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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.

Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, whiich ain't too helpful for me or you.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-03-2019, 01:05 PM)Lord Windos Wrote: Mates, I never said Heart had to BATTLE Howl to Evolve his Honedege. Just that they bring them to their Gym and ask if they can Evolve them there. I don't think Mr. Shades would deny that from Heart , especially if it's for a trip to the Ruins.

Also, what do you think of my list, everyone? Heard nothing but radio silence thus far, which ain't too helpful for me or you.

Though I'm not exactly the best at this, here are my thoughts:
-I personally would go with Posei or Seismitoad for the Fire-type coverage over Lapis, because of the cramped conditions we'd be in.
-Shiranui/Edmundi; decent bulk, I'd personally go with Shiranui though due to potential damage output.
-Basteele: keep in mind that we'd presumably be in tight areas that it would probably be a bad idea to have her detonate in. Plus any fire types could potentially go through her like a knife thru butter
-Genie/Flygon: Aside from Posei or Seismitoad, they feel like one of the better choices.
-I'd avoid Pixie, sure she has a good movepool, but don't really need fire types melting through Terra's defenses too quickly
These are just my opinions though, your choice on how to take them.
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And, I'm fine with waiting IC on the potential evo of Honedge to Doublade.
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(05-02-2019, 06:29 PM)Lord Windos Wrote:

- Bringing Dunny for the purpose of evolving him should probably be done carefully, if at all.  Given how unruly he is for a Duskull, he'll probably have 5 Disobedience as a Dusclops when he does evolve.  Having an Obedient Ghost that knows the area might be beneficial while we're in the upper layers, though, yes

- Hazards are difficult to use outside of trainer battles unless you have opportunities to use them before battle has even started (camp guarding is definitely a decent use of them).  Basteele should still have powerful Heavy Slams and Silver Powder boosted Bug Bites to use, though.  Outside of that, however, her offensive options are rather limited.

- Wide Guard support is always an amazing thing to have, so I think that outweighs Edmundi's downsides by itself.  We should probably avoid using Sandstorm unless we build our teams to account for it (one of the reasons I haven't really considered Forthright and Sentry)

- Genie: Fissure is a big plus if you can land it, obviously.  She's also a Dragon, but given her personality, that might not be particularly impactful.  Tutoring time might be hard to come by in such a dangerous place, so I wouldn't necessarily count on it.

- If there's any one reason to bring Pixie, it's Snatch.  Super Fang's a good second reason, too.  She excels at dismantling super bulky stuff and making them easier to manage, much more than any other pokemon the group has atm.  Intimidate is also just an all around great Ability (which also combos well with Wide Guard).  If you're particularly worried about types Steel is weak to, we can also try to organize our teams to account for that.

- Posei is another potential 'kingly' pokemon due to evolving with a King's Rock.  That could be one of the big advantages to bringing him.  Hypnosis isn't hugely important because of Michael and Gallade.

- Seismitoad's Shadow Claw is probably the biggest advantage, though we have a lot of anti-Ghost/Psychic stuff as is.

- Shiranui, Angie, and Lapis: sometimes all ya need to add to teams is big beat sticks.  If you have enough support already, you can't go wrong with one.  Lapis's moisturization problem is also easily solved if he learns Aqua Ring.  Just watch out for Destiny Bond.

- Oinari: a tricky situation.  Least bulky and powerful of the bunch, but also the fastest.  The speed alone might make it worth it in some situations.  Has some growing to still do, though.  Literally and figuratively.

- Anubi: rather versatile, though some of that potential still needs to be unlocked.  Still a decent pick, though.

- Michael: basically a must bring because his statuses are so good.

I'm inclined to say bring Pixie and Edmundi because their team support is so good, tbh.  Michael is excellent too thanks to the statuses he can inflict.

Reminder: don't forget to teach the rest of your pokemon FLASH, either
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Sorry the delay too in make this post of opinion. Get a little busy.

Dunny its a good option since he is a ghost who live in Skull Ruins might be very much useful for us to get very quickly to our destination. Specially if we use Tailwind+Max Repel to increase our speed and save us strengh/time to go though the place. But like Dragon say be careful when he evolved, since you will have a huge disobedience pokemon in your hands.

As for the the others members, the only one I would change it would be Oina. As much she is strong dark type, we have no idea what we gonna find deeper in the Skull Ruins, so bringing a new born I dont think its a good idea. I would bring in her place Lazuli, Posei or Seismitoad, as a way to have healing, spread moves, or coverage against most weakness types. 

For last choice, Edmundi for powerfull Wide Guards, Basteele to send some good ol' traps, and Shiranui for maximize damage input.

And there is another advantage with bring Edmundi: With the combination of Doublade and Edmundi, we might able to summon barriers. The battle against Necrozma in Celadon City prove how much important and strong such powerfull Wide Guards protections make a difference in life or death.
Kogeki currently ability to active in battles: Anticipation.
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Also people, any tips about what I gonna to face against? What Pokemon he have use in your battles? Any info is important.
Kogeki currently ability to active in battles: Anticipation.
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(05-03-2019, 02:07 PM)Mikaruge108 Wrote:

(05-03-2019, 04:18 PM)Dragonstrike Wrote:

Alright, based on your guys opinions, I've revised my team format to be the following:

- Angie
- Michael
- Posei
- Oinari
- Pixie / Anubi
- Edmundi / Anubi
 

Posei, Angie, and Michael are must picks for the reasons we've all stated, and between those three they pretty much cover each other's weakness while also shoring up their strengths too. I decided to leave Dunny out based on the good points brought up by you Dragonstrike, and the fact that on reflection he doesn't have all that much variety in his offenses, which can easily get stuff by a Normal or Dark type. Oinari's also being brought along despite her weakness for her potential, added deterance for the Ghost/Dark/Psychics in the Skull Ruins, and simply because part of the reason I bought her was for the Skull Ruins Dive itself, so not bringing her along would defeat that purpose entirely.

My last two choices are a bit more decisive though, and really making me wish Trainers could cart around more than 6 Pokemon at a time. Pixie is one of Terra's most adaptable and disruptive Pokemon period and quite hard to take out, and Edmundi has Wide Guard and heavy offense going for him. However, Anubi is just a capable fight and I can rush him to learn Heal Pulse to provide more healing for the party, so he could replace either one of the two. He's also the only one besides Posei that can increase his STR with Nasty Plot (At least, right now. Oinari can eventually learn Hone Claws/Nasty Plot, and Angie can get Coil), and the frog has to deal with Belly Drum's crippling downside if he wants the extra POWER. Between his sweet of Priority Moves, STABs, Blaze Kick, and Final Gambit, he can also pull his weight when it comes to just hurting the opposition. Finally, if Terra/the group comes across a Lucarionite in the Ruins, then Lucario could have access to his Mega Form even without a Keystone, as Iron mentioned and demonstrated Pokemon don't need one to trigger it (albeit at some unknown risk level).

So, I want to know your guys opinion: should I add in Anubi over Pixie/Edmundi, or just leave him out of things entirely?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-03-2019, 05:22 PM)Spiritmon Wrote: Also people, any tips about what I gonna to face against? What Pokemon he have use in your battles? Any info is important.

Honedge inclusion is obvious, but I'd bring Rose along too, since she'd generally be able to stuff all of Howl's Pokemon besides Spiritom with her Fighting STABs, and even then they have to deal with her Fire STABs. Third choice.....well, Heracross would be a good idea, since if he has Guts you can just Paralyze/Poison him before the battle to get that sweet + 2 STR, and his Bug STABs would be effective and devestatiing. Last choices I can think of for now (without a more thorough look through of your list of Pokemon) would be either Quetzoral or Honchrow, as the former is bulky and can stand to gain some more Happiness/Loyalty from a Gym Battle, while the crow would be able to resist all of Howl's Pokemom primary STABs and pester them with its own suit of Moves.

That's all the suggestions I have for now, so take them as you may!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(05-03-2019, 05:48 PM)Lord Windos Wrote:
(05-03-2019, 02:07 PM)Mikaruge108 Wrote:

(05-03-2019, 04:18 PM)Dragonstrike Wrote:

Alright, based on your guys opinions, I've revised my team format to be the following:

- Angie
- Michael
- Posei
- Oinari
- Pixie / Anubi
- Edmundi / Anubi
 

Posei, Angie, and Michael are must picks for the reasons we've all stated, and between those three they pretty much cover each other's weakness while also shoring up their strengths too. I decided to leave Dunny out based on the good points brought up by you Dragonstrike, and the fact that on reflection he doesn't have all that much variety in his offenses, which can easily get stuff by a Normal or Dark type. Oinari's also being brought along despite her weakness for her potential, added deterance for the Ghost/Dark/Psychics in the Skull Ruins, and simply because part of the reason I bought her was for the Skull Ruins Dive itself, so not bringing her along would defeat that purpose entirely.

My last two choices are a bit more decisive though, and really making me wish Trainers could cart around more than 6 Pokemon at a time. Pixie is one of Terra's most adaptable and disruptive Pokemon period and quite hard to take out, and Edmundi has Wide Guard and heavy offense going for him. However, Anubi is just a capable fight and I can rush him to learn Heal Pulse to provide more healing for the party, so he could replace either one of the two. He's also the only one besides Posei that can increase his STR with Nasty Plot (At least, right now. Oinari can eventually learn Hone Claws/Nasty Plot, and Angie can get Coil), and the frog has to deal with Belly Drum's crippling downside if he wants the extra POWER. Between his sweet of Priority Moves, STABs, Blaze Kick, and Final Gambit, he can also pull his weight when it comes to just hurting the opposition. Finally, if Terra/the group comes across a Lucarionite in the Ruins, then Lucario could have access to his Mega Form even without a Keystone, as Iron mentioned and demonstrated Pokemon don't need one to trigger it (albeit at some unknown risk level).

So, I want to know your guys opinion: should I add in Anubi over Pixie/Edmundi, or just leave him out of things entirely?

Hmm, if you feel like in dilemma, I could work as a defensive guy. With Honedge next evolution, he might be able to learn Wide Guard, providing us with a great line of defense, so you could bring Pixie and Anubi with you.

Also, I fear for possible Ground Pokemon we may find like other Golurk or Spiritombs. So I would choose Anubi over Edmund.
Kogeki currently ability to active in battles: Anticipation.
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(05-03-2019, 06:27 PM)Spiritmon Wrote: Hmm, if you feel like in dilemma, I could work as a defensive guy. With Honedge next evolution, he might be able to learn Wide Guard, providing us with a great line of defense, so you could bring Pixie and Anubi with you.

Iron outright stated that Honedge would learn Wide Guard upon evolving into Doublade iirc.
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