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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(05-02-2019, 12:05 PM)Dragonstrike Wrote: Might need some input myself on which pokemon to bring.  Party I've been considering:

- Gallade (mandatory, obviously)
- Calam (dark type, potentially plot relevant, basically mandatory)
- Charizard (the definitive 'dragon', beloved by nobles.  Also has decent type coverage, including Shadow Claw and Dragon Claw)
- Undecided
- Undecided
- Undecided


Regard your 'filler' choices, here are some brief thoughts on some them (Will elaborate more later) :

- I'd say bring Dedenne,as having it's super offense power house and cannmess with electronics, which the Scims ( Who will no doubt be making thier own trip to the fell place) use in abundance.
- Ditto, otwo as having a Force multiplier is always good, no matter how chotic it can be.
- Snivey maybe, for their heartiness and potential to wrangle the Vines and help stomp on Claydols/ Other Ground/Rock types.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-02-2019, 10:28 AM)Mikaruge108 Wrote: Hmm... I wonder, could Spira possibly craft Black Sludge out of the decayed snax (or could they be used as a proxy for Black Sludge)
also, as for Spira's team in the Ruins, definitely bringing Luna along so I can evolve her into Drifblim.
-Luna (mainly to evolve, some Ghost/Flying type coverage)
-Toya (varied type coverage, depending on restrictions {i.e. not being able to use it indoors} of Ghost World travel, a quick method to escape, if necessary. Access to HM Rock Smash/Flash)
-Hida (AoE Fire-type/Rock-Type coverage, access to splash damage)
-Noire (Ghost-type coverage, access to HM Flash)
-Nubi (Varied moveset, HM Flash)
now for the 6th slot, potential candidates:

If you get to 5 Chemistry I'll let you craft Black Sludge out of things.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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This portion where you're going wasn't ever known to be attacked by the vines. That was mostly on the far side of the mountain. Of course, if you journey far enough or if the vines spread underground, you might encounter them.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-02-2019, 01:07 PM)Dragonstrike Wrote: [quote pid='61636' dateline='1556761617']

[/quote]

I think you right. Rose its indeed way more powerfull than Heracross. Not to mentioned a vast ammount of powerfull moves such as Close Combat, Blast Burn, along with others. 

Honckrow is obedient now after the battle against Spira if I recall. D-Onix still a good choice for be a bulky Pokemon (not bulky as a fully grow Onix, but still good). And If Heart interaction with D-Onix work, Terra and Heart can finally fully evolve D-Onix to his final form as a Metal Serpent.

Then here my party choices for this adventure:

- Honedge
- Viktor
- Atlas
- Gustav
- Honckrow/D-Onix (D-Steelix?)
- Rose

All it depends its how things will go between Heart and Onix.
Kogeki currently ability to active in battles: Anticipation.
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(05-02-2019, 01:41 PM)Mikaruge108 Wrote: After Spira sets up his party, he goes through his stuff in his bag, pulling out a worn-out book, his textbook from his days as a Gym trainer; "A Concise Look at Ghost Pokemon, 4th Edition" and leafs through it coming across a black-and-white/sepia-tone picture that he had left in the book to keep it safe
He smiles at the picture, puts it, and the worn-out book, back into his bag then finishes up getting ready for the trip into the Skull ruins.

Awwww. She's so beautiful and dear, I instantly like her!~ +2 mourning what unfortunately happened to her.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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Bit busy right now, so you mates can progress the plot without my input for awhile . Terra doesn't have much to add sbeyond hshowing his own solidarityy and cautious determination into heading down the Skull Ruins, and he'd just head to bed much the same way.

Spirit, remember that Onix can evolve without a Steel Coat with Terra's help. Also, I suggest Heart swig by Howl's Gym to Evolve Honedhe, either by exposure to the Dudk Stones embedded in the place or trading for a Dusk Stone. They're Loyal enough for the Evo to be handled nicely, so just do it mate!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-02-2019, 03:10 PM)Lord Windos Wrote: Bit busy right now, so you mates can progress the plot without my input for awhile . Terra doesn't have much to add sbeyond hshowing his own solidarityy and cautious determination into heading down the Skull Ruins, and he'd just head to bed much the same way.

Spirit, remember that Onix can evolve without a Steel Coat with Terra's help. Also, I suggest Heart swig by Howl's Gym to Evolve Honedhe, either by exposure to the Dudk Stones embedded in the place or trading for a Dusk Stone. They're Loyal enough for the Evo to be handled nicely, so just do it mate!

I know. It's just having a moment with Onix to try raise his Loyalty a little more, since Steelix by nature are unholy disobedient, and I don't want to take a dangerous disobedience pokPoke go with us without protection.

Also, awesome suggestion about Honedge! Gonna go there right away!
Kogeki currently ability to active in battles: Anticipation.
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(05-02-2019, 12:05 PM)Dragonstrike Wrote:

Alright, I have free time now to do as I please, so let me give a more thoroughly critique on the 'Filler' options (skipping over the ones I've already covered)!

Emolga: Good points on them having crazy good support Moves and attacks, but as a Flying type he'd suffer the worst of Rock types down under, and against with Claydol/Baltoy/the other Grounds their powerful Electric Attacks would be null and void. Acrobatics could aleviate some of those issues, but you'd need them to run no Items or consumables in order to get the maximum power out of it, which could prove a bit cumbersome in the heat of battle/getting ambushed. Between them and Dedenne, I say you leave this 'mon behind. The former has ways to benefits outside its Electric type, and a Fairy could do well against any Dark and Dragon 'mons lurking in the Skull Ruins depths...

Solomon: On one hand, he's a smart cookie that could potentially help the group solve puzzles or interpret lore in the Skull Ruings, and he's no slouch in battle. On the other hand, he's a Psychic type , and Nathan already has one on his team by default, so doubling down on them might not be the best, even if he could get Foul Play to counter the malicious spirits haunting the plays (Though it do jack diddly against Darks, but Nathan has Gallade to cover that front). If you want to take him, I'll have Terra cover the cost, on the condition you tell him about the Tuba. you caught. If you do that, then he can help Nathan trade it away for additional profit, since he has a contact that would by such an big, unruly beast, and get the money he invested in Solomon back to use on other things to benefit the group.

Princess: I don't see a problem with bringing her along, as she would provide ample support in many ways, but the lack of Move to start off with means she'll be a bit of a lead weight until you get however many Encounters it takes to pump her up with XP for/tutor her Moves. That, and their's her crippling weakness to Rocks, which if you bring Charizard along creates a glaring weakness that BEGS to be exploited. I say if you want her along, then either leave Charizard beehind, or bring along another Pokemon that can cover for both the queen and king that doesn't introduce more dire weaknesses.

Porygon Z: Don't really have anything much to comment with him, as he's just great all around and can stand up to the main threats of the Skull Ruin (Well, not the Legend, perhaps) without issue. Plus, if the Scims show up and bring tech, he can hack it for information/disable it possible, so that's another benefit worthy of consideration for the trip!

Grid: While he suffers from that pesky Rock weakness, his sheer versitility and POWER can more than compensate for it in my eyes, and his Bug type and Fury Cutter would do well against the collective of Claydols, Tangrowth, and those insidious and awful Vines. Spider Web could also be used to trap nasty foes like the Scims or some ancient terror so that they can be taken care of with less issues, and having spider silk as a material to play around with is not a bad thing at all. He could even be brough alone with Dedenne, since he wouldn't suffer Ground problems and overlaps well with what she can do! If you bring Princess along, though, then drop him or Charizard to balance things out more.

Ray: Hmm.....those Screens are awfully appeal, and has a great typing that would do well against the terrors of the Ruins, but he's also completely unEvolved and 'unfinished' (So to speak), which is not necessarily something we can afford to work on with all Pokemon considering the sheer danger of our next dungeon. It may be for the best to leave him behind and bring a Pokemon that already more or less fully fleshed out and/or stronger, as they could pull their weight harder and can handle higher threat levels than an 'untested' one.

Mizu: Can't really go wrong with more Dragon and bulky Pokemon, though considering that their my favorite type(s) I may be biased here. I say she's good to bring along, if you have space for her and the group doesn't doesn't bring too many other Fairy/Ice/Dragon weak Pokemon.

That's pretty much all I have to say! With that done, I think Nathan's three addtional Pokemon should be Ditto, Dedenne, and Snivy/Grid/Porygon Z (Depends on what the others pick as their team). If you're willing to drop Charizard, slot Princess over him, or bring along an extra anti Rock/Electric Pokemon to compensate for both (Like Snivy), and leave Grid out entirely. My opinion may not be the best, though, so take it with salt and careful consideration mate.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Considering everyone else has put up a list of Pokemon their's thinking of bringing along + Extras, I might as well do so myself too! Here's mine WIP Party for the Skull Ruins Dungeon Dive:

Dunny: He's a Ghost type, and a native of the accursed place, so bringing him along to deal with the horrors there and for general guidance seems like a logical thing to do. Plus, it might help him Evolve, which would only make him more useful, and having a Pokemon that can phase through matter is just utility to have on hand.
Oinari: Yeah, she's a runt with few Moves right now, but what she had now can do a good enough job to buy time for her to learn more, and having a smart and Insightful Dark type on hand that can also use Illusions sounds like a good thing to me.
Angie: Big Snek that can easily learn recovery, can Dig through the place if need be, have an extra Flinching Bite, can be a quick mount/Digger with Agility + Salac Berry, and her status as an almost Legendary Dragon herself. Need I go on?
Anubi: Super strong Pokemon that has Aura Sense for scouting/searching/threat detection, and can potentially learn Heal Pulse to reduce the strain on Healing Items/Gustav/Gallade/Ditto. They also have Foresight, which means the Ghosts can't hide behind their Immunities against him or the other Fighting/Normal types the party brings, and if he doesn't have the the chance to use it he still has Metal Claw (A STR + 4 Attack, due to STAB and Terra's Steel Blessing) and Blaze Kick as potent tools of destruction!
Michael: With the rest of the team covering his own weaknesses quite well, this mushroom can operate almost without woe with one of them by his side, which means Spore Support is free to be happily and liberally applied as needed! The fact that he doesn't need to be healed ever due to Poison Heal and his plethora of additional Healing Moves is pretty sweet too, and more ROCK SMASHERS on hand is never a bad thing!

Those are the ones that have a semi-definite spot so far, so the rest of the Pokemon I present are still being considered for various reasons:


So, what do you think mates? How's Terra's team looking, which Pokemon should be added to it, and what changes should be made?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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You know people, I been thinking: We could use Angie and D-ONIX to dig below the Skull Ruins, making a underground path, so that way we could avoid some undesirable encounters with Ghosts, and safe our strength against Scimitars and Almanacs in our path to deeps of the Skull Ruins. What you all think of that idea people?
Kogeki currently ability to active in battles: Anticipation.
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