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[Game] Lord Windos' PokeRole Adventure: Celadon City Vandel
Oh yes, before I forget, we need to reapply some buffs, don't we?  Reiner still has Frosslad and Metagross out, so that's Double Team and Agility for the two of them.  I guess Geigeroach also gets to use Harden?
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"Like I said, no need to show fangs." With that Arial decided to not push anymore his luck.
Kogeki currently ability to active in battles: Anticipation.
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(07-25-2018, 06:59 AM)Dragonstrike Wrote: Oh yes, before I forget, we need to reapply some buffs, don't we?  Reiner still has Frosslad and Metagross out, so that's Double Team and Agility for the two of them.  I guess Geigeroach also gets to use Harden?

Yeah, there's enough time for them to apply those buff automatically, which will last 30 minutes. Once in the NRF, though, you won't have the convenience of prepping yourself between each Micro Cycles, so keep that in mind.

Frosslad gains + 2 Evasion, Metagross gains + 2 DEX, and Geigeroach gains + 1 Defense!

Lindworm summons his Dragonair again, and has them use Dragon Dance to raise their STR and DEX by 1!

Since Spiritmon hasn't indicated he's switching out Melchoir and Zeus, the former uses Hone Claws to boosts his STR and Accuracy by 1, while the later uses Magnetic Flux to boost the Defense of all Steel type allies by 2, and fully restore electronic communications!

With everyone all prepped, they steel themselves in their own respective ways as Arial struts forwards and uses the Key Card to open the reinforced and shuttered entrance, before they all stepped forward and entered.

Crossing the Rubicon, and into the great, terrifying unknown.

----------------------------------------------------------------------------------------

Music: https://www.youtube.com/watch?v=3h4BhNVpCAU

You all enter into the NRF Lobby, and the first thing that is immediately apparent is the assault scent of festering rot of carren, and the cloying, potent smell of old blood.

The source of this noxious smell were the bits and pieces of various human and Pokémon corspes strewn about the place, like everything here just fall apart and nobody bother to clean up afterwards. Some of the more intact bodies were facing towards the entrance, arms or parts of them stretched towards the door, as if they were still trying to escape this house of monster in death, as they failed to do in life. Others were barely even recognizable, with great swaths of flesh, sinue etc. torn, sheered, masticated....any number of way to describe the act of violet removal from a body.

To Arial, this was an all too familiar site, and so he was mostly unphazed. Lindworm was visibly taken aback by the carnage he was witnessing, and Reiner could feel that he was deeply unnerved and sick to his stomach by what he was seeing. As for the Reiner himself...well, he's seen worse or similar on and off the job, so his reaction will be entirely his own.

Welcome to NRF, gentlemen. 

Encounters/Events:

Front Desk
Time: Micro Encounter
Reward: Information and 2 Non-Rare Random Items.
Note: More than one person can help find Information, especially if they have a high INS, Knowledge, and/or Alert.

The Corpses, or What's Left of Them
Time: Micro Encounter
Reward: Random Amount of Items and Poke, the amount of Items determined by a Insight + Alert Roll, and the Poke Determined by a 1D100 * 100 Poke.
Note: More than one person can take it, but the amount of Items/Poke is divided accordingly based on how many loot the dead.

The Painted Door
Time: Micro Encounter*
Reward: ???
Note: Once taken by someone, the Time Cost for going there is eliminated; A Red Cross is painted on the sliding door, and several corpses are positioned towards this way as well...

There are also two exits to the NRF Lobby, going to the Left and Right Wing of the facility. No Time Cost moving onwards....unless something interrupts you.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Arial when enter the place, he take a deep breath, exhaling the air of old blood. Then he sights. "Aww...smells like home. This carnage in the air remind me of the time in Tandor, during the Nuclear Crysis around 2 years ago. When the Bio-terrorist Curie begun to cause a huge destruction with his army of Nuclear Pokemon...things was nasty back in that time. Those was the times..."

Arial see some Painted Door and the path to the Front Desk. And the two exits. "So people. I will take a look in that door okay? Maybe there is something who could us deal with the danger around here. You two can take a look in the corpses and the Front Desk to see if there is information." Arial also grab his weapon, Tobias. He feel he would need soon. "See you guys soon." Together with Melchior and Zeus take encounter 3.
Kogeki currently ability to active in battles: Anticipation.
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Well...this is certainly not the prettiest scene Reiner's ever seen.

...it's still not the ugliest, though.  That award goes to...well, it should be rather obvious, to be honest.

---------------------------------

"...yup, definitely looks like it's all sunshine and roses in here...Lindworm, you check out the desk, see what records they have hanging around.  I'll check out the bodies.  Might be they still have some useful stuff on them."

Lindworm's probably a lot more comfortable with checking that desk than looting the corpses.  And that +2 Alert from the Riot Armor's helmet is probably better suited for looking for important information instead of items that may or may not be helpful.

So, Reiner's Insight + Alert is a whopping...5 Dice.  3 Insight, 2 Alert.  (Given the nature of the action, though, could it possibly make sense to throw that 3 Survival into the roll as well?  Just curious.)

Reiner also motions to Frosslad, Metagross, and Geigeroach to stay on guard, just in case.  It's quiet in here...too quiet...
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(Alright, let's get this show on the road!)

With Arial!

You approach the Painted Door with your metallic fighters, all eyes peeled and sense primed for any danger or critical details on the prowl, or lurking in the gloom....

Arial's Perception Check! Insight + Survival + Alert + Bonus - Low Visibility/'Damaged' Surrounding (3) = 5D6 Dice
(3)(4)(4)(4)(3) 3 Successes!

The madman's keen sight is able to clearly pick up all the key details of the PD, despite the poor/nearly non existent lighting and macrebe surroundings! Someone's been eating their carrots!

- Upon closer inspection, what's painted on the door is actually the symbol for the medical cross that is used throughout the world by health agencies!

The sign above the doors, cracked and badly damaged as it was, sealed the deal as to the identity of the room: It was a Clinic! Hooray!

- Unfortunately, the doors are sealed shut and tighter than agrophobic Cloyster, and you correctly deduce the Clinic was closed off by High Grade Security Doors that must have been tripped by the Nuclear Crisis that happened hear at some horrible point in the past. Getting in by force would be virtually impossible, and would waste valuable time in trying unless you had a specific and/or clever plan in mind.

- On the bright side, you DO spot what looked like a damaged Keypad and an undamaged Card Reader on the leftside of the door. You try the Key Card you already have, but you get a negatory *Brrzzzt!* , followed by a statically and heavily distorted voice playing from some speaker hidden somewhere: "Accessed Denied: Security and Access Permissions Insufficient. Need LV3 Key Card or Passcode to lifted Emergency Doors and enter." 

Huh. Well, looks like easy healing/medical supplies weren't going to come easy after all!

With Reiner!

(Okay, I'll add Survival to the Roll! Seems reasonable enough!)

Reiner's Looting Roll! 10 Base Dice, - 3 Dice due to gloominess and the......chucky state most of the bodies were in.
(4)(1)(2)(4)(2)(6)(2) 3 Success = 3 Items! Doing Modified Pickpocket Roll to determine what Item Type and Specific Item you get!
Item 1: (6) and (15) You managed to peel a LV2 Key Card of a chuck of torso! Sweet!
Item 2: (1) and (20) Max Crit, doing Re-Roll of Item: (4) and (10) At first you thought you only stumbled upon a piece of silver foil....until you decide to inspect it further, and discover it to be a foil bag that contained Revive and a Sitrus Berry! Nice!
Item 3: (1) and (16) You find a Lum Berry.....covered and positively DRENCHED in gore and viscera for who knows HOW long. It'll still do the job, but its going to turn the stomachs of anyone that eats it....(User will have their Max HP temporarily reduced by 2 if a Carnivorous/Inorganic Pokémon, and inflicts a version of Poison that will not go away for a Macro Cycle on Non-Carnivorous Pokémon/Humans)
Amount of Poke Found: (36) Reiner finds $3600 Poke between all the corpses.

Overall, a decent (if disgusting) haul!

Meanwhile, Lindworm is diligently and meticulously searching the receptionist desk from top to bottom, doing his damndest to leave no file unflipped!

*Rolls*

He eventually comes back and reports to Reiner, feeling rather.....disturbed and queasy as he let out a shuttering *Sigh*.

"I investigated the desk, and was only able to uncover the front desk and side hallway camera feed on.....the day that the containment breach happened. The video recording is pulled up on the main computer, but I.....wouldn't recommend watching yourself. It was.....unpleasantly messy, suffice to say."

~~~

How are you going to proceed, gentlemen?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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"...well, sure makes me wish I had a Porygon on hand right about now...but at least we know the place is here.  Can see why everyone wanted to get in that room...though I can't imagine anyone left it, either..."

"On the bright side, I found a Level 2 Access card, a Revive, a Sitrus Berry, and a rather...icky but still usable Lum Berry if we have an emergency.  Decent haul, considering what little is left."

...

"Well, guess it's time to explore.  Let's see here...before we go anywhere, though, we should probably see if we can pick up on any nasties that might be in the nearby area.  Keep your eyes and ears peeled.  If something is in these hallways, we'll want to know sooner rather than later, I imagine..."

Suggestion: Alert checks before we pick a path to travel down.  Reiner might also get the Face Camo's Alert bonus here, I imagine.
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(07-29-2018, 10:17 PM)Dragonstrike Wrote:

[*&(&(^*())^%! My post got fucking deleted due to a fucking misclick, so I'm abridging things to just the Alert Roll. Both will get Face Cameo Bonus. &*^^%&()*)^! ]

All Alert Rolls Results are going to be kept secret from here on out, in order to emphasize how unknown the place is to the party.

Left Hallway Check Roll: INS + Survival + Alert + FC - Gloominess (2) = 8D6 Dice
*Rolls* 

Right Hallway Check Roll: Same as LHCR
*Rolls*

Reiner hears what sounds to be BIG, plodding footsteps and what sounds to be.....grunting and snuffling of some kind coming from the Left Hallways, while nothing nearly as foreboding could be heard from the Right Hallway; just silence and the flicking of faulty electronics, far as you could tell.

Hm....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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"Hmm...I could bring Gaspar to Transform into any of the Punk brothers...but there might be the danger about close the door...or worse. Better try anything else before I regret myself." With that say decided, Arial go in search for the Key Card necessary to open the door. Let the hunt begin!
Kogeki currently ability to active in battles: Anticipation.
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(07-30-2018, 05:54 PM)Spiritmon Wrote: "Hmm...I could bring Gaspar to Transform into any of the Punk brothers...but there might be the danger about close the door...or worse. Better try anything else before I regret myself." With that say decided, Arial go in search for the Key Card necessary to open the door. Let the hunt begin!

You have the option of either staying with Reiner/Lindworm as they decided which way path they want to go down, or you could forge on ahead down either path. Alone.  Without their intel or support. In a terribly and excessively dangerous place, something that his intimately aware of. 

The second option is pure madness, but given that Arial is Insane....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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