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(12-18-2016, 08:16 PM)Cataclyptic Wrote: (12-16-2016, 03:03 AM)Lord Windos Wrote: While I do like to see creativity springing up around here, I still find it perplexing that a lot of fanworks I see proposed and worked on here are Pokémon fangames themselves. Given that this is a forum dedicated to one particular Pokémon fangame, I find it odd that someone is attempting to advertise and work on their games here of all places.
Still, it would behoove me to stifle any creative endeavor, so all I can say is good luck, and happy coding~!
I mean the subtitle to this subforum is "Are you making your own Fangame? Let everyone know about it here!", and insofar as I can tell he meets the criteria so it isn't strange.
Its not the fact the they are making fangames that is strange, its that they are trying to make and promote a Pokémon fangame in a forum centered around a Pokémon fangame. One that is incomplete (somewhat) at that, so any aspiring game creators could just offer to help out fixing this game to make a favorite of their better, instead of trying to create a new one whole cloath (assuming the dev team is accepting anymore help).
I'd call it somewhat counterproductive to advertise another Pokémon fangame here, even, since a person likely came and joined this forum for Uranium, not for some other incomplete project. Now, I am not discouraging their attempts to make a fangame, nor am I against their ideas about it. I just find it odd, is all...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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Well, Windos dear, you have all rights to have an opinion about that, in fact it's honorable to have one at all and don't just follow what others say without thinking about that, but I think it's not wrong to join here and ask for feedback or help with the FanGame BluePhoenix's creating.
Now what I actually wanted to say, I've looked through the Elempasdex, and there are some pretty interesting type combinations to find, what I like. Also, I really like the description of the starters as well as them being a dual type, my favorite is the Grass crow. If I had a good skill on designing Fake- or Fanmon and would have the time to do so, I'd be in. Sadly, I personally lack both. -_-
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The Pokemon fangame community has always reached out from one fangame to another. People who like Uranium are quite likely to enjoy any fangame (especially one of comparable quality.)
It's definitely not against the rules, and I don't think it detracts from the Uranium-centered community. If it starts to be otherwise, we'll make rule changes.
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I never said I was against giving feedback to them, only that it felt weird they were asking it here of all places. Ah well, General Iron will be said, so I will let the matter rest.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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12-20-2016, 12:16 AM
(This post was last modified: 12-20-2016, 12:19 AM by Cataclyptic.
Edit Reason: didn't transfer effects
)
Okay, I've reviewed your moves and abilities to see what is IMO, broken or needs fixing. Anything not listed below is okay. I also puts jokes in because I do that. Suggested changes are in italics.
Moves that need changing
Vamperish Kiss: (Not really a broken move, but I suggest renaming it to Vampiric Kiss to sound less awkward).
Sky Breaker: This one isn’t too bad, just depower it a little bit.
Sky Breaker- Fighting/Physical, 100/100, Hits through protect/detect/etc and pokemon in semi invulnerable state. OR: hits flying types super effectively.
Mind Warp: Needs to be fixed ASAP; causing instant confusion and trapping will end everything not a dark type.
Mind Warp- Psychic/Special, 100/100, 30-50% confusion chance.
Shadow Hand: This one is just a wording error. I would make it clear that it hits normal types for normal effective damage and that’s it. Or supereffective, just reword the attack.
Dehydration: I think having an extra benefit to using this move would make it good- otherwise there really isn’t much use to just losing water type and potential STAB.
Dehydration- Water/Other, -/-, User loses water type and recovers by 50% of its health.
Arctic Chill: You can’t use this name because that’s the name of one of my attacks in my fake game. lol.
A Million Sorrows: The current method of “doing more damage the more consecutive times an ally has fainted” would be very hard to program I would think. Then again all I have is hex editing skills so maybe ASM could do it? I’m going to assume it can’t, and just say it should do damage based on how many allies have fainted and/or be a ghost type Retaliate like attack.
A Million Sorrow (1)- Ghost/Special, -/100 , This attack has 30 base power for every fainted team member (max would be 150).
A Million Sorrows (2)- Ghost/Special, 70/100, This attack does double damage if an ally fainted last turn.
Injection: The concept is cool, but this thing would be even worse than Scald, so anything that gets it would be OP. I suggest either lowering the burn rate chance or lowering the attack power, I’d prefer the latter since it would make your attack unique. Also, maybe rename it to Lethal Sting or something, that way it sounds more insect like.
Lethal Sting- Bug/Physical, 30/95, 75% chance to burn.
============================================================
Abilities that need changing
I should preface this section by saying that I only call out the abilities that are broken by themselves without any knowledge of the pokemon they are on. In theory, any of these abilities could be unbrokened (is that a word?) if the pokemon is sufficiently nerfed to accommodate it. This makes judging abilities much trickier than moves.
Pacify- Yeah dear Arceus this ability needs to be reworked ASAP. 30% sleep chance every contact move will literally kill entire teams by itself, so unless you’re going with just one pokemon, this ability kills everything. Either put the sleep clause in for the entire game or rework it.
Pacify: If this pokemon is knocked out by an opponent’s attack, the opponent falls asleep. (Does not work if it faints by toxic/will o wisp etc.)
Luxury- If Luxury causes SpAt to rise whenever it switches into Stealth Rock, remove that feature. (it was unclear if it could do that) Otherwise it’s a good and unique ability.
Warrior- Causing both attack and defense to rise 1.5x is too good. I suggest picking one or the other, or putting both at 1.25x to balance out this ability.
Calculated- This ability is insanely good due to the amount of coverage all pokemon have nowadays. Unless you give this ability to a pokemon with one or two weaknesses, it becomes broken very fast. Arceus help us all if you put this on anything with 5+ weaknesses. I almost say scrap this ability since I don’t know how to work with it except altering the pokemon it’s on.
Kindred Spirit- Stop copying me. At least the name is different…
Juggernaut- Raising speed by two stages is too much, reduce it to one stage and it’ll be fine.
Collared- No way. Getting any pokemon to max happiness is standard and easy, a free 1.5x boost to attack would be like half a free Huge Power. Either make the attack stats of pokemon with this ability under base 75 or else delete this one.
Beastly- This one isn’t broken, but rather impossible to meet the criteria of. Max Unhappiness in the games is extremely difficult to do, because remember if you take 256 steps with that pokemon in your party, it gets +1 happiness and ruins this ability. You’d have to someone get this thing at max unhappiness then deposit it in the PC forever and don’t level it up, which is just tedious. I say delete this ability too.
Silk Skin- Borderline OP but I’m not too sure. This one is on my watchlist.
Empath- Probably broken. As long as you don’t inflict status on your opponent, you get a free 1.25 special attack boost, which is too good and too easy of a workaround. I suggest a sort of reverse Guts for this ability, or a Synchronize sort of thing.
Empath(1)- Special Attack is increased 1.5x if the opponent has a status condition.
Empath (2)- When this pokémon switches in and the opponent has a status condition, that status is transferred to you and you gain 1.5x special attack.
Monstrous- +4 priority to all bite, claw and tail moves!? That would kill EVERYTHING. No really, there is nothing that would stand in the way of this, it’d be worse than Mega Rayquaza. NO.
Monstrous- Dark Moves gain +1 priority (sort of a dark type Gale Wings)
Mind’s Eye- That accuracy boost is too insane, especially if said Psychic pokemon gains access to Focus Blast. I suggest either removing the dark hitting part or the accuracy part.
Mind’s Eye (1): Psychic Moves hit dark types for normal effective damage.
Mind’s Eye (2): The accuracy of all this Pokemon’s move is increased by 1.2x.
Agony- A rename would be best for a move that causes healing moves to be 20% more effective. Agony sounds like the opposite would occur… Actually if you could do that to your opponent, that’d be sweet.
Lifestream: Moves that heal recover 20% more health than usual.
Agony: The opponent’s healing moves/abilities/items recover 20% less health than normal.
Marathon: As long as you make it so that the effect happens at the end of the turn, it’s good.
Acuity: Suffers from the same problems as Mind’s Eye- three incredibly good effects at the cost of one ability makes it way too good. I can see what you mean when you said you wanted the legends to be OP…
Acuity (1): Psychic Moves hit dark types for normal effective damage.
Acuity (2): The accuracy of all this Pokemon’s move is increased by 1.2x.
Proximity: I’d change it from 1/6 to 1/10, it would kill every physical attacker with 1/6 guaranteed damage, especially on a water/steel that can function as an excellent pivot.
Ashes: This one is fine, but the name and the effect don’t really match up. If that’s how you want it to be then fine, but if I may make a suggestion for my current favorite mon of your game…
Ashes Reborn: Restores 1/16 of the users health per turn. (due to the whole phoenix thing)
Rampant: I assume you’re referring to two charge turns like Solarbeam and Hyper Beam? If so, just make the text clearer.
Digger: This is where my smogon training kicks in. Evasion=BAD. Er, that is to say, self-raising evasion easily causes battles to become more luck based than skill based. Of course if you don’t really care then this is fine.
Plumage: Get rid of the part where if the holder is flying it’s defense increases.
Plumage: Defense increases 1.5x as long as the opponent is flying type.
Photosynthesis: The text makes it unclear how much health is restored, so I suggest 1/10 or 1/12.
Greed: I’d rework the ability such that it acts like an auto-Snatch.
Greed: Whenever the opponent uses stat boosting moves, the user steals the stat boosts from the opponent instead.
And just as a final note, I hope you're good at coding because most of the abilities probably require good ASM knowledge. If you really can do all this, then great, have at it!
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12-20-2016, 12:00 PM
(This post was last modified: 12-20-2016, 01:07 PM by BluePhoenix97x.)
Cataclyptic, I'm very passionate about my project and I'll do any to get these new moves in and functioning as intended.
(12-19-2016, 02:34 PM)PhantomUnderYourDesk Wrote: Well, Windos dear, you have all rights to have an opinion about that, in fact it's honorable to have one at all and don't just follow what others say without thinking about that, but I think it's not wrong to join here and ask for feedback or help with the FanGame BluePhoenix's creating.
Now what I actually wanted to say, I've looked through the Elempasdex, and there are some pretty interesting type combinations to find, what I like. Also, I really like the description of the starters as well as them being a dual type, my favorite is the Grass crow. If I had a good skill on designing Fake- or Fanmon and would have the time to do so, I'd be in. Sadly, I personally lack both. -_-
Only thing I have to ask about is where did you find a grass, crow?
Elempas sounds like a wonderful place to train!
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12-20-2016, 12:26 PM
(This post was last modified: 12-20-2016, 12:27 PM by PhantomUnderYourDesk.)
Uh, actually it's Herbraven... it's the Grass starters base form, and given its name I thought it's either a raven or a crow...
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12-20-2016, 01:05 PM
(This post was last modified: 12-20-2016, 01:36 PM by BluePhoenix97x.)
(12-20-2016, 12:26 PM)PhantomUnderYourDesk Wrote: Uh, actually it's Herbraven... it's the Grass starters base form, and given its name I thought it's either a raven or a crow... I always wonder what people visualize when they read about a pokemon they can't see. I try my best to avoid misunderstandings by adding body shapes, even though there is no artwork. But a few things to hint at would be that herbraven is bi-pedal and wingless and resembles a Native American warrior
(12-20-2016, 01:05 PM)BluePhoenix97x Wrote: (12-20-2016, 12:26 PM)PhantomUnderYourDesk Wrote: Uh, actually it's Herbraven... it's the Grass starters base form, and given its name I thought it's either a raven or a crow... I always wonder what people visualize when they read about a pokemon they can't see. I try my best to avoid misunderstandings by adding body shapes, even though there is no artwork. But a few things to hint at would be that herbraven is bi-pedal and wingless and resembles a Native American warrior I tried picturing Herbraven as a crow myself for a moment, but I couldn't piece that image together.
On another note, what is everyone's here favorite new Pokemon from MindXMatter
Elempas sounds like a wonderful place to train!
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Currently my favorite is the fire starter, if only because fire/fairy is an awesome typing and I'm a sucker for phoenixes. However, this is also just because there aren't any pictures for your pokemon, which you should correct soon in order to get people interested.
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(12-20-2016, 11:51 PM)Cataclyptic Wrote: Currently my favorite is the fire starter, if only because fire/fairy is an awesome typing and I'm a sucker for phoenixes. However, this is also just because there aren't any pictures for your pokemon, which you should correct soon in order to get people interested.
I mean the original purpose of this thread was in part to find a really good artist show that there will eventually be artwork for this up and coming game.
Elempas sounds like a wonderful place to train!
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