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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-13-2019, 11:01 PM)Iron Wrote: oof, takes almost three hours to do one of these.

Now that you have an idea of the Deoxys' strengths and weaknesses, it will probably go faster.

Sorry if the campaign has seemed draggy lately. It's probably a combination of things, including that updates have been spaced out, power levels, huge pools of dice, and maybe that there's less time for cool details when you're constantly a heartbeat away from death.

Now you know my pain for when I did my big epic boss fights in my own campaign, mwahahahaha! All jokes aside, once the power levels of the opponents and players get high enough, getting everything sussed out neatly in one post can be a slog, so you taking awhile to get the posts up is no bigge to me!

Essentially, Flinching screws over clones regen, Sheer Cold and maybe Fissure can knock them down to 1 HP if they hit, and we got confirm that certain Artifacts counter certain forms of Deoxys. That, and if they're being eaten they can't really regenerate, now can they? Oh, and that it IS possible to catch them, but good luck with that against an effective 12 Will even WHEN Fainted! Did I get it all down, mate? 

Alright, to do my part to help speed things along, here are some pertinent questions for you Iron:

- How many Fainted Deoxys have been eaten, and how many remain? Oh, and is there any Deoxys clone that has multiple Status stacked onto it? Need to know this, as Arete may have to remain on clean up duty if their are a sufficient amount of Fainted clones still littering the place.
How many Deoxys are going to be inbound/fighting in the next Round, and will all of them remain in Speed Form during it? If not for the later, then what are the Initiatives for those Non-Speed Form Deoxys?
- Based on the best guesses of our characters, how many Rounds would it take for those tell tell specks in the sky to join in the battle?
- If Cosh has control of the Tower, could he broadcast his Spells through it, or perhaps even the power of The Artifacts so that EVERYONE could benefit from them? Also, no Deoxys are loittering around it anymore and Genie doesn't need to destroy it, right?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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Good questions, and thanks for getting them out early.

Only the fainted (and unfainted of course) Normal Formes are uneaten. The unfainted one has Burn 3 and Poison 2.

In Round 3 you won't receive any new Deoxys, it will basically be a quick fight if you can keep this clone from regenning. After that's taken care of, I'll post a numbers update. This will include the specks.

I hadn't thought about Cosh broadcasting his spells, but he could try it if someone suggests it. Basically using the Hauberk to Transfer the Gauntlet into the tower might be a good idea. All his gauntlet does is transfer Pokemon moves into his control, and the massive antenna does much the same thing. Definitely not the Artifacts.

There's still the one Normal Forme Deoxys right there, but your group doesn't know if Cosh can maintain control against the active will of Deoxys. Cosh seems to be having fun with his new toy though.
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(09-13-2019, 11:36 PM)Iron Wrote:

So roughly 2 Fainted Normal Form Clones remain, and the only active clone is a Normal Form one, yes? Alright, so it should only take Arete a couple of Actions to eat the Fainted ones, before she/it can start going on the offensive.

Flinching does the trick at stopping regen, so if everyone switches to using those sorts of Moves then chances are good that it will be put down before the 2nd Phase of Round 3 finishes, giving the group plenty of time to prepare for the next wave. 

Hmm....in that case, could Cosh potentially Transfer Kelda's Sheer Cold Spell into the Tower, and turn it into a Spread/AoE against the incoming clones as a sort of pre-emptive strike(s)? Or try to, at any rate? That, and would him/Kelda be willing to stack Paralysis onto the already double Status Normal Clone after it's Fainted, so that Terra could make another hopefully more successful attempt in capturing it?

Can Cosh Transfer a character's Will into himself with the Hauberk, so he can better maintain control of The Tower and NOT force Genie to crater it? If so, Terra's willing to be a Will Donor in that case!

Got a few extra questions for you, now that I think about it: If we Revive a Pokemon, how much HP will it have? And would that reset Potion Effectiveness against it (And does the Revive factor into PE, for that matter)? Can a Max Potion be chained to a Revive on a Pokemon that already had Potions used on it prior to being Revived, and would the Max Potion still Remove any Plot Damage along with regular Damage too?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Oh, I forgot, that particular clone is Paralyzed too.

Cosh can move the effect of a Will point.

Reviving does not reset Potion effectiveness. That's a per day thing. Revives don't count as a potion though. I think it's too late at night for me to understand your last question there haha.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(09-13-2019, 11:54 PM)Iron Wrote: Oh, I forgot, that particular clone is Paralyzed too.

Cosh can move the effect of a Will point.

Reviving does not reset Potion effectiveness. That's a per day thing. Revives don't count as a potion though. I think it's too late at night for me to understand your last question there haha.

Ah, then Terra can start lobbing Ultra Balls at it post haste once it's Fainted! Or even before, if that's a viable tactic to disrupt it's regen/disorient it, so that the group has an easier time downing it.

Okay, then I'll have Terra burn a Will Point to empower his resolve as part of a plan to give it to Cosh!

Gotcha! If you're tired, head onto bed, Iron. Not like you need be here for awhile, until we all get our posts up sometime in the next day or two! Night!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Fainting didn't even affect the Deoxys' Will score, so you might as well chuck away. Remember it takes a trainer action though.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(09-14-2019, 12:02 AM)Iron Wrote: Fainting didn't even affect the Deoxys' Will score, so you might as well chuck away. Remember it takes a trainer action though.

Huh, really? Then they have a default Will of 12? Yikes! Well, Terra's doesn't really need to use his Trainer Actions in the upcoming Round, so he can expend them to try nabbing that last wily and tenacious Normal Clone!

Think I'll be heading off for tonight myself now. Getting a bit tired, and I need some time to think over my next post and Terra's reactions.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Quote:Sunny Day 3
(6)(4)(2)(1)(2)(1) (1)(3)
(4)(3)(6)(6)(4)(3) Deoxys takes 4 dmg 25/45hp
Huh, Iron, I guess you mean Solar Beam here because it'd be new if enhancing the sunlight deals damage. That'd be pretty cool though

I also feel that you and the Deoxys subliminally do their everything to offend Shiva personally, like by destroying a pretty Greenhouse she would want to visit if she knew it was there. Don't stop with that, I'm loving it! :>

Also wanted to ask something Suprise-wise, since Delphox didn't get to use Dazzling Gleam, is it okay if I add back the 15XP to give it pseudo-STAB? I kinda want it to only be spend when he uses that move. Instead, how much does it cost for the furry mage to have +1 Priority on his Lucky Chant? He's on 28XP now, does that suffice?

Additionally, Nightshade's Nature Power inside a cave uses rubble to get a 3CD-chance to flinch - since the DefenseForm-Deoxys threw pieces of houses onto the battlefield, there's the remains of the greenhouse(*sob*) and broken pieces of the Antenna-Tower-Thing, that stuff would surely count as rubble, wouldn't it?
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...wait a second.  Did Gallade's non-stab Fury Cutter just do Plot Device damage?
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(09-14-2019, 10:17 AM)Dragonstrike Wrote: ...wait a second.  Did Gallade's non-stab Fury Cutter just do Plot Device damage?


Ooooops. Oh well, too late to change it now. That wasn't supposed to happen.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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