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10-17-2018, 11:50 AM
(This post was last modified: 10-17-2018, 11:50 AM by Iron.)
(10-17-2018, 11:26 AM)Mikaruge108 Wrote: (10-17-2018, 11:09 AM)Iron Wrote: (10-17-2018, 11:03 AM)Mikaruge108 Wrote: (10-17-2018, 10:34 AM)Iron Wrote: Mika, you've not quite mastered multiple actions. You're using 3 actions, so right away you subtract 3 dice from your dice pool. Then on subsequent actions, you subtract another one.
You have 11 Canalize dice. Subtract 3, then 4, then 5. So you have 8/7/6 dice on that.
Drifloon is using 4 actions, so his dice are 7/6/5/4.
Alolan Marowak Round 1
Wide Guard 1
(3)(5)(6)(2)(2)(2) (5)(3)
Nathan's team was protected!
Hydro Pump 1
(6)(4)(1)(4)(1)(2)
(5)(2)(5)(6)(5)(4) (1)(2) Marowak takes 6 dmg 1/7hp -3 pain
That blast was enough to spin Marowak around and make him slow down to the back of the party.
Shadow Ball 1 on Starmie
4 Dex + 5 Fight + 4 Canalize -3 actions = 10d6
(5)(6)(1)(4)(5)(4) (4)(1)(6)(1) Critical hit
6* Str + 3 power + 1 stab -3 vit +2 crit -3 Wide Guard = 6d6+1
(5)(2)(2)(4)(1)(2) Starmie takes 3 dmg -1 pain
CD: (2)
Confuse Ray 1
(2)(1)(4)(6)(6)(1) (3)(1)
Marowak A became confused. He still has 1/7hp and -3 pain.
Gust 1
(2)(4)(2)(4)(1)(1) (4)
6 damage dice -3 vit = 3d6
(6)(4)(1) Marowak B takes 2 dmg 5/7hp -1 pain
The wounded Marowak puts a curse on Starmie! The mysterious attack is unaffected by Herolune's defense of the party.
Endeavor 1
(4)(3)(5)(6) Starmie takes 3 dmg 1/7hp -3 pain
Potion used. Starmie is now at 5/7hp -1 pain.
These Cubone don't have many attacks that can harm you through Wide Guard, Levitate, Ghost type, and Flying type.
One Flings a Bone Club, which Herolune snatches out of the air before it can hit Nubi.
The rest throw Bonemarangs underneath or pass right through the ghosts.
Wide Guard 2
(1)(5)(6)(2)(6)
Nathan's team is protected!
Hydro Pump 2
(2)(2)(4)(2)
(6)(5)(4)(4)(2)(5) (3)(4) Marowak C faints.
Shadow Ball 2 on Starmie
(3)(4)(1)(4)(4)(3) (1)(3)(4)
10* dmg dice, -3 vit, -3 wide guard
(6)(5)(3)(1) Starmie takes 3 dmg 2/7hp\
CD: (1)
Hex 2
(3)(2)(1)(3)(3)(6) (4)
(4)(1)(2) Marowak A faints.
Gust 2
(5)(1)(2)(6)(4)(1)
(6)(4)(5) Marowak B takes 3 dmg 2/7hp -2 pain
Another curse flies out from the wedge.
Endeavor 2 on Herolune
(6)(5)(5)(1)
(2)(5)(4)(5)(4) Herolune takes 4 dmg
That's it, that's all they can hurt you with even if they crit.
Bubble Beam 3
(4)(6)(3)(3)
(6)(4)(5)(5)(5)(4) Marowak B faints and is washed into the ditch.
Drain Punch 3
(3)(5)(4)(4)
(6)(1)(6)(6)(3) Marowak D takes 3 dmg 4/7hp -1 pain.
Herolune gains 1 hp so he's down 3hp now.
Alolan Marowak has reached Drifloon and is running around and around, until suddenly he cartwheels right up into the balloon Pokemon.
Flame Wheel 3
(5)(3)(5)(6)(1)(3) (6)
(5)(4)(3)(2) Drifloon takes 2 dmg -1 pain
CD: (3)
Hex 3
(4)(2)(3)(3)(3)(4)
(4) Marowak D takes 1 dmg 3/7hp -2 pain.
Ominous Wind 3
(3)(1)(3)(6)
(5)(6)(4) Marowak D faints.
Marowak E can't harm you, but seeing its four fainted compatriots it begins keening a ballad to mourn the fallen.
Perish Song 3
(5)(1)(4)
This will affect Marowak E, Starmie, Herolune, the two ghosts, and Alolan Marowak, who begins fighting all the harder, like a berserker surrounded by hopeless numbers. It doesn't work on humans under normal circumstances.
You can also tell that some of the warriors heard the song - not enough to be affected, but they look very uncomfortable and keep shooting glances at your part of the battle and shifting their mounts as far away as they can. They've probably seen this happen before - and now you know why they don't try to drive away the Marowak who always follow them.
Bubble Beam 4
(3)(6)(6)
(5)(4)(4)(4)(1)(1) Marowak E takes 4 dmg 3/7hp -2 pain
CD: (3)
Drain Punch 4
(3)(1)(6)(5)
(4)(3)(6)(5)(6) Marowak E faints as Herolune drains his vitality, restoring 2 hp. His wounds are almost all healed, or faded to bruises and scratches.
From here, we'll leave it up to Spira, for only the Fire/Ghost Marowak is conscious!
(So subtract total actions from the first accuracy dice pool then 1 more dice from each one after that?)
"Come back Nubi and Luna!"
"Go Toya" Toya is exerting his pressure (A-Marowak's Will is halved, rounded down)
Spira then throws a pokeball at the A-Marowak as hard as he can (Spending 1 Will to add a success, if it's not too much for my character to handle, and if it's possible)
(Correct!)
You can actually throw a Pokeball during the previous round - I'll count that first, then you can do another for this round after you submit orders.
Pokeball seal strength: (1)(6)
Marowak's Will: (6)(3)(2)(3)(2)(1) (5)(2)(2)(5)
Marowak shatters that Pokeball; please delete it from inventory. His fires are still high. It will be almost impossible to catch him in a normal Pokeball at this point.
I'd say Nathan is far enough away to recall those Pokemon without attracting attention.
"Toya! use Shadow Punch, then use Thunder punch on Marowak!"
Shadow Punch:
Accuracy: Dex+Fight+Brawl-2 Actions=11D6
Damage: Strength+2+STAB=6D6
Notes: Never fail
Thunder Punch:
Accuracy: Dex+Fight+Brawl-2 Actions=10D6
Damage: Strength+3= 6D6
notes: 1CD to paralyze
Mechanics: If Marowak has less than 1/3 of its health left (rounded down) or paralyzed Spira will throw another Pokeball.
Alolan Marowak Round 2
Initiative: (6)
Shadow Punch 1
(6)(6)(6)(3)(3)(3) (3)(4)(1)(4)(5) Critical hit.
(6)(2)(1)(4) Alolan Marowak takes 3 dmg 5/8hp -1 pain
Shadow Ball 1
(5)(5)(6)(4)(5)(4)(5)(1)
(6)(6)(6)(1)(3) (5)(1) Dusknoir takes 5 dmg 7/12hp (or does he have damage already?)
Thunder Punch 2
(4)(3)(2)(6)(2)(1) (5)(5)(5)(2) Critical hit
(6)(6)(1)(2) Marowak takes 2 dmg 3/8hp -2 pain
CD: (6) Marowak was paralyzed!
Pokeball: (1)(3)
Will: 10, -2 pain, -1 paralysis = 7d6
(6)(2)(4)(6)(5)(5)(1)
That shatters another Pokeball.
Shadow Ball 2
(5)(2)(5)(5)
(4)(6)(6)(1)(6) Dusknoir takes 5 dmg 2/12hp - 2 pain
Shadow Ball 3
(4)(4)(4)
(6)(5)(4)(3)(4) Dusknoir faints.
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(10-17-2018, 11:50 AM)Iron Wrote:
(10-17-2018, 11:26 AM)Mikaruge108 Wrote: (10-17-2018, 11:09 AM)Iron Wrote: (10-17-2018, 11:03 AM)Mikaruge108 Wrote: (10-17-2018, 10:34 AM)Iron Wrote: Mika, you've not quite mastered multiple actions. You're using 3 actions, so right away you subtract 3 dice from your dice pool. Then on subsequent actions, you subtract another one.
You have 11 Canalize dice. Subtract 3, then 4, then 5. So you have 8/7/6 dice on that.
Drifloon is using 4 actions, so his dice are 7/6/5/4.
Alolan Marowak Round 1
Wide Guard 1
(3)(5)(6)(2)(2)(2) (5)(3)
Nathan's team was protected!
Hydro Pump 1
(6)(4)(1)(4)(1)(2)
(5)(2)(5)(6)(5)(4) (1)(2) Marowak takes 6 dmg 1/7hp -3 pain
That blast was enough to spin Marowak around and make him slow down to the back of the party.
Shadow Ball 1 on Starmie
4 Dex + 5 Fight + 4 Canalize -3 actions = 10d6
(5)(6)(1)(4)(5)(4) (4)(1)(6)(1) Critical hit
6* Str + 3 power + 1 stab -3 vit +2 crit -3 Wide Guard = 6d6+1
(5)(2)(2)(4)(1)(2) Starmie takes 3 dmg -1 pain
CD: (2)
Confuse Ray 1
(2)(1)(4)(6)(6)(1) (3)(1)
Marowak A became confused. He still has 1/7hp and -3 pain.
Gust 1
(2)(4)(2)(4)(1)(1) (4)
6 damage dice -3 vit = 3d6
(6)(4)(1) Marowak B takes 2 dmg 5/7hp -1 pain
The wounded Marowak puts a curse on Starmie! The mysterious attack is unaffected by Herolune's defense of the party.
Endeavor 1
(4)(3)(5)(6) Starmie takes 3 dmg 1/7hp -3 pain
Potion used. Starmie is now at 5/7hp -1 pain.
These Cubone don't have many attacks that can harm you through Wide Guard, Levitate, Ghost type, and Flying type.
One Flings a Bone Club, which Herolune snatches out of the air before it can hit Nubi.
The rest throw Bonemarangs underneath or pass right through the ghosts.
Wide Guard 2
(1)(5)(6)(2)(6)
Nathan's team is protected!
Hydro Pump 2
(2)(2)(4)(2)
(6)(5)(4)(4)(2)(5) (3)(4) Marowak C faints.
Shadow Ball 2 on Starmie
(3)(4)(1)(4)(4)(3) (1)(3)(4)
10* dmg dice, -3 vit, -3 wide guard
(6)(5)(3)(1) Starmie takes 3 dmg 2/7hp\
CD: (1)
Hex 2
(3)(2)(1)(3)(3)(6) (4)
(4)(1)(2) Marowak A faints.
Gust 2
(5)(1)(2)(6)(4)(1)
(6)(4)(5) Marowak B takes 3 dmg 2/7hp -2 pain
Another curse flies out from the wedge.
Endeavor 2 on Herolune
(6)(5)(5)(1)
(2)(5)(4)(5)(4) Herolune takes 4 dmg
That's it, that's all they can hurt you with even if they crit.
Bubble Beam 3
(4)(6)(3)(3)
(6)(4)(5)(5)(5)(4) Marowak B faints and is washed into the ditch.
Drain Punch 3
(3)(5)(4)(4)
(6)(1)(6)(6)(3) Marowak D takes 3 dmg 4/7hp -1 pain.
Herolune gains 1 hp so he's down 3hp now.
Alolan Marowak has reached Drifloon and is running around and around, until suddenly he cartwheels right up into the balloon Pokemon.
Flame Wheel 3
(5)(3)(5)(6)(1)(3) (6)
(5)(4)(3)(2) Drifloon takes 2 dmg -1 pain
CD: (3)
Hex 3
(4)(2)(3)(3)(3)(4)
(4) Marowak D takes 1 dmg 3/7hp -2 pain.
Ominous Wind 3
(3)(1)(3)(6)
(5)(6)(4) Marowak D faints.
Marowak E can't harm you, but seeing its four fainted compatriots it begins keening a ballad to mourn the fallen.
Perish Song 3
(5)(1)(4)
This will affect Marowak E, Starmie, Herolune, the two ghosts, and Alolan Marowak, who begins fighting all the harder, like a berserker surrounded by hopeless numbers. It doesn't work on humans under normal circumstances.
You can also tell that some of the warriors heard the song - not enough to be affected, but they look very uncomfortable and keep shooting glances at your part of the battle and shifting their mounts as far away as they can. They've probably seen this happen before - and now you know why they don't try to drive away the Marowak who always follow them.
Bubble Beam 4
(3)(6)(6)
(5)(4)(4)(4)(1)(1) Marowak E takes 4 dmg 3/7hp -2 pain
CD: (3)
Drain Punch 4
(3)(1)(6)(5)
(4)(3)(6)(5)(6) Marowak E faints as Herolune drains his vitality, restoring 2 hp. His wounds are almost all healed, or faded to bruises and scratches.
From here, we'll leave it up to Spira, for only the Fire/Ghost Marowak is conscious!
(So subtract total actions from the first accuracy dice pool then 1 more dice from each one after that?)
"Come back Nubi and Luna!"
"Go Toya" Toya is exerting his pressure (A-Marowak's Will is halved, rounded down)
Spira then throws a pokeball at the A-Marowak as hard as he can (Spending 1 Will to add a success, if it's not too much for my character to handle, and if it's possible)
(Correct!)
You can actually throw a Pokeball during the previous round - I'll count that first, then you can do another for this round after you submit orders.
Pokeball seal strength: (1)(6)
Marowak's Will: (6)(3)(2)(3)(2)(1) (5)(2)(2)(5)
Marowak shatters that Pokeball; please delete it from inventory. His fires are still high. It will be almost impossible to catch him in a normal Pokeball at this point.
I'd say Nathan is far enough away to recall those Pokemon without attracting attention.
"Toya! use Shadow Punch, then use Thunder punch on Marowak!"
Shadow Punch:
Accuracy: Dex+Fight+Brawl-2 Actions=11D6
Damage: Strength+2+STAB=6D6
Notes: Never fail
Thunder Punch:
Accuracy: Dex+Fight+Brawl-2 Actions=10D6
Damage: Strength+3= 6D6
notes: 1CD to paralyze
Mechanics: If Marowak has less than 1/3 of its health left (rounded down) or paralyzed Spira will throw another Pokeball.
Alolan Marowak Round 2
Initiative: (6)
Shadow Punch 1
(6)(6)(6)(3)(3)(3) (3)(4)(1)(4)(5) Critical hit.
(6)(2)(1)(4) Alolan Marowak takes 3 dmg 5/8hp -1 pain
Shadow Ball 1
(5)(5)(6)(4)(5)(4)(5)(1)
(6)(6)(6)(1)(3) (5)(1) Dusknoir takes 5 dmg 7/12hp (or does he have damage already?)
Thunder Punch 2
(4)(3)(2)(6)(2)(1) (5)(5)(5)(2) Critical hit
(6)(6)(1)(2) Marowak takes 2 dmg 3/8hp -2 pain
CD: (6) Marowak was paralyzed!
Pokeball: (1)(3)
Will: 10, -2 pain, -1 paralysis = 7d6
(6)(2)(4)(6)(5)(5)(1)
That shatters another Pokeball.
Shadow Ball 2
(5)(2)(5)(5)
(4)(6)(6)(1)(6) Dusknoir takes 5 dmg 2/12hp - 2 pain
Shadow Ball 3
(4)(4)(4)
(6)(5)(4)(3)(4) Dusknoir faints.
"Damn it all to hell! Go Hida! Use Yawn followed by Rock Slide twice!"
Yawn:
Accuracy: Dex+Fight+Canalize-3 Actions= 8D6
Damage: --
Notes: If the pokemon isn't removed b4 the next round, it falls asleep
Rock Slide A:
Accuracy: Dex+Fight+Canalize-1 penalty-3 Actions=6D6
Damage: Strength+3=4D6
Notes: 3CD to flinch target
Rock Slide B:
Accuracy: Dex+Fight+Canalize-1 penalty-3 Actions=5D6
Damage: 4D6
Notes: 3CD to flinch target
Mechanics: if Marowak faints this round or falls asleep next round, Spira will throw one more pokeball.
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(10-17-2018, 11:59 AM)Mikaruge108 Wrote: (10-17-2018, 11:50 AM)Iron Wrote:
(10-17-2018, 11:26 AM)Mikaruge108 Wrote: (10-17-2018, 11:09 AM)Iron Wrote: (10-17-2018, 11:03 AM)Mikaruge108 Wrote: (So subtract total actions from the first accuracy dice pool then 1 more dice from each one after that?)
"Come back Nubi and Luna!"
"Go Toya" Toya is exerting his pressure (A-Marowak's Will is halved, rounded down)
Spira then throws a pokeball at the A-Marowak as hard as he can (Spending 1 Will to add a success, if it's not too much for my character to handle, and if it's possible)
(Correct!)
You can actually throw a Pokeball during the previous round - I'll count that first, then you can do another for this round after you submit orders.
Pokeball seal strength: (1)(6)
Marowak's Will: (6)(3)(2)(3)(2)(1) (5)(2)(2)(5)
Marowak shatters that Pokeball; please delete it from inventory. His fires are still high. It will be almost impossible to catch him in a normal Pokeball at this point.
I'd say Nathan is far enough away to recall those Pokemon without attracting attention.
"Toya! use Shadow Punch, then use Thunder punch on Marowak!"
Shadow Punch:
Accuracy: Dex+Fight+Brawl-2 Actions=11D6
Damage: Strength+2+STAB=6D6
Notes: Never fail
Thunder Punch:
Accuracy: Dex+Fight+Brawl-2 Actions=10D6
Damage: Strength+3= 6D6
notes: 1CD to paralyze
Mechanics: If Marowak has less than 1/3 of its health left (rounded down) or paralyzed Spira will throw another Pokeball.
Alolan Marowak Round 2
Initiative: (6)
Shadow Punch 1
(6)(6)(6)(3)(3)(3) (3)(4)(1)(4)(5) Critical hit.
(6)(2)(1)(4) Alolan Marowak takes 3 dmg 5/8hp -1 pain
Shadow Ball 1
(5)(5)(6)(4)(5)(4)(5)(1)
(6)(6)(6)(1)(3) (5)(1) Dusknoir takes 5 dmg 7/12hp (or does he have damage already?)
Thunder Punch 2
(4)(3)(2)(6)(2)(1) (5)(5)(5)(2) Critical hit
(6)(6)(1)(2) Marowak takes 2 dmg 3/8hp -2 pain
CD: (6) Marowak was paralyzed!
Pokeball: (1)(3)
Will: 10, -2 pain, -1 paralysis = 7d6
(6)(2)(4)(6)(5)(5)(1)
That shatters another Pokeball.
Shadow Ball 2
(5)(2)(5)(5)
(4)(6)(6)(1)(6) Dusknoir takes 5 dmg 2/12hp - 2 pain
Shadow Ball 3
(4)(4)(4)
(6)(5)(4)(3)(4) Dusknoir faints.
"Damn it all to hell! Go Hida! Use Yawn followed by Rock Slide twice!"
Yawn:
Accuracy: Dex+Fight+Canalize-3 Actions= 8D6
Damage: --
Notes: If the pokemon isn't removed b4 the next round, it falls asleep
Rock Slide A:
Accuracy: Dex+Fight+Canalize-1 penalty-3 Actions=6D6
Damage: Strength+3=4D6
Notes: 3CD to flinch target
Rock Slide B:
Accuracy: Dex+Fight+Canalize-1 penalty-3 Actions=5D6
Damage: 4D6
Notes: 3CD to flinch target
Mechanics: if Marowak faints this round or falls asleep next round, Spira will throw one more pokeball.
Hida: (5)
Yawn 1
(4)(2)(2)(6)(1)(4) (4)(2)
Marowak became drowsy
Bonemerang 1 and 2
(4)(1)(3)(2)(3)
(5)(1)(1)(6) Hit two times.
6* Str +2 power, no stab -5 vit = 3d6+1
(3)(4)(1)
(3)(1)(4) Hida takes 4 dmg 4/8hp -2 pain
Rock Slide 1
(3)(3)(2)(6)
(5)(4) Marowak takes 3 dmg and faints.
CD: (1)(6)(2)
For daring to harm Alolan Marowak, Hida is afflicted with a curse! Rock Slide was Disabled! (It will become usable again in a few hours).
Pokeball: (6)(4)
Will: 10, -1 paralysis, -5 faint = 4d6
(4)(4)(1)(1)
Hida, Nubi, and Luna gain 6 XP. Starmie and Herolune gain 9XP, as do Nathan and Spira.
Gotcha! Alolan Marowak was caught!
Ability: Cursed Body
0/0/4 for disobedience
Moves: Bone Club, Flame Wheel, Hex, Bonemerang, Will-o-Wisp, Shadow Ball, Thrash, Fling, Bone Rush, Endeavor, Detect, Perish Song.
The only Alolan move you have to worry about is Flare Blitz replacing Double Edge at 53 XP.
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"*pant* *pant* Finally got it..." Spira then speaks to Nathan, "Do you have any reviving items, I'm all out..."
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10-17-2018, 12:52 PM
(This post was last modified: 10-17-2018, 12:55 PM by PhantomUnderYourDesk.)
'Her speech is strange...?' Ah, that causes Shiva to frown before she'd averst her gaze in faint embarassment. She does try to adapt the way people speak in these ancient times, but it looks like she has to try a little harder on that.
The assurance of the withhold death blow is much appreciated, the rest of her female enemy soldier's firm and tough words goes under in Shiva's rush of adrenaline. In fact, she has never felt her will so strongly, if she'd dare to show weakness or be only a bit insecure about her desire to engage in a duel against a soldier under the false flag for a feint - then she'd be scared now.
She wasn't though, faith in herself and in Ventus' raised archangel occupied the place fear usually took, Fortuna much be benelovent as well as Raphael was barely unfazed as the seal had to be recalled into an Apricorn. So was the Rapidash Shiva was mounted on... She leaned forward, increased pressure on Rapidash' sides with her legs and got a good hold of the reins. "Onwards, my noble mount! You see, happened to you has nothing under my command, defeated is our duel partner. Though it not is over yet - a Quick Attack to pursue them, please!" ... "Raphael, my dear - scout ahead, cut off her way by accelerating to extreme speed. The fight is over, we stand as the winners - Though a 'winner' I will only call myself when I have gotten the chance to give Hyksos the words I wish her to hear. Don't attack - though make sure they do not flee. Keep yourself safe as well, a blade swipe is the last you shall suffer."
-------------------
Are Accuracy Rolls needed if I can purse her with ease? Don't know, probably not, in case it's 8d6 for Rapidash' Quick Attack and 7d6 for Raphael's Extreme Speed.
The intention is to get a hold of the female soldier now, though clearly not to continue the battle, loot, murder or anythingelse nasty - nope, Shiva wishes to give some final words before riding back, some sort of soft-advice. She'll express exactly that once Hyksos is stopped and is up to listen, adding a telling "I am more than meets the eye. A normal soldier you may take me as? Oh, as wrong as a Psychic Type being confident to challenge a Dark Type you are. To my words I wish you to pay attention, leaving you alone I will afterwards: Not more and not less I desire."
HOWEVER, if Hyksos herself tries anything funny: We'll make sure to get away ourselves as fast as possible! Her loss if she doesn't want to listen.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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(10-17-2018, 11:05 AM)Iron Wrote:
Hitmonlee Round 1
Ingrain 1
(4)(3)(2)(1)(1)
Hitmonlee sweeps a stretchy leg right under Trevenant's roots, and the move fails to connect.
Then he sweeps it upward and it lights ablaze, scorching the roots that were supposed to heal Viktor.
Blaze Kick 1
5 Dex + 5 Fight + 5 Brawl -5 actions
(1)(4)(2)(6)(5)(4) (4)(6)(1)(6) Critical hit.
7* Str + 3 power -4 vit +2 crit = 8d6+1
(5)(2)(3)(6)(4)(3) (6)(1) Viktor takes 5 dmg 4/9hp -2 pain
CD: (3)(6) Trevenant was burned 2. He becomes wreathed in flames! (Hitmonlee's Ability removes all lethality from the Burn, but leaves the other effects)
A Potion heals him to 8/9hp.
Defense Curl 1
(3)(1)(5)(6)(2)(2)
+1 Def for Atlas
Phantom Force 2 - charging
Thief 2
(3)(3)(3)(5)(5)(3) (3)(3)(6)
7* Str + 2 power -5* vit = 4d6+1
(1)(5)(3)(2) Atlas takes 2 dmg 5/7hp -1 pain.
Hitmonlee steals the Lucky Egg! Awww yeah, this is a treasure! Hitmonlee prepares to give himself another dot as soon as he gets out of this battle.
Shadow Punch 2
(5)(2)(4)(1)
(3)(5)(5) Hitmonlee takes 2 dmg 7/9hp -1 pain. Hitmonlee glares - now he will have to count coup with a red dot to show he was wounded while stealing the Lucky Egg.
Phantom Force 3
(6)(3)(6)(4)(4) = 4 successes
Evasion 3
(6)(1)(6)(4)(1) (4)(4) = 4 successes. He springs away to avoid the attack.
Shadow Punch 3
(6)(2)(2)
(1)(6)(5) Hitmonlee takes 2 dmg 5/9hp -1 pain.
Drain Punch 4
(1)(6)(1)(1) Hitmonlee easily avoids the attack.
Blaze Kick 4
(5)(4)(4)(4)(3)(1) Critical hit thanks to Blaze Kick.
(6)(2)(1)(5)(6)(3) (6)(2) Viktor takes 5 dmg 3/9hp -2 pain
Shadow Punch 4
(5)(4)
(4)(4)(4) Hitmonlee takes 2 dmg 2/9hp -2 pain
Blaze Kick 5 - held back
(2)(3)(6)(3)
(6)(5)(6)(4)(2)(2) Viktor takes 2 dmg 1/9hp -3 pain.
Hitmonlee launches a kick right at Trevenant's neck, and stops just short of lopping his upper branches clean off. Then he dances away - Heart notices that Hitmonlee has begun ignoring Trevenant now and come to focus entirely on Atlas. It's as if he's not afraid of Trevenant one bit.
Shadow Punch 5
(3)
(4)(3)(1) Hitmonlee takes 1 dmg 1/9hp
Hitmonlee bows to Heart, defeated. He hands the Lucky Egg back over, as well as a couple other treasures he's holding:
-A Life Orb
-A Spell Tag
-Everlink Armor: gives +1 Defense to a Pokemon. Can evolve any Pokemon who evolves with a Metal Coat. It's League-legal, sort of, because it's easily disguised. It can fit any Pokemon with at least 4 base HP, up to and including Steelix.
He also takes the time to douse Trevenant's flames.
Leftovers heals 1 hp for Atlas. 6/7hp. In fact, he'll heal to full HP before this skirmish is over.
Trevenant and Atlas gain 15XP. Heart gains 17XP.
(Dont forget Atlas receive double XP with the Luck Egg!)
Heart bow too in respect to the might of Hitmonlee. He takes the items and quick say to the pokemon. "Hitmonlee, you are noble and strong pokemon warrior, and I feel honrour in have meet such pokemon as you. But you injured after our battle, and this bloody battlefield its dangerous for you..." Then Heart show to Hitmonlee his Pokeball. "This is a Great Ball, a item who can teleport you to another place. If is your wish, join with me, and I promise you gonna have the chance in face greater foes and challenges in our path. And you will recover yourself to fight another day. If you dont want I will at least patch your wounds with a Potion."
Action: Convince Hitmonlee to join Heart and save his life from this bloody battlefield!
Kogeki currently ability to active in battles: Anticipation.
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(10-17-2018, 12:52 PM)PhantomUnderYourDesk Wrote: 'Her speech is strange...?' Ah, that causes Shiva to frown before she'd averst her gaze in faint embarassment. She does try to adapt the way people speak in these ancient times, but it looks like she has to try a little harder on that.
The assurance of the withhold death blow is much appreciated, the rest of her female enemy soldier's firm and tough words goes under in Shiva's rush of adrenaline. In fact, she has never felt her will so strongly, if she'd dare to show weakness or be only a bit insecure about her desire to engage in a duel against a soldier under the false flag for a feint - then she'd be scared now.
She wasn't though, faith in herself and in Ventus' raised archangel occupied the place fear usually took, Fortuna much be benelovent as well as Raphael was barely unfazed as the seal had to be recalled into an Apricorn. So was the Rapidash Shiva was mounted on... She leaned forward, increased pressure on Rapidash' sides with her legs and got a good hold of the reins. "Onwards, my noble mount! You see, happened to you has nothing under my command, defeated is our duel partner. Though it not is over yet - a Quick Attack to pursue them, please!" ... "Raphael, my dear - scout ahead, cut off her way by accelerating to extreme speed. The fight is over, we stand as the winners - Though a 'winner' I will only call myself when I have gotten the chance to give Hyksos the words I wish her to hear. Don't attack - though make sure they do not flee. Keep yourself safe as well, a blade swipe is the last you shall suffer."
-------------------
Are Accuracy Rolls needed if I can purse her with ease? Don't know, probably not, in case it's 8d6 for Rapidash' Quick Attack and 7d6 for Raphael's Extreme Speed.
The intention is to get a hold of the female soldier now, though clearly not to continue the battle, loot, murder or anythingelse nasty - nope, Shiva wishes to give some final words before riding back, some sort of soft-advice. She'll express exactly that once Hyksos is stopped and is up to listen, adding a telling "I am more than meets the eye. A normal soldier you may take me as? Oh, as wrong as a Psychic Type being confident to challenge a Dark Type you are. To my words I wish you to pay attention, leaving you alone I will afterwards: Not more and not less I desire."
HOWEVER, if Hyksos herself tries anything funny: We'll make sure to get away ourselves as fast as possible! Her loss if she doesn't want to listen.
Hyksos pulls rein and glares at you, but she's listening. This is all before she joins another battle.
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(10-17-2018, 12:56 PM)Spiritmon Wrote:
(10-17-2018, 11:05 AM)Iron Wrote:
Hitmonlee Round 1
Ingrain 1
(4)(3)(2)(1)(1)
Hitmonlee sweeps a stretchy leg right under Trevenant's roots, and the move fails to connect.
Then he sweeps it upward and it lights ablaze, scorching the roots that were supposed to heal Viktor.
Blaze Kick 1
5 Dex + 5 Fight + 5 Brawl -5 actions
(1)(4)(2)(6)(5)(4) (4)(6)(1)(6) Critical hit.
7* Str + 3 power -4 vit +2 crit = 8d6+1
(5)(2)(3)(6)(4)(3) (6)(1) Viktor takes 5 dmg 4/9hp -2 pain
CD: (3)(6) Trevenant was burned 2. He becomes wreathed in flames! (Hitmonlee's Ability removes all lethality from the Burn, but leaves the other effects)
A Potion heals him to 8/9hp.
Defense Curl 1
(3)(1)(5)(6)(2)(2)
+1 Def for Atlas
Phantom Force 2 - charging
Thief 2
(3)(3)(3)(5)(5)(3) (3)(3)(6)
7* Str + 2 power -5* vit = 4d6+1
(1)(5)(3)(2) Atlas takes 2 dmg 5/7hp -1 pain.
Hitmonlee steals the Lucky Egg! Awww yeah, this is a treasure! Hitmonlee prepares to give himself another dot as soon as he gets out of this battle.
Shadow Punch 2
(5)(2)(4)(1)
(3)(5)(5) Hitmonlee takes 2 dmg 7/9hp -1 pain. Hitmonlee glares - now he will have to count coup with a red dot to show he was wounded while stealing the Lucky Egg.
Phantom Force 3
(6)(3)(6)(4)(4) = 4 successes
Evasion 3
(6)(1)(6)(4)(1) (4)(4) = 4 successes. He springs away to avoid the attack.
Shadow Punch 3
(6)(2)(2)
(1)(6)(5) Hitmonlee takes 2 dmg 5/9hp -1 pain.
Drain Punch 4
(1)(6)(1)(1) Hitmonlee easily avoids the attack.
Blaze Kick 4
(5)(4)(4)(4)(3)(1) Critical hit thanks to Blaze Kick.
(6)(2)(1)(5)(6)(3) (6)(2) Viktor takes 5 dmg 3/9hp -2 pain
Shadow Punch 4
(5)(4)
(4)(4)(4) Hitmonlee takes 2 dmg 2/9hp -2 pain
Blaze Kick 5 - held back
(2)(3)(6)(3)
(6)(5)(6)(4)(2)(2) Viktor takes 2 dmg 1/9hp -3 pain.
Hitmonlee launches a kick right at Trevenant's neck, and stops just short of lopping his upper branches clean off. Then he dances away - Heart notices that Hitmonlee has begun ignoring Trevenant now and come to focus entirely on Atlas. It's as if he's not afraid of Trevenant one bit.
Shadow Punch 5
(3)
(4)(3)(1) Hitmonlee takes 1 dmg 1/9hp
Hitmonlee bows to Heart, defeated. He hands the Lucky Egg back over, as well as a couple other treasures he's holding:
-A Life Orb
-A Spell Tag
-Everlink Armor: gives +1 Defense to a Pokemon. Can evolve any Pokemon who evolves with a Metal Coat. It's League-legal, sort of, because it's easily disguised. It can fit any Pokemon with at least 4 base HP, up to and including Steelix.
He also takes the time to douse Trevenant's flames.
Leftovers heals 1 hp for Atlas. 6/7hp. In fact, he'll heal to full HP before this skirmish is over.
Trevenant and Atlas gain 15XP. Heart gains 17XP.
(Dont forget Atlas receive double XP with the Luck Egg!)
Heart bow too in respect to the might of Hitmonlee. He takes the items and quick say to the pokemon. "Hitmonlee, you are noble and strong pokemon warrior, and I feel honrour in have meet such pokemon as you. But you injured after our battle, and this bloody battlefield its dangerous for you..." Then Heart show to Hitmonlee his Pokeball. "This is a Great Ball, a item who can teleport you to another place. If is your wish, join with me, and I promise you gonna have the chance in face greater foes and challenges in our path. And you will recover yourself to fight another day. If you dont want I will at least patch your wounds with a Potion."
Action: Convince Hitmonlee to join Heart and save his life from this bloody battlefield!
His honor won't allow him to accept either item. He bounces away, pretty much ignoring his pain. Soon he has headed up into the western horns of the mountains and slipped away as dawn spreads its light.
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(10-17-2018, 12:35 PM)Mikaruge108 Wrote: "*pant* *pant* Finally got it..." Spira then speaks to Nathan, "Do you have any reviving items, I'm all out..."
Nathan handsSpira one of his two Hurtloam, which is a dark colored mud with gold colored flecks in it. Spira might have seen Shiva use one on Gallade the previous day. "No, but I have this. It won't do much more than bring them back to consciousness, though. And it's only effective once each day." (Hurtloam restore 1 HP, even to unconscious pokemon, and also heal some persistent status ailments)
Nathan also tosses a Great Ball at one of the normal Marowak. A Thick Club has no use without an appropriate pokemon to use it, after all.
Gallade, meanwhile is keeping an eye out for the rest of the group. He knows they're in that battle somewhere...
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Spira immediately uses the Hurtloam on Toya. (if it doesn't get destroyed after use I'll temporally add it to Spira's inventory)
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