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05-17-2019, 10:44 AM
(This post was last modified: 05-17-2019, 01:55 PM by Mikaruge108.
Edit Reason: added art of mark
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(05-16-2019, 11:15 PM)Iron Wrote:
Mismagius Coven Round 1
Mean Look 1A-C
(4)(6)(3)(5)(5)(1)
(3)(6)(3)(2)(4)(4)
(3)(2)(4)(2)(1)(6)
Your team was trapped!
Confuse Ray 1
(6)(2)(1)(5)(5)(1)(1)
Toya was confused!
The other half coven immediately gangs up on the big ghost, flying around and around him, chanting in a nonsense language that doesn't even sound human. Perhaps it's not even a language at all. But it's definitely identifiable as a curse!
Hex 1A-D
(2)(5)(3)(1)(6)(4)(2)
(1)(3)(6)(6)(4)(1)(1)
(1)(6)(2)(4)(4)(5)(5) Critical
(6)(3)(1)(1)(5)(6)(2)
3 Str + 4* + 1 STAB +1 Ruins = 9d6 -5 vit = 4d6+1 x4!
(5)(6)(6)(1) 4dmg
(1)(2)(5)(6) 3 dmg
(4)(6)(6)(4) 5 dmg Toya faints!
Toya's sacred garments are torn to shreds, his form battered. He drastically suffered from not going first in initiative, and from some really good dice rolls on damage.
Elya heard you command Toya to use Flash, and does so herself with a protesting whine from her gauntlet.
Flash 1
(6)(4)(1)(3)(5)(1) (1)(5)
-3 Accuracy for Mismagius Group A
Their movement becomes less mischievous and much more serious. Group A takes an action to clear blindness.
Group B hits Elya with every trick they've got.
Confuse Ray 2
(2)(2)(2)(4)(2)
Elya became confused!
Icy Wind 2
(5)(2)(1)(4)(5)(3)
(2)
-1 Dex for Spira and Elya
Growl 2
(3)(4)(3)(2)
-1 Str for Spira and Elya.
Lucky Chant 2
(6)(6)(1)(6)(3)(4)
Elya blasts light from her Gauntlet at the second group, too late to stop their curses. She also twists the Gauntlet and her skin shimmers, changing color a bit.
Flash 2
Insight: (1)(5)
(2)(1)(3)(4)(4)(2)
Hex 3A-D
(6)(2)
(5)(3)
(4)(2)
(2)(2) Miss
6d6-1 x3.
(3)(2)(4)(1)(1)(3) Lucky!
(6)(6)(3)(6)(3)(5) Elya takes 3 dmg 7/10hp -1 pain
(6)(2)(5)(4)(3)(1) 2 dmg 5/10hp -2 pain
The other group recovers from blindness.
Pulsing Darkness 3
(6)(6)(6)(2)
8 dmg dice -3 vit = 5d6+1
(4)(4)(3)(4)(4) Mismagius Group 1 takes 5 dmg 2/7hp -1 pain.
Elya sits back, exhausted, but ready for the Coven to come at her again. She blasts one witch with one last status for Spira's benefit.
Swagger Spell 4
(3)(5)
Mismagius A1 was confused
Steel Ball: (3)(6) v 8 will -2 pain -1 status (3)(6)(2)(4)(5) If that were an ordinary Pokeball it would have been destroyed!
Spira recalls Toya, and slides off his bag and black trench-coat, the bottom hem of which is tattered from the fire damage it sustained in the Almanac base, and rolls up the sleeves of his long-sleeve workshirt revealing a birthmark on the inside of his right forearm.
He then addresses the Mismagius coven and Elya, "I am Spira Kand, born of the darkness wrought by Darkrai, and the wrong person with whom to trifle with! Go, Hida and Nubi! Blast this coven into oblivion! Hida, use Lava Plume and Rock Slide twice each followed by Recover as needed! Nubi, start things off with a Lucky Chant, then Confuse two more of the Mismagius with Confuse Ray and finish things up with two Hexes of your own!"
Nubi:
Lucky Chant
Accuracy: Dex (5*)+Fight (5)+Perform (0)-Actions (5)= 5D6
Notes: Self and Allies ignore one pair of 1's in all their rolls; negate opponent crits; good things may happen at GM discretion
Confuse Ray A
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 8D6
Notes: Confuses target
Confuse Ray B
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 7D6
Notes: Confuses target
Hex A
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 6D6
Damage: Strength (4)+STAB (1)+ 2= 7D6
Notes: add 2D6 to damage pool if target is suffering a status ailment
Hex B
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 5D6
Damage: Strength (4)+STAB (1)+ 2= 7D6
Notes: add 2D6 to damage pool if target is suffering a status ailment
Conditional: If Nubi falls to 5 or less HP a Potion will be used on him.
Hida:
Lava Plume A
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 9D6
Damage: Strength (4)+Item (1)+STAB (1)+3= 9D6
Notes: 3CD Burn 1, Area Attack
Lava Plume B
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Actions (5)= 8D6
Damage: Strength (4)+Item (1)+STAB (1)+3= 9D6
Notes: 3CD Burn 1, Area Attack
Rock Slide A
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Penalty (1)-Actions (5)= 6D6
Damage: Strength (4)+STAB (1)+3= 8D6
Notes: All Foes in Range, 3CD Flinch
Rock Slide A
Accuracy: Dex (5*)+Fight (5)+Canalize (4)-Penalty (1)-Actions (5)= 5D6
Damage: Strength (4)+STAB (1)+3= 8D6
Notes: All Foes in Range, 3CD Flinch
conditional:
during the fight if Hida would fall to 5 or less HP, Recover will be used instead.
Recover
Base Accuracy: Dex (5*)+Fight (5)+Canalize (4)= 14D6
Notes: Basic Heal, may recover Lethal Damage.
Mechanics: Once one of the Mismagius faint, a Steel Ball will be used on it.
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(05-17-2019, 03:40 AM)Spiritmon Wrote: (05-16-2019, 10:16 PM)Iron Wrote:
A Super Potion is just the right amount to heal his Lethal Damage, and with the Hurtloam you Revive him with 1hp.
(4)(4)(2)(5)(1) In your medical opinion, Golett needs to avoid any risks to his head for the next few days. The connections are still damaged despite the healing - the equivalent of a scar for the constructed Pokemon. You are able to patch it up a little with some clay.
Great Ball: (6)(5)(6)(2) v (4)(3)(3)(5)(3)(5) (1) Escaped but doesn't break the ball
(4)(3)(5)(2) v (6)(2)(2)(1)(4)(5) (2) Ball #1 broken
(3)(3)(5)(5) v (5)(2)(4)(6)(1)(1) (4) Ball #2 broken.
Gendry doesn't look too enthused about catching it though, and lets it sink away into the ground with a sizzle of poison.
Is that all you do here before continuing past the fallen statue?
Let's try the Steel ball, 4 times until capture him.
Not great odds on that steel ball.
Steel Ball: (5)(4) v (3)(1)(5)(6)(3)(4)(2)
(4)(3) v (6)(4)(1)(5)(4)(2) (4)
(2)(5) v (3)(4)(1)(6)(4)(6) (4)
(1)(6) v (3)(4)(4)(2)(2)(5) (2)
Another round like that and then I'll need to start rolling for other enemies to notice your presence.
XP will come after the entire Encounter is included.
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(05-17-2019, 07:55 PM)Iron Wrote: (05-17-2019, 03:40 AM)Spiritmon Wrote: (05-16-2019, 10:16 PM)Iron Wrote:
A Super Potion is just the right amount to heal his Lethal Damage, and with the Hurtloam you Revive him with 1hp.
(4)(4)(2)(5)(1) In your medical opinion, Golett needs to avoid any risks to his head for the next few days. The connections are still damaged despite the healing - the equivalent of a scar for the constructed Pokemon. You are able to patch it up a little with some clay.
Great Ball: (6)(5)(6)(2) v (4)(3)(3)(5)(3)(5) (1) Escaped but doesn't break the ball
(4)(3)(5)(2) v (6)(2)(2)(1)(4)(5) (2) Ball #1 broken
(3)(3)(5)(5) v (5)(2)(4)(6)(1)(1) (4) Ball #2 broken.
Gendry doesn't look too enthused about catching it though, and lets it sink away into the ground with a sizzle of poison.
Is that all you do here before continuing past the fallen statue?
Let's try the Steel ball, 4 times until capture him.
Not great odds on that steel ball.
Steel Ball: (5)(4) v (3)(1)(5)(6)(3)(4)(2)
(4)(3) v (6)(4)(1)(5)(4)(2) (4)
(2)(5) v (3)(4)(1)(6)(4)(6) (4)
(1)(6) v (3)(4)(4)(2)(2)(5) (2)
Another round like that and then I'll need to start rolling for other enemies to notice your presence.
XP will come after the entire Encounter is included.
"Guess we have no other choice then. Let's go Gendry. Besides, maybe capture that Gengar it's not a good idea. Do you have any healing spells or other member of your group have something like that?"
"Also...thank you. It seems not all Scimitars is evil. There is at least one I can go with neutral terms. Also..." Heart look Gendry gauntlet. "That move you use...it is HM-Strengh if I not mistaking. Where did you...?"
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+1XP for the quick art.
Rats! Round 1
Arachnautilus releases a single giant bubble from her Gauntlet, safe in the knowledge that Shiva can't see her. You hear it pop and the subsequent squeal of rats.
Bubble Spell 1
(3)(6)(6)(2)(5)(5) (2)(3)
(6)(4)(1)(4)(4) Half the Raticate take 4 dmg 2/6hp -2 pain
CD: (1)
The rats re-open the wounds healed by the Antidote and the slimy tendrils. Then they swarm you, flitting right past your various defenses, even ignoring Whimsicott's current fluff.
Swarm attack 1
(4)(3)(2)(1)(6)(6) (5)
(4)(4)(1)(2)(5)(4) Shiva, Arachnautilus, Whimsicott take 4 dmg. Raphael does not because he's a true flyer.
Cotton Guard 1
(2)(5)(1)(5)(3)(1) (3)(3)
+2 def, when applicable!
Disarming Voice 1
(4)(5)(2)(1)(3)(1) (5)
(2)(5)(5)(5)(2)(6) Half the Raticates faint!
His voice sounds distant within the darkness.
The dark, unknown mouse can be heard muttering underneath the song.
Nasty Plot 1
(2)(3)(5)(5)(2)(6)(1)(6)
+2 offense
The Raffiti somehow sends forth a stream of scalding hot water. In the darkness you have no idea how. The rats seem perfectly capable of seeing in the dark.
Scald 1 on Raphael
(2)(1)(2)(1)(5)(2) (5)(5)
(5)(5)(1)(5) Raphael takes 3 dmg -1 pain
CD: (6)(5)(1) Raphael was burned!
Bubble Spell 2
(4)(1)(3)(1)(3)(4)
(2)(1)(6)(5)(4) Half the Raticate take 3 dmg 3/6hp -2 pain
CD: (2)
Swarm Attack 2
(4)(4)(5)(1)
(4)(1)(2)(6)(5)(1) Shiva, Whimsicott, and Arachnautilus take 2 dmg
Dazzling Gleam doesn't actually dazzle or gleam much, but the fey energy is still there.
Dazzling Gleam 2
(5)(6)(5)(2)(3)
(4)(6)(5)(2)(3)(6) (6)(4) All the Raticate and co are fainted.
Disarming Voice 2
(5)(3)(3)(2)
(4)(5)(1)(4) Raffiti, the 2 A-Raticate, and ??? take 4 dmg
Raffiti 5/9hp
Raticate 4/8hp
??? 5/9hp
Scald 2
(1)(1)(4)(1)(1)(2) Eegh
You hear the dark mouse leap through the air and bounce off of at least two walls, then bite Raphael.
Fire Fang 2
(6)(4)(3)(5)(1)(4)
(5)(3)(1) Raphael takes 1 dmg
CD: (4)(3)
Bubble 3
(6)(6)(2)(6)(4)(4) Critical
(4)(2)(3)(5)(4) Raffiti, Raticate, and ??? take 3 dmg
Raticate 1/8
Raffiti and ??? 2/9
Dazzling Gleam 3
(6)(1)(6)(6)
(4)(1)(5)(6)(1)(4) Everything faints!
You can't put a fainted mon to sleep, and it will be very hard to target the thing in the dark. Between Flashes. Arachnautilus screeches that she wants the thing too. "I think it was some kind of Raichu or Raichu-cousin! What do you want with it, you're into pretty pink Pokemon! This thing is jet black like the night. That's my wheelhouse and you know it! I should be the one to catch it. Please?"
Burns, bleeding are easily stopped once combat ends. The darkness, however, stays put!
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(05-17-2019, 08:14 PM)Spiritmon Wrote: (05-17-2019, 07:55 PM)Iron Wrote: (05-17-2019, 03:40 AM)Spiritmon Wrote: (05-16-2019, 10:16 PM)Iron Wrote:
A Super Potion is just the right amount to heal his Lethal Damage, and with the Hurtloam you Revive him with 1hp.
(4)(4)(2)(5)(1) In your medical opinion, Golett needs to avoid any risks to his head for the next few days. The connections are still damaged despite the healing - the equivalent of a scar for the constructed Pokemon. You are able to patch it up a little with some clay.
Great Ball: (6)(5)(6)(2) v (4)(3)(3)(5)(3)(5) (1) Escaped but doesn't break the ball
(4)(3)(5)(2) v (6)(2)(2)(1)(4)(5) (2) Ball #1 broken
(3)(3)(5)(5) v (5)(2)(4)(6)(1)(1) (4) Ball #2 broken.
Gendry doesn't look too enthused about catching it though, and lets it sink away into the ground with a sizzle of poison.
Is that all you do here before continuing past the fallen statue?
Let's try the Steel ball, 4 times until capture him.
Not great odds on that steel ball.
Steel Ball: (5)(4) v (3)(1)(5)(6)(3)(4)(2)
(4)(3) v (6)(4)(1)(5)(4)(2) (4)
(2)(5) v (3)(4)(1)(6)(4)(6) (4)
(1)(6) v (3)(4)(4)(2)(2)(5) (2)
Another round like that and then I'll need to start rolling for other enemies to notice your presence.
XP will come after the entire Encounter is included.
"Guess we have no other choice then. Let's go Gendry. Besides, maybe capture that Gengar it's not a good idea. Do you have any healing spells or other member of your group have something like that?"
"Also...thank you. It seems not all Scimitars is evil. There is at least one I can go with neutral terms. Also..." Heart look Gendry gauntlet. "That move you use...it is HM-Strengh if I not mistaking. Where did you...?"
"I don't have any healing spells, sorry. And that's not a move, it's a spell. It does make me very strong, though. I learned it, like any other spell. Spells are easier if your belted Pokemon know the move, but it's not necessary, as long as YOU know the spell and your Pokemon can theoretically learn something similar. Can we, uh, stop talking about Pokemon now?"
Heart's side of the encounter was worth 12XP.
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(05-16-2019, 10:28 PM)Lord Windos Wrote: (05-16-2019, 10:04 PM)Iron Wrote: (...)
Blinding Powder
(5)(5)(4)(4)(2)(1)(6*)(6*)
Angie goes blind! You are sent bucking in all sorts of random directions. It's difficult to see the proper path beneath you with all the smog and the wild serpent you're riding. Cosh holds on for dear life, looking grim. Got a plan for this?
(Thank you! I wanted to justify letting Terra get himself a Scimitar buff, and what better way than to logic it out?)
Terra does, as he Grapples tightly to his 'little' girl and shimmies up to her head, and cranes down to bellows out: "Angie, CALM DOWN! YOUR BLINDNESS LIKE DIGGING IN DARK, AND YOUR OTHER SENSES SHARP! REMEMBER! STAY STILL, SO I CAN GET A BOTTLE OF WATER TO WASH YOUR EYES!"
Orders: Try to calm down Angie, and if that works, get a bottle of water out and start cleaning out her eyes. The Blinding Powder trap has already triggered, so as long as The Dragon Flight Express stays in the relative same spot, it should avoid other traps. After that, proceed as before. If she doesn't listen.....well, he'll just double his Grapple onto her and ride out her pained rage until she calms down herself. Let's just hope our flight gets back on schedule soon....
We'll make that a medicine check. Only three dice, but it's simple enough - 2 successes needed.
(5)(3)(6)
Terra is lucky enough to wash out the worst of Angie's blinding powder, due in part for the trust the giant serpent bears him. It helps to raise 'em right!
Angie gets back on track, and centers on the Barrow Down Cosh indicated! You can see a ring of broken masonry surrounding it, that was once almost a small palace. It still has a massive stone door standing in a stone archway/doorway, with several bricks missing. Of course, you can just fly right around it, since the wall is missing too!
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05-17-2019, 08:58 PM
(This post was last modified: 05-17-2019, 09:14 PM by Spiritmon.)
(05-17-2019, 08:40 PM)Iron Wrote: "I don't have any healing spells, sorry. And that's not a move, it's a spell. It does make me very strong, though. I learned it, like any other spell. Spells are easier if your belted Pokemon know the move, but it's not necessary, as long as YOU know the spell and your Pokemon can theoretically learn something similar. Can we, uh, stop talking about Pokemon now?"
Heart's side of the encounter was worth 12XP.
"Why? Why stop talk about Pokemon? It makes you...uncomfortable or something?" Heart walk with Gendry in his side when they were returning to the camp. "Did you get bad experiences before with Pokemon Gendry, thats why you avoid talk about Pokemons?"
"Also, I wondering...you Scimitars can tap the power of your Pokemons partneers using those gautlets correct? I remember that Juni using her gautlet to absorb the power of other mons', including her own Alakazam, as far I can remember. Did you do the same thing to learn such move of your Pokemons? This is not like...what you Scimitars is trying to stop from happening? About humans using pokemon as fighting machines or something like that? Your goals kinda remind me of Team Plasma. Before, uh, their Leader go nuts, trying to begin a Ice Age and almost destroy half of Unova. You know, the usual."
Before leaving, Heart decided to check behind the statue of Golurk @ Iron.
12 XP to Atlas and 6 to Heart correct?
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(05-17-2019, 08:43 PM)Iron Wrote: We'll make that a medicine check. Only three dice, but it's simple enough - 2 successes needed.
(5)(3)(6)
Terra is lucky enough to wash out the worst of Angie's blinding powder, due in part for the trust the giant serpent bears him. It helps to raise 'em right!
Angie gets back on track, and centers on the Barrow Down Cosh indicated! You can see a ring of broken masonry surrounding it, that was once almost a small palace. It still has a massive stone door standing in a stone archway/doorway, with several bricks missing. Of course, you can just fly right around it, since the wall is missing too!
Excellent! Terra let's out a *Sigh* of relief as he calms Angie down and gets that nasty stuff out of her eyes, as dealing with a giant out of control Dragon was NOT something he needed to compound their existing difficulties over the literally accursed and rank pits!
Regarding the Barrow Down, the mountain of a man decided to have Angie repeatedly use ROCK SMASH to break down the stone door (And asks if Cosh could help him with that), then touchdown outside the gate, Solomon at his side (And Angie still floating up high), and politely requesting that the wise king use his Psychic senses to determine if they were any traps/dangers beyond the gates, as well as anything else significant. If its dark past the gates, request they use FLASH too to reveal any hidden secrets/baddies.. While flying around was an option, given all the nasty traps he and his partners have face thus far, the sagely monk had a gut feeling that 'the easy way' had some cruel hazard associated with it, and so opted to just smash in a 'safer' way.
Paranoid? Perhaps, but when it was apparent that the Skull Ruins itself seemed out to get EVERYONE, such sentiments seem less irrational and more justified than ever....
Order: Just ROCK SMASH the Stone Gates into dust with/without Cosh's help, the get Solomon to scope out the place before any further action is done! If destroy the gates summons baddies, then I guess it'll just be Angie fight for Terra in mid-air, unless he can also summon/hold onto Oinari and have her use Extrasensories to help out in that event! Brute and Brain forces, engage!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
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05-17-2019, 09:53 PM
(This post was last modified: 05-17-2019, 09:55 PM by Iron.)
DARKRAI?
Mismagius Coven Round 2
Nubi: (6)
Hida: (1)
Lucky Chant 1
(6)(3)(4)(5)(6)
DARKRAI HAS NO POWER HERE.
Hex 1A-D
(5)(1)(1)(1)(5)
(3)(6)(1)(5)(6)
(4)(5)(2)(2)(3)
(3)(5)(2)(4)(3)
(3)(2)
(3)(1)
(4)(5)
(6)(2) Nubi takes 7 dmg 2/9hp OUTSIDERRRR....
Potion brings him to 6/9hp.
Hex 1E-H on Hida
(1)(6)(6)(2)(3)(4) (5)
(4)(6)(5)(3)(4)(1) (5)
(2)(2)(1)(1)(1)(4) (3) miss
(2)(1)(5)(3)(4)(3) (4)
(6)(6)
(6)(5)
(1)(3) Hida takes 4 dmg
Pulsing Darkness 1
(4)(6)(2)(2)(2)(5)
(3)(4)(1)(1)(4) Mismagius Group A faints
Steel Ball: (6)(2) v (2)(1)(2) Gotcha! Mismagius was caught! The Steel Ball glows bright red and is too hot to handle without protection.
THIS COVEN DANCES FOR ANOTHER POWER.
Rock Slide 1
(2)(2)(6)(3)(1)(4)
(5)(1)(6)(6)(4) Mismagius Group B takes 4 dmg 3/7hp -2 pain
A POWER EQUALLY GREAT.... WATCH
CD: (3)(6)(3) The surviving coven members flinch back as they deliver their warning.
YOUR
Confuse Ray 2
(6)(2)(2)(2)(2)(3) (3)
STEP.
Hex 2E-H - they don't seem to like other ghosts, much less a Mismagius of Darkrai.
(6)(5)(3)(5)
(1)(4)(4)(1)
(4)(6)(2)(2)
(3)(1)(1)(2)
(6)(6)
(3)(2)
(3)(3) Nubi takes 5 dmg 1hp remains!
Pulsing Darkness 1
(1)(4)(3)(2)(2)(5)
(5)(5)(2)(3)(4) Mismagius Group B faints
Spira's share of the XP is 16XP.
Gotcha! Mismagius was caught!
+2 Insight Surprise, ability to enchant flying "broomsticks" holding 5 pounds.
0/0/4
Mean Look, Confuse Ray, Hex, Icy Wind, Nasty Plot, Moonlight, Foul Play, 0XP moves, Growl, Psywave, Pain Split
Pokeball must be handled with protection until Obedient.
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(05-17-2019, 08:58 PM)Spiritmon Wrote: (05-17-2019, 08:40 PM)Iron Wrote: "I don't have any healing spells, sorry. And that's not a move, it's a spell. It does make me very strong, though. I learned it, like any other spell. Spells are easier if your belted Pokemon know the move, but it's not necessary, as long as YOU know the spell and your Pokemon can theoretically learn something similar. Can we, uh, stop talking about Pokemon now?"
Heart's side of the encounter was worth 12XP.
"Why? Why stop talk about Pokemon? It makes you...uncomfortable or something?" Heart walk with Gendry in his side when they were returning to the camp. "Did you get bad experiences before with Pokemon Gendry, thats why you avoid talk about Pokemons?"
"Also, I wondering...you Scimitars can tap the power of your Pokemons partneers using those gautlets correct? I remember that Juni using her gautlet to absorb the power of other mons', including her own Alakazam, as far I can remember. Did you do the same thing to learn such move of your Pokemons? This is not like...what you Scimitars is trying to stop from happening? About humans using pokemon as fighting machines or something like that? Your goals kinda remind me of Team Plasma. Before, uh, their Leader go nuts, trying to begin a Ice Age and almost destroy half of Unova. You know, the usual."
Before leaving, Heart decided to check behind the statue of Golurk @Iron.
12 XP to Atlas and 6 to Heart correct?
"Scimitars never talk about Pokemon. It's part of our training, to leave the Trainer part of ourselves behind in pursuit of becoming something more than human. Haven't you noticed?"
"We don't risk our Pokemon. They stay safe in their balls, impervious to harm, while we take on all the risks. Our goals have nothing in common with Team Plasma because we don't try to stop others from being Trainers. It's their own problem."
Behind the fallen statue, the path continues toward the ancient Barrow, where you see Terra approaching for a landing.
Yes, you have the XP correctly.
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