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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Rock Blast would be a good counter against Fire and Flying types. Let me unlock the move from Iron move list.
Kogeki currently ability to active in battles: Anticipation.
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A little warning, @Mikaruge108: Spending Will exhausts characters quickly. Spend too much Will in a short period of time and your character will faint from exhaustion on the spot.
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(12-19-2018, 10:18 PM)Spiritmon Wrote: Also Dragonstrike, talking about Heracross, there is something I would like to ask. According to the Core Book, Heracross is capable of learning Vaccum Wave, Rock Blast and Iron Defense as ? Moves. I was thinking in teaching Iron Defense as his Buff Move. Is Nathan capable of teaching upon looking at Lairon using the move Iron?
(12-19-2018, 10:25 PM)Dragonstrike Wrote: I don't have any pokemon that know Rock Blast currently, but I do have pokemon capable of learning it (Ray and Anorith), even though it's rather expensive exp wise to teach it to them.  If you taught it to A-Geodude, though, and used it around Nathan a whole bunch, he could still become familiar with the move that way (same as with Iron Defense)

A Cinccino I'm interested in trying to obtain for in-chara reasons is able to use Rock Blast for 0XP.


(12-20-2018, 12:04 AM)Lord Windos Wrote: Genie can learn Tailwind as a Tutor Move for sure sinces its one of her line's ? Moves, but Angie could also potentially learn it too (With Iron's permission, of course) since Dunseraphs learn it in Uranium, and she's a Flying type too. Problem doing that is that I can hardly find the time to get Phantom/Shiva to tutor the Move in-game, and I can't really let anyone else tutor the Move due to promising she'd be the one to Tutor my Pokemon. Someday, though, maybe Genie (and maybe Angie) can learn Tailwind, and Shiranui + Anubi can learn Bullet Punch.....

My dear, the moment Cottonee becomes a bigger fluffball by the magic of a Sun Stone from Elanor's mines, she'll be able to set up a strong wind to aid team mates - so please stay patient, alright? ._. I much appreciate that promise actually, it means something to me.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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That would help quite a lot Phantom. Rock Blast it's the perfect move for Heracross to counter pokemon with Flying and Fire types. 2 dice weakness against Flying it's complicated.
Kogeki currently ability to active in battles: Anticipation.
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Question, Iron: Is that Protein Regimen + 1 Offense equivalent to STR, or is it something else entirely? Like an general boost to combat abilities, like a + 1 to Brawl and Fight, or something else?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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It's Strength. (There's no Special Attack in my game, is why I said it like that.)

It only works on Pokemon, btw, like all Protein in my game.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Gonna be traveling tomorrow, and then I'll be with my family! Woot!

I'll lock the thread before we begin the Safari Cup or December 24th, whichever comes first. Unlocked on the 26th I think.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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@Spiritmon, not to be a backseat driver, but Super Fang decreases in power as you reduce the foe's HP, as its damage is fixed and unaffected by the user's Strength/STAB/etc. and the target's Defense.  It can never KO an opponent with more than 1 HP remaining as a result. (And the pokerole version outright fails if used on a target with only 1 HP left, unlike the games)

It's amazing when used on foes that aren't damaged (or aren't damaged much), but drops off hard after that. Even though some moves in pokerole work differently from how they do in the games, most operate in the same ways they do in the games.
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Couple notes on that last Round against Woad, @Iron and @Spiritmon:

- Super Fang still rolls for damage according to the book, I believe, given that it says the maximum damage roll it can have is 10 dice. It doesn't say it does a fixed amount of damage like it does for Dragon Rage and Sonic Boom. (Unless you want to change it to how it works in the games)

- Super Fang normally has an innate -1 accuracy

- Burn 2 inflicts Lethal damage (just so that's clear for Spirit)

- Blaze (if relevant)
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(12-20-2018, 11:22 PM)Dragonstrike Wrote: Couple notes on that last Round against Woad, @Iron and @Spiritmon:

- Super Fang still rolls for damage according to the book, I believe, given that it says the maximum damage roll it can have is 10 dice.  It doesn't say it does a fixed amount of damage like it does for Dragon Rage and Sonic Boom.  (Unless you want to change it to how it works in the games)

- Super Fang normally has an innate -1 accuracy

- Burn 2 inflicts Lethal damage (just so that's clear for Spirit)

- Blaze (if relevant)

Did I forget too the Silk Scarf extra damage too? Because Patrat is holding the item and I believe I have forget to add in the damage dice
Kogeki currently ability to active in battles: Anticipation.
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