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09-07-2019, 02:57 PM
(This post was last modified: 09-07-2019, 03:34 PM by Dragonstrike.)
Nathan doesn't say much as they observe the destruction Deoxys has wrought, all the pokemon it's captured, tortured, enslaved, and killed.
What's there to say? It's especially obvious now that this can't be allowed to continue.
Nathan himself might not be an actual blur like Kelda, but he's confident in his speed. If these Speed Forme Deoxys think they can take him down that easily, they've got another thing coming.
He brandishes the Sword and points it at the two purple gemed Deoxys Clones that engaged them. "This stops here and now. Grid, it's time to go all in! Gallade, run support and backup!"
This battle will decide the fate of this region's world, for better or worse. It's time to act.
To Change the World: World Revolution - Chrono Trigger DS
The Sword glows, as does Grid! Nathan's prepared for the Sword to start swinging fast and furious in perfect time with Grid's own attacks. Gallade claps his hands together and begins chanting. If there was any time that some extra luck would be needed, it's now. And if there was any time for him to focus as well, this is easily when it'd be required the most.
Grid:
PD Fury Cutter x5 (focus on one Deoxys first, then use remaining hits on the other.)
Acc: 15 - 1 Acc + 2 CE - 5/6/7/8/9 = 11/10/9/8/6
Dmg: 2 PD damage per hit due to being SE.
Eff: Multi Attack
Gallade:
Lucky Chant 1
Acc: 13 - 5 = 8
Eff: Ignore 1 pair of Double (1) results and all opposing crits for 4 Rounds
If at least 1 of the 2 purple gem clones is still standing after that, Gallade will follow up with 4 Night Slashes (15 base acc).
If/when both purple gem clones are out of the fight, Gallade will spend the rest of the Round buffing himself with Swords Dance (13 base acc), Double Team (15 base acc), and Calm Mind (15 base acc), in that order.
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09-07-2019, 11:01 PM
(This post was last modified: 09-08-2019, 03:58 PM by Iron.)
Deoxys Clones Round 1
Heart, since you are holding the Frozen Roar, it functions as Helping Hand and not a Terrifying Roar. Gonna assume you want it to help Gustav.
Wide Guard 1
(1)(6)(6)(5)(5)(5) (1)(3)(6)
The Doublade are ready to intercept any incoming attacks!
Kelda flings her hands out in front of her, and a swirling mass of black energy comes forth. Deoxys doesn't dodge, so that's a hit.
Dark Spell 1
Sweat breaks out on the first Deoxys, and it squirms a little as only a flying strand of DNA can. -2 Def for Deoxys
Tailwind 1
(4)(4)(2)(5)(6)(1) (2)(6)(6)
+2 Dex for most of the team! Pretty much expanded to all of the team by the Hauberk, if Cosh can guess who needs it.
Deoxys now spot the Sword in Nathan's hand. They seem to know something of its power, for they immediately begin targeting Nathan's Pokemon. They focus on Gallade first.
Night Shade 1AB
(3)(6)(5)(5)(4)(2) (3)(1)(6)(2) Gallade takes 5 dmg!
(3)(3)(6)(5)(2)(3) (6)(4)(1)(4) Gallade takes 5 dmg and faints!
Deoxys let out their terrifying trademark low-frequency sound. It hits Gallade in waves and begins disassembling his innards. He collapses to the ground almost instantly.
They haven't targeted the real danger, though.
Fury Cutter 1-5
(2)(6)(6)(3)(5)(2) (3)(3)(4)(2)(5)
(2)(6)(1)(2)(5)(5) (6)(3)(2)(6)
(3)(6)(5)(3)(2)(4) (6)(6)(4)
(2)(2)(3)(6)(6)(1) (1)(6)
(1)(1)(4)(5)(6)(4) (4) No misses, and I didn't even include Tailwind.
The sword starts spinning around and around in Nathan's hand, moving much more quickly than the previous time you've used it. It looks like a windmill, and you also feel a little of Grid's fury.
The first hit strips away Deoxys' outer layer, which begins regenerating immediately. The next hit chews through that, and brings Deoxys to 1hp. The third hit faints Deoxys and separates his limbs from his body, but you see them already trying to wriggle together again.
The second Deoxys is reduced to 1hp.
As a Legendary itself, Arete is in a good position to follow up the legendary Sword.
Fury Cutter 1-5B
(1)(2)(1)(3)(2)(6) (3)(6)(1)(3)(3) It barely gets through Deoxys' armor, but eventually yanks ribbonlike pieces of Deoxys aside to strike for the gem.
(5)(1) Deoxys 2 faints. Arrete uses the other 4 actions to begin eating Deoxys body parts.
The Antenna is out of range, but Genie sets up a defensive hole in the ground anyway. You catch Kelda staring at Genie.
Cosh moves Kelda's spell to the Deoxys that took less Plot Damage, making it slightly easier to chew up.
Neura and Toya are the only ones willing to eat any Deoxys flesh, and only a bit for Neura. Toya can just keep sending the pieces to the Ghost World, but he has to take a little time to swallow each chunk with his stomach-mouth.
Sunny Day 1
(3)(2)(1)(2)(1)(6) (3)(6)(6)(4)
Sunlight blooms through the dust!
Flower Gift begins blooming in the hair of the team's Pokemon. Cosh will probably move those around later.
The team having buffed themselves, Kelda appears underneath Genie (whom she can barely lift) and suddenly appears closer to the tower. This allows Genie to hit it with a few Fissures, making it totter dangerously.
Kelda and Cosh together can keep a buff active even when switching battlefields, due to Kelda's speed and Cosh's rearranging ability. But this takes their actions to do, and then another action to return, and so on. Initiative definitely stay the same if you take advantage of this.
Swords Dance 2 for Gustav, affected by the Roar and Tailwind
(6)(2)(1)(6)(4)(1) (3)(3)(6)(5)(6)(4)
+2 Str for Gustav
Naturally, the Deoxys around the tower have taken notice of you. The farthest Deoxys haven't noticed yet. The Yellow, Green, and Blue Deoxys are alerted to your position now, giving you six enemies for Round 2 plus the remains of the previous two.
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(09-07-2019, 11:01 PM)Iron Wrote:
Deoxys Clones Round 1
(...)
The Antenna is out of range, but Genie sets up a defensive hole in the ground anyway. You catch Kelda staring at Genie.
Cosh moves Kelda's spell to the Deoxys that took less Plot Damage, making it slightly easier to chew up.
Neura and Toya are the only ones willing to eat any Deoxys flesh, and only a bit for Neura. Toya can just keep sending the pieces to the Ghost World, but he has to take a little time to swallow each chunk with his stomach-mouth.
Sunny Day 1
(3)(2)(1)(2)(1)(6) (3)(6)(6)(4)
Sunlight blooms through the dust!
Flower Gift begins blooming in the hair of the team's Pokemon. Cosh will probably move those around later.
The team having buffed themselves, Kelda appears underneath Genie (whom she can barely lift) and suddenly appears closer to the tower. This allows Genie to hit it with a few Fissures, making it totter dangerously.
Kelda and Cosh together can keep a buff active even when switching battlefields, due to Kelda's speed and Cosh's rearranging ability. But this takes their actions to do, and then another action to return, and so on. Initiative definitely stay the same if you take advantage of this.
Swords Dance 2 for Doublade, affected by the Roar and Tailwind
(6)(2)(1)(6)(4)(1) (3)(3)(6)(5)(6)(4)
+2 Str for Doublade
Naturally, the Deoxys around the tower have taken notice of you. The farthest Deoxys haven't noticed yet. The Yellow, Green, and Blue Deoxys are alerted to your position now, giving you six enemies for Round 2 plus the remains of the previous two.
The Scimitar mistress' attention didn't go unnoticed by target of it, the mischievous dragoness sparing a quick glance at them before deciding to ignore them and refocus on the fight. While she does love to draw the gazes of many (For wholesome, nefarious, and egotistical reasons), now was not the time to pay her newest 'fan' any head.
She ended up having to quickly amend that decision when they suddenly lifted and Teleported her and themselves closer to the makeshift antennae, prompting Genie to whip her head around to favor the Helmed Archmage with a half surprised, half irritated stare of her own after she tore the earth asunder around said antennae. Okay, now you have her attention, wizard. What's the big idea doing that? Sure, she understood they were helping her to down that tower by doing getting her close enough to FISSURE it, but that also ended up separating them from the rest of the group, and now those clones were going to zero in and gang up on them any second now! Oh dears. Superb plan, Kelda. Hopefully there's more to it, or otherwise you might have doomed us both!
Her message conveyed, the Dragon Djin of the Desert huffs out a vexed *Drrrzzigh....* and turns her awareness back to area around the tower and the clones guarding it with haughty seriousness , but not before giving her 'tag along' an expectant look and waving a claw at it all. Well, they're here now, so we might as well take care of that Antennae and bury a few of those Deoxys Clones alive, before attempting to regroup with everyone. You got her into this, so you're helping her get out of is wizard, or so help her she'll make you.
Arete, meanwhile, has a much simpler, less worrisome, and complete enjoyable matter deal with: consuming ALL the parts/remains of the Fainted Deoxys Clones, and preying on any sufficiently weakened ones. Her Master ordered her to eat them all, and so she happily will! Oh nom nom nom NOM!!!
Finally, Terra ((Whose's just stoically/severely taking everything in stride) is going to try and use an Ultra Ball on one of the Fainted Purple Speed Clones that haven't been eaten yet to see if he can't actually Capture one and send it to his PC. If he can, it be one way of removing them from the battlefield without having to put Arete and Toya on clean-up duty!
Orders: Since Genie and Kelda are close to the tower and away from the group, she might as well spend 4 Actions FISSURING it and any Deoxys Clones that come to deal with her. With her Wide Lens and the Tailwind Buff from Whimiscott, tearing the earth wide open has never been easier! Arete will spend her/their 5 Actions just eating the rest of the Purple Speed Clone parts/the clones themselves, but if one of the incoming Six Deoxys Clones falls to 1 HP she won't hesitate to capitalize on their weakness with a Fell Stinger before resuming her/their feasting. Lastly, Terra's going to try an Ultra Ball on one of the Fainted Clones to see if he can't actually catch and remove them from the Fight that way, as that would best most helpful now and in the future! The war rages ON!
Moves:
FISSURE!
Accuracy: DEX (*6) + Fight (5) + Channel (5) + Wide Lens (1) - 7 Accuracy - 4/5/6/7 Actions = 6/5/4/3D6 Base Dice
Effect: Known!
NOTE: If Tailwind doesn't apply to Genie, please let me know ASAP so I can make changes to my Orders to account for that.
Fell Stinger
Accuracy: DEX (*7 [If Buffed by Tailwind, otherwise *5]) + Fight (5) + Brawl (5) - 5/6/7/8/9 Actions (Subtract by what No as needed, Iron) = 12/11/10/9/8D6 Base Dice
Damage: 9D6 + 1 Base Damage, 2D6 + 1 Against Speed Form Clones
Effect: + 2 STR upon Fainting an Target with this Move.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
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09-09-2019, 04:22 PM
(This post was last modified: 09-13-2019, 04:17 PM by PhantomUnderYourDesk.)
Sunny Day Round 2/4
Tailwind Round 2/4
Lucky Chant lasts for the whole battle/scene
Both Whimsi and Nightshade are unharmed
-----------------------------------------------------------
Shiva, having kept her whole attention on the ongoing battle in order to subtly avoid ANY glance over to the rainbowy-gem'd Deoxys and their cruel doing, is both terrified and amazed, but it shows little /less than usually in her stance, expression and body language. She's doing her best on keeping steadfast and alerted to adapt to the changing circumstances within the blink of an eye.
Oh, and she loves that antic Kelda was performed because she wants to see this horrible, cruel, nasty and whatelse electronic antenna-tower-thingie down and the Pokemon bound to it free. Haha, and Genie's reasction to that was priceless !!~ "Good move, you two, keep that up and ONE gruesome alien's construction going to be RAZED in no time!" ( ÒωÓ)و☆
Since Arete's taking care of the remains of the two purple-gem'd Deoxys Clones, Shiva can focus on other things. (If Arete somehow is hindered from properly preventing the Clone parts from respawning/regenerating, she'll jump in to continue for the huge bug.) Her setting-up worked to perfection, now it became time to fight back. Correction, fight back with everything she's got, no fear or hesitation have room now. Whimsicott catches one breeze of the wind and retreats to Shiva in a quick and still graceful manner, having anticipated the red beam of her Ball. From a newly-tossed ball a big and furry mage then manifests, his trademark stick magic wand set ablaze already. He blinks at the brightened sun, looks up to the sky then to the foes to face - they played with the fire, now they'll get scorched. A small cherry blossom hopping among all the big fighters joyfully joins in that!
------------------------------------------------------------------------------------------------------------------------------------------
Whimsicott's switched for Delphox, Nightshade stays out. A Super Potion is reserved for both shall their HP fall to half or lower.
Which one Shiva will protect with the Shield depends on the choice of Pokemon and Actions of the others, I'll state clearly as soon as they are revealed. Edited in here
Target of my Actions are the Attack-Form Clones primarly, but keeping up a strategy of taking down one exemplar alongside the other fighters on our side before moving on to the next one.
I've included Tailwind Bonus in all my Actions due to
Quote:Tailwind 1
(4)(4)(2)(5)(6)(1) (2)(6)(6)
+2 Dex for most of the team! Pretty much expanded to all of the team by the Hauberk, if Cosh can guess who needs it.
as well as Flower Gift, feel free to substract those though if Cosh has other plans. I also still wish to spend a Willpoint on my 5th Actions if my Pokemon get to it to make them hit for certain.
Nightshade's Orders stay the same - concentrated beams of sunlight to the max!! Targeting either Deoxys Clone, but keeping up a strategy of taking down one exemplar alongside the other fighters on our side before moving on to the next one.
Accuracy Roll Nightshade's Solar Beam 1: 6*Dext + 3 Fight + 6 Channel - 5 Actions = 10d6
Accuracy Roll Nightshade's Solar Beam 2: 6*Dext + 3 Fight + 6 Channel - 6 Actions = 9d6
Accuracy Roll Nightshade's Solar Beam 3: 6*Dext + 3 Fight + 6 Channel - 7 Actions = 8d6
Accuracy Roll Nightshade's Solar Beam 4: 6*Dext + 3 Fight + 6 Channel - 8 Actions = 7d6
Accuracy Roll Nightshade's Solar Beam 5: 6*Dext + 3 Fight + 6 Channel - 9 Actions = 6d6
Damage Roll: 6*Strength + 5 power of the move + STAB + held Miracle Seed = 13d6! I hope the Clones don't just shrug that off.
Additional notes: The charging Action can be skipped thanks to Sunny Weather.
A certain fierly fox mage inhales deeply for his next trick - it'll cost him a good chunk of his energy, but that's worth it. No holding back on firepower either!!
Accuracy Roll Delphox's lethal Blast Burn 1: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 5 Action = 9d6
*Recharging 2*
Accuracy Roll Delphox's lethal Blast Burn 3: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 7 Action = 7d6
*Recharging 4*
Accuracy Roll Delphox's lethal Blast Burn 5: 6*Dext + 3 Fight + 6 Channel - 1 Inaccuracy - 9 Action = 5d6
Damage Roll: 6*Strength + 6 power of the move + STAB + Held Charcoal + Sunny Weather = 15d6! Blaze-Ability may add even more.
Additional notes: Has no chance to cause Burns, weirdly.
If for some reason those Blast Burns can't harm a Clone, switch to Shadow Balls for the remaining Actions because SE-Ghost Type. Accuracy is the same like Nightshade's Beams, Damage would be 6*Strength + 3 power of the move, no STAB yet?= 9d6.
If there are several weakened Clones on the field due to failed attacks or such, switch Delphox's 5th Action for a hearted Dazzling Gleam, same Accu like Nightshade's 5 Action. Damage would be 6*Strength + 3 power of the move + Ethereal Ribbon Bonus + pseudo-STAB* for 15XP = 11d6, this flasing light hits all six foes.
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Heart when he see the Genie and Terra go to the antenae to go make the place rumble, Heart decided to give simple orders to his mons. Gustav begin to quick eat the remains of Deoxys, and also prepare himself to finally launch waves of darkness against his foes. And Doublade to protect everyone. Heart also decided to lend a little boost of help to Genie to use the Frozen Roar on Genie 4th Fissure to increase its accuracy.
Orders remain as the same, with Gustav now launching Dark Pulse 5x, Lancelot using Wide Guard 3x, and finally using finishing with Shadow Claw 2x against the most weakned foe. Using 26 XP to let be capable to Lancelot learn Shadow Claw and use TM to let him learn. Also @Iron, could the form of Shadow Claw scene be the Lancelot summon the Shadow Claw, and then the Shadow energy become imbued in the blade? For more cool form of scene. Also, gonna use Super Potion in both of them to not let them fall. And in case Genie get fainted, gonna use the Frozen Roar in the 3th Wide Guard.
Dark Pulse Accuracy: Dex(7*)+Fight(5)+Channel(3)-Actions(5/6/7/8/9)=10D6/9D6/8D6/7D6/6D6
Damage: Power(3)+STR(7*)+Dark Plate(1)+SE(1)= 11D6+1
Effect: Spread Move (Surprise!). D3 to Flinch.
Wide Guard 1 Accuracy: Dex(7*)+Fight(5)+Channel (3)+Wide Lens(1)-Actions(5)=11D6
Effect: Protect user and allies. Priority 3. Reduce 3 dice damage from foes.
Wide Guards 2 and 3: Dex(7*)+Fight(5)+Channel(3)+Wide Lens(1)-Actions(6/7)-Difficulty(3/3)= 5D6/4D6+1 (Will Point)
Effect: Same as before. Gonna use Will Point on last Wide Guard.
Shadow Claw Accuracy: Dex(7*)+Fight(5)+Brawl(3)+Wide Lens(1)-Actions(8/9)=8D6/7D6
Damage: Power(3)+STR(5)+STAB(1)+SE(1)=9D6+1
Effect: Hight Critical.
Frozen Roar: Dex(5)+Channel(3)+Earthpower (6)=14D6
Effect: Can scary up to 6 foes. If Deoxys clones do not be affected, gonna use his Helping Hand effect to increase damage and accuracy from Genie Fissure.
Conditonal orders: In case our foes faint, Lancelot will summon Swords Dance to increase his attack power!
Kogeki currently ability to active in battles: Anticipation.
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09-10-2019, 01:47 PM
(This post was last modified: 09-11-2019, 07:57 AM by Dragonstrike.)
Despite feeling incredibly nauseous from the Deoxys' attacks, Gallade stands back up and Steadfastly continues with his and Nathans' plan. The Lucky Chant goes up, then the Swords Dance (which Cosh switched to Gustav with the Hauberk, so the Water type is the one that has +2 Attack from the move now), then the Double Team, then Calm Mind. He's all buffed and ready to go. The Tailwind is blowing. The Sun is shining.
And Gallade will not stand idly by as these Deoxys Clones wreak havoc on Elanor and Creshire for no reason other than the Prime's own curiosity and whimsy. (I assume this would be triggering Justified, but it doesn't stack with Flower Gift according to the rules iirc, so it doesn't particularly matter right now)
Grid chitters angrily at the Psychic types, ever ready to dish out damage and screw with them.
Let the Deoxys Clones come. They're ready. They'll be gunning for the Prime soon enough.
Both Grid and Gallade are staying out, but I need to know what Formes the Deoxys in and where they're at in the Initiative before I can send any orders.
Oh, and Nathan will also use a Super Potion on Gallade.
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In that case Shiva will grant Shield-Protection to Kelda and trust in Cosh that he switches this protection to Grid shall the clones realize that this electric spider is dangerous. She's kinda enjoying what that Hauberk can do already!
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"Toya, Neura, continue punching and munching!"
*insert earlier orders here*
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The yellow Deoxys are in Attack forme, the green in Defense, and the blue in normal. 2 of each.
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09-11-2019, 06:00 PM
(This post was last modified: 09-11-2019, 06:01 PM by Spiritmon.)
(09-11-2019, 05:53 PM)Iron Wrote: The yellow Deoxys are in Attack forme, the green in Defense, and the blue in normal. 2 of each.
Dark Pulse focus will be the Attack Forms and the Defense Form ones. We need to beat the greatest dangers. Lancelot attacks will be also be focused on Deoxys attack forms most weakned HP.
Kogeki currently ability to active in battles: Anticipation.
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