Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands
(05-30-2024, 03:43 PM)Pokekitty2 Wrote: Funnily enough, I think we’ve seen more of the emotional Bernhardt than the stoic one! Well, us irl have, anyway.
I am quite excited to get an interaction between Sylvia and Bernhard at some point Smile methinks it’ll be quite interesting!

Haha, somehow you're right in the former - I'd lowkey explain that with 'Sutalör does things to people'. Bern IS highly introspective and emotional, it's just that he much more prefers to keep them in check, hiding these behind a kuudere self.

Oh, likewise, likewise! Expect him to be quite curious about that extraordinary Espeon Sylvia is~
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
(05-15-2024, 06:48 AM)Lord Windos Wrote:

(...I completely forgot to answer this post so I sorry for taking so long to answer this one post!)

I see. To be quite honest the multi-armed weapony at first reminded me at first Durga, who is also a multi-armed goddless, but I do remember in read somewhere Kali and Durga is someway related, so I guess I was only half-right.

Understable. I think I do have a theory: They didnt want to have "more" work (I will refrain myself in calling them "lazy" since these forums already see to much of my disdain to them, so I will hold my grudge against them), since they already had to take the 3D models to adapt from one generation of games to another. At first it was the reason why they cut the dex when making the new games, but by the end of day of the day it didnt change nothing because they had zero effort, and this decision only make them look dirty.

Its like the old stragety: "I will drop quality, and then sky rocket the prices." Classical corporation approach. I want to see Mega Evolution return to new generations, since its one cool of mechanic, and to be quite honest to me, more cool and appealing than Z-Moves, Dynamax/Gigantamax or Terra ever try to succeed.
Kogeki currently ability to active in battles: Anticipation.
Reply
(05-30-2024, 11:51 AM)PhantomUnderYourDesk Wrote:
(05-30-2024, 09:28 AM)Dragonstrike Wrote: Even if Dodger doesn't (since that offer is currently for the current day), Seddi might take Bernhard there later as thanks for helping. He's a nice guy Smile

Ohh, I would appreciate that, thank youuu! No doubt that'd be fun!


@Lord Windos, a question please concering the mechanics of the Panacea:
Quote:does not Count against Potion Effectiveness as well as Resetting it and giving '+1 Full Effective Use of Healing Items' to Target [Indefinite]

I understand it as the possibility to use an - for example - Super Potion on a Mon that has already consumed one, and it will still heal up 8HP. But what does the 'indefinitely' part mean?

Sorry for the late reply - and the lack of yesterday posts - but work and all puts a big wrench in the creative writing process, eh he...

Essentially, Potion Effectivenss will have a additional 'delay' to it no matter what until it is ACTUALLY used up in a meaningful way. To give a (hopefully) clear example of this...

Currently Potion Effectivenss works like so in my game: After the second Potion Item used within a Given Day, halve the effectivenss/amount of HP restored of said items for the rest of the Day, and keep halving the effectiveness for every time after the 2nd used Potion Type item. So if you used a Super Potion once on a target, you could then use a regular Potion to heal 4 HP still. Once you have used that 2nd Healing Item, however, another Super Potion would only heal 4 HP (3rd Time), and if another one is used again then it'd be only 2 HP.

If a Target is KOed and Revived, or in rare cases Killed and Resurrected, Potion Effectiveness is Reset for the Mon for the day. Healing at a Center does not undo Potion Effectiveness unless your Pokemon is KOed and Revived; intentionally KOing your Mons and Reviving them to try and get around P.E. also tends to make enemies out of them in the long run unless they're as brutally pragmatic about Fighting as you are, don't care, or like being treated like a chew toy. Or just breaks them emotionally and demoralizes them, which is arguably worse all things considered...

Overall, I've nerfed the debilitating impact that P.E. has in my game, since I made things overall MUCH more unforgiving or difficult when the Hard content comes, and I rather not make the game completely a meatgrinder in the process unless one of you guys wants to headbutt into a difficulty spike or something. Its still a downside you have to work around, however, since Potion Spam has been considered with the changes in mind and that Reviving a Potion + Said Potion Spam takes up Trainer Actions* or actually have to follow the Initiative Bracket and the Trainer as an active part of a Fight if they want to have more Actions to use Items.

*For a reminder to those that don't know, every PC gets 2 'Free' Actions to use Items on their Pokemon or attempt some kind of check or another - they often are part and parcel in Conditional Orders, such as 'If my Pokemon gets - 2 Pain from a Action or falls below a certain HP Threshold, use X Potion Item' . Catching Attempts are weird in that they can happen whenever in a active battle and don't necessarily cost an Action unless otherwise stated - the opportunity cost is that making a Bad Catch usually ruins your Pokeball or pisses off /scares off the Mon in question.

With ALL that said, the Pancea 's Effect is basically giving your Mon a one time semi- Permenant '+ 1 More Potion Use before Potion Effectivenss Kicks In' and works in such a way that it is never 'wasted' . IE: If you used this as your 3rd and only Potion Healing Item for a Mon for a Day, then that + 1 Bonus carries over indefinitely until you actually use a 3rd Potion Item in a given Day to 'proc' its Effect. Same goes if you used it as your First Potion Healing Item but only used another one on that same Mon in a given Day - that + 1 Bonus still carries over.

Technically if you want maximum use out of it you'd save the Pancea as the '3rd' Potion Healing Item for a given Mon on a given Day, since it isn't effected by P.E. itself (half of infinity is still infinity!) and then use another Potion Healing Item to get what amounts to FOUR fully effective Potion Heals on a given day without having your Mons KOed or Killed. Otherwise it just gives you a 1 Time , One More Full Effective Potion, Please for a given Mon in a given Day.

Man, that was a mouthful to write, but I want to be clear as possible for this, given that Healing is going to be rather IMPORTANT for the upcoming challenges ahead...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Ick.  That's some *nasty* Poisoning.  

Now I'm wondering if Seddi should even be offering to assist at all, given the severity of the situation and his lack of medical expertise beyond the basics (given the doctor is already very critical of Oz already, I doubt Seddi's presence would be appreciated).  

I do have some ideas for how he and his mons could maybe help with the poison itself, though they range from 'unorthodox and risky' to 'things I'd really not want to do if they can be avoided'.  No ideas for how to help with the sludge yet though.
Reply
Hmmm.....I might have a idea. Slightly. Oz Pokemon could help in the treatment of the poison? Maybe use Hecate healing abilities to try to minimize the damage of poison? Or Oz..."other" type of healing could help @Lord Windos? Could be dangerous but Oz is willing to risk herself to save a life. Or there is anything else I could try?
Kogeki currently ability to active in battles: Anticipation.
Reply
(06-01-2024, 06:20 PM)Spiritmon Wrote: Hmmm.....I might have a idea. Slightly. Oz Pokemon could help in the treatment of the poison? Maybe use Hecate healing abilities to try to minimize the damage of poison? Or Oz..."other" type of healing could help @Lord Windos? Could be dangerous but Oz is willing to risk herself to save a life. Or there is anything else I could try?

Anything is possible! You just have to actually put it into a plan and see if the Dice will end up cooperating with you! Dr. Peace did give you the first answer, though - you got to get that Sludge out of Liligant before you can Tackle the other problems, or she'll just end up right back where she started eventually! 

Also, there is a fairly obvious answer to 'fixing' Juniper, if a bit costly, after the Sludge is removed....let's see if anyone catches it!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Maybe use Antidote or Full Heal? Both remove strong dosage of poison, but with that much poison I don't know if might be enough...I do have a Full Restore too, but I don't know if this would be considered cheating or it would be less useful because of the currently situation.
Kogeki currently ability to active in battles: Anticipation.
Reply
(06-01-2024, 06:35 PM)Spiritmon Wrote: Maybe use Antidote or Full Heal? Both remove strong dosage of poison, but with that much poison I don't know if might be enough...I do have a Full Restore too, but I don't know if this would be considered cheating or it would be less useful because of the currently situation.

Those will cure the Status Condition, but that won't remove the *actual* Sludge from her. 

*Ding Ding Ding!* That's what I was talking about! If you can get the Sludge out somehow without killing Juniper in the process and clean her up then a Full Restore should do the trick, no further Rolls necessary from there! I don't mind using Items to overcome 'Puzzles' or Rolls, especially if they're used up in the process (That's the cost to using them in place of Rolls!). How you're supposed to do that, however, I'll leave for you to puzzle out...
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(06-01-2024, 06:42 PM)Lord Windos Wrote:
(06-01-2024, 06:35 PM)Spiritmon Wrote: Maybe use Antidote or Full Heal? Both remove strong dosage of poison, but with that much poison I don't know if might be enough...I do have a Full Restore too, but I don't know if this would be considered cheating or it would be less useful because of the currently situation.

Those will cure the Status Condition, but that won't remove the *actual* Sludge from her. 

*Ding Ding Ding!* That's what I was talking about! If you can get the Sludge out somehow without killing Juniper in the process and clean her up then a Full Restore should do the trick, no further Rolls necessary from there! I don't mind using Items to overcome 'Puzzles' or Rolls, especially if they're used up in the process (That's the cost to using them in place of Rolls!). How you're supposed to do that, however, I'll leave for you to puzzle out...

I had a crazy plan. You mentioned Full Restore can restore flesh and cure deep wounds. That was how Hecate was capable of survive the ordeal in Dodge battle. 

Maybe there is one way to do it: Hemodialysis process. Source here.

Basically my plan is to make a safety cut in Juniper blood vessel or vessels, and then use a pump machine like used in blood transfer, but instead of pump blood in her, I will try to pump out the poison from her body. To not let her body dry out or something terrible happen, maybe use Hecate Heal Pulse, Life Dew and Healing Wish just in case to keep her stable. And when her body be out of poisons, I could use the Full Restore to restore to a safety state.

Maybe this would require safety "cuts" in her body blood vessels to help clean her system.

This could help?
Kogeki currently ability to active in battles: Anticipation.
Reply
(06-01-2024, 07:03 PM)Spiritmon Wrote:
(06-01-2024, 06:42 PM)Lord Windos Wrote:
(06-01-2024, 06:35 PM)Spiritmon Wrote: Maybe use Antidote or Full Heal? Both remove strong dosage of poison, but with that much poison I don't know if might be enough...I do have a Full Restore too, but I don't know if this would be considered cheating or it would be less useful because of the currently situation.

Those will cure the Status Condition, but that won't remove the *actual* Sludge from her. 

*Ding Ding Ding!* That's what I was talking about! If you can get the Sludge out somehow without killing Juniper in the process and clean her up then a Full Restore should do the trick, no further Rolls necessary from there! I don't mind using Items to overcome 'Puzzles' or Rolls, especially if they're used up in the process (That's the cost to using them in place of Rolls!). How you're supposed to do that, however, I'll leave for you to puzzle out...

I had a crazy plan. You mentioned Full Restore can restore flesh and cure deep wounds. That was how Hecate was capable of survive the ordeal in Dodge battle. 

Maybe there is one way to do it: Hemodialysis process. Source here.

Basically my plan is to make a safety cut in Juniper blood vessel or vessels, and then use a pump machine like used in blood transfer, but instead of pump blood in her, I will try to pump out the poison from her body. To not let her body dry out or something terrible happen, maybe use Hecate Heal Pulse, Life Dew and Healing Wish just in case to keep her stable. And when her body be out of poisons, I could use the Full Restore to restore to a safety state.

Maybe this would require safety "cuts" in her body blood vessels to help clean her system.

This could help?


Oooh, that actually looks pretty sound! I know a bit about the process too, and I can certainly say it could work! Problem is you don't necessarily have the equipment on hand to do it 'normally' , but in this case Juniper's species actually can help out here. As a Plant Non Mammalian Grass Type , it has a very simplified circulatory and digestion system, so you could just find a good spot, cut her open, and magyver up a way to syphon the Sludge out (Your PC knows this IC)! Of course if you screw it up you could deal that 1 last Point of Lethal Damage to Kill Her...but that's a risk to doing it. 

@Dragonstrike If you present the Idea in game, I'll make a Roll for Seddi to see if that inspires any ideas of his own to modify/add on. Don't want to leave them out of the picture, even if their medical expertise begins and ends mostly in the field or triage.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


Forum Jump:


Users browsing this thread: 7 Guest(s)