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(05-03-2024, 10:20 AM)Lord Windos Wrote: (04-29-2024, 04:57 AM)Spiritmon Wrote: (04-28-2024, 05:23 AM)Lord Windos Wrote:
"First, a test: can you do anything about my mild exhaustion? I need to see how 'effective' your kind of healing is, as well as what approaches you have towards treating a patient."
Oz gave Doctor Peace a bow of respect. "Its a honor Dr. Peace. Yes, I study various methods of medical treatment, and I also study some natural healing too. I also already help heal human and Pokemon lifes in the past."
Oz accept the test of Dr. Peace, and then see quick around her if there any herbs or berries where she can make some mix to give the Doctor some kind of heal to his exhaustion. Chesto Berries, Coffee beans, Leppas , or Sirius berries that might be around in this place if possible, anything she could do a healing drink or medicine who could help him heal him. In case she doesnt find, she will use her own medic skills to use him. And since I dont want to screw up in this test (and Oz is determined to help in whatever she can) I gonna sacrifice 24 XP to increase my Knowledge Skill from 3 to 4. That will help increase the odds in healing.
Medicine roll: Insigh(4)+Knowledge(4)+Medicine(3)-2 roll = 9D6 base roll!
If requested then Dr. Peace would give you some Oran Berries and Coffee Beans, raising an eyebrow as you took them and quickly went to work combine them, muttering to yourself and focusing absolutely on the task at hand!
(5)(5)(1)(3)(6)(6)(5)(2)(1) 4 Successes!
You end up whipping together a murky colored jam-like substance, which at first glance doesn't seem too appealing or successful. A quick taste, though, causes you to jolt as a minor surge of energy coursed through you. Wow, that was potent! Almost like a sip of expresso, heavily fruity in flavor!
It took a little convincing for the good doctor to try what you made, but upon trying it he visibly perked up, snatching the rest of it for himself and quickly finishing the medicine. The air of weariness around him seemed to abate, and that tired look in his eyes was replace with renewed vigor and determination.
"Ah, that was indeed effective."
He looks to you, some of his previous skepticism and irritableness gone.
"Hmm....you pass muster. If you can make more of this....Energy Jam, that would be a fine contribution. Every medical personal here is becoming tired and overworked from this disaster, and this could take the edge of it long enough to finish triaging the patients. We'll of course provide you all the necessary supplies to make as much as you can, in so far as we can afford to."
This would take your Full Encounter, and I'll be doing a set of Rolls to determine how much you can make and the general outcome of Supplying Energy Jam.
Alternatively, you could have your PC suggest they directly help with the Healing of patients, though this may require another demonstration on your part in regard to healing injuries.
Oz was happy to be able to help. She think about what the doctor said, and then she nod in agreement to his suggestion. "Count with me. I will make as much as I can!"
Action: Oz will take this encounter and make as much Energy Jam to all medics I can. Restore everyone strengh can help a lot!
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(04-28-2024, 10:20 AM)PhantomUnderYourDesk Wrote:
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Upon spotting that single Picture of Rubin, his daughter Saph and the short woman, Bernhard lets his gaze rest on it for a while, a thoughtful expression appearing on his face. If it wasn't clear already, the Scim Magus gets the impression that his anxious host must care greatly for his family - and that's something Bernhard acknowledges, even if he personally can't relate. It's more 'found family' in his case, which is just as valid in his books. It's a little frightening to realize that he and his alchemistic skills are sort of a last hope on something as significant as his beloved daughter, if it wasn't already. Though it also fills Bernhard with some extra-determination to see this through and DO find a cure.
A discrete spell/magic to mask or enhance the taste of food sounds incredibly useful, it is not needed here however as the tea's just fine as it is. So fine that Bernhard will help himself with a second cup soon enough while with a side-glance observing the scene playing out between his precious fae steed and Mr. Gleam.
That very scene, seeing how Mr.Gleam put himself at complete(!) and utter(!) mercy and possibly judgement of the precious Galarian Pokemon that is Bernhard's magically-bound companion - it was almost physically painful for Bernhard to watch and witness. There's so many emotions, so many feels and a whole lot of meaning in it, and it certainly must not have been a lighthearted thing to do for this man. Yet they force themselves to keep a close eye on it, and return Nirix's gaze with a confident one. Whatever has been told or not told without words between these two, it is as clear as day that it is meant to be and said with every bit of calm reassurance Bernhard is able to bring up.
The following received permission to use Nirix's Horn in any Healing Potion or Alchemic Creation towards Curing Saph - it is filling Bernhard with deep awe, silent gratitude and a shy feeling of budding hope. It is something Bernhard's also mildly afraid of as he hasn't done so before, aka hasn't used even bits of G-Rapidashe's Horn in any alchemistic creation before - though now is not to time to back off or shy away, and if anything he KNOWS of and TRUSTS in his alchemistic knowledge and talents. Let's just hope Father Fate and Miss Fortune are with him here, too. For they cannot afford to screw up in something as significant as...well, this.
Gently so, carefully yet genuinely so, Bernhard reaches out to caress the magnificent pastel mane of Nirix. "My sincere gratitude to you, my precious one. You have expressed great empathy and confidence, and this is something I appeciate and value wholeheartedly. It is reassuring to see you having yourself a heart and my words having reached you. I do feel utterly blessed to be allowed to work as something valuable as your horn, and I will remember your your act of kindness ever and ever."
With a handgesture Bernhard motions to Mr. Gleam to please take his across him seat again. "Now then, Mr.Gleam. What you are describing to me about your treasured daughter Saph's state and condition... Gloomy. Dreadful. Spiritual in nature... We cannot rule out that something might have possessed her. Something, be it a strong Pokemon or other a spiritual being, that is slowly draining her of her life source and energy. Therefor, we have to utilize utmost caution and care as you let me to see her now - However, if these 'brief periods of lucidness and being awake' are a hint, it not too late yet. It was certainly wise of you to make use of Berries, Spell Tags and Incenses to keep her safe and anything vile at bay. Please, allow me to prepare, and lead me to see her once I've taken some precautions. ...You, Nirix - you shall join me in seeing Saph, please."
Said precautions before seeing Saph are the following:
- Cast a strong Safeguard by Myra as an Evocation Spell over himself, Nirix and Mr.Gleam.
- Swap Bernhard's held Item to the Spell Tag Myra usually is holding to ward off any spirits.
- Recite a short prayer to Cresselia and Arceus, asking for their aid and protection from any malicious spirits.
- Light up one or two incense sticks of Sage and Frankincense (either provided by Mr. Gleam, or taken from Bernhard's personal small stock), and keep a hold of these the whole time while being near Saph. Potentially going so far as to smoke these sticks similar like Ventus did with lavender - sounds like something Bernhard would regularly do, especially during finicky acts of magic or alchemy.
Then, and only then, Bernhard will ask for him and Nirix to personally see and visit Saph, lead by Mr. Gleam. And only after this visit he'll begin with the preparation of the healing tonic/cure for her, as you're right it is much smarter to start with this after having seen her (I don't know what I was thinking when I said I'd prepare the Alpha Form on the spot, as in hindsight this makes no sense at all.)
Bernhard will - if it's possible for him and there's nothing that causes him to rebound from the touch - very very carefully and gently try to take her hand and speak to her, regardless whether she hears or reacts. His tone of voice is quiet, suprisingly docile (in Bern's terms that is, given his standard emotionless tone), and utterly cautious, but he speaks clearly and with some faint hope in between the lines. "Hello there, Saph. My name Is Bernhard, and I am an esteemed member of the Sky Scimitars. I am also an Alchemist, and your father has told me about your state and condition. Together with my Galarian Rapidash's aid he asked me to help you, and I have vowed to do what I can for you to see the light and the world again. Will you...allow us two to try curing you of your ailments?"
In case there's a negative reaction or even the faintest hint of Saph or anything that might be present (Ghost-Type'd Pokemon or Spirits) lashing out on us, we'll make hast and leave the room; getting started on the alchemistic creation in Mr. Gleam's kitchen.
If there's a positive reaction, we'll cast a gentle Heal Pulse onto her via an Evocation Spell, meant to patch her up a little bit for starters.
If there's no or a neutral reaction, we'll do nothing, wait for short potentially, but then leave the room and get likewise started on the alchemistic creation in Mr.Gleams kitchen.
(Apologies for the wait and vanishing, but I got hit back to back to back with 10 hour graveyard shifts. I'll try to get you updated along with the rest of everyone else ASAP, okay dear?)
Not much more to mention about the photo, save for the fact it seemed old yet well preserved to your discerning eye - such details rarely escape you, as Partner to one of the most artistically inclined and critical Pokemon around.
Nirix himself was feeling rather mixed about this as well, from what you could tell from your Bond with him, though the details were a bit vague to you. 'Respect mixed with discomfort' seemed to be the closest thing you could pin down about him during Rubin's grovling, though your silence reassurances did keep them steady enough on his feet not to jitter, much to his relief. He holds zero reservation about his decision, however - after seeing the overwraught man bare their heart to him with such raw desperation and impassioned, planative entreating his own would have to be cold and hard as a Steel Coated Hard Rock to ignore them. He's not entirely happy about it still, since he has yet to see this man's daughter to determine if her condition was truly dire enough to warrant the use of his Horn and his obvious discomfort at the future sacrifice, but your praise does earn you a almost bashful nod of his head, settling them down further.
The distressed prosecutor is quick - though not too quick, as to show disrespect or disingenuity - to return seating, his expression growing ever more concerned as you unveiled your leading hypothesis to his daughter's wasting illness.
"T-truly? B-But....I-I would've th-thought that all the..the Anti-Ghost Rituals and folk rem-remdies would've kept them away from my precious Saph! *Furrowed brow* B-but....I n-never c-checked to s-see anything sp-sp-spiritual was wrong with her either...! *Buries head into hands* Oh what a terrible, unInsightful father I am!!"
It takes you a bit to calm him down once more - yet again reminding you of how exhausting it was dealing with other's emotional outbursts (a certain fae lady and your Partner non-withstanding) - but you succeed, getting a small, weary nod to all the precautions you outlined. As Myra was summoned you could see her fur immediately bristle as she looked around in surprise before her head pointed straight upwards - no doubt detecting something was amiss at some level. Once you get Safeguarded and properly wield the Spell Tag as a protective tailsman you feel a certain tension leave your shoulder that you didn't even realize was there until now. If you had any doubts before about this being something supernatural or magically related they're certainly put to Rest now!
Once all was done Mr. Gleam leads you upstairs, the trip only taking half a minute before you find yourself before a closed door plastered with Anti-Spiritual Wards. He rests a hand on it for but a moment, shoulders sagging, before he took a deep breath and hardened his resolve, turning to give you and Nirix a firm look.
"My daughter is here. Do all that you can to help her, but please be careful."
With that said he reaches for the handle and opens the way, ushering you in with a bowed head and closing the door behind him. What you saw...
Frilly. Blue. Festooned with ribbons and plushies of all kinds. Portraits of various Rock and Water type Pokemon hung to and fro, a walk in closet to the back, various arts and crafts projects and books on selves, and a small flatscreen television hanging from the far side of the room. All in all, a true children's paradise.
In the center or it all was a four poster bed. Literally right in the center of the room, with heavy curtains drawn all around it and four stands at each corner, each holding a dark blue flame contained in a braiser.
The father closed the door behind you all with a near silent *click* and walked forward to it, stopping only to give you another look before slowly and quietly pulling back the curtain, motioning you to see her. Invitation received, you and your unicorn finally got a look at the mysterious little child...
...And you nearly went white distress. Nirix nicked softly in distress, shaking his head at the sight with wide eyes.
The girl....she was grey. Paild. Skin gaunt and cheeks stretched thin, and dark, dark shadows around her closed, sunken eyes. Her blackish-blue hair was dry as a bone yet shined so errily in the dim light. Her hands, clasped on her shallowly rising chest, where thin as reeds; you could also see a IV line stretched from one arm to a nearby stand, several sacks of fluid hanging off it.
Altogether, you now keenly understand how Rubin was driven to the brink of disaster and desperation.
Your words garner no response, good or bad. Saph remained dead to the world figuratively - and hopefully only in that regard.
Insight (4) + Survival (2) + Alert (2) + Empathy (*2) + Nirix (1)
(5)(5)(1)(6)(4) (1)(6)(6)(2)(2)(3) 5 Successes
Before you stopped your attempts to rouse and greet the young Saph and left to ponder her condition, you felt a faint tingling race up your Gauntlet arm, which you so happened to rested on her hands in a lapse of attention and a fit of instinct. You nearly yank your hand away before remembering yourself and gently removing it instead, your brows now creased as you discovered something new and important: their was Magic within Saph. Powerful, and dare you say it, the Dark kind. Anymore detail was lost on you for the moment - a more thorough investigation and analysis might be in order now...
*Rolls*
Nirix paws the floor, looking especially riled up. Angry, dare you say, though not at you or anyone present. No, they seemed to be incesed about something to do with the girl's condition...?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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(05-03-2024, 10:30 PM)Iron Wrote: I wanna retcon that Vernon ties a note to the rock, explaining the situation.
Vernon scoops up a large cookpot's worth of the sparkly mud, assuming it might have special properties.
Then he takes a deep breath and grabs the crystal.
Done and done!
You've Obtained 3x Units of Sparkling Mud - further details unknown for now, save that it has healing properties of some sort!
As you grab the glittering and glowing crystal you feel the sand mound shake, a low vibration thrumming throughout the room kicking up particulate matter all throughout the room. You quickly back away, your trusty bear shaped friend taking a bold step in front of you as the hill rumbled and the crystal twitched and shook....
....Until a modestly sized, reptilians, and mottled green head shot out in front of it. It glanced about the room for a moment, confused, until its sight landed upon you two....were upon it became even more so, as they tilted their head back and forth as they blinked and stared.
0_0
- _ -
0 - 0
...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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(05-04-2024, 09:02 AM)Dragonstrike Wrote: (05-04-2024, 06:44 AM)Pokekitty2 Wrote: Alright! Cooking!
Sylvia is definitely a fan of prepared berries, and smiles a bit at the Murkrow’s enthusiasm. Sylvia will employ the help of one of her partners:
“Esp! Peon esp,” (Slash! I need your help,) and a poke ball floats up and releases an Alolan Sandslash. That might startle the Murkrow, but hopefully the berries will make up for it.
The preparations:
-Cut Berry Medley, a combination of 1 Persim Berry, 1 Cherri Berry, and 1 Oran Berry, diced by Slash.
-Aspear on Ice, an Aspear Berry cut by Slash into slices and served on ice (provided by Slash)
If Seddi wants to help, some sort of roasted berry dish would greatly add to the meal - otherwise, that’ll have to do.
“Espeon esp esp esp? Espeon esp?”
(Would you like to eat down here? Or I can get it up there for you?)
Seddi briefly raises an eyebrow when Sylvia summons an Alolan Sandslash from a pokeball, but doesn't comment.
If Sylvia asks Seddi for assistance, he can definitely help with roasting some berries! Or rather, Ceruledge can! She can also dice some of those berries while flash cooking them.
Hmmm....alright, I'll do a Roll to determine the outcome of this, halving the required Successes and giving it + 1 (6) due to Sylvia's recipe and any assistance Seddi and his Partners provide.
Sylvia's Cooking Skills (4) + Seddi's Assistance (*3) + Ghost Roasted (1) - Complexity (1) - Iciness (2 - Flying types Hate the Icy cold, brrr!)
(5)(6)(6)(6)(5) + (6) ....
Murkrow shies in surprised back as the Espeon summoned strange and cold looking mammal - feathers rustled up and a confused wariness about them. The subsequent reveal of the Berries calmed them, however, and the quick but artful telekinetic and Steely work to craft a veritable Berry Feast had the raven cawing with greater surprise, interest, and hunger.
The end result....dare you say it, it was perfect/i]. A simple dish, executed with utmost precision and Skill that would have the Unova Chef (long rest their SOULs) nodding approvingly, paired with a cold desert that normally would deter a Flying Type, but instead somehow complimented and enhanced the overall presentation to unpresidented levels. Truly, it was an utterly [i]bewitching meal, fit for the Rich and Elite, much less a street crow. Heck, Ceruledge looked like they were ready to take the dish for themselves, consequences be damned!
Your avian witness was struck dumb and speechless by the offering, their focus all on it until you politely piped up, their gaze slowly turning towards you with Keen Eyes and amazement
Translation: "....What Magic did you perform to create such wonderous food? *Shakes head* No, no, do not answer, least it spoil and sour the miracle made meadly meal! Yes, I shall tell you all I know for this - and give thee one Boon more! Ask, ask, ask away, and let us all receive our bounties as they may!"
Welp, that went well.
[/i]
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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"Confused about me? Take all the time you need. I've got all the time in the world." Vernon sits down and pulls Munchlax onto his lap, to make himself less of a threat. He also sweeps his straw hat off his head, so his features become more visible. Finally, he readies the camera in case this turns out to be a rare Pokemon.
"I won't hurtcha, unless you're here to fight. Whenever you're ready, come on out and let's get to know each other!"
Is the crystal now behind the Pokemon, or is it part of it?
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05-11-2024, 09:46 AM
(This post was last modified: 05-11-2024, 11:05 AM by PhantomUnderYourDesk.
Edit Reason: Type edit (die to dire)
)
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Bernhard's tension was peaking as he stood there before the door to Saph's room with his client and fae steed, especially so upon noticing how the door was plastered with Anti-Spiritual Wards. And speaking of anything spiritual, Myra's vivid and unusual reaction to being summoned is very carefully noted - it also reinforced the first estimated guess of Bern on what in the world was WRONG with Mr.Gleam's precious daughter, very much so. That's not making it any less bad or such though, no... Once again, in a very short moment of weakness, the Sky-Scim was wondering (and mentally sighing) about what he has gotten himself into this time. But his determination and resolution to see things to the end (any end) are firm and rock-hard, no turning back or faltering allowed now.
Aforementioned tension was sky-rocketing into new heights upon finally and eventually on getting a first-person glance on Saph - it also caused Bernhard to almost cough on a puff of the smoked Sage incense stick (just 'almost' though). If it wasn't 100% clear by now that the situation was dire and serious, it was definitely so now, double so even. Clearly now Bernhard could indeed keenly understand and comprehend how riled up and desperate Mr.Gleam was over the state of his precious daughter... He managed to remain calm regardless though on the outside, even if the sheer sight of Saph's state caused him to pale and wanting to look away, swallowing a light curse of distress. Yeah indeed, Bernhard'd self-control, ability to keep cool in dire situations and stoic facade surely is something to behold.
For a bit, he just remained there and looking down at Saph. Observing her, all silently. Throwing glances over to Nirix, noting his vivid reaction, taking his anger as an important clue. Taking note of any detail and hint he managed to pick up so far. An avidly concentrated expression on his face. Pondering, thinking, putting received puzzle pieces together one by one... If that faint tingling race up his gauntleted arm was of any hint...
Yeah, THAT much be it, THAT must be what likely and probably was the issue, and that also explained why Mr.Gleam's effort put into curing Saph were in vain so far...
"Well there...", Bern broke the tense silence after what felt like hours (but not breaking his glance on Saph) "I do have good and perhaps not-so-good news for you, Mr. Gleam. It is up to you which one you would like to hear first."
"If all what you have told me so far, dear Mr.Gleam, and if all what I have observed, seen and picked up by now is leading me and my train of thought into the right direction, I do have quite the good idea of what is wrong with your precious daughter. Of what is causing her current state, and what is causing you so much distress over her, yes... It does explain why you and any doctors you consulted having failed to cure her so far, for their take and route in this case is in vain and doomed to not help, as it doesn't take on the root of the problem. No, we need to take on a...different approach here."
Bernhard will spare Mr.Gleam the details however, unless he very directly and outright asks to know. For he fears Mr.Gleam won't take the news of there being powerful Dark Magic in Saph's system all too well...
Bernhard hesitates at first to tell, needs a moment to ready himself to bring out the words. "Saph's state is serious. And I do mean 'serious' as in there is something vile and powerful pestering her, yes. Something I have not encountered or witnessed before, not yet - not in all my takes of alchemistic creations or client's requests so far I have been asked to find a remedy for something as DARK and POWERFUL as what I am detecting in your daughter's system..." 'Granted, I have also not ever yet had a need of Nirix's horn for tonics and medicine', Bernhard adds just in his mind.
"I dare to say that I am not certain whether I will be able to fully cure her, fully free her of her ailments. Neither are immediate positive results to be expected. *increase of strength in words, and a firm + certain glance directly into Mr.Gleam's face/eyes* HOWEVER, mark my words, I shall do ANYTHING I can to help her. I shall try ANYTHING that is possible in my books."
No faltering or turining back now. Bernhard will try and do whatever he can, even if it may take multiple attempts - if he's allowed another guess, he fears that the skill of being able to cure something as dark, vile and powerful is dully needed in the journey ahead. Just in case.
"Now then...", Bernhard motions Mr.Gleam to be calm once more ( much much easier said that done, he fears!) "Please do give me a moment, for I need and desire to find out MORE about the vile and dark stuff within precious Saph in order to create a customized remedy... I will do so with utmost care and caution, no worries on that, Mr.Gleam. And if anything a does happen, I am right here to immediately intervene."
Course of Action:
Take Saph's hand into his once more, into his Gauntlet hand to be specific. Bernhard expects and awaits that faint tingling run up his arm once more, and this time he'll concentrate on it and keep her hand in his regardless of it. The goal is to find out more about it, pick up further details of the powerful dark magic pestering Saph - say, where does it come from/where is the root of it, is it a curse or is it something different, how does it react to being near/being connected to Scimitar Magic.
To aid with that, Bernhard will also make use of Myra's own spiritual and psychic might, aka create a careful direct connection between her and the dark magic within Saph - if no rebound or resistance is encountered and if it anything done so far hasn't visibly worsened Saph's state, Bernhard will even go so far as to direct a careful non-damaging Extrasensory towards the Dark Magic to see how it reacts and to tickle it to the surface.
We'll also spend a Willpoint here to increase the chances of success. (If Fortune Rolls occur, these are revealed as I've spent a Willpoint already to do so at the beginning of Day 2. At the end of this 2nd Encounter of the Day Bern and Zephy wil also receive 1 Willpoint thanks to Zephy's Ever Spirited plotdevice)
Furthermore, in response to Nirix being riled up: Quietly talk to him, cradle his head with his natural hand while the Gauntlet hand remains a hold of Saph's hand. trying to find out more about what it is about Saph's condition that is incensing him that much. "You are able to feel it to, now aren't you...? It is...dark, and powerful too, is it not...? But...is it indeed and truely a curse, or is it something different? How far has it progressed within the poor girl's system? ...And is it not cowardly and wrongful to inflict an innocent young girl with something as evil as this...?" There's not a little bit of anger within Bernhard's voice on the last phrase, as he indeed wonders how someone/something can be as mean to target something like Mr.Gleam's precious daughter aka an innocent young girl. Perhaps whoever inflicted it aims to give as much harm and distress to him as possible, knowing that his daughter is his everything...?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]
--Windos is my OTP ❤---
`❤★` °・:*:・。 ![[Image: qt5IPWF.png]](https://i.imgur.com/qt5IPWF.png) 。・:*:・゚’★❤`
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(05-03-2024, 09:14 PM)Mikaruge108 Wrote: Darren gives Chloe a "You did well." before recalling her and sending out Glomena and Scizor.
Orders:
Glomena Bug Bite, Poison Tail, and Poison Sting on Mr. Mime
Bug Bite
Accuracy: Dex+Fight+Brawl- 3 actions = 8D6
Damage: Strength + Stab + 2 = 5D6
notes: eats held berry if any
Poison Tail
Accuracy: Dex (3) + Fight (4) + Channel (3)- 3 actions= 6D6
Damage: Strength (3) + Poison Barb (1) + SE (1) +STAB +2= 8D6
Notes: 1CD Poison, High Crit
Poison Sting
accuracy: dex + fight + channel - 3 actions= 4D6
damage: Strength + Poison Barb + SE +STAB +1= 7D6
notes: 3d6 poison
Scizor
Wing Attack, on G. Weezing, X-Scissor on Mr. Mime
Wing Attack
Dex+ Fight+Brawl-penalties= 6D6
Damage:
Strength + Technician + 2= 7D6
X Scissor
Dex+Fight+Brawl- penalties=4D6
damage: strength + 3= 8D6
notes: none
Initiatives:
Both of the Ghoulish Jester's Pokemon will go Last (first the Mr. Mime, then the G-Weezing)
Glomena goes first, then Scizor
Aaron elects not to get involved over personally ensuring the other Jester remains tied up
Mid-Day Merriment Round 1!
Bug Bite 1
Accuracy: 3 + 3 (Darren's) + 3 Channel - 2 Actions = 7D6 Dice
(4)(1)(3)(2)(5)(3)(2) Hit!
Damage: 5D6 - 2 VIT = 3D6 Dice
(4)(6)(6) Mr. Mime takes 3 Damage; 7/10 HP, - 1 Pain!
Mr. Mime's Sitrus Berry was eaten! No treats for you, crook!
Wing Attack 1
AccuractL 3 + 3 + 3 + 1 Technician Bonus (Ability Mod!) - 2 Actions = 8D6 Dice
(1)(6)(1)(5) (4)(5)(2)(1) Hit!
Damage: STR (3) + 2 + *2 (Technician Non STAB Mod!) - 4 VIT = 3D6 Dice
(4)(1)(2) G-Weezing takes 1 Damage; 9/10 HP!
*(1) Nope!
Even savagey nibbled upon, the Mr. Mime spirit isn't dampened - nay, it's emboldened, as they begin to groove!
Teeter Dance
Accuracy: SPE (3) + Fight (2) + Channel (3) - 2 Actions - 1 Pain = 5D6 Dice
(4)(2)(1)(6)(3)
EVERYONE is consumed with the sudden and intense urge to DANCE, Confusing them as they sway to the beat! - 2 Accuracy, Roll INS - 2 to snap out of it at the End of Each Round; can be recalled to immediately dispel it!
G-Weezing eats their Persim Berry, curing their Confusion!
The fae smog-strosity starts steaming up from those rousing moves, before they release all that boiling energy in a condensed - !
Heat Wave 1
Accuract: SPE (3) + Fight (2) + Channel (5) - 1 Accuracy - 2 Actions = 7D6 Dice
(5)(3)(3)(1)(2)(6)(4) Hit!
Damage: SPE + 3 - 3 INS (Both, Yours) + SE/QE = 3D6 + 1/2 Damage!
(4)(6)(5) Glommena takes 4 Damage; 6/10 HP, - 1 Pain!
(3)(1)(4) Scizors takes 3 Damage; 8/11 HP, - 1 Pain!
Burn: (2) (1) Nope!
Mr. Mime rapidly waves it's hands around, forming a shimmering orange hexagonal barrier around itself before your Bugs can continue their assault!
???
8D6 Base - 1 Pain - 4 Actions - *2 Accuracy + 1 Will = 1D6 + 1 Dice
(2) + *1 Spend that Conditional Willpoint!
The barrier solidifies! What does it do...?
Poison Tail 2
3 + 3 + 3 - 4 Actions - 1 Pain = 4D6 Dice
(2)(4) Hits....and is reflected back on Glommena! What?!
Damage: 3 + 2 + 1 + 1 + *1 - VIT (2) = 6D6 Dice
(1)(6)(5)(6)(2)(5) Glommena takes 4 Damage; 2/10 HP, - 2 Pain!
Glommena can't be Poisoned!
X-Scissor 2
(4)(4)(3) Hits....and is reflected back at Scizor!
Damage: STR (3) + 3 + STAB + *1 - VIT (2) = 6D6 Damage
(1)(3)(3)(4)(1)(2) Scizor reacts quickly enough to deflect the knockback, after seeing what happened to their rolly polly partner!
The gentlemanly smokestacks, seeing an opportunity, double down on your poor and maligned whirly derby, barreling towards them with a serious demeanor!
Assurance 2
Accuracy: DEX (3) + Fight + Brawl (3) - 4 Actions = 4D6 Dice
(1)(3)(6)(5) Hit!
Accuracy: STR (3) + 2 + *2 - VIT (2) = 5D6 Dice
(1)(6)(6)(5)(2) Glommena is clobbered into dreamland, knocked clean out!
The sinister and silent performer starts mirroring it's partner's actions!
Copycat 3
Accuracy: SPE (3) + Contest (4) + Perform (4) - 1 Pain - 6 Actions = 4D6 Dice
(4)(5)(2)(3) Copycat becomes Assurance, and Hits!
Damage: 2 + 2 - VIT = 2D6 Dice
(3)(1) Scizor parries the blow away!
G-Weezing puffs up, heat billowing once more from it, before unleashing a steady stream of fire!
Flamethrower 3
10D6 Base - 6 Actions = 3D6 Dice
(6)(3)(5) Hit!
Damage: Same as Heat Wave
(6)(1)(1) Scizor takes 2 Damage; 6/11 HP, - 1 Pain!
Burn: (5) Nope!
As the latest bout winds down the masked maniac pantomimes giggling at you, holding a hand over their mouth as they cocked their head at you this way and that. Clearly, your performance is most amusing to this fellow....
"Alright, that's enough."
...But not to your mentor, who quickly strode forward to your side, one hand on a Pokeball as he glared venomous fangs at your foe.
"You've had enough fun at our expense. Surrender now, or getting webbed up will be the least of your troubles."
The Ghoulish Jester rears back at the warning, the air of authority and the promise of greater escalation radiating powerfully from Aaron causing them to flinch. They look over to their partner, who had managed to get their head free from the sticky mess they were in. The ensnared thief held their stare for but a moment, before giving a decisive nod. Your opponent seems to sag at that before they nodded back, a more grim air about them.
The roguish rascal turned to face you and your teacher, they and their Pokemon looking geared up to delivering one hell of a showstopper...!
...Before with a *Snap!* of their wrists down - !
*FWOOOOOOM!*
A great, all encompassing black smoke cloud blanketed the battlefield, obscuring all sight and nearly chocking you out!
It quickly faded - with Scizor speeding up the process a tad - and with it went the Ghoulish Jester and his Mons. Drat! How in the world did they get away so fast...?
You technically didn't lose the fight, but you didn't do so hot either between not having any conditional orders, conditional will point use, or Healing Items reserved for your Pokemon. So you and Scizor will only get 2 XP from this Encounter, while Glommena receives none. Chloe will receive 3 XP for helping capture the other Creepy Thespian, however!
Aaron remains silent in the wake of the escape, gripping his cane tightly with a frustrated frown.
"....I hate it when the baddies are smart enough to have backup plans. *Sighs* Boy, we'll talk about your battle later. Let's get this crook to the nearest police officer and head back to the Center. Unless you got some idea to interogate them, or what?"
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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 Phantom is my OTP~
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05-11-2024, 02:54 PM
(This post was last modified: 05-11-2024, 08:56 PM by Mikaruge108.)
(05-11-2024, 10:59 AM)Lord Windos Wrote: "....I hate it when the baddies are smart enough to have backup plans. *Sighs* Boy, we'll talk about your battle later. Let's get this crook to the nearest police officer and head back to the Center. Unless you got some idea to interogate them, or what?"
Darren gives Aaron a Mareepish grin. "I know, I know, have contingency plans for every scenario." Darren's tone would probably suggest to the clown in tow that he gets this lecture a lot. "Agreed on getting him (Darren almost Glares at the prisoner) to the authorities." Darren thinks for a moment, handling Beedrill's Net Ball, shakes his head like he decided against doing something else dumb, and starts to drag the citizen's arrest. If Aaron is able to surmise what "interrogation tactics" Darren was briefly considering, he might have a few other choice words to add.
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(05-04-2024, 09:28 AM)Redstone Wrote: Akamu curses quietly under his breath. He had to do something fast before the whole group was in full alert. Quickly he recalls their first meeting and grips Kayla's Pokeball tightly.
The Plan 2: Shifting to scare tactics immediately
Nalu is invited to sit on Akamu's head like a turret, ready to scald anything that gets near and threatens the crew. ''Without burning down the park please little guy''
Lani gets the task of taking out as many of their dark pokemon as possible after the initial shock wears off, something she definitly will enjoy.
He summons Kayla, jumping on her back to flank the goons in the most absurd cavalry charge they have ever seen. Ecclesia is signaled to join in on scaring them away.
A full on pivot to shock and awe scare tactics, after Ecclesia got caught out and in light of previous info? *Smiles* Well, that's careful and cunning! Let's see how that pans out, shall we?
Also, here's the Current Count for Downed BBs: 1/20 (Not counting the Head Goon and the Harassing Goons)!
===
Your urchin amigo wastes zero time scuttling up onto your scalp, though your light chiding causing them to wiggle about bashfully (or so you feel). They'll try their best to limit the Burning power of their Move, no matter how difficult it can be.
Lani hops out of your backpack and takes your left side, a positively frenetically savage grin on her face as she flexed her sharp claws in anticipation of a good 'Scare and Tear' . Group Battles were a common enough test of mettle for some of the stronger Alola Mons, considering their commonality, and Fighting villainous and nasty Dark types is an especially favorite past time for her lineage. Combine them together and you get one heck of a pumped up Pseudo! Pseudo Status will be Enhanced for this Encounter.
Kayla simply nods and lets you get on without complaint, calmly chewing some cud as they eyed the goons they were about to finish riling up even more, for better and worse. She didn't like such vigorous activity even on the best of days, but if it was for a good cause she'd put in a bit more effort in than usual. Kayla gains + 2 Athletics for this Encounter, and + 1 Accuracy Dice to her Moves.
You let out a sharp, high pitch whistle that reverbs ominously throughout the Gloomy woods, causing Ecclesia to perk up and begin to head back towards the reunion point, doing her best to take care of any goons in her path. She'll meet with you within *Rolls 1D4* 2 Rounds, and she'll Encounter *Rolls 1D4* only 1 of the Goon heading and their Mon heading towards her hiding spot on the way back; this battle will be handled off screen!
All that done you send any prayers you have to your Patron, Steel yourself, and ride out to meet the the goons, going full speed and yelling at the top of your lungs! The BBs as a whole immediately turn towards the direction you are charging from, looking at your sudden appearance with gapped jaws and wide eyes for a moment...!
Shock and Awe: First Contact!
Roll: STR (3 + *2 from Lani) + Fight (*4, from Kayla) + Intimidate (*2 [Lani] + *1 [You, Temp Bonus] X 2 = 6) + Oh $h!t, a Pseudo! (+ (6)(6) Successes) = 15 + 2 Dice
(2)(4)(4)(2)(3) (2)(4)(3)(3)(3) (3)(6)(5)(4)(6) + 2 = 9 Successes!
BB's Resolve: First Contact!
Remaining BBs: 19 - 3 (Heading towards Ecclesia's Old Hiding Spot) = 16
STR and Fight Bonus: 16/4, 16/8 = + 4, + 2
Base [Averaged] STR, Fight, and Brawl = 3, 2, 2
Counter Roll: STR (*7) + Fight *4 + 2 - *2 (Spooked!) - 1 (Off Guard Small Time Punks) = 10D6 Dice
(2)(1)(6)(6)(1) (4)(4)(5)(3)(5) 6 Successes
9 - 6 = 3 Successes Total, Win!
Terrified!
3 + 1D4 (4!) = 7 BB Goons Affected!
7 BBs completely rout, either fleeing from you, immediately dropping to the ground and Surrendering, or just plain Fainting in FEAR!
Scared!
3 + 1D4 (3) = 6 BB Goons Affected!
Will Penalty: 5D6 + 1 (Spooked!)
(5)(1)(5)(3)(3) 3 Success
6 BBs lose 3 Will, and become Scared: - 1 Dice to Combat, X2 Against Lani!
Current Count: 19 - 3 - 7 = 9 BBs Remaining; 6 Scared!
Only a scant few don't look like they're ready to piss their pants or are shaking in their gaudy boots, who are quick to yell at their comrades to "Stop being fucking Fairy Pansies!" and arm up. 3 BBs Summon Two Pokemon each, a mixture of Dark and Poison Types, and are quick to arm themselves with Spiked Bats. The others only summon 1 Pokemon, too Unnerved and Scared to do much else beyond mustering a weak resistance!
[Normally, I'd give back control for you to plan against this, but....well, you'll se shortly ; ) ]
5 BBs charge back towards you (1 of them the 'Brave' ones), hollering at the top of their lungs and waving about their weapons, their Pokemon partners joining in with gritty defiance!
*Woosh*
Lani, who was keeping pace by your side, bolts forward, a literal blur of violence as she * Howls* at the top of her lungs, both her fists primed and - !!!
Pseudo Bonus Enhanced - Lani enters a Draconic Fighting Battle Frenzy! +2 to ALL Stats! No Action Cost for her First Action! She can Spam/Re-use 1 Move Per Combatant , and she chooses Bullet Punch EX! Due to this choice she engages each Combatant in a One Sided Lighting 1v1 Round!
Total Number of Combatants: BBs (5) + Brave's Mons (2) + Other Mons (5) = 12 Combatants Total
Total Rolls Required: 3D4
(3)(1)(5) 8
Base Accuracy of BBEX: DEX (*8) + Fight (*8) + Brawl (*5) - 8 - 0/2/4/6/8/10/12/14 = 21 - 8/10/12/14/16/18/20/22 Dice
Lani is using Conditional Will Points for All her Rolls
*Rolls* 6 Successes; Crit *Rolls* 2 Successes
*Rolls* 6 Successes; Crit *Rolls* 1 Successes
*Rolls* 6 Successes; Crit *Rolls* Will Point Spent; 1 Success
*Rolls* 2 Successes
No Dice Left for Last Hit; Luck Dice Rolled
(2)+ *(4)(6) (Pseudo Mod) Lucky Hit
*Rolls*
*Zip* *Zip* * Zoom* Three Combatants are Instantly KOed, all of them BBs; their Pokemon Partners Rout, Surrendering or abandoning the Fight to protect their fallen Masters.
Total Losses: 3 + 2 + 3 = 8 Combatants; 4 Remaining from 1st Wave
Remaining Hits Rolled against 2 Scared BBs and their Mons: 12D6 - 3 VIT + 2 PE = 9D6 + 2 Damage; Double Damage of Lucky Hit (Last)
(2)(5)(1)(2)(1) (5)(1)(2)(1) 2 Damage
(5)(2)(3)(3)(2) (6)(4)(1)(6) 6 Damage
(3)(2)(6)(5)(5) (4)(4)(5)(6) 9 Damage
(1)(3)(3)(3)(6) (4)(6)(4)(6) X 2 = 14 Damage
*Pow* *POW!* * POW!!* POW!!!* Scared BB 1 takes 2 Damage (- 1 Pain), Scared BB 2 takes 6 Damage (-2 Pain), and both their Pokemon are OHKOed.
Will Save - 2 - Pain : (3)(4)(1), (1)
Scared BB 1 manages to grit their teeth and keep their resolve, but the second one panics and flees, taking his partner with him!
Total Combatants Remaining: 19 - 3 - 7 - 4 = 5 BBs , 1 Currently Engaged in Combat with Lani
In an instant, the first wave of goons were decimated, utterly crushed by the sheer speed and ferocity of your Pseudo Dragon's flurry of punches. Lani stands before the last remaining BB, shimmering brightly in sweat, Shininess, and the steel coating her Move gave her, her eyes contracted into tiny pinpricks as she bared her teeth at her foe, snarling with battle lust and RAGE like the angry Dragon she was!
....Before she retched, turning her head to the side and puking blood as she drops to a knee, totally spent from her blitzkrieg assault. Lani takes 10 Lethal Damage; 10/10 HP, 10 LD, - 2 Pain. She is also Deeply Exhausted: - 2 to all Combat Rolls. Enhanced Pseudo Mod Ended.
The remaining BB before you is Stunned by this, as well as quite overwhelmed in general: he Skips his Reactions against Lani.
Silence. Pure silence as you came to a stop before the BB, the rest of the basic goons staring at you with a mixture of anger (the Brave ones), fear (the Scared ones), and GREAT anxiety and stress (All). The Harassing Goons (not counted in the previous totals, as a reminder) look paler than a poor bastard that had a run in with Tapu Lele, while the Head Goon looked both nervous as hell and deeply upset with this development.
Everyone awaits your response, and what exactly you and your Partners were going to do next...
1 Round's worth of time Passed; 1 Round remaining until Ecclesia Rejoins.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
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(05-11-2024, 02:54 PM)Mikaruge108 Wrote:
(05-11-2024, 10:59 AM)Lord Windos Wrote: "....I hate it when the baddies are smart enough to have backup plans. *Sighs* Boy, we'll talk about your battle later. Let's get this crook to the nearest police officer and head back to the Center. Unless you got some idea to interogate them, or what?"
Darren gives Aaron a Mareepish grin. "I know, I know, have contingency plans for every scenario." Darren's tone would probably suggest to the clown in tow that he gets this lecture a lot. "Agreed on getting him (Darren almost Glares at the prisoner) to the authorities." Darren thinks for a moment, handling Beedrill's Net Ball, shakes his head like he decided against doing something else dumb, and starts to drag the citizen's arrest. If Aaron is able to surmise what "interrogation tactics" Darren was briefly considering, he might have a few other choice words to add.
Your mentor gives you an unimpressed look, before sighing and waving you off, summoning one of his Bugs to grab the webbed and masked criminal and carry them to the nearest Police Offices, which so happen to be hanging around the Center you were based in. Aaron doesn't bother with interrogating them - he's not too good at that sort of thing unless he employs some rather unnerving tactics that, outside of Sinnoh and acting as a Elite, could get him in trouble with the law.
The Creepy Thespian, despite having no visible way to display it, seemed to have a defeated but amused air about them, remaining silent as they are carted off. Later, as they are handed off to the Police - who facepalm as the two of you explain things and your mentor produces video evidence of the break in attempt via his Pokedex (good thinking on his part!) - they turn their head towards you for a moment to *Stare* .... before giving a singular nod and going limp, like a puppet with its strings cut. You feel something in your hand after that; opening, you find a single note, the writing cursive and festive. It simply reads thus: Walpurgisnacht Beckons - Join The Fun....
You and Aaron receive $1500 Poke each for apprehending one of the Traga-Comedy Duo; you also receive priority on the Healing services at the Center, which is important since they're a bit swamped at the moment due to fairly clear reasons....
[Thus Ends Your Encounter - I think this counts as your 2nd and 3rd one, if we count the aborted Fight against the Dude Bro and the rest. For now I'll pause things for you and catch everyone else up; feel free to RP or message anyone you like in the mean time, however, including spending time with your Mons or Aaron! ]
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
 Phantom is my OTP~
Online ID: 000650
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