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[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery
The portal Giratina came through is in the sky, so no need to worry about getting accidentally knocked into it, as the odds of that happening are incredibly slim.

Oh yes, one more thing: while in their Altered Forme, Giratina can act as Full Cover for anyone that wishes to hide behind them, taking all ranged attacks that the covered pokemon would have.  However, Giratina is just as large as Dialga is, so it'll be near impossible to attack Dialga while taking cover behind Altered Giratina.

Altered Giratina is large enough to fully cover up to 3 medium sized pokemon at the same time.

If/when Giratina shifts into its Origin forme, the option to use them as Cover will not be available, as they are much more mobile in Origin forme than Altered.
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(03-08-2020, 11:32 PM)Dragonstrike Wrote:
(03-08-2020, 11:29 PM)Spiritmon Wrote: My mistake. I sometimes get confused of name. My choice is Nami indeed. Prepare to go Mega and set defenses. Hime is my last choice of fighting. No need to go Final Gambit right now.

Edited.  Nami is now at the top of the initiative instead of Hime.

Thanks mate.

Lets see the data of Dialga...

Type: Dragon/Steel.
Resistances: Normal, Water, Eletric, Grass (2x), Flying, Psychic, Bug, Rock and Steel.
Immunities: Poison.
Weakness: Fighting and Ground.
Neutral: Fire, Ice, Ghost, Dragon, Dark and Fairy.
Defenses: Defense 120, Sp. Defense 100 and HP 100.
Ofensive: Physical Attack 120, Sp. Attack 150 and Speed 90.

Most scare moves by Level Up: 
Metal Burst (User reflect damage in case foes used against him with the same damage pool +2 damage)
Earthpower (Special +3 and 1D6 to reduce foe Sp. Defense. Ground Type move. Special Attack)
Aura Sphere (Fighting Special Attack. Special+3. Never Fail in hit enemies)
Iron Tail (Steel physical Attack. +4 Strengh but -3 accuracy. D3 chance dice to reduce foe defense)
Dragon Breath (Special+2. D3 to Paralyze)
Flash Cannon (Special Steel type attack. Special+3. 1D6 to reduce foe Sp. Defense.)
Roar of Time (Special Move. Power unknow. Know effects: Need recharge but its power can hurt a lot)

Other Moves to watch out:
Blizzard
Bulk Up
Hidden Power
Protect
Rain Dance
Thunder/Thunderbolt
Earthquake
Rest
Stone Edge
Dragon Tail
Trick Room (He could change initiatives with this move)

There is more data to Dialga, but I think this data is enough for us to look out in case things get dangerous.
Kogeki currently ability to active in battles: Anticipation.
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(03-08-2020, 11:07 PM)Lord Windos Wrote:
(03-08-2020, 10:44 PM)Spiritmon Wrote: Dear oh dear. Time to put all efforts into action. I a bit scared but also excited to begin this final battle.

Alright, my first idea is try to put to sleep Primal Dialga using the Mega Evolution. Nightmare might do something unless any of you guys have other Sleep induce moves to help trigger Nami ability. After putting our enemy to sleep. And then after that, prepare any defenses necessary for this great battle.
 
Sounds excellent, but you better have an alternative plan ready if putting it to Sleep doesn't work, or if the Sleep Move works but differently than usual. Like, plan out the Action Line up that Involves Sleeping it, then come up with a back-up plan if that goes screwy. Also, might want to invest 1 or 2 Willpoints into Hypnosis to make it more effective, as there is a strong chance that even with Bad Dreams using the Move alone may not be enough to seriously affect it.

That, and there is also the possibility that even if Nami can put Dialga to Sleep, no other Pokemon can because they don't have Bad Dreams and Mega Power helping them out. Or that Dialga won't end up waking up instantly by the end of the Round and being Immune to Sleep after that point because of Shadow/Time Lord PDs (Like what happened with Ran's Fight against Shadow Gyarados) . Finally, Nami is likely to get seriously aggroed on for putting it to Sleep if that does work (or not, if the attempt itself pisses it off) , so be prepared for them to get focused down in any event.

Well, one strategy of mine is like this: Hypnosis, Light Screen (Since most attacks of Dialga is Special, Light Screen will be important), and finally Reflect. Next round I could use Telekinesis to make easier to everyone attack hit Dialga with no danger of miss, then go with Hidden Power (Ghost) and Night Shade, since Dialga have resistance against Psychic type moves. Or in case Dialga still be sleeping, use Dream Eater and Nightmare. Focus Blast is also a option since it is a Fighting type move with a power of +5, and there is a slight chance of reduce Dialga Sp. Defense. Problem is the -3 accuracy.

Nami Hidden Power have a solid base power of +3, and it can infatuate the target, although I doubt a god could be affected by Infuation since Legendary is Genderless. She also know Recover to heal wounds. Or I could use a Super Potion, but it would be only as last action and we are limited to 3 moves, no matter how many moves we can do.
Kogeki currently ability to active in battles: Anticipation.
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(03-09-2020, 10:10 AM)Spiritmon Wrote: Well, one strategy of mine is like this: Hypnosis, Light Screen (Since most attacks of Dialga is Special, Light Screen will be important), and finally Reflect. Next round I could use Telekinesis to make easier to everyone attack hit Dialga with no danger of miss, then go with Hidden Power (Ghost) and Night Shade, since Dialga have resistance against Psychic type moves. Or in case Dialga still be sleeping, use Dream Eater and Nightmare. Focus Blast is also a option since it is a Fighting type move with a power of +5, and there is a slight chance of reduce Dialga Sp. Defense. Problem is the -3 accuracy.

Nami Hidden Power have a solid base power of +3, and it can infatuate the target, although I doubt a god could be affected by Infuation since Legendary is Genderless. She also know Recover to heal wounds. Or I could use a Super Potion, but it would be only as last action and we are limited to 3 moves, no matter how many moves we can do.

Hmm....not a bad first and second set of Actions per Round, mate. If you can manage to put them to Sleep, then getting dem Screens up would be a smashing idea!

I do have a suggestion, however: Put Telekinesis as the Second Action after Hypnosis, and the Light Screen as their 3rd and Final Action for the 1st Round if Hypnosis works. Dialga is mostly a Special Attacker by its Learnpool, and I believe the whole group + Giratina would appreciate their precious few attacks never missing/hardly missing Dialga's large but and the one Screen that matters most. Of course, using Tele. could end up being a downside if any of the group want to use Ground Moves on it, so it's probably be a good idea to get their consent first on whether or not to go ahead with it.

Dialga in the Mystery Dungeon games was referred to as male despite being a Genderless Pokemon, so it may be possible to seduce it on that grounds + it being currently insane and all the distortions happening. Then again, it's violently insane and a Shadow Pokemon too boot, so heartfelt affection probably won't be reaching it until after its defeated.

If you're going to be attacking it within the first or second Round, I suggest going with your hardest hitting options, no matter how Inaccurate they are. We need to down Dialga fast before it can build up enough steam and just obliterate the whole group through sheer repeated force of power, and that means using the best of the best Moves against it. It's debatable therefore to put up Screens at all if Nami can't put Dialga Asleep, as you nor anyone else can really afford that time when that big Damage could mean the difference between one of our charas living or be not so living.

Of course, what they do is up to you in the end, but these are just my thoughts on the matter. I myself plan on Paula 'accidentally' Mega Evolving as she chants her Lucky Song, then use Round and Return (Everyone should have learnt that from Rainbow Return TM) on Dialga for the first Round. LS to help with dice probability and maybe get an actual blessing if I invest some Will into increasing its effects, then pure Damage to immediately wear away at it. Simple and straightforward, really!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Lord Windos Wrote:(...)And just once more to stress it, share your own ideas , thoughts, and plans in the Meta Thread too , so that we may all come together and thoroughly proofread our collective knowledge before we start coming with actual Orders for the Fight! That means not making any posts in the Game Thread until we get everything hammered out, but I don't think that's too much of a concession to ask for, given that we're fighting against Shadow Primal Dialga with Giratina as help and possible friendly fire hazard and therefore need to be thoroughly prepared before we start things.

I'll make sure to remember that once I'm through with what I want to attempt with Yurei. One thing's though, I definitely need to have her covered by Giratina for now, please.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(03-09-2020, 12:59 PM)PhantomUnderYourDesk Wrote:
Lord Windos Wrote:(...)And just once more to stress it, share your own ideas , thoughts, and plans in the Meta Thread too , so that we may all come together and thoroughly proofread our collective knowledge before we start coming with actual Orders for the Fight! That means not making any posts in the Game Thread until we get everything hammered out, but I don't think that's too much of a concession to ask for, given that we're fighting against Shadow Primal Dialga with Giratina as help and possible friendly fire hazard and therefore need to be thoroughly prepared before we start things.

I'll make sure to remember that once I'm through with what I want to attempt with Yurei. One thing's though, I definitely need to have her covered by Giratina for now, please.

Fair enough, but if whatever you're attempting to do takes starting the Round for it to take affect, then it might be prudent to give me and Spirit a vague enough warning so we can plan in mind (if you want to keep it a secret until moment of reveal). Regardless, I don't have any qualms with you sheltering Kee or his Pokemon behind Giratina, nor will Ran with Kee, but he'll think they're insane for doing so. He's read just about every Legend their is in Canaclave Library about his Region's Legends (and other Regions ones), and almost everything he read has allude to the Renegade as being capital letter Bad New, Don't Mess With It Oh Gods Noes, so being anything than extremely cautious around them is madness to him. Not that he'll say anything about it with the Legend around itself, but he's going to be panicking and swearing alot internally about this, oh ho ho!

Also, now's the time to ask this: Will Sound Moves or Moves that don't require Line of Sight bypass Giratina Cover entirely, or is their Spiritual Pressure Plot Device strong and indiscriminate enough to stop even them?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Sound based moves generally bypass cover the same way they bypass Substitute, yes.

On the topic of Legendaries, gendered pronouns, and infatuation, some Legends have pronouns they prefer to be called by, but they're mechanically Genderless regardless of that.  Infatuation doesn't work on Genderless pokemon, and it never will without some rule breaking shenanigans.

Don't forget Espeon can set up Screens too, btw. They're intentionally designed to be a combination of support and offense.
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!
That will help! That way, Nami will dont need to set Light Screen as third action and use whatever move she must use.

Alright Windos! Suggestions note and said. With the help of Espeon setting defenses, Nami can at least cause some good damage against Dialga.

My suggestion of attacks would be more or less like this: Hypnosis, Telekinesis and finally Focus Blast. Since Focus is a Fighting-type move with +5 of Power and is a Special attack, Nami will hit hard against the Legendary.

Of course, Kogeki will warn everyone about his strategy. How it sounds people?
Kogeki currently ability to active in battles: Anticipation.
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(03-09-2020, 02:36 PM)Spiritmon Wrote: !
That will help! That way, Nami will dont need to set Light Screen as third action and use whatever move she must use.

Alright Windos! Suggestions note and said. With the help of Espeon setting defenses, Nami can at least cause some good damage against Dialga.

My suggestion of attacks would be more or less like this: Hypnosis, Telekinesis and finally Focus Blast. Since Focus is a Fighting-type move with +5 of Power and is a Special attack, Nami will hit hard against the Legendary.

Of course, Kogeki will warn everyone about his strategy. How it sounds people?

Well that's an important thing I forgot about (Espeon's Screens) ! With them added to the equation, micromanaging the set up phase of the climatic showdown has become a whole lot smoother! Yay!

Yeap, that line up of attacks sounds AOK with me, and I'm fine with Telekinesis since I don't think it'll screw with anyone right now! Better double check to see if Nami will have enough Accuracy Dice to safely attempt to fire off Focus Blast as her third action ( - 6 Action Cost + - 3 Accuracy = - 9 Accuracy Penalty), though, and have a Conditional Action/Will Point lined up to cover for the possibility she can't fire it off for one reason or another! And remember to Will Point Power Boost that Hypnosis , just in case it wouldn't work by itself with just Bad Dreams! Also, does Nami have any other notable set up Moves like TeleK. or Damage Moves of similar impact to Focus Blast (either in Damage or the crippling it can cause) ?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(03-09-2020, 02:50 PM)Lord Windos Wrote:
(03-09-2020, 02:36 PM)Spiritmon Wrote: !
That will help! That way, Nami will dont need to set Light Screen as third action and use whatever move she must use.

Alright Windos! Suggestions note and said. With the help of Espeon setting defenses, Nami can at least cause some good damage against Dialga.

My suggestion of attacks would be more or less like this: Hypnosis, Telekinesis and finally Focus Blast. Since Focus is a Fighting-type move with +5 of Power and is a Special attack, Nami will hit hard against the Legendary.

Of course, Kogeki will warn everyone about his strategy. How it sounds people?

Well that's an important thing I forgot about (Espeon's Screens) ! With them added to the equation, micromanaging the set up phase of the climatic showdown has become a whole lot smoother! Yay!

Yeap, that line up of attacks sounds AOK with me, and I'm fine with Telekinesis since I don't think it'll screw with anyone right now! Better double check to see if Nami will have enough Accuracy Dice to safely attempt to fire off Focus Blast as her third action ( - 6 Action Cost + - 3 Accuracy = - 9 Accuracy Penalty), though, and have a Conditional Action/Will Point lined up to cover for the possibility she can't fire it off for one reason or another! And remember to Will Point Power Boost that Hypnosis , just in case it wouldn't work by itself with just Bad Dreams! Also, does Nami have any other notable set up Moves like TeleK. or Damage Moves of similar impact to Focus Blast (either in Damage or the crippling it can cause) ?

No problem! I might need to use Will Points to make both Hypnosis and Focus Blast works. Problem is her total Will Points is 7 and it is half.

The moves she knows is Hypnosis, Nightmare, Dream Eater, Psywave, Night Shade, Peck, Light Screen, Reflect, Telekinesis, Hidden Power, Recover and Focus Blast.
Kogeki currently ability to active in battles: Anticipation.
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