(08-08-2018, 09:38 AM)Spiritmon Wrote:
Technician is too a powerfull ability for battle reasons since its have the effect to power up moves with 2 or less power. Fury Swipes can become a mortal move with such ability. That with the normal type STAB of Ambipom become a move with 3 base power. And that thing is a Successive Action move, what mean the foe can receive a good mount of damage in each hit. And with the strengh of Heart this raise quite a bit. And with Silk Scarf...well thats a pretty badly power. Gonna use a Dice App here with me to make the rolls:
Fury Swipes Accuracy (5): Dex (4) + Fight (4) + Brawl (3) - Accuracy (1) - Actions (5/6/7/8/9) = 5d6/4d6/3d6/2d6/1d6
(4)(4)(4)(3)(5) Hit
(1)(1)(6)(3) Nope
(2)(5)(4) Hit
(5)(5) Hit
(1) Nope
That mean I hit three times and loose two
Damage: Power (1) + STR (3) + STAB (1) + Technician (1) + Silk Scarf (1) = 7d6 base of damage.
Lets say I fighting against a Bulbasaur who have 3 Base HP and have 6 total HP.
Damage diference: 7 Base Damage - 4 Vit = 4d6
1 Hit: (2)(6)(5)(6) = 3damage
2 Hit: (6)(4)(5)(1) = 3 damage
3 Hit: (5)(4)(3)(1) = 2 damage
Total Damage: 8 Damage!
Thats a lot of damage.
Yes, yes it is a lot of damage. You'd expect 6 on average (assuming all 3 hit and no double (1) results were a factor), which is still enough to KO a 3 base HP mon with 3 vit.
However, there are some big downsides to consider: Fury Swipes's innate accuracy penalty, and leaving yourself entirely open to retaliation if you miss the KO.
I've stated some of Grid's damage calcs before, but I'll do so again just to illustrate how scary a successive action attack can be in the right hands.
Grid has a few things going for him that make using Fury Cutter really easy: Compound Eyes, Itching Powder, high base accuracy pools, and Screech. And a potential bonus from dealing SE damage as well.
With Screech (which has 7 dice with 5 actions, btw), it's reasonable to assume his targets will usually have 3 Defense at most. He can then immediately follow up with as many FCs as he can manage (and he can reliably use the full 5 thanks to CE making the base accuracy 13 dice). His FC for actions 2-5 looks like this:
Acc: 12 - 1 acc + 2 CE - 6/7/8/9 = 7/6/5/4 D6
Dmg: 1 Pwr + 4 Str + 1 STAB + 1 IP - 3 Def = 4 D6 per hit
Tack on each hit doing +1 damage against opponents weak to bug, and assuming all 4 strikes hit, the final damage pool is a total of 16 D6 + 4 damage, which is usually going to be enough on average to outright KO most 5 base HP pokemon on average.
Need I say more about how scary successive actions are on a strong and fast character?