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I have another very important question: which trainers did Kelda use Max Potions on? I had Nathan use a Super Potion on himself when that happened, so he should be fine, but anyone that had a Max Potion used on them could be in trouble if they've taken damage.
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Pretty much all the damage from the previous combat is gone, because of Vespiquen and Kelda. I can't think of any humans who didn't get fully healed.
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@ Mikaruge108, it should be noted that Kelda thought Deoxys Prime is likely to be immune to Sheer Cold because space is one of the coldest locations one could possibly live in.
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Just the one foe, yes.
The Helm's effect can be moved to another target, but it can't apply twice in the same Action/turn.
I forgot to roll that badly poisoning. (2)(6)(6)(2)(4)(6) No effect this round, but it will get harder.
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(09-30-2019, 03:21 PM)Dragonstrike Wrote: @Mikaruge108, it should be noted that Kelda thought Deoxys Prime is likely to be immune to Sheer Cold because space is one of the coldest locations one could possibly live in. As in, it won't be OHKO'd.
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09-30-2019, 03:23 PM
(This post was last modified: 09-30-2019, 03:23 PM by Dragonstrike.)
(09-30-2019, 03:21 PM)Iron Wrote: Pretty much all the damage from the previous combat is gone, because of Vespiquen and Kelda. I can't think of any humans who didn't get fully healed.
It still matters, though, as Max Potions and Full Restores prevent all artificial healing from Potions for the rest of the day in Pokerole.
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Quote:(...)The Helm's effect can be moved to another target, but it can't apply twice in the same Action/turn.(...)
That's meaning that part of my orders should work if I directly call for Cosh to get me the Helm's Bonus for an Action, just need to figure out what to do with Pangoro.
An additional question, where exactly is Deoxys Prime in the Init Order? They're not listed here, it seems like they get to move directly after Noire and Neura.
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They're a Speed Deoxys.
We'll say all the human healing was Max Potions from Kelda, since humans were her priority.
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09-30-2019, 03:51 PM
(This post was last modified: 09-30-2019, 03:57 PM by Lord Windos.
Edit Reason: Developments happened I did not foresee...
)
Which means Terra's going to be staying Fainted, as he got Max Potioned by DM fiat/Kelda being a bit overzealous with the heals, as reviving him will just open him up to dying outright to another point of PD. Terra only took 2 Damage from the Clone Wars fight, though, so couldn't he have just ate the Combee Honey and avoided getting Max Potioned by Kelda (Who'd have known he was relatively unharmed just by looking at him) ? Same could also apply to Spira, since they suffered the same amount of Damage Terra did too if I recall correctly....
EDIT: Or Heart/Spirit could Revive Terra, which baffles me somewhat. You do know he's essentially dead weight in the DEOXYS PRIME Fight now that its clones are taken care of, right? Best he could do is serve as a distraction, which would most likely very well cost him his life....
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Alright, essentially the only ones Orders that truly matter are the Artifact Wielders, as they can actually severely hurt DEOXYS PRIME. I think Nathan honestly shouldn't field more than one Pokemon at a time for now on (Currently Vespiqueen, which is more than enough for now with the Sword and Shield cast on her), while the rest summon their Pokemon to act as body blockers to the Artifact Wielders themselves while having whatever methods of keeping themselves conscious (As Potion Healing is effectively nulled by Kelda's Max Potion splurging on almost everyone....) and dedicate their Actions to either Dodging or Supporting the Pokemon actually doing the heavy lifting against DEOXYS PRIME. Terra will stay out of the Fighting for now, as I can't really justify him joining the fray in his weakened and deplorable state. How's that sound, mates?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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