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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Yep, those are up too.

And I moved Swords Dance to Gustav for Heart.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(09-08-2019, 02:46 PM)PhantomUnderYourDesk Wrote:

While I do agree we should gun for the Prime when manageable, I also don't want anyone to be completely overwhelmed by enemies.  I'm willing to be that as soon as the Prime becomes involved ALL of the clones are going to be alerted to the danger.  We should approach this carefully if at all possible.

I still don't think we should split up, either.

Given that there's 6 clones now...I'm considering bringing out Princess.  As soon as she summons that swarm, though, she's probably going to have a giant target on her, and that might also alert a larger number of clones.
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(09-08-2019, 02:10 PM)Iron Wrote: The Plot Device damage is correct, as the Deoxys' regeneration/shield cancels out the Super Effective.

Could I get some clarification on what exactly happened with that and how much damage was done wiyh each hit, please?  I'm honestly having a hard time following it atm.
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Each supereffective hit was worth one point of Plot Damage. Deoxys clones benefit from the Massive HP Pool rule that Steelix and Milotic and so on use.

On a normal, mortal Pokemon, each supereffective hit deals 2 PD. That does not seem to be the case with the clones.

I guess there's no real reason to keep it a secret - a nonsupereffective hit on a clone with the Sword will deal 25% of the clone's max HP. (roughly equivalent to half a PD). Nathan doesn't know that yet though.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
So even if we all use super effective attacks, it will barely cause any damage at all. Even with the increase power of the Dark Plate. And the Frozen Roar cannot even scary then because the fear effect only works by Pokemon hands (who do not make sense at all since it reads the fear effect and the Helping Hand effect. It didn't mention the fear effect only works in Pokemon hands). Imagine the little damage we will cause against Defense Deoxys. It's like...a bug trying to bite a Wall. With tentacles who control minds.
Kogeki currently ability to active in battles: Anticipation.
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"This item is called the Frozen Roar, and has kinship with the Adamant Sphere. It's the roar of a Legendary Pokemon imprisoned in metal. A Pokemon holding it can use Frozen Roar as a Canalize move. If successful, it makes any non-legendary Pokemon flee (up to six at once). Alternatively, a trainer can hold it and give a fierce rallying cry to their Pokemon as a Trainer Action, which works like Helping Hand (no roll)."

Forget what I said. We doom because I was a idiot for not ready the damn effect.
Kogeki currently ability to active in battles: Anticipation.
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You can swap it between battles.

And the non-Sword move that dropped Deoxys still dealt Supereffective damage. It's only the Sword that's affected. (Deoxys just has a very large hitpoint pool, so it will still be a bit like a bug chewing through a wall).
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
another bot: https://pokemonuranium.co/forum/member.p...e&uid=4773
[Image: 7V2sBYC.png]
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Hmm....I had a idea.
@Dragonstrike
@Lord Windos
Fury Cutter power up by the sword prove to be super powerful. Maybe we could use Frozen Roar to power up the already power up Plot Device damage, and even hit more foes with Grid attacks.
Or as a alternative, Windos, Genie Fissure is a one hit attack correct? Can I could increase the Accuracy of your attacks to make sure it will hit. Gonna wait your orders before sending mine to decide how use the Frozen Roar.
Kogeki currently ability to active in battles: Anticipation.
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Unfortunately, a normal Helping Hand boost wouldn't typically buff the damage of a PDed move nor an OHKO.  Neither roll for damage, so giving them more damage dice wouldn't necessarily do anything.

Buffing Fissure's accuracy could possibly be super duper useful, though.
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