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(01-09-2019, 02:32 PM)Iron Wrote:
Immune Pokemon can still be affected by Status moves, with some exceptions at GM discretion. So I'll let you Curse Chansey.
This time, Angela waits until you make your move before she snipes Chansey with a Safari Ball.
Obedience: (-) v (5)(3)
Mero refuses to use a move that will harm itself.
Angela looks suspiciously at your collection of Gym badges when you fail to control your Pokemon. She also flinches whenever she looks at Mero's horrifying visage.
Angela's Safari Ball 1
(6)(3)(4)(2) v (4)(1)(6)(6)(2)(6) (5)(4)(1)(2)
It breaks.
Spira Safari Ball 1
(2)(6)(2)(5) v (6)(4)(2)(1)(6)(3) (2)(1)(4)(4)
It breaks.
Angela releases an Igglybuff, which runs up to Chansey and distracts it. When it gets close enough, it plants a Sweet Kiss on Chansey!
Sweet Kiss 1
(6)(3)(2)(4)(5)(3)(3)(3)
Chansey became confused!
Chansey starts singing at Angela.
Sing 1
(4)(5)
Angela fell asleep!
Insight of 6*: (5)(3)(6)(5)(5)(4) Angela wakes up immediately. Immediately she is back on her feet. "Big mistake, Chansey..."
Angela Safari Ball 2
(4)(4)(3)(6) v (1)(3)(1)(1)(1)(5) (6)(5)(4) Wowwww that was close! The ball doesn't break, but Chansey does get out.
Spira Safari Ball 2
(4)(1)(5)(4) v (1)(5)(1)(6)(3)(4) (3)(5)(2) Another close one! The ball doesn't break but Chansey gets out.
Copycat 2
(5)(2)(3)(6)(3)(4)
Chansey fell asleep!
Insight: (3)(2)(5)(6)(6) - 3 collected successes.
Bind: (5)(4) Chansey takes 2 dmg 6/9hp -1 pain.
Chansey now has -3 on its Will checks!
"Heh. Getting real close, can almost taste victory!"
Note, Spira will stop throwing Safari Balls at Chansey if he has 10 or less non-broken ones left.
And for convo stuff:
IF Angela is the one to catch the Chansey: "Great job on catching the Chansey."
IF Spira is the one to catch the Chansey: "That was a hard catch, but well worth it."
Either way Spira introduces himself to her afterwards: "The name's Spira by the way."
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01-09-2019, 02:52 PM
(This post was last modified: 01-09-2019, 03:04 PM by Dragonstrike.)
(01-09-2019, 02:15 PM)Iron Wrote:
Doduo and Tauros Round 1
Juliet: (6)
Galvantula: (3)
Tauros: (6) + 3 Dex + 4 Survival
Doduo Trio: (3) + 4 Dex + 4 Survival
Attract 1
(6)(4)(6)(2)(3)(1) (4)(6)(6)(2)
Tauros fell in love!
Electroweb 1
(4)(1)(4)(2)(2)(5)(6)(6)(2) Critical hit!
(2)(4)(4)(4), (3) Doduo take 4 dmg 4/8hp -2 pain
Tauros takes 3 dmg. Anger Point was activated! Tauros is in a rage! +3 Str 5/8hp -1 pain
-1 Dex for all
Tauros needs a perfect Insight check, but I'm going to give him a 1 dice bonus because of Anger Point.
Insight: (5)(3)(3) Frustrated, he knocks a tree over instead.
Safari Ball 1
(6)(1)(3)(4) v (1)(1)(1)(1) Gotcha! Doduo A was caught!
Roll for GM: (5) You caught the one Doduo with Run Away.
Safari Ball 2
(6)(5)(5)(3) v (2)(5)(4)(6) Failure.
Double Double Hit 1
(5)(4)(6)(4)(1)
(6)(6)(2)(6)(5)
(5)(2)(6)(6)
(1)(3)(6)(4) Hit 4 times.
The bird's heads all gang up on the giant tarantula.
(6)(1)(5)
(2)(6)(6)
(4)(2)(4)
(6)(2)(1) Grid takes 7 dmg. 1/8hp -3 pain.
Hypnosis 2
(4)(4)(4)(3)
Goodnight, Tauros!
Spider Web 2
(3)(1)(1) Failure.
Confuse Ray 3
(6)(1)(4)(1)(1)(6)(2)
Tauros became confused!
Thunder Wave 3
(5)(5)(2)
Tauros was paralyzed!
Uproar 3
(3)(2)(5)(4)
(5)(5)(2)(2)(4) Grid faints.
Tauros wakes up! He starts trampling everything in sight, mostly on the Doduo's side of the field. He's definitely not afraid of the birds anymore.
Drill Peck 3
(2)(1)(1)(4) Miss.
Take Down 4
(5)(1)
(3)(1)(6)(5) Doduo B takes 2 dmg 2/8hp -2 pain
Recoil: (4)(1) Tauros takes 1 dmg
Take Down 5
(2) Miss
Ack! That Tauros woke up way more quickly than it should have thanks to that Uproar! Good news, though: it's now at -2 Pain and still Confused, Paralyzed and Infatuated (for a total of -5 to its will to resist capture)! Bad news: Aside from the infatuation, it might be KOing itself from the Confusion and the Recoil of Take Down! Eek! Need to deal with that ASAP!
And there's still 2 Doduo still running amok, too. Oh dear, that didn't go quite as smoothly as the last encounter did...at least the Angry Tauros isn't attacking Nathan's pokemon, though, so yay?
Plan B, then: Solomon's turn to come out! He only needs a (2) or more on the initiative to go before all of the other opponents! Since the Doduo have -1 Dex, Solomon goes before they do guaranteed, though!
Juliet's gonna be busy inflicting statuses on those Doduo to try and keep them in check/make them easier to capture! (And she has to stay on the field in order to keep Tauros infatuated)
Attract/Confuse Ray 1 on the Doduo with only 2 HP remaining
Acc: 12 - 3 Actions = 9 D6
Eff: One more status to make capture easier!
Note: Attract if Doduo is Male, Confuse Ray if it's Female
Attract/Hypnosis 2 on the Doduo with 4 HP remaining
Acc: 8/4 D6
Eff: Another status!
Note: Same conditions as Action 1. If these can prevent Doduo from making at least one action this Round, it's an Action well spent!
Confuse Ray 3 on the Doduo with 4 HP remaining
Acc: 12 - 5 = 7 D6
Eff: Confused Doduo!
Solomon gets busy inflicting a new status on everything: Disabled! He's learned Disable for 19 exp!
Disable 1, 2, and 3 (Target priority is 2 HP Doduo, Tauros, 4 HP Doduo)
Acc: 12 - 3 Actions = 9/8/7 D6
Eff: Disables the last move the target used for 4 Rounds! Stacks on another status, adding another -1 penalty to capture resists!
For Nathan's two Safari Ball tosses for the Round, he's chucking one at Tauros (immediately if Solomon is slower than Tauros, after he's been Disabled if Solomon is faster) and one at the 2 HP Doduo (after Juliet's attempted to status him/her).
This got very hectic over the course of a single Round...
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(01-09-2019, 02:17 PM)Iron Wrote: (01-09-2019, 01:44 PM)Spiritmon Wrote: (01-09-2019, 01:36 PM)Iron Wrote:
Heart, fainting is not allowed in the Safari Zone. Withholding is automatic. Do you want to change your orders at all?
In that case, I say to Gustav hold the strengh of the attacks enough to faint any of those Kangas and I try to throw a Ultra in Old Kanghaskan and 2 Great Ball in the Teen One. Also, instead of using Swords Dance, its gonna be another Muddy Water.
http://pokemonuranium.co/forum/showthrea...0#pid57050
http://pokemonuranium.co/forum/showthrea...6#pid57656
Read these Safari Zone rules and get back to me.
-You only have Safari Balls with you right now.
-You can only throw two Pokeballs per round.
Okay then. Muddy Water then until they have 2/3 pain penalization then going to throw 2 Safari Balls each one of those Kangas. How about it?
Kogeki currently ability to active in battles: Anticipation.
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Angela Safari Ball 1
(1)(3)(1)(5) v (4)(2)(6)(5)(5)(6) (6)
Spira Safari Ball 1
(3)(4)(3)(4) (2)(2)(1)(6)(4)(4) (1). That ball fails to make a capture, but it doesn't break.
Chansey is getting really frustrated with all these capture attempts. She nibbles at her egg.
Softboiled 1
(3)(2)(3)(3) It actually doesn't restore any health. Needs to cook a little longer, perhaps.
Angela Safari Ball 2
(3)(2)(5)(4) v (4)(1)(5)(6)(3)(3)(6)
Spira Safari Ball 2
(4)(6)(5)(4)
The ball draws Chansey inside. It shakes, three times. It glows a little with pink energy as Chansey does her best to break out...
(4)(1)(5)(5)(4)(1)...
(2)
GOTCHA! CHANSEY WAS CAUGHT!
"No! Dammit! Impudent..."
"Fine. Hello, Spira, yadda yadda yadda. Come to my Gym sometime and I'll show you a REAL challenge. Hell, come find me in the Safari Zone anytime this week. Or my grove in Elanor if it's the weekend. Bring your strongest Pokemon...you'll need them."
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01-09-2019, 04:05 PM
(This post was last modified: 01-09-2019, 04:10 PM by PhantomUnderYourDesk.)
(01-09-2019, 02:44 PM)Iron Wrote: It's pretty rare to entice an aggressive Pokemon within the Safari Zone to join you, but there is reason for this one to happen!
Empathy: (1)(4)(3)(3)(2)(5) (4)(6)(5) - 5 successes
Will: (1)(3)(3)(2)(1)(6)(6) Gloom Holds a Potion from your first aid kit and taps the Safari Ball until he (or she) is sucked inside!
Gotcha! Gloom was caught!
2/2/2
Chlorophyll
0 xp moves, poison powder, giga drain, lucky chant, natural gift, Petal Blizzard.
If Gloom ever meets the original owner of the angel feather, he/she will instantly learn Charm and Moonlight for free.
Ayyyyyyeeeee!!~ \(^o^)/ It's both a sugary- and bitterlysweet moment for Shiva as smol but no smol Gloom indeed agrees to stick with her - as the Safari Ball eventually stops shaking and waits for her to pick it up, the full meaning of her action becomes clear to her: That's an at least partial member of her feared Poison Type, and she was brave enough to take that leap of faith even managed to be alluring enough that it joined her without a hint of a battle. She needs a bit of rest and water right here at the spot before moving on to her next duty, but she's smiling all the way to herself. It's a wonderful feeling, she can relatively easily guess that a Safari Zone Pokemon - one from Area 5 even - coming with one on free will happens rarely, very rarely, she can't wait to let the other Rangers know. :> Thank you, angelic feather and thank you, honed sixth sense.
The now occupied Ball Shiva collects with the poison-resitant gloves off, there's no need for the anymore. She also gifts a pleased and sweet to Gloom through the transparent half. "Thank you for your trust in me. I appreciate it a lot... Give me a bit of time and I might grow to love you, the feather connect us, maybe one day even with the sunbeams manifested in a stone you'll become a classy dancer. For now, please enjoy some rest as I gotta get back to business..." A light peck for the Ball + Gloom and it gets sent to Bill's PC in one go.
These are some pretty cool moves, another Natural Gift User for my natural chara fits well and I'm looking forward to use Petal Blizzard. For now though Shiva has other businesses as the time has come for her to go further than she would dare to go, it has become time for her to move onwards to infamous Area 6. The area where the most dangerus but also the most rare Pokemon dwell, where few humans wander, where Mother Nature rules with all her might. She's super-anticipitated what she'll find or what will find her there, a bit of fear subconsciously looms nevertheless. It's still Lilith and Primal Glaceon who side her and Raphael who soars the sky. When it'll be time for her to free/downtime, she'll search for useful plants that grow here (useful in the means of for medicine, crafting or care for Pokemon) - she herself might not necessarly know about Aromatic Herb that can be found here (post where that's stated), but she and Primal Glaceon definitely would notice if a nearby plant wafts a strong sweet smell.
How many XP for that Encounter are granted?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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01-09-2019, 04:08 PM
(This post was last modified: 01-10-2019, 02:22 PM by Iron.)
Doduo and Tauros Round 2
Solomon: (6), going right after Juliet.
(3) Female
Confuse Ray 1
(4)(4)(5)(5)(2)(6) (6)(5)(4)
Doduo B was confused.
Disable 1
(4)(2)(1)(3)(1)(6) (6)(1)(3)
Uproar was disabled!
Safari Ball 1
(3)(5)(5)(6) v (3)(3)(4) Yay! Gotcha! Doduo B was caught.
Double Hit 1 & 2
(3)(5)(4)(5)(2) One hit on Juliet.
(3)(3)(3)(3). Miss.
(1)(1)(6)(4) Juliet takes 1 dmg
(4)
Attract 2
(5)(4)(4)(4)(6)(6) (1)(1)
Doduo C fell in love!
Disable 2
(3)(2)(4)(2)(6)(1) (5)(2)(3)
Take Down was disabled!
Safari Ball 2
(3)(3)(3)(6) v (1)(1) Woot!
Confuse Ray 3
*dice*
Doduo was confused!
Disable 3
(4)(6)(6)(6)(1)(6) (5)(5) Solomon likes Disabling.
Double Hit was Disabled!
Doduo C uses Agility 3 in preparation to flee.
(6)(1)(3)(3)
+2 Dex
Gotcha! Tauros was caught!
0/1/2
Anger Point
Rage, Horn Attack, Scary Face, Pursuit, Payback, Zen Headbutt, Take Down, Thrash
I'll do all the Doduo at once so I can keep track of them properly.
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Shiva, you gain 6XP for the Gloom Encounter.
Safari Zone - Shiva 3
Aggro: (5)
Rarity: (4)(1)(2)(4)(1)(6) - 5 successes, that's enough to find what you want!
As dusk sets in, you and Jiordan patrol Area 6. You're roaming about, stopping people from setting out powerful baits, when you smell something nice and aromatic. Unfortunately, as you reach for the Aromatic Herb, so too does another denizen of the Safari Zone! Two shadowy hands are clutching at the leaves, ready to poison them and wilt them! It's the ghostly claws of a Haunter!
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(01-09-2019, 03:43 PM)Iron Wrote:
Angela Safari Ball 1
(1)(3)(1)(5) v (4)(2)(6)(5)(5)(6) (6)
Spira Safari Ball 1
(3)(4)(3)(4) (2)(2)(1)(6)(4)(4) (1). That ball fails to make a capture, but it doesn't break.
Chansey is getting really frustrated with all these capture attempts. She nibbles at her egg.
Softboiled 1
(3)(2)(3)(3) It actually doesn't restore any health. Needs to cook a little longer, perhaps.
Angela Safari Ball 2
(3)(2)(5)(4) v (4)(1)(5)(6)(3)(3)(6)
Spira Safari Ball 2
(4)(6)(5)(4)
The ball draws Chansey inside. It shakes, three times. It glows a little with pink energy as Chansey does her best to break out...
(4)(1)(5)(5)(4)(1)...
(2)
GOTCHA! CHANSEY WAS CAUGHT!
"No! Dammit! Impudent..."
"Fine. Hello, Spira, yadda yadda yadda. Come to my Gym sometime and I'll show you a REAL challenge. Hell, come find me in the Safari Zone anytime this week. Or my grove in Elanor if it's the weekend. Bring your strongest Pokemon...you'll need them."
(woot! Also, stats and xp?)
"Sure thing, I'll look forward to it." He smirks a bit. Welp, on to the next encounter!
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(01-09-2019, 03:30 PM)Spiritmon Wrote: (01-09-2019, 02:17 PM)Iron Wrote: (01-09-2019, 01:44 PM)Spiritmon Wrote: (01-09-2019, 01:36 PM)Iron Wrote:
Heart, fainting is not allowed in the Safari Zone. Withholding is automatic. Do you want to change your orders at all?
In that case, I say to Gustav hold the strengh of the attacks enough to faint any of those Kangas and I try to throw a Ultra in Old Kanghaskan and 2 Great Ball in the Teen One. Also, instead of using Swords Dance, its gonna be another Muddy Water.
http://pokemonuranium.co/forum/showthrea...0#pid57050
http://pokemonuranium.co/forum/showthrea...6#pid57656
Read these Safari Zone rules and get back to me.
-You only have Safari Balls with you right now.
-You can only throw two Pokeballs per round.
Okay then. Muddy Water then until they have 2/3 pain penalization then going to throw 2 Safari Balls each one of those Kangas. How about it?
Kangaskhan Round 1
Muddy Water 1
(6)(1)(6)(1)(6)(1)
(4)(1)(2)(5) Both Kangaskhan take 2 dmg 9/11hp -1 pain, 7/9hp -1 pain
CD: (2)(1)(1)
Teen Kanga flies into a Rage at being drenched. Meanwhile, older Kanga flies into an OUTrage since you dared attack her child.
Rage 1
(5)(5)(2)(1)(2)(5)
4 Str + 1 power +1 stab -5 vit = 1d6
(6) Clawitzer takes 1 dmg, he's fine.
Tailwind 1
(4)(2)(2)(4)(6)(4)(1)
+2 Dex for both Heart's Pokemon. This moves Onix up in the init order.
Outrage 1 on (1) Clawitzer.
(1)(6)(2)(3)(2)(1)(5)
6 Str + 5 power -5 vit.
(3)(1)(5)(5)(3)(3) Clawitzer takes 2 dmg -1 pain. 6/9hp
Kangaskhan leaves a trail of destruction.
Muddy Water 2
(4)(6)(6)(6)(4)(1) Critical hit
(4)(2)(5)(4)(2)(4) Kangaskhan take 4 dmg 5/11hp -2 pain 3/9hp -2 pain.
CD: (4)(2)(1)
Safari Ball 1
(5)(3)(6)(6) v 9 will -2 pain = 7d6
(3)(5)(1)(6)(5)(5)(5) That ball breaks, so Heart tries again.
(4)(1)(5)(3) v (3)(1)(2)(3)(4)(1) (1)
Gotcha! Kangaskhan was caught!
0/1/2
Scrappy
Comet Punch, Leer, Fake Out, Mega Punch, Crunch, Outrage
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(01-09-2019, 04:16 PM)Mikaruge108 Wrote: (01-09-2019, 03:43 PM)Iron Wrote:
Angela Safari Ball 1
(1)(3)(1)(5) v (4)(2)(6)(5)(5)(6) (6)
Spira Safari Ball 1
(3)(4)(3)(4) (2)(2)(1)(6)(4)(4) (1). That ball fails to make a capture, but it doesn't break.
Chansey is getting really frustrated with all these capture attempts. She nibbles at her egg.
Softboiled 1
(3)(2)(3)(3) It actually doesn't restore any health. Needs to cook a little longer, perhaps.
Angela Safari Ball 2
(3)(2)(5)(4) v (4)(1)(5)(6)(3)(3)(6)
Spira Safari Ball 2
(4)(6)(5)(4)
The ball draws Chansey inside. It shakes, three times. It glows a little with pink energy as Chansey does her best to break out...
(4)(1)(5)(5)(4)(1)...
(2)
GOTCHA! CHANSEY WAS CAUGHT!
"No! Dammit! Impudent..."
"Fine. Hello, Spira, yadda yadda yadda. Come to my Gym sometime and I'll show you a REAL challenge. Hell, come find me in the Safari Zone anytime this week. Or my grove in Elanor if it's the weekend. Bring your strongest Pokemon...you'll need them."
(woot! Also, stats and xp?)
"Sure thing, I'll look forward to it." He smirks a bit. Welp, on to the next encounter!
10Xp!
1/1/0
Serene Grace
Defense Curl, Growl, Softboiled, Bestow, Minimize, Sing, Fling, Present, Heal Bell
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