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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
A note concerning Belly Drum: just like Curse, its 'recoil' is based on the pokemon's max HP, not current.


Side note: I honestly find how Belly Drum and Curse handle their recoil differently a little weird.  I mean, I kinda get why Belly Drum has a much steeper penalty since its effect is potentially more rewarding, but at the same time, odds are you won't be KOing your opponent before they KO you unless you're incredibly bulky and they aren't...
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(10-13-2018, 08:31 PM)Dragonstrike Wrote: A note concerning Belly Drum: just like Curse, its 'recoil' is based on the pokemon's max HP, not current.


Side note: I honestly find how Belly Drum and Curse handle their recoil differently a little weird.  I mean, I kinda get why Belly Drum has a much steeper penalty since its effect is potentially more rewarding, but at the same time, odds are you won't be KOing your opponent before they KO you unless you're incredibly bulky and they aren't...

Oh, wow, it is worded differently than Super Fang. Shira probably would have fainted.

I'm going to leave it because this Encounter has lasted long enough already.
Current project:
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(10-13-2018, 05:54 PM)PhantomUnderYourDesk Wrote:
(10-13-2018, 05:23 PM)Lord Windos Wrote:
(10-13-2018, 04:35 PM)PhantomUnderYourDesk Wrote: Aww, poor *Mawile has been fainted. :C Makes catching her easier though, now I'm actually curious to see how happy/loyal she'll be after being given a lot of enjoyable food for her obvious hunger before the fight started.
Not a lot, apparently. Which is a bit incongruous, but I guess that can be chalked up to the mechanics of catching Pokemon more than anything else. At least they'll be 'easier' to bond with, though it certainly will be a bit of a pain. Looks like I have to save up another $1800 or so Poke for Disobedience Camp once we get back to the future/present.

Since everyone's finished their Encounters and are done with describing them (for the most part), I believe we are all ready to move on to Dawn Encounters!

One more reason to ask Shiva as the natural fae enthusiast for advice concerning Mawile? I'm all up for the next Encounters/Happenings, but won't be able to choose or do something until Sunday Morning due to sleep. 

Play Rough is missing in the list of Mawile's moves despite she has displayed this attack, have you accidently missed adding it, Iron?

She should have Play Rough, thanks for pointing that out.

Pokemon in Sarimanok's time will often have rare moves or high level moves. They had to be tough cookies.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(10-13-2018, 09:08 PM)Iron Wrote: Oh, wow, it is worded differently than Super Fang. Shira probably would have fainted.

And generally, if a pokemon is at half HP or less in the games, non-Z powered Belly Drum will fail (a Z-Belly Drum will never fail because it will fully heal the user before depleting their HP).  A Ghost fueled Curse in the games, however, will not and will straight up KO the user.

Maybe that's another reason Belly Drum's drawback is so rigid in the book rules...still think it's almost too risky to be worth it if you don't have an insane amount of bulk and/or a really strong instant HP recovery hold item (like a Sitrus Berry), though. (Or HP draining attacks, I suppose. Belly Drummers don't usually run those in the games, though, so I can't think of any that have access to some off the top of my head).

And the icing on the cake? In our system, Tail Glow is outright better than Belly Drum in every way (besides distribution because TG is a rarer move).
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Bit of an experiment with the third Encounter here, but the scene is one I've been looking forward to for some time!
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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...ya know, we probably should have seen this battle coming since there were so many soldiers in that camp...



I'm looking at going after one of the three pokemon, tbh. (Farfetch'd, A-Marowak, or Hitmonlee) Not sure which one I'd prefer, tbh...
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Hindsight is 20/20, as the old saying goes, so I don't blame myself overly for not catching what is about to happen. Just reading over the chaos alone is making me a bit disoriented, since I'm not entirely sure which Encounter I want to take due to the......nature of the conflict.

I'm eyeing the Leaders in particular for a good fight, especially the western one, but I'm not entirely sure that its available to me due to Terra's low DEX. On that note, he's pretty much stuck in the warzone, so he'll have to weather things and prevail, or die trying!

Not going after Farfetch'd or A-Marowak myself, and while Hitmonlee obviously interests me due to how dynamic it is, taking them on with two Normal types on my team sounds like a recipe for disaster, so I'm likely to pass on it unless someone else wants to help me with them.

Normally I don't ask this, but.....any suggestions on what Encounter I should take, Dragonstrike? Like I said earlier, I want to fight one of the Leaders, but given how taking or even hindering them can change the whole course of conflict/history, I'm not too sure its such a beuno idea. Current Team is practically Anubi, Angie, Tommy (Meowth), Lapis Lazuli, and Melly, if you need to know.
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Hitmonlee can also be challenged to noncombat challenges, if you can think of one you think might catch his attention. It has to be something dangerous or it doesn't count.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(10-13-2018, 11:08 PM)Lord Windos Wrote: Normally I don't ask this, but.....any suggestions on what Encounter I should take, Dragonstrike? Like I said earlier, I want to fight one of the Leaders, but given how taking or even hindering them can change the whole course of conflict/history, I'm not too sure its such a beuno idea. Current Team is practically Anubi, Angie, Tommy (Meowth), Lapis Lazuli, and Melly, if you need to know.

For starters, it should be noted that only the final three encounters (Conkeldurr, Western Leader, and A-Marowak) require you to make that Dex check and get 3+ successes.  Everything else is fair game, including the Eastern Leader atop his Tropius (might need ranged moves of some variety to hit his mount).  Terra COULD technically get to those 3 encounters, but he'd have to send a Will point on adding a success to his Dex check AND get 2 successes on 2 Dex to do so.



As far as challenging the commanders goes...well, lemme ask @Iron these questions first:
- Was/is Nathan able to tell who each side is representing?
- Do either side look like Sarimanok's forces? (my first guess is that the eastern forces would be Sarimanok's since we just came from that direction, but I could be wrong since we didn't see very many Rapidash in that camp)



Aside from those 5 encounters, that leaves Hitmonlee (dangerous challenge required), a 1v1 (provided you think you can ride a steed), Farfetch'd* (save that duck!), and Trainer Supplies (moar stuff, but kinda dangerous since it's in the middle of the battle).
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(10-13-2018, 11:20 PM)Dragonstrike Wrote:
(10-13-2018, 11:08 PM)Lord Windos Wrote: Normally I don't ask this, but.....any suggestions on what Encounter I should take, Dragonstrike? Like I said earlier, I want to fight one of the Leaders, but given how taking or even hindering them can change the whole course of conflict/history, I'm not too sure its such a beuno idea. Current Team is practically Anubi, Angie, Tommy (Meowth), Lapis Lazuli, and Melly, if you need to know.

For starters, it should be noted that only the final three encounters (Conkeldurr, Western Leader, and A-Marowak) require you to make that Dex check and get 3+ successes.  Everything else is fair game, including the Eastern Leader atop his Tropius (might need ranged moves of some variety to hit his mount).  Terra COULD technically get to those 3 encounters, but he'd have to send a Will point on adding a success to his Dex check AND get 2 successes on 2 Dex to do so.



As far as challenging the commanders goes...well, lemme ask @Iron these questions first:
- Was/is Nathan able to tell who each side is representing?
- Do either side look like Sarimanok's forces? (my first guess is that the eastern forces would be Sarimanok's since we just came from that direction, but I could be wrong since we didn't see very many Rapidash in that camp)



Aside from those 5 encounters, that leaves Hitmonlee (dangerous challenge required), a 1v1 (provided you think you can ride a steed), Farfetch'd* (save that duck!), and Trainer Supplies (moar stuff, but kinda dangerous since it's in the middle of the battle).

Correct, the Sun is often associated with King Sarimanok, and the Eastern Sun army is no exception. These are not his elite forces - they tend to be brawlers and skirmishers, but of course they are still very strong.
That means the Westerners are from lands Sarimanok hasn't conquered yet, which helps you place the year - Sarimanok is still a couple years short of the peak of his power, but he's already reigned for a decade and befriended his Legendaries.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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