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Can't write battle orders and calculated dice pools in cliffnotes! :C The RP-part was saved before things got lost.
I really like what you've wrote up there concerning how Terra DOES trust her skills if one only looks at things from a little different aspect. ^^♡ Though I'm way too tired already to properly reply something.
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10-17-2018, 11:12 AM
(This post was last modified: 10-17-2018, 11:22 AM by Dragonstrike.)
@ Iron, Shadow Punch never misses, so the 5th one hits Hitmonlee anyways despite failing the accuracy check. It's also boosted by Iron Fist, which @ Spiritmon forgot to account for (again), so all of them need an extra damage die (could faint Hitmonlee before Blaze Kick 5 if the extra 3 dice for the first 3 Shadow Punches are generous. Good chance the extra 7 damage dice across all 4 Shadow Punches could faint Hitmonlee before the Round is over, too).
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(10-17-2018, 11:12 AM)Dragonstrike Wrote: @Iron, Shadow Punch never misses, so the 5th one hits Hitmonlee anyways despite failing the accuracy check. It's also boosted by Iron Fist, which @Spiritmon forgot to account for (again), so all of them need an extra damage die (could faint Hitmonlee before Blaze Kick 5 if the extra 3 dice for the first 3 Shadow Punches are generous. Good chance the extra 7 damage dice across all 4 Shadow Punches could faint Hitmonlee before the Round is over, too).
And there is effect of Leftovers and Ingrain who suppose to heal a total of 2 HP of Viktor.
Kogeki currently ability to active in battles: Anticipation.
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@ Mikaruge108, if you're going to quite a long post/chain of posts replying to each other without editing them, can you please condense them down by using a spoiler tag? It makes everything a little easier to read if you do that.
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(10-17-2018, 11:28 AM)Spiritmon Wrote: (10-17-2018, 11:12 AM)Dragonstrike Wrote: @Iron, Shadow Punch never misses, so the 5th one hits Hitmonlee anyways despite failing the accuracy check. It's also boosted by Iron Fist, which @Spiritmon forgot to account for (again), so all of them need an extra damage die (could faint Hitmonlee before Blaze Kick 5 if the extra 3 dice for the first 3 Shadow Punches are generous. Good chance the extra 7 damage dice across all 4 Shadow Punches could faint Hitmonlee before the Round is over, too).
And there is effect of Leftovers and Ingrain who suppose to heal a total of 2 HP of Viktor.
Ingrain failed, but yeah the Leftovers will heal him 1.
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Should be all caught up as of this post.
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10-17-2018, 12:02 PM
(This post was last modified: 10-17-2018, 12:04 PM by Dragonstrike.)
Question, @ Iron: are we not going to account for Pressure's Will halving effect when catching pokemon? Toya's Pressure would have (temporarily) reduced Marowak to 5 Will before Pain and Paralysis if we are.
Spira's Pokeball still shatters, but it's a relevant question for future reference.
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Whoahw, that Round 1 of my battle went really well, how lucky! ...Or am I by now ready to take on Hard Encounters if the circumstances are up my ally?
Using Bide is quite clever, would very likely defeated Raphael if it would have gotten the chance to unleash.
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(10-17-2018, 12:02 PM)Dragonstrike Wrote: Question, @Iron: are we not going to account for Pressure's Will halving effect when catching pokemon? Toya's Pressure would have (temporarily) reduced Marowak to 5 Will before Pain and Paralysis if we are.
Spira's Pokeball still shatters, but it's a relevant question for future reference.
Correct, it won't count for that. It would count for Intimidate checks, though.
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(10-17-2018, 12:04 PM)PhantomUnderYourDesk Wrote: Whoahw, that Round 1 of my battle went really well, how lucky! ...Or am I by now ready to take on Hard Encounters if the circumstances are up my ally?
Using Bide is quite clever, would very likely defeated Raphael if it would have gotten the chance to unleash.
Mostly an artifact of the fact that I pick foe moves before I read your orders. If you wanted to try taking out the mount, Bide would have helped a lot!
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