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(06-21-2025, 04:11 AM)Redstone Wrote: One more question about Z-moves. Does my char know about all the status moves Z effects since he's from alola?
Moves that arent in the main games like dragon hide dont really have canon resources to go off of.
*Does an 'eh hand gesture* Somewhat. You know the 'basic' and most common effects of the most common Status Z Moves for at least Water , Fairy, Dragon, and Ground Moves (Those being the Z Crystals 'native' to the island) , but the more 'foreign' ones (Moves from later Gens or Fangames) are a bit harder for you to decipher without actually doing testing. Anything outside that IC is very shaky, but I don't mind you using OOC know-how and hand-waving it off as either your PC being a savant about that sort of stuff or another benefit of you PC's Patron.
You can make a good guess based on what you know, but you're knowledge on the topic isn't 100% foolproof. Akamu is a Kahuna in training, after all, so while he knows ENOUGH about Z Mechanics to be quite handy with it he's not an expert or terribly experienced with all the nuances in practice. For example, you figure Dragon Hide has either some sort of Protection or Cleansing effect based on what you know about Ecclessia and what the Move does, but again testing is needed to hammer things out.
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(06-21-2025, 04:17 AM)PhantomUnderYourDesk Wrote: Yes, yes he does indeed still need medical assistence: No immediate emergency-care anymore since the FullRestore cared for the severe wound and Fayette cleared the shock and emotional wounds to a good degree, BUT Bern probably needs blood transfusions and you said you wanted to give re-attaching his Gauntlet a try. Unless such an operation either takes too much time or is not possible within the war zone, in that case Bern will find trained professionals for this.
Full Restores full restores, including replacing biological matter and generally filling up basic energy reserves for the patient to be 'fighting fit' afterwards. So Bern wouldn't need transfusions unless he has an underlying medical condition that screws with a FR's ability to replenish blood or something.
Attaching the Gauntlet would be time consuming enough to let the Super Boss and/or its Leaders have a chance to Do Stuff, since such a procedure in its entirety would be fairly length and comprehensive time-wise to pull off with any degree of acceptability. Even a Healer with turbo charged Insight and MAGIC like Oz (as Zoeti) can't rush things, especially seeing as she's not the most adept at surgeries YET.
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Wow, Full Restores are potent if it also refilled the lost blood. Reminder to myself to stock up on these for the journey ahead.
Hmm, okay, in that case, how about that, @ Spiritmon: Uless you and Oz are absolutely set on wanting to be the one trying to reattach the Gauntlet on Bern's side (which is fine on my and his side, under the assumption that you DO make it out alive), he'll politely decline your offer to help him ("You better go fight please, no more loosing precious time") and finds trained professionals in the meantime for that lengthy operation either at the war zone or (probably a lot better and more safe) a nearby PKMN Center.
If you could instead try healing up Lopzu in particular, that would be much appreciated though, thinking about it: 1. One more NPC-fighter on your side, 2. Equinox deserves continuing~ where the two stopped previously.
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(06-21-2025, 04:41 AM)Lord Windos Wrote: *Does an 'eh hand gesture* Somewhat. You know the 'basic' and most common effects of the most common Status Z Moves for at least Water , Fairy, Dragon, and Ground Moves (Those being the Z Crystals 'native' to the island) , but the more 'foreign' ones (Moves from later Gens or Fangames) are a bit harder for you to decipher without actually doing testing. Anything outside that IC is very shaky, but I don't mind you using OOC know-how and hand-waving it off as either your PC being a savant about that sort of stuff or another benefit of you PC's Patron.
You can make a good guess based on what you know, but you're knowledge on the topic isn't 100% foolproof. Akamu is a Kahuna in training, after all, so while he knows ENOUGH about Z Mechanics to be quite handy with it he's not an expert or terribly experienced with all the nuances in practice. For example, you figure Dragon Hide has either some sort of Protection or Cleansing effect based on what you know about Ecclessia and what the Move does, but again testing is needed to hammer things out.
Checks out. At least with this crystal Dragon hide is the only status move I'll ever need to worry about lol.
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(06-21-2025, 04:17 AM)PhantomUnderYourDesk Wrote: (06-20-2025, 06:38 PM)Spiritmon Wrote: (..)Also @Phantom, do Bernard still need medical assistance? I mean, you said you gonna stay out of the fight, but I do think your char could use some healing still, but if not, I would like to take a look in the other people who might need medical assistance.
Yes, yes he does indeed still need medical assistence: No immediate emergency-care anymore since the FullRestore cared for the severe wound and Fayette cleared the shock and emotional wounds to a good degree, BUT Bern probably needs blood transfusions and you said you wanted to give re-attaching his Gauntlet a try. Unless such an operation either takes too much time or is not possible within the war zone, in that case Bern will find trained professionals for this.
Nah, don't worry. Oz will help with Bernard situation. I just need to do some chores in my home and I will write the post! Sorry for taking so long to write something people. The new update of Hades 2 distracted me a while and there also some other things in home to care too.
When got time I definitely gonna write my post for real.
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(06-21-2025, 05:22 AM)PhantomUnderYourDesk Wrote: Wow, Full Restores are potent if it also refilled the lost blood. Reminder to myself to stock up on these for the journey ahead.
Hmm, okay, in that case, how about that, @Spiritmon: Uless you and Oz are absolutely set on wanting to be the one trying to reattach the Gauntlet on Bern's side (which is fine on my and his side, under the assumption that you DO make it out alive), he'll politely decline your offer to help him ("You better go fight please, no more loosing precious time") and finds trained professionals in the meantime for that lengthy operation either at the war zone or (probably a lot better and more safe) a nearby PKMN Center.
If you could instead try healing up Lopzu in particular, that would be much appreciated though, thinking about it: 1. One more NPC-fighter on your side, 2. Equinox deserves continuing~ where the two stopped previously.
In that case, I think I know the jinx about what to do. As soon as I get time I gonna work on my post. Just give me some time.
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Oh right, before I forget, one thing to clarify about Nirix because I had second guesses. Directed to you @ Lord Windos:
Original plan of mine:
Quote:- Galarian Rapidash, aka Nirix, will also be present. Note the 'be present' - he will NOT actively fight, but he is requested by Bern to stay close to you people but out of range for attacks of the Sandlossugeist. He will be given a Max Revive to hold, and is asked to give it to any of you to use it on a dead Player-Chara or a treasured but dead 'Mon in dire need; in dire need ONLY (feel free to ask me if a situation counts as 'dire need' in my view, but you're not required to do so; use it when you think it is justified). Nirix has also orders to use Healing Wish in a situation of MOST DIRE NEED if the Max Revive has been used up before as an absolute last resort. In the absolutely and truly WORST case scenario of there being no active battlers anymore on the field because everyone died and the Sandlossugeist is still standing with little HP, Nirix is asked to step in give it the rest with his attacks.
Aka he actually should not fight, but stay present as a failsafe. On said second guess however - to not make things even more complicated than they should or need to be; AND because I think this original plan would not sit right with that proud, hotheaded and brave-to-no-ends unicorn - let's recton this to Nirix being asked to join the fight just like Umbrelong will do: With either a PC or NPC taking his Luxury Ball and letting Nirix fight on his own accords, using moves and attacks he thinks are right (with orders from Bernhard to likewise go full violence and not hold back).
... UNLESS Nirix does also want to stay with Bern like Myra does, in that case his wish will be respected. Personalitywise I do believe he would prefer to actively fight though, or Bernhard would specifically request Nirix to join the fight alongside Equi to avenge his Master and Wielder. Plus he has Myra, Spritzee, Zephy and Steelene for company and safety already. (Oh dear, I both do and do not look forward to the no-doubt-emotional scene of bringing forth the message to that poor Mawile)
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(06-21-2025, 06:28 AM)PhantomUnderYourDesk Wrote: ...UNLESS Nirix does also want to stay with Bern like Myra does, in that case his wish will be respected. Personalitywise I do believe he would prefer to actively fight though, or Bernhard would specifically request Nirix to join the fight alongside Equi to avenge his Master and Wielder. Plus he has Myra, Spritzee, Zephy and Steelene for company and safety already. (Oh dear, I both do and do not look forward to the no-doubt-emotional scene of bringing forth the message to that poor Mawile)
Nirix indeed would have no problems about being loaned ouut to continue the Good Fight against such a corruptive EVIL DEMON like the Super Boss (Purify it, and Heal his comrades), though he'd express some hesitance at leaving Bern at first without some prompting and reassurances. Nox similarly doesn't mind being a loaner, but expect her/them to do their/her own thing regardless of Trainer , probably much to her/their frustrations or bafflement. She/they are raring for a Fight now after shit has gone done, and she's not done yet getting her pound of sand from the demon indirectly responsible for maiming her pack mater Leader.
I'll keep in mind your general 'plans' for your Mons, but without Bern around their to enforce them they will likely drift from them in one fashion or another, be it their own Will or following the advice of others.
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(06-20-2025, 09:46 PM)Lord Windos Wrote: (06-20-2025, 07:24 PM)Spiritmon Wrote: Question. The 16 XP Oz already get by default is also already cut in half so its 8 XP for Oz and 8 XP for Hecate? Or its only start be divided after I decided to split the 30 XP I receive? And what you mean by Hecate get +5 XP after getting copy what she learnt?
No.
First, total/decide how much XP will get: your PC auto gets 16 XP, and from there can decide how much XP they want to take from the Pool of 30.
Second, once you have a Total - let's say 40 XP, to keep it simple - you then divide that number by half: give half that number to Hecate while maintainiiing the original amount for yourself. In this case 40 / 2 = 20 XP for Hecate, while Oz still keeps the 40 XP. Think of it Hecate having the modern gen EXP Share, where she gets 1/2 the XP you earn (and ultimately decide upon) without actually subtracting from it (Pure gains for her at no cost to you, in other words, aside from still be stuck as a Fusion).
Third, add the + 5 XP to whatever amount of XP you end up 'sharing' with her - in the above case it would be 20 + 5 = 25 XP
Alright then. Then let's see if the math is right...16XP is for Oz. As for how I gonna share the XP, I think I gonna give half of the XP to Oz (and by extension Hecate) and the other half to give to Fortuna. The black raven did make a huge difference in the battle, specially with the power to literally force the enemy go last. So that's 15 XP to Fortuna and +15 XP to Oz. Fortuna had 5 XP before, so with the new XP add she now have 20 XP by my calculations.
Oz at the moment have 18 XP. With the +15 XP she receive, she will have 33 XP. Nice. Hecate have 1 XP, so she will get half so it 15+5=20 XP. Is this right mate?
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(06-21-2025, 11:22 AM)Spiritmon Wrote: (06-20-2025, 09:46 PM)Lord Windos Wrote: (06-20-2025, 07:24 PM)Spiritmon Wrote: Question. The 16 XP Oz already get by default is also already cut in half so its 8 XP for Oz and 8 XP for Hecate? Or its only start be divided after I decided to split the 30 XP I receive? And what you mean by Hecate get +5 XP after getting copy what she learnt?
No.
First, total/decide how much XP will get: your PC auto gets 16 XP, and from there can decide how much XP they want to take from the Pool of 30.
Second, once you have a Total - let's say 40 XP, to keep it simple - you then divide that number by half: give half that number to Hecate while maintainiiing the original amount for yourself. In this case 40 / 2 = 20 XP for Hecate, while Oz still keeps the 40 XP. Think of it Hecate having the modern gen EXP Share, where she gets 1/2 the XP you earn (and ultimately decide upon) without actually subtracting from it (Pure gains for her at no cost to you, in other words, aside from still be stuck as a Fusion).
Third, add the + 5 XP to whatever amount of XP you end up 'sharing' with her - in the above case it would be 20 + 5 = 25 XP
Alright then. Then let's see if the math is right...16XP is for Oz. As for how I gonna share the XP, I think I gonna give half of the XP to Oz (and by extension Hecate) and the other half to give to Fortuna. The black raven did make a huge difference in the battle, specially with the power to literally force the enemy go last. So that's 15 XP to Fortuna and +15 XP to Oz. Fortuna had 5 XP before, so with the new XP add she now have 20 XP by my calculations.
Oz at the moment have 18 XP. With the +15 XP she receive, she will have 33 XP. Nice. Hecate have 1 XP, so she will get half so it 15+5=20 XP. Is this right mate?
16 + 15 = 31 XP for Oz gains, which means that Hecate gains 16 + 5 = 21 XP . Fortuna gains same XP as Oz (31) . Ultimately, add 31 XP to Oz , 31 XP to Fortuna, and 21 XP to Hecate.
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