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Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.
Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, whiich ain't too helpful for me or you.
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05-03-2019, 02:07 PM
(This post was last modified: 05-03-2019, 02:08 PM by Mikaruge108.)
(05-03-2019, 01:05 PM)Lord Windos Wrote: Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.
Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, which ain't too helpful for me or you.
Though I'm not exactly the best at this, here are my thoughts:
-I personally would go with Posei or Seismitoad for the Fire-type coverage over Lapis, because of the cramped conditions we'd be in.
-Shiranui/Edmundi; decent bulk, I'd personally go with Shiranui though due to potential damage output.
-Basteele: keep in mind that we'd presumably be in tight areas that it would probably be a bad idea to have her detonate in. Plus any fire types could potentially go through her like a knife thru butter
-Genie/Flygon: Aside from Posei or Seismitoad, they feel like one of the better choices.
-I'd avoid Pixie, sure she has a good movepool, but don't really need fire types melting through Terra's defenses too quickly
These are just my opinions though, your choice on how to take them.
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And, I'm fine with waiting IC on the potential evo of Honedge to Doublade.
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05-03-2019, 04:18 PM
(This post was last modified: 05-03-2019, 06:31 PM by Dragonstrike.)
(05-02-2019, 06:29 PM)Lord Windos Wrote: Considering everyone else has put up a list of Pokemon their's thinking of bringing along + Extras, I might as well do so myself too! Here's mine WIP Party for the Skull Ruins Dungeon Dive:
Dunny: He's a Ghost type, and a native of the accursed place, so bringing him along to deal with the horrors there and for general guidance seems like a logical thing to do. Plus, it might help him Evolve, which would only make him more useful, and having a Pokemon that can phase through matter is just utility to have on hand.
Oinari: Yeah, she's a runt with few Moves right now, but what she had now can do a good enough job to buy time for her to learn more, and having a smart and Insightful Dark type on hand that can also use Illusions sounds like a good thing to me.
Angie: Big Snek that can easily learn recovery, can Dig through the place if need be, have an extra Flinching Bite, can be a quick mount/Digger with Agility + Salac Berry, and her status as an almost Legendary Dragon herself. Need I go on?
Anubi: Super strong Pokemon that has Aura Sense for scouting/searching/threat detection, and can potentially learn Heal Pulse to reduce the strain on Healing Items/Gustav/Gallade/Ditto. They also have Foresight, which means the Ghosts can't hide behind their Immunities against him or the other Fighting/Normal types the party brings, and if he doesn't have the the chance to use it he still has Metal Claw (A STR + 4 Attack, due to STAB and Terra's Steel Blessing) and Blaze Kick as potent tools of destruction!
Michael: With the rest of the team covering his own weaknesses quite well, this mushroom can operate almost without woe with one of them by his side, which means Spore Support is free to be happily and liberally applied as needed! The fact that he doesn't need to be healed ever due to Poison Heal and his plethora of additional Healing Moves is pretty sweet too, and more ROCK SMASHERS on hand is never a bad thing!
Those are the ones that have a semi-definite spot so far, so the rest of the Pokemon I present are still being considered for various reasons:
Lapis Lazuli: Another bulky Pokemon with Recovery, Spread Attacks, and has already been proven to be effective against Skull Ruin Ghosts! He would also cover Terra's current team's weakness to Fire types, which consider that Chandelure existence would be good to have around. Problem is that having another giant Pokemon could be problematic to field underground, and his water/moisture requirement would require careful management. Angie can sorta get around her size issues with Dig, but the only thing that Lapis could do to bypass that is maybe Coil up extra tightly, or Wrap himself around something, both of which restrict his mobility greatly.
Shiranui: He's bulky too, and having a Guts powered Knock Off is no joke, which coupled with his Fight STABs, Bullet Punch and Brine would make taking out anything rather trival with him. That, and Belly Drum in conjuction with a Sitrus Berry or Heal Pulse support would just make him a right MONSTER against anything but a Legend (And maybe not even them, as 10 STR Total is pretty much right up there with them in terms of raw POWER) It would triple down on Fighting types, though, and he's not too verstile beyond being a great big wall and beat stick.
Basteele: Having Hazards that could guard our groups campsites and more ways to deal with Vines/Psychic/Dark types would be nice, and they're always Zap Cannon and Explosion as powerful last resorts. She'd compound my team's current weakness to Fire, however, and their may not always be a good time/place for her to actually use her Hazards to the fullest.
Edmundi the Bastiodon: Wide Guard/Protect + Swagger & Metal Sound support is rocking (Pun intended), as well as Sandstorm if the group coordinates/accounts for it properly (Forthright would certainly benefit from a setter of it besides herself, and Gargyph would just become automatically more tanky without setup). He also has Iron Defense for additional protection, Ancient Power for a safe Rock Move that could have interesting effects in the Ruins, and Head Smash with/without Life Orb is just devastating. Finally, he can easily be a pack mule for the group, carrying all their stuff, themselves, or other things if need be. Quad weakness to Ground types along side Anubi makes their inclusion a bit of a risk, though, as we definitely know they'll be Claydols floating around and being royal pains in the arse.
Genie: Having the capcity to just FISSURE a problem away or open up passages deeper down is potentially useful (or harmful), she's another Pokemon that can act as a mount (Though not without first being vetted by her), and with Shiva's help she could learn Tailwind to act as team support for everyone (Angie could too, if Iron would give his okay for that, but seeing as he hasn't yet, it won't be factored into her usefulness now). She'd also take care of any Ground and Fire types rather handily, and she has Toxic too, so that's nice!
Posei: Water Absorb with Gustav and/or Solomon around means he gets free heals too, he has powerful Spread and AoE Moves, Swagger support like Edmundi to act as either a Buff or Debuff, Belly Drum for just straight up Buff to himself, and Hyponsis for more Sleep hax. He also has the dreaded Perish Song, which in conjuction with Grid's Spider Web means that entire swarms of Pokemon/foes can just be auto defeated, if the time to do so can be stalled out.
Seismitoad: Has Aqua Ring to heal himself (Eventually), and Shadow Claw + Bubble allows him to take on Ghosts and swarms alike with minimum issue. He's also generally just a well rounded 'mon due to his + 1 STR, INS, and HP Surprises, and Water/Ground is a typing that only fears Grass (Which is a potential problem, granted), so he can last for awhile. He doesn't have a large movepool, though, so what he can do will be fairly limited to just fighting or puzzle solving.
Pixie: She's pretty much a veritable swiss army knife of a 'Mon like many of Nathan's Pokemon (Grid, Gallade, and Calam spring immediately to mind) and the rest of Terra's Steels, with plenty of varied Offense in the form of Crunch, Sucker Punch, Play Rough, Super Fang etc. and utility like Taunt, Growl/Intimidate, Fake Tears, and Snatch. She's also tonka tough too, as Intimidate + Iron Defense + Growl = a Pokemon with an effective 10 Defense against her current targets, which is so mighty of a Defense that even a Legendary might have a little bit more trouble smashing through it. The only reason she isn't on Terra's team by default is that Anubi also fulfills much the same roles as she does too, and I'm not sure if I want to double or even triple down of Steels (If Edmundi gets the vote to come along) and invite Ground times to have a fun time with Terra's firma.....
So, what do you think mates? How's Terra's team looking, which Pokemon should be added to it, and what changes should be made?
- Bringing Dunny for the purpose of evolving him should probably be done carefully, if at all. Given how unruly he is for a Duskull, he'll probably have 5 Disobedience as a Dusclops when he does evolve. Having an Obedient Ghost that knows the area might be beneficial while we're in the upper layers, though, yes
- Hazards are difficult to use outside of trainer battles unless you have opportunities to use them before battle has even started (camp guarding is definitely a decent use of them). Basteele should still have powerful Heavy Slams and Silver Powder boosted Bug Bites to use, though. Outside of that, however, her offensive options are rather limited.
- Wide Guard support is always an amazing thing to have, so I think that outweighs Edmundi's downsides by itself. We should probably avoid using Sandstorm unless we build our teams to account for it (one of the reasons I haven't really considered Forthright and Sentry)
- Genie: Fissure is a big plus if you can land it, obviously. She's also a Dragon, but given her personality, that might not be particularly impactful. Tutoring time might be hard to come by in such a dangerous place, so I wouldn't necessarily count on it.
- If there's any one reason to bring Pixie, it's Snatch. Super Fang's a good second reason, too. She excels at dismantling super bulky stuff and making them easier to manage, much more than any other pokemon the group has atm. Intimidate is also just an all around great Ability (which also combos well with Wide Guard). If you're particularly worried about types Steel is weak to, we can also try to organize our teams to account for that.
- Posei is another potential 'kingly' pokemon due to evolving with a King's Rock. That could be one of the big advantages to bringing him. Hypnosis isn't hugely important because of Michael and Gallade.
- Seismitoad's Shadow Claw is probably the biggest advantage, though we have a lot of anti-Ghost/Psychic stuff as is.
- Shiranui, Angie, and Lapis: sometimes all ya need to add to teams is big beat sticks. If you have enough support already, you can't go wrong with one. Lapis's moisturization problem is also easily solved if he learns Aqua Ring. Just watch out for Destiny Bond.
- Oinari: a tricky situation. Least bulky and powerful of the bunch, but also the fastest. The speed alone might make it worth it in some situations. Has some growing to still do, though. Literally and figuratively.
- Anubi: rather versatile, though some of that potential still needs to be unlocked. Still a decent pick, though.
- Michael: basically a must bring because his statuses are so good.
I'm inclined to say bring Pixie and Edmundi because their team support is so good, tbh. Michael is excellent too thanks to the statuses he can inflict.
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(05-02-2019, 06:29 PM)Lord Windos Wrote: Considering everyone else has put up a list of Pokemon their's thinking of bringing along + Extras, I might as well do so myself too! Here's mine WIP Party for the Skull Ruins Dungeon Dive:
Dunny: He's a Ghost type, and a native of the accursed place, so bringing him along to deal with the horrors there and for general guidance seems like a logical thing to do. Plus, it might help him Evolve, which would only make him more useful, and having a Pokemon that can phase through matter is just utility to have on hand.
Oinari: Yeah, she's a runt with few Moves right now, but what she had now can do a good enough job to buy time for her to learn more, and having a smart and Insightful Dark type on hand that can also use Illusions sounds like a good thing to me.
Angie: Big Snek that can easily learn recovery, can Dig through the place if need be, have an extra Flinching Bite, can be a quick mount/Digger with Agility + Salac Berry, and her status as an almost Legendary Dragon herself. Need I go on?
Anubi: Super strong Pokemon that has Aura Sense for scouting/searching/threat detection, and can potentially learn Heal Pulse to reduce the strain on Healing Items/Gustav/Gallade/Ditto. They also have Foresight, which means the Ghosts can't hide behind their Immunities against him or the other Fighting/Normal types the party brings, and if he doesn't have the the chance to use it he still has Metal Claw (A STR + 4 Attack, due to STAB and Terra's Steel Blessing) and Blaze Kick as potent tools of destruction!
Michael: With the rest of the team covering his own weaknesses quite well, this mushroom can operate almost without woe with one of them by his side, which means Spore Support is free to be happily and liberally applied as needed! The fact that he doesn't need to be healed ever due to Poison Heal and his plethora of additional Healing Moves is pretty sweet too, and more ROCK SMASHERS on hand is never a bad thing!
Those are the ones that have a semi-definite spot so far, so the rest of the Pokemon I present are still being considered for various reasons:
Lapis Lazuli: Another bulky Pokemon with Recovery, Spread Attacks, and has already been proven to be effective against Skull Ruin Ghosts! He would also cover Terra's current team's weakness to Fire types, which consider that Chandelure existence would be good to have around. Problem is that having another giant Pokemon could be problematic to field underground, and his water/moisture requirement would require careful management. Angie can sorta get around her size issues with Dig, but the only thing that Lapis could do to bypass that is maybe Coil up extra tightly, or Wrap himself around something, both of which restrict his mobility greatly.
Shiranui: He's bulky too, and having a Guts powered Knock Off is no joke, which coupled with his Fight STABs, Bullet Punch and Brine would make taking out anything rather trival with him. That, and Belly Drum in conjuction with a Sitrus Berry or Heal Pulse support would just make him a right MONSTER against anything but a Legend (And maybe not even them, as 10 STR Total is pretty much right up there with them in terms of raw POWER) It would triple down on Fighting types, though, and he's not too verstile beyond being a great big wall and beat stick.
Basteele: Having Hazards that could guard our groups campsites and more ways to deal with Vines/Psychic/Dark types would be nice, and they're always Zap Cannon and Explosion as powerful last resorts. She'd compound my team's current weakness to Fire, however, and their may not always be a good time/place for her to actually use her Hazards to the fullest.
Edmundi the Bastiodon: Wide Guard/Protect + Swagger & Metal Sound support is rocking (Pun intended), as well as Sandstorm if the group coordinates/accounts for it properly (Forthright would certainly benefit from a setter of it besides herself, and Gargyph would just become automatically more tanky without setup). He also has Iron Defense for additional protection, Ancient Power for a safe Rock Move that could have interesting effects in the Ruins, and Head Smash with/without Life Orb is just devastating. Finally, he can easily be a pack mule for the group, carrying all their stuff, themselves, or other things if need be. Quad weakness to Ground types along side Anubi makes their inclusion a bit of a risk, though, as we definitely know they'll be Claydols floating around and being royal pains in the arse.
Genie: Having the capcity to just FISSURE a problem away or open up passages deeper down is potentially useful (or harmful), she's another Pokemon that can act as a mount (Though not without first being vetted by her), and with Shiva's help she could learn Tailwind to act as team support for everyone (Angie could too, if Iron would give his okay for that, but seeing as he hasn't yet, it won't be factored into her usefulness now). She'd also take care of any Ground and Fire types rather handily, and she has Toxic too, so that's nice!
Posei: Water Absorb with Gustav and/or Solomon around means he gets free heals too, he has powerful Spread and AoE Moves, Swagger support like Edmundi to act as either a Buff or Debuff, Belly Drum for just straight up Buff to himself, and Hyponsis for more Sleep hax. He also has the dreaded Perish Song, which in conjuction with Grid's Spider Web means that entire swarms of Pokemon/foes can just be auto defeated, if the time to do so can be stalled out.
Seismitoad: Has Aqua Ring to heal himself (Eventually), and Shadow Claw + Bubble allows him to take on Ghosts and swarms alike with minimum issue. He's also generally just a well rounded 'mon due to his + 1 STR, INS, and HP Surprises, and Water/Ground is a typing that only fears Grass (Which is a potential problem, granted), so he can last for awhile. He doesn't have a large movepool, though, so what he can do will be fairly limited to just fighting or puzzle solving.
Pixie: She's pretty much a veritable swiss army knife of a 'Mon like many of Nathan's Pokemon (Grid, Gallade, and Calam spring immediately to mind) and the rest of Terra's Steels, with plenty of varied Offense in the form of Crunch, Sucker Punch, Play Rough, Super Fang etc. and utility like Taunt, Growl/Intimidate, Fake Tears, and Snatch. She's also tonka tough too, as Intimidate + Iron Defense + Growl = a Pokemon with an effective 10 Defense against her current targets, which is so mighty of a Defense that even a Legendary might have a little bit more trouble smashing through it. The only reason she isn't on Terra's team by default is that Anubi also fulfills much the same roles as she does too, and I'm not sure if I want to double or even triple down of Steels (If Edmundi gets the vote to come along) and invite Ground times to have a fun time with Terra's firma.....
So, what do you think mates? How's Terra's team looking, which Pokemon should be added to it, and what changes should be made?
(05-03-2019, 01:05 PM)Lord Windos Wrote: Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.
Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, whiich ain't too helpful for me or you.
Sorry the delay too in make this post of opinion. Get a little busy.
Dunny its a good option since he is a ghost who live in Skull Ruins might be very much useful for us to get very quickly to our destination. Specially if we use Tailwind+Max Repel to increase our speed and save us strengh/time to go though the place. But like Dragon say be careful when he evolved, since you will have a huge disobedience pokemon in your hands.
As for the the others members, the only one I would change it would be Oina. As much she is strong dark type, we have no idea what we gonna find deeper in the Skull Ruins, so bringing a new born I dont think its a good idea. I would bring in her place Lazuli, Posei or Seismitoad, as a way to have healing, spread moves, or coverage against most weakness types.
For last choice, Edmundi for powerfull Wide Guards, Basteele to send some good ol' traps, and Shiranui for maximize damage input.
And there is another advantage with bring Edmundi: With the combination of Doublade and Edmundi, we might able to summon barriers. The battle against Necrozma in Celadon City prove how much important and strong such powerfull Wide Guards protections make a difference in life or death.
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Also people, any tips about what I gonna to face against? What Pokemon he have use in your battles? Any info is important.
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(05-03-2019, 02:07 PM)Mikaruge108 Wrote:
(05-03-2019, 01:05 PM)Lord Windos Wrote: Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.
Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, which ain't too helpful for me or you.
Though I'm not exactly the best at this, here are my thoughts:
-I personally would go with Posei or Seismitoad for the Fire-type coverage over Lapis, because of the cramped conditions we'd be in.
-Shiranui/Edmundi; decent bulk, I'd personally go with Shiranui though due to potential damage output.
-Basteele: keep in mind that we'd presumably be in tight areas that it would probably be a bad idea to have her detonate in. Plus any fire types could potentially go through her like a knife thru butter
-Genie/Flygon: Aside from Posei or Seismitoad, they feel like one of the better choices.
-I'd avoid Pixie, sure she has a good movepool, but don't really need fire types melting through Terra's defenses too quickly
These are just my opinions though, your choice on how to take them.
(05-03-2019, 04:18 PM)Dragonstrike Wrote:
(05-02-2019, 06:29 PM)Lord Windos Wrote: Considering everyone else has put up a list of Pokemon their's thinking of bringing along + Extras, I might as well do so myself too! Here's mine WIP Party for the Skull Ruins Dungeon Dive:
Dunny: He's a Ghost type, and a native of the accursed place, so bringing him along to deal with the horrors there and for general guidance seems like a logical thing to do. Plus, it might help him Evolve, which would only make him more useful, and having a Pokemon that can phase through matter is just utility to have on hand.
Oinari: Yeah, she's a runt with few Moves right now, but what she had now can do a good enough job to buy time for her to learn more, and having a smart and Insightful Dark type on hand that can also use Illusions sounds like a good thing to me.
Angie: Big Snek that can easily learn recovery, can Dig through the place if need be, have an extra Flinching Bite, can be a quick mount/Digger with Agility + Salac Berry, and her status as an almost Legendary Dragon herself. Need I go on?
Anubi: Super strong Pokemon that has Aura Sense for scouting/searching/threat detection, and can potentially learn Heal Pulse to reduce the strain on Healing Items/Gustav/Gallade/Ditto. They also have Foresight, which means the Ghosts can't hide behind their Immunities against him or the other Fighting/Normal types the party brings, and if he doesn't have the the chance to use it he still has Metal Claw (A STR + 4 Attack, due to STAB and Terra's Steel Blessing) and Blaze Kick as potent tools of destruction!
Michael: With the rest of the team covering his own weaknesses quite well, this mushroom can operate almost without woe with one of them by his side, which means Spore Support is free to be happily and liberally applied as needed! The fact that he doesn't need to be healed ever due to Poison Heal and his plethora of additional Healing Moves is pretty sweet too, and more ROCK SMASHERS on hand is never a bad thing!
Those are the ones that have a semi-definite spot so far, so the rest of the Pokemon I present are still being considered for various reasons:
Lapis Lazuli: Another bulky Pokemon with Recovery, Spread Attacks, and has already been proven to be effective against Skull Ruin Ghosts! He would also cover Terra's current team's weakness to Fire types, which consider that Chandelure existence would be good to have around. Problem is that having another giant Pokemon could be problematic to field underground, and his water/moisture requirement would require careful management. Angie can sorta get around her size issues with Dig, but the only thing that Lapis could do to bypass that is maybe Coil up extra tightly, or Wrap himself around something, both of which restrict his mobility greatly.
Shiranui: He's bulky too, and having a Guts powered Knock Off is no joke, which coupled with his Fight STABs, Bullet Punch and Brine would make taking out anything rather trival with him. That, and Belly Drum in conjuction with a Sitrus Berry or Heal Pulse support would just make him a right MONSTER against anything but a Legend (And maybe not even them, as 10 STR Total is pretty much right up there with them in terms of raw POWER) It would triple down on Fighting types, though, and he's not too verstile beyond being a great big wall and beat stick.
Basteele: Having Hazards that could guard our groups campsites and more ways to deal with Vines/Psychic/Dark types would be nice, and they're always Zap Cannon and Explosion as powerful last resorts. She'd compound my team's current weakness to Fire, however, and their may not always be a good time/place for her to actually use her Hazards to the fullest.
Edmundi the Bastiodon: Wide Guard/Protect + Swagger & Metal Sound support is rocking (Pun intended), as well as Sandstorm if the group coordinates/accounts for it properly (Forthright would certainly benefit from a setter of it besides herself, and Gargyph would just become automatically more tanky without setup). He also has Iron Defense for additional protection, Ancient Power for a safe Rock Move that could have interesting effects in the Ruins, and Head Smash with/without Life Orb is just devastating. Finally, he can easily be a pack mule for the group, carrying all their stuff, themselves, or other things if need be. Quad weakness to Ground types along side Anubi makes their inclusion a bit of a risk, though, as we definitely know they'll be Claydols floating around and being royal pains in the arse.
Genie: Having the capcity to just FISSURE a problem away or open up passages deeper down is potentially useful (or harmful), she's another Pokemon that can act as a mount (Though not without first being vetted by her), and with Shiva's help she could learn Tailwind to act as team support for everyone (Angie could too, if Iron would give his okay for that, but seeing as he hasn't yet, it won't be factored into her usefulness now). She'd also take care of any Ground and Fire types rather handily, and she has Toxic too, so that's nice!
Posei: Water Absorb with Gustav and/or Solomon around means he gets free heals too, he has powerful Spread and AoE Moves, Swagger support like Edmundi to act as either a Buff or Debuff, Belly Drum for just straight up Buff to himself, and Hyponsis for more Sleep hax. He also has the dreaded Perish Song, which in conjuction with Grid's Spider Web means that entire swarms of Pokemon/foes can just be auto defeated, if the time to do so can be stalled out.
Seismitoad: Has Aqua Ring to heal himself (Eventually), and Shadow Claw + Bubble allows him to take on Ghosts and swarms alike with minimum issue. He's also generally just a well rounded 'mon due to his + 1 STR, INS, and HP Surprises, and Water/Ground is a typing that only fears Grass (Which is a potential problem, granted), so he can last for awhile. He doesn't have a large movepool, though, so what he can do will be fairly limited to just fighting or puzzle solving.
Pixie: She's pretty much a veritable swiss army knife of a 'Mon like many of Nathan's Pokemon (Grid, Gallade, and Calam spring immediately to mind) and the rest of Terra's Steels, with plenty of varied Offense in the form of Crunch, Sucker Punch, Play Rough, Super Fang etc. and utility like Taunt, Growl/Intimidate, Fake Tears, and Snatch. She's also tonka tough too, as Intimidate + Iron Defense + Growl = a Pokemon with an effective 10 Defense against her current targets, which is so mighty of a Defense that even a Legendary might have a little bit more trouble smashing through it. The only reason she isn't on Terra's team by default is that Anubi also fulfills much the same roles as she does too, and I'm not sure if I want to double or even triple down of Steels (If Edmundi gets the vote to come along) and invite Ground times to have a fun time with Terra's firma.....
So, what do you think mates? How's Terra's team looking, which Pokemon should be added to it, and what changes should be made?
- Bringing Dunny for the purpose of evolving him should probably be done carefully, if at all. Given how unruly he is for a Duskull, he'll probably have 5 Disobedience as a Dusclops when he does evolve. Having an Obedient Ghost that knows the area might be beneficial while we're in the upper layers , though, yes
- Hazards are difficult to use outside of trainer battles unless you have opportunities to use them before battle has even started (camp guarding is definitely a decent use of them). Basteele should still have powerful Heavy Slams and Silver Powder boosted Bug Bites to use, though. Outside of that, however, her offensive options are rather limited.
- Wide Guard support is always an amazing thing to have, so I think that outweighs Edmundi's downsides by itself. We should probably avoid using Sandstorm unless we build our teams to account for it (one of the reasons I haven't really considered Forthright and Sentry)
- Genie: Fissure is a big plus if you can land it, obviously. She's also a Dragon, but given her personality, that might not be particularly impactful. Tutoring time might be hard to come by in such a dangerous place, so I wouldn't necessarily count on it.
- If there's any one reason to bring Pixie, it's Snatch. Super Fang's a good second reason, too. She excels at dismantling super bulky stuff and making them easier to manage, much more than any other pokemon the group has atm. Intimidate is also just an all around great Ability (which also combos well with Wide Guard). If you're particularly worried about types Steel is weak to, we can also try to organize our teams to account for that.
- Posei is another potential 'kingly' pokemon due to evolving with a King's Rock. That could be one of the big advantages to bringing him. Hypnosis isn't hugely important because of Michael and Gallade.
- Seismitoad's Shadow Claw is probably the biggest advantage, though we have a lot of anti-Ghost/Psychic stuff as is.
- Shiranui, Angie, and Lapis: sometimes all ya need to add to teams is big beat sticks. If you have enough support already, you can't go wrong with one. Lapis's moisturization problem is also easily solved if he learns Aqua Ring. Just watch out for Destiny Bond.
- Oinari: a tricky situation. Least bulky and powerful of the bunch, but also the fastest. The speed alone might make it worth it in some situations. Has some growing to still do, though. Literally and figuratively.
- Anubi: rather versatile, though some of that potential still needs to be unlocked. Still a decent pick, though.
- Michael: basically a must bring because his statuses are so good.
I'm inclined to say bring Pixie and Edmundi because their team support is so good, tbh. Michael is excellent too thanks to the statuses he can inflict.
Reminder: don't forget to teach the rest of your pokemon FLASH, either
Alright, based on your guys opinions, I've revised my team format to be the following:
- Angie
- Michael
- Posei
- Oinari
- Pixie / Anubi
- Edmundi / Anubi
Posei, Angie, and Michael are must picks for the reasons we've all stated, and between those three they pretty much cover each other's weakness while also shoring up their strengths too. I decided to leave Dunny out based on the good points brought up by you Dragonstrike, and the fact that on reflection he doesn't have all that much variety in his offenses, which can easily get stuff by a Normal or Dark type. Oinari's also being brought along despite her weakness for her potential, added deterance for the Ghost/Dark/Psychics in the Skull Ruins, and simply because part of the reason I bought her was for the Skull Ruins Dive itself, so not bringing her along would defeat that purpose entirely.
My last two choices are a bit more decisive though, and really making me wish Trainers could cart around more than 6 Pokemon at a time. Pixie is one of Terra's most adaptable and disruptive Pokemon period and quite hard to take out, and Edmundi has Wide Guard and heavy offense going for him. However, Anubi is just a capable fight and I can rush him to learn Heal Pulse to provide more healing for the party, so he could replace either one of the two. He's also the only one besides Posei that can increase his STR with Nasty Plot (At least, right now. Oinari can eventually learn Hone Claws/Nasty Plot, and Angie can get Coil), and the frog has to deal with Belly Drum's crippling downside if he wants the extra POWER. Between his sweet of Priority Moves, STABs, Blaze Kick, and Final Gambit, he can also pull his weight when it comes to just hurting the opposition. Finally, if Terra/the group comes across a Lucarionite in the Ruins, then Lucario could have access to his Mega Form even without a Keystone, as Iron mentioned and demonstrated Pokemon don't need one to trigger it (albeit at some unknown risk level).
So, I want to know your guys opinion: should I add in Anubi over Pixie/Edmundi, or just leave him out of things entirely?
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(05-03-2019, 05:22 PM)Spiritmon Wrote: Also people, any tips about what I gonna to face against? What Pokemon he have use in your battles? Any info is important.
Honedge inclusion is obvious, but I'd bring Rose along too, since she'd generally be able to stuff all of Howl's Pokemon besides Spiritom with her Fighting STABs, and even then they have to deal with her Fire STABs. Third choice.....well, Heracross would be a good idea, since if he has Guts you can just Paralyze/Poison him before the battle to get that sweet + 2 STR, and his Bug STABs would be effective and devestatiing. Last choices I can think of for now (without a more thorough look through of your list of Pokemon) would be either Quetzoral or Honchrow, as the former is bulky and can stand to gain some more Happiness/Loyalty from a Gym Battle, while the crow would be able to resist all of Howl's Pokemom primary STABs and pester them with its own suit of Moves.
That's all the suggestions I have for now, so take them as you may!
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(05-03-2019, 05:48 PM)Lord Windos Wrote: (05-03-2019, 02:07 PM)Mikaruge108 Wrote:
(05-03-2019, 01:05 PM)Lord Windos Wrote: Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.
Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, which ain't too helpful for me or you.
Though I'm not exactly the best at this, here are my thoughts:
-I personally would go with Posei or Seismitoad for the Fire-type coverage over Lapis, because of the cramped conditions we'd be in.
-Shiranui/Edmundi; decent bulk, I'd personally go with Shiranui though due to potential damage output.
-Basteele: keep in mind that we'd presumably be in tight areas that it would probably be a bad idea to have her detonate in. Plus any fire types could potentially go through her like a knife thru butter
-Genie/Flygon: Aside from Posei or Seismitoad, they feel like one of the better choices.
-I'd avoid Pixie, sure she has a good movepool, but don't really need fire types melting through Terra's defenses too quickly
These are just my opinions though, your choice on how to take them.
(05-03-2019, 04:18 PM)Dragonstrike Wrote:
(05-02-2019, 06:29 PM)Lord Windos Wrote: Considering everyone else has put up a list of Pokemon their's thinking of bringing along + Extras, I might as well do so myself too! Here's mine WIP Party for the Skull Ruins Dungeon Dive:
Dunny: He's a Ghost type, and a native of the accursed place, so bringing him along to deal with the horrors there and for general guidance seems like a logical thing to do. Plus, it might help him Evolve, which would only make him more useful, and having a Pokemon that can phase through matter is just utility to have on hand.
Oinari: Yeah, she's a runt with few Moves right now, but what she had now can do a good enough job to buy time for her to learn more, and having a smart and Insightful Dark type on hand that can also use Illusions sounds like a good thing to me.
Angie: Big Snek that can easily learn recovery, can Dig through the place if need be, have an extra Flinching Bite, can be a quick mount/Digger with Agility + Salac Berry, and her status as an almost Legendary Dragon herself. Need I go on?
Anubi: Super strong Pokemon that has Aura Sense for scouting/searching/threat detection, and can potentially learn Heal Pulse to reduce the strain on Healing Items/Gustav/Gallade/Ditto. They also have Foresight, which means the Ghosts can't hide behind their Immunities against him or the other Fighting/Normal types the party brings, and if he doesn't have the the chance to use it he still has Metal Claw (A STR + 4 Attack, due to STAB and Terra's Steel Blessing) and Blaze Kick as potent tools of destruction!
Michael: With the rest of the team covering his own weaknesses quite well, this mushroom can operate almost without woe with one of them by his side, which means Spore Support is free to be happily and liberally applied as needed! The fact that he doesn't need to be healed ever due to Poison Heal and his plethora of additional Healing Moves is pretty sweet too, and more ROCK SMASHERS on hand is never a bad thing!
Those are the ones that have a semi-definite spot so far, so the rest of the Pokemon I present are still being considered for various reasons:
Lapis Lazuli: Another bulky Pokemon with Recovery, Spread Attacks, and has already been proven to be effective against Skull Ruin Ghosts! He would also cover Terra's current team's weakness to Fire types, which consider that Chandelure existence would be good to have around. Problem is that having another giant Pokemon could be problematic to field underground, and his water/moisture requirement would require careful management. Angie can sorta get around her size issues with Dig, but the only thing that Lapis could do to bypass that is maybe Coil up extra tightly, or Wrap himself around something, both of which restrict his mobility greatly.
Shiranui: He's bulky too, and having a Guts powered Knock Off is no joke, which coupled with his Fight STABs, Bullet Punch and Brine would make taking out anything rather trival with him. That, and Belly Drum in conjuction with a Sitrus Berry or Heal Pulse support would just make him a right MONSTER against anything but a Legend (And maybe not even them, as 10 STR Total is pretty much right up there with them in terms of raw POWER) It would triple down on Fighting types, though, and he's not too verstile beyond being a great big wall and beat stick.
Basteele: Having Hazards that could guard our groups campsites and more ways to deal with Vines/Psychic/Dark types would be nice, and they're always Zap Cannon and Explosion as powerful last resorts. She'd compound my team's current weakness to Fire, however, and their may not always be a good time/place for her to actually use her Hazards to the fullest.
Edmundi the Bastiodon: Wide Guard/Protect + Swagger & Metal Sound support is rocking (Pun intended), as well as Sandstorm if the group coordinates/accounts for it properly (Forthright would certainly benefit from a setter of it besides herself, and Gargyph would just become automatically more tanky without setup). He also has Iron Defense for additional protection, Ancient Power for a safe Rock Move that could have interesting effects in the Ruins, and Head Smash with/without Life Orb is just devastating. Finally, he can easily be a pack mule for the group, carrying all their stuff, themselves, or other things if need be. Quad weakness to Ground types along side Anubi makes their inclusion a bit of a risk, though, as we definitely know they'll be Claydols floating around and being royal pains in the arse.
Genie: Having the capcity to just FISSURE a problem away or open up passages deeper down is potentially useful (or harmful), she's another Pokemon that can act as a mount (Though not without first being vetted by her), and with Shiva's help she could learn Tailwind to act as team support for everyone (Angie could too, if Iron would give his okay for that, but seeing as he hasn't yet, it won't be factored into her usefulness now). She'd also take care of any Ground and Fire types rather handily, and she has Toxic too, so that's nice!
Posei: Water Absorb with Gustav and/or Solomon around means he gets free heals too, he has powerful Spread and AoE Moves, Swagger support like Edmundi to act as either a Buff or Debuff, Belly Drum for just straight up Buff to himself, and Hyponsis for more Sleep hax. He also has the dreaded Perish Song, which in conjuction with Grid's Spider Web means that entire swarms of Pokemon/foes can just be auto defeated, if the time to do so can be stalled out.
Seismitoad: Has Aqua Ring to heal himself (Eventually), and Shadow Claw + Bubble allows him to take on Ghosts and swarms alike with minimum issue. He's also generally just a well rounded 'mon due to his + 1 STR, INS, and HP Surprises, and Water/Ground is a typing that only fears Grass (Which is a potential problem, granted), so he can last for awhile. He doesn't have a large movepool, though, so what he can do will be fairly limited to just fighting or puzzle solving.
Pixie: She's pretty much a veritable swiss army knife of a 'Mon like many of Nathan's Pokemon (Grid, Gallade, and Calam spring immediately to mind) and the rest of Terra's Steels, with plenty of varied Offense in the form of Crunch, Sucker Punch, Play Rough, Super Fang etc. and utility like Taunt, Growl/Intimidate, Fake Tears, and Snatch. She's also tonka tough too, as Intimidate + Iron Defense + Growl = a Pokemon with an effective 10 Defense against her current targets, which is so mighty of a Defense that even a Legendary might have a little bit more trouble smashing through it. The only reason she isn't on Terra's team by default is that Anubi also fulfills much the same roles as she does too, and I'm not sure if I want to double or even triple down of Steels (If Edmundi gets the vote to come along) and invite Ground times to have a fun time with Terra's firma.....
So, what do you think mates? How's Terra's team looking, which Pokemon should be added to it, and what changes should be made?
- Bringing Dunny for the purpose of evolving him should probably be done carefully, if at all. Given how unruly he is for a Duskull, he'll probably have 5 Disobedience as a Dusclops when he does evolve. Having an Obedient Ghost that knows the area might be beneficial while we're in the upper layers , though, yes
- Hazards are difficult to use outside of trainer battles unless you have opportunities to use them before battle has even started (camp guarding is definitely a decent use of them). Basteele should still have powerful Heavy Slams and Silver Powder boosted Bug Bites to use, though. Outside of that, however, her offensive options are rather limited.
- Wide Guard support is always an amazing thing to have, so I think that outweighs Edmundi's downsides by itself. We should probably avoid using Sandstorm unless we build our teams to account for it (one of the reasons I haven't really considered Forthright and Sentry)
- Genie: Fissure is a big plus if you can land it, obviously. She's also a Dragon, but given her personality, that might not be particularly impactful. Tutoring time might be hard to come by in such a dangerous place, so I wouldn't necessarily count on it.
- If there's any one reason to bring Pixie, it's Snatch. Super Fang's a good second reason, too. She excels at dismantling super bulky stuff and making them easier to manage, much more than any other pokemon the group has atm. Intimidate is also just an all around great Ability (which also combos well with Wide Guard). If you're particularly worried about types Steel is weak to, we can also try to organize our teams to account for that.
- Posei is another potential 'kingly' pokemon due to evolving with a King's Rock. That could be one of the big advantages to bringing him. Hypnosis isn't hugely important because of Michael and Gallade.
- Seismitoad's Shadow Claw is probably the biggest advantage, though we have a lot of anti-Ghost/Psychic stuff as is.
- Shiranui, Angie, and Lapis: sometimes all ya need to add to teams is big beat sticks. If you have enough support already, you can't go wrong with one. Lapis's moisturization problem is also easily solved if he learns Aqua Ring. Just watch out for Destiny Bond.
- Oinari: a tricky situation. Least bulky and powerful of the bunch, but also the fastest. The speed alone might make it worth it in some situations. Has some growing to still do, though. Literally and figuratively.
- Anubi: rather versatile, though some of that potential still needs to be unlocked. Still a decent pick, though.
- Michael: basically a must bring because his statuses are so good.
I'm inclined to say bring Pixie and Edmundi because their team support is so good, tbh. Michael is excellent too thanks to the statuses he can inflict.
Reminder: don't forget to teach the rest of your pokemon FLASH, either
Alright, based on your guys opinions, I've revised my team format to be the following:
- Angie
- Michael
- Posei
- Oinari
- Pixie / Anubi
- Edmundi / Anubi
Posei, Angie, and Michael are must picks for the reasons we've all stated, and between those three they pretty much cover each other's weakness while also shoring up their strengths too. I decided to leave Dunny out based on the good points brought up by you Dragonstrike, and the fact that on reflection he doesn't have all that much variety in his offenses, which can easily get stuff by a Normal or Dark type. Oinari's also being brought along despite her weakness for her potential, added deterance for the Ghost/Dark/Psychics in the Skull Ruins, and simply because part of the reason I bought her was for the Skull Ruins Dive itself, so not bringing her along would defeat that purpose entirely.
My last two choices are a bit more decisive though, and really making me wish Trainers could cart around more than 6 Pokemon at a time. Pixie is one of Terra's most adaptable and disruptive Pokemon period and quite hard to take out, and Edmundi has Wide Guard and heavy offense going for him. However, Anubi is just a capable fight and I can rush him to learn Heal Pulse to provide more healing for the party, so he could replace either one of the two. He's also the only one besides Posei that can increase his STR with Nasty Plot (At least, right now. Oinari can eventually learn Hone Claws/Nasty Plot, and Angie can get Coil), and the frog has to deal with Belly Drum's crippling downside if he wants the extra POWER. Between his sweet of Priority Moves, STABs, Blaze Kick, and Final Gambit, he can also pull his weight when it comes to just hurting the opposition. Finally, if Terra/the group comes across a Lucarionite in the Ruins, then Lucario could have access to his Mega Form even without a Keystone, as Iron mentioned and demonstrated Pokemon don't need one to trigger it (albeit at some unknown risk level).
So, I want to know your guys opinion: should I add in Anubi over Pixie/Edmundi, or just leave him out of things entirely?
Hmm, if you feel like in dilemma, I could work as a defensive guy. With Honedge next evolution, he might be able to learn Wide Guard, providing us with a great line of defense, so you could bring Pixie and Anubi with you.
Also, I fear for possible Ground Pokemon we may find like other Golurk or Spiritombs. So I would choose Anubi over Edmund.
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(05-03-2019, 06:27 PM)Spiritmon Wrote: Hmm, if you feel like in dilemma, I could work as a defensive guy. With Honedge next evolution, he might be able to learn Wide Guard, providing us with a great line of defense, so you could bring Pixie and Anubi with you.
Iron outright stated that Honedge would learn Wide Guard upon evolving into Doublade iirc.
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