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10-06-2019, 08:05 PM
(This post was last modified: 10-06-2019, 08:07 PM by Spiritmon.)
(You know what? Why don't we let the dice decided Cosh Fate? Roll a single dice @ Iron. If the dice roll on 1,3 or 5, Cosh won't get away. If it roll a 2,4 or 6, Cosh will be capable of run. This makes things fair and square without the need or XP bide, and leave Lady luck decided our mage friend Fate.)
(I tired of this whole Deoxys thing, and want to end so we can move on. Is this acceptable @ Dragonstrike? @ Lord Windos?)
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(10-06-2019, 08:01 PM)Iron Wrote: As long as things stay civil it won't be an issue.
(Which hopefully it will be! I'm not actually all that heated up by Nathan/Dragonstrike stopping me, as that's well within their right to do and I'm pretty okay with it, and if they manage to do so then I'll not begrudge them for it! Hopefully the feeling is mutual if it turns out that Terra and Cosh ends up prevailing instead!)
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(10-06-2019, 08:05 PM)Spiritmon Wrote: (You know what? Why don't we let the dice decided Cosh Fate? Roll a single dice @Iron. If the dice roll on 1,3 or 5, Cosh won't get away. If it roll a 2,4 or 6, Cosh will be capable of run. This makes things fair and square without the need or XP bide, and leave Lady luck decided our mage friend Fate.)
(I tired of this whole Deoxys thing, and want to end so we can move on. Is this acceptable @Dragonstrike? @Lord Windos?
(....Huh, that's certainly a solution, Ill say. One of which I'm also fine with, as it IS a pretty fair way to decide the fate of Cosh, and it cuts out the upcoming conflict nicely. I'm in favor of doing this, so long as Dragonstrike and Iron is as well.)
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I'm fine with that, as it's basically a simpler method of rolling Nathan's grab-the-shed-shell check. if DS is ok with it.
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(10-06-2019, 08:10 PM)Iron Wrote: I'm fine with that, as it's basically a simpler method of rolling Nathan's grab-the-shed-shell check. if DS is ok with it.
I kinda don't want this to be a straight 50-50. I'd rather put my all into figuring out how to prevent this so it's less likely that I feel cheated if it isn't stopped. I'm not much of a gambler.
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(*Shrugs* Alrightly then. Guess the clash o' wills is on like Mankey Kong!)
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(*Sigh* Once again, we going to the most difficult path. Why things can't be easy. Gamble it is not cheating for God sake. And it's fair and square. Let's go with the dice please @ Dragonstrike. I never asked you something before. Just this once, please collaborate. I practically begging you.)
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Cosh catches the Shed Shell and stares into the Eye for a moment. It does exempt him from the Block effect, but it doesn't mechanically allow him to flee, per se. It definitely allows him... to betray one of his compatriots and switch places with her as she flees.
The betrayed Scimitar looks up to Heart and says "Uhhh... does that deal apply to me as well?"
But Terra has forgotten one important thing: The Combee swarm. They're still capable of building obstacles, and they're positively swarming about the place.
Cosh is gonna roll Evasion vs Vespiquen's Alert, whether she can get enough of a wall going before he starts FLYing. Let the dice decide!
Evasion: (1)(1)(3)(5)(3)(4) (1)(4)(3)(4)(3)(2) = 3 success
Alert: (2)(6)(1)(5)(6)(2) (3)(3)(2)(4)(5)(2) (2) = 5 success
Cosh flies into a wall of flying Combee, all linking together. Quickly, they build a box around him. Charizard is also released in case Cosh must be pursued, but he has orders not to fight Terra unless absolutely necessary.. You can hear Cosh casting a lot of spells in there to bust his way out, and tremendous energies are brewing. Meanwhile, Terra pulls out Pixie in addition to Melly, Intimidating anyone who tries to get up to Cosh.
The Scimitars schism here. Many of them flee from the intense League presence, not having been aware that Dagny tipped them off to arrest any robed figures. Half stay to back up their leader.
Marco doesn't release any Pokemon, but tiny Meowstic is still with him. "Steady, boys. You've paid the price honor demands, Terra. And Nathan, the League is here. It'll be OK. I have as much reason to hate Scims as you do, and I say it'll be OK."
Corporal Wake strides through the crowd and speaks an order. "Enough."
His voice is strangely compelling, and the combatants all come to a halt, even the Scimitars. Cosh, within the box, mows down all the Combee with a fiery spell. As he clambers to his feet, he comes face to face with Corporal Wake, who seems taller somehow in the aftermath of disaster. His Growlithe is definitely bigger, swathed in an aura of Flash Fire after absorbing much of the wildfire.
"Cosh Ramsey, stand down. All of Creshire is on alert for you. Almanac is done. We have Pokemon that can strike you out of the air. Dagny has Pokemon guarding all your hidey-holes. This is your chance to come without being shot down."
Cosh tosses the Shed Shell back to Terra. "Thank you for trying, friend. Your honor is beyond reproach. Perhaps my place is here, operating within the League's jurisdiction as my peers are forced to grapple with the same problem you did. What do you owe a man who helped save the world?"
"Officer, I'll come quietly if you don't shoot down my men and women. Otherwise, it's cataclysm for all of us."
Wake glances at Nathan, but nods to Cosh whatever Nathan opines.
His secret Pokemon are confiscated. He's handcuffed, assigned a watchful Bronzong, and led away. Three of the Scims surrender as well, in hopes of a better plea deal.
Corporal Wake: "Heart, a word with you if you don't mind? Whenever you have time. No rush."
Healing items are brought forth, but even before those reach you, Martha Warren and Professor Mallorn reach you. Each is holding an MSC crystal. Martha heads straight to her family, while Mallorn approaches the group as a whole.
"Well, boss, my town is gone, along with most of my business! But I have other offices, and all my Pokemon are OK, so can't complain too much! Oh, and my competitors are under investigation by the Creshire Intelligence Service! Ohohoho! I have a lot to say to you all. Oh, and I was hired to provide an armed escort for a very special package from HQ. It'll be filled with goodies and wealth from the League, once they work out exactly how much they owe you. The consensus is clear, though - you saved at LEAST Creshire, if not the world! And these are strange times. Deoxys has been defeated before, but always fled and its race returned on subsequent comets. This will have a big effect on the ecology of Creshire in geologic time."
"What will you do with the Artifacts now? Yeah, Dagny filled me in."
And for Shiva, someone else is here to see her - Golde arrives to interrogate the captured Scimitars and hand out freshly baked cookies.
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(10-06-2019, 09:41 PM)Spiritmon Wrote: (*Sigh* Once again, we going to the most difficult path. Why things can't be easy. Gamble it is not cheating for God sake. And it's fair and square. Let's go with the dice please @Dragonstrike. I never asked you something before. Just this once, please collaborate. I practically begging you.)
I appreciate your suggestion for alleviating conflict, but it looks like this is going to remain civil anyway. I think Nathan and Terra both got a bit of what they wanted.
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(Yeap! I'm satisfied with this outcome, and Terra is too in a manner. Things more or less worked out in a way that I can completely abide by without a shred of complaint, and Terra won't be nearly torn up or hurt because of his failure {or that ill disposed towards Nathan}. Plus, I'm kinda glad he failed, in a way - I think Cosh has better odds complying with the League, now that it's been revealed he's utterly screwed over by Nathan prior to the final fight {Which Terra won't feel too bad about, since that was something happening prior to the alliance, and therefore has little bearing on it} , and Dragonstrike nor Nathan has any reason to be bitter about this outcome, so all's fine in the end!)
(I'll make up a proper response post tomorrow later, as I gots me some work to do tonight. Laters!)
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