! We have fainted a couple of his pokemons and we still okay! Return!" With Golett back to his pokeball Heart have smile to Peter. "You did a amazing battle until now my friend. But here my other pokemon ready to show his skills. Come! Gustav!" Then Heart bring his Clawitizer to the battlefield. With the Amulet Coin around the neck ready double the reward! Or double the loose! And Gargryph for Typhon. "Lets roll!"
Kogeki currently ability to active in battles: Anticipation.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
07-21-2018, 07:44 PM
(This post was last modified: 07-21-2018, 08:02 PM by Iron.)
Clawitzer: (4)
"My last two Pokemon!"
Clefairy: (6)
Typhon: (1)
Nidoqueen (1)
"Get him!!!"
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Gym Leader Tanuki vs Nathan Round 6
You can see Tanuki trying to puzzle Orthros out. "Looks like a psychic type for sure...start with a Feint Attack to test this theory. Then we'll keep your fourth move in reserve, maybe your strongest offense. Oh, and we'll focus on dodging any unexpected moves."
Feint Attack 1
(4)(3)(2)(2)(5)(5)(6)
(1)(2) +1 Orthros takes 1 dmg 5/6hp
"Good. Do that again if he's almost fainted."
Extrasensory 1
(2)(4)(6)(4)(1)(5)(2)
(1)(3)(6)(1) No damage.
Flinch: (2)
"Hmm...a pretty even match. Up the ante, Noctowl!"
Air Slash 2
(3)(1)(4)(6)(2)
3 Str + 3 power +1 STAB -3 vit = 4d6
(3)(3)(2)(5) Orthros takes 1 dmg 4/6hp -1 pain
Flinch: (4)(1)(1)
Noctowl sends a blade of air across the battlefield, brushing all the sand into a giant T with a slanted top.
Neither Pokemon has any need to touch the other.
Extrasensory 2
(3)(3)(1)(5)(3)
(5)(2)(1)(2) Noctowl takes 1 dmg 5/10hp
Flinch: (6)
Noctowl flinches 3
Extrasensory 3
(6)(2)(6)(1)
(3)(2)(5)(3) Noctowl takes 1 dmg 4/10 hp -2 pain
Flinch: (1)
Air Slash 4
(6)(1)(2)
(4)(3)(1)(2) Orthros takes 1 dmg and eats his own Sitrus Berry with a decisive "splat". 6/6
Flinch: (6)(6)(4)
Then his face freezes like that.
Orthros flinches 4
Air Slash 5
(6)(6)
(3)(5)(1)(4) Orthros takes 2 dmg 4/6hp -1 pain.
Flinch: (4)(3)(1)
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Added Typhon to Heart's lineup since it's obvious he's not just changing to try to get type advantage.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
(07-21-2018, 06:41 PM)Iron Wrote:
Terra Introductory Battle vs Shiva
Shiranui nods to Terra. Grimly. This will be just like they practiced...hopefully.
He moves another step to fully cover Basteele. And then everything goes nuts.
The grass is shredded to leave scorch marks and bare earth. A deafening roar. Shards of metal going everywhere, most of them into Shiranui. Forretress shrunken in on itself, its eyes no longer visible, and big craters in its shell.
Explosion 1
(6)(5)(5)(1)(4)(2)
(4)(2)(4)(6)(6)(1) (3)(2)(4)(2) (5)
Tropius takes 6 nonlethal dmg and faints.
Azumarill takes 6 nonlethal dmg 2/9hp -2 pain.
Forretress faints, and in its confusion (Insight -2 = 0) it deals 1 Lethal damage to itself. It's still smoking.
Shiranui's rubbery body absorbs most of the blast, causing the remnant to be nonlethal and relatively safe. He's designed for this kind of thing. But as Shiranui faints and rolls over, Terra sees a big chunk of metal sticking from Shiranui's belly. Shiranui takes 1 point of lethal damage.
The trainers are fine, I'm sure Terra wouldn't order the attack until all humans are at a safe distance away.
(For Terra's information, there's no risk of accidentally going Lethal unless the Pokemon is confused or other very unusual circumstances are in play).
Azumarill stands alone on the battlefield, looking deafened.
In mere moment, Terra had already recalled both Pokémon, his whole being serious, alarmed, and more than a little anxious as grimaced at both his partner's balls. He knew fully well how dangerous an Explosion from his armed arthropod was -he of all people would be the least like to underestimate its sheer destructive power - but even with that he was still caught off guard by the Lethal result it had on his Pokémon. Thank heavens he drilled all his Pokémon (Sans Mikey) and himself on how to dampen/handle the blast of the Move, should Basteele somehow fail to restrain its full, devastating might....
'....Note to self: Don't order Basteele to use Explosion when she is Confused. …What do I do now....?'
Several long moments passed as he gravely stared at his Pokeballs, eyebrows tightly scrunched together as he pondered just what he want to do about this unexpected development. ...He then quietly shook his head to himself and put them away, before pulling off Genie's Dusk Ball + Mikey's Pokeball's from his belt, and turned to regard Shiva with worry, seriousness, yet on the whole...calm.
"....I have chosen my next Pokémon, and are ready to continue our battle. ...Are you too, Shiva?"
While one might assume that he was callious disregarding his Lethally wound Pokémon to continue his match, that wasn't the case. In reality, he only choose to resume after intensely debating with himself whether or not forfeiting the match to immediately treat his Pokémon was worth making all his partner's hard earned efforts in vain. That, and whether or not it was fair to the heartfelt woman to adjourn his match over an freak misplay on his part.
In the end, he decided to resume the battle, and the immediately rush off to the Pokémon Center to get Shiranui and Basteele treated. It would be several hours before their lives would be threatened by their critical injuries, while the match would only take a few minutes at most, so he felt that staying and finishing what was started was for the best. However, if Shiva didn't want to fight him anymore, he'd be more than willing to stop. Wouldn't hold it against her to, as the aftermath of that Explosion...it nearly made him lost his nerve.
That, and he could leave for the Center all the quicker, so either option was a 'win' to him, for what its worth...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
07-21-2018, 08:07 PM
(This post was last modified: 07-21-2018, 08:09 PM by Dragonstrike.)
(07-21-2018, 07:58 PM)Iron Wrote: Orthros flinches 4
Air Slash 5
(6)(6)
(3)(5)(1)(4) Orthros takes 2 dmg 4/6hp -1 pain.
Flinch: (4)(3)(1)
Status:
Noctowl: 4/10
Orthros: 4/6
Ah well, the bluff was worth a shot.
"Gonna have to try and keep up the pressure, buddy. Keep going!"
3 Extrasensories this time! This is a lot closer than I was expecting it to be due to bad dice luck...
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Gym Leader Tanuki vs Nathan Round 6
Air Slash 1
(5)(5)(6)(6)(4)(5)(5) Perfect hit.
(5)(3)(1)(5)(6)(3) Orthros takes 3 dmg, but he hangs on. 1/6hp -3 pain.
Flinch: (4)(3)(5)
"Excellent! Then you can finish it up with Faint Attack!"
Extrasensory 1
(6)(3)(2)(6)(1)
(3)(6)(6)(5) Noctowl takes 3 dmg 1/10hp -3 pain.
Flinch: (6) CLUTCH!
Tanuki has her head thrown back, and you can't tell if she's silently screaming or laughing as Noctowl's head spins all the way 'round under the force of Extrasensory.
Extrasensory 2
(3)(5)(6)(4)
(1)(4)(4)(3) Noctowl faints!
"Wow. Just wow. You're a master of timing, or really lucky, or...wow."
Posts: 15,678
Threads: 20
Joined: Sep 2016
Reputation:
57
Online ID: 141813
07-21-2018, 08:18 PM
(This post was last modified: 07-21-2018, 08:19 PM by Dragonstrike.)
(07-21-2018, 08:13 PM)Iron Wrote: Extrasensory 1
(6)(3)(2)(6)(1)
(3)(6)(6)(5) Noctowl takes 3 dmg 1/10hp -3 pain.
Flinch: (6) CLUTCH!
Tanuki has her head thrown back, and you can't tell if she's silently screaming or laughing as Noctowl's head spins all the way 'round under the force of Extrasensory.
Extrasensory 2
(3)(5)(6)(4)
(1)(4)(4)(3) Noctowl faints!
"Wow. Just wow. You're a master of timing, or really lucky, or...wow."
"I've still got one more surprise for you, too. Gallade, you're back in to try and finish the job!"
Let's see what Tanuki's ace is, and if Gallade can somehow strike first! This is a really close one...every little point of HP counts now...
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
(07-21-2018, 07:44 PM)Iron Wrote:
Clawitzer: (4)
"My last two Pokemon!"
Clefairy: (6)
Typhon: (1)
Nidoqueen (1)
"Get him!!!"
"Lets end this! Gustav! Prepare to use Swords Dance! Show your great battle stand in this duel my old friend! Then go ahead and use Water Pulse! 3x times against Nidoqueen! Lets show them the true meaning of power! If somehow Nidoqueen go down, use the remaine attacks against Clefairy! Typhon! Use Charge Beam on Clefairy! 2x against her! Lets try some buff of power! Then go ahead and use Spark 2x against her! Show them power!"
Swords Dance Accuracy: Dex (4) + Fight (3) + Perform (0) - Actions (4) = 3D6 (Using Will point to make sure it will work)
Effect: Increase user strengh
Water Pulse Accuracy: Dex (4) + Fight (3) + Canalize (3) - Actions (5/6/7) = 5d6/4d6/3d6
Damage: Power (2) + STR (3) + Swords Dance (2) + STAB (1) + Mega Launcher (2) + SE (1) = 10D6+1!
Effect: D3 to cause confusion on the foe.
Charge Beam Accuracy: Dex (4) + Fight (3) + Canalize (3) - 1 Accuracy - Actions (4/5) = 5d6/4d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: D5 to increase user strengh +1
Spark Accuracy: Dex (4) + Fight (3) + Brawl (3) - Action (6/7) = 4d6/3d6
Damage: Power (2) + STR (3) + STAB (1) = 6d6
Effect: D3 to paralyze
Kogeki currently ability to active in battles: Anticipation.
Posts: 11,118
Threads: 25
Joined: Sep 2016
Reputation:
66
Peter Round 5
Metronome 1
(3)
(6)(4)(5)(6)(4)(1)
Powder Snow, critical hit!
(3)(3)(1) No damage!
CD: (3)
Clefairy looks pleased even though it didn't do damage. Snow is awesome.
Swords Dance 1
(3)(5)(4)(6*) Spend that point!
+2 offense for the cannon!
Charge Beam 1
(5)(2)(3)(3)(5)
(6)(6)(1) Clefairy takes 2 dmg 5/7hp -1 pain.
CD: (6)(5)(5)(6)(2) +1 Str
Poison Fang 1
(4)(4)(5)(2)(1)
(4)(4) Clawitzer takes 2 dmg
Toxic: (4)(4)(2)(2)(1)
Somehow, Clawitzer escapes being badly poisoned.
Metronome 2
(4) Hyper Beam!!
(6)(2)(1)(3)
(3)(2)(1)(2)(5) Typhon takes 1 dmg
Water Pulse 2
(3)(3)(5)(3)
(6)(5)(6)(6)(6)(2)(6) Nidoqueen takes 7 dmg! 1/8hp -3 pain.
Conf: (6)(2)(4) And confused!
"Nidoqueen forfeits! No more on her, I need to train her more later. And...we don't want to make her angry. She tends to use Earthquake when she's angry."
Charge Beam 2
(6)(6)(6)(6)
(2)(2)(4)(1) Clefairy takes 1 dmg 4/7hp -1 pain.
"In fact...I'll forfeit now! Clefairy is outnumbered and resting. Great battle! Want to exchange numbers? Call me if you see any rare Pokemon near Stair City or Mt. Sentry, especially any from Kanto!"
Gargryph, Typhon, Golett, and Perceval gain 5XP. Heart gains 10XP, and magically double prize money! As Heart puts the bills and coins in his pocket, he keeps stuffing them long after they should have run out.
|