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04-09-2020, 08:34 AM
(This post was last modified: 04-09-2020, 08:34 AM by Dragonstrike.)
(04-09-2020, 04:44 AM)PhantomUnderYourDesk Wrote: ....Oh. Astonish makes contact, damn it.
Hummm, I guess then only Special Moves/Moves that don't make contact can be intercepted the way I wanted Kee to do? You know, kinda like how Octavia did with a Dragon-Typ'd move during a fight in Mt.CoronetMystery (I didn't find the exact fight as otherwise I'd link it). Mostly asking because that's an action I can see Kee doing at appropriate times, it's quite in-chara actually. DOES this take an Action actually??
Yup, ranged moves are definitely blockable in that manner, like what just happened with Poison Sting.
The idea is that it should take an action, yes, as you're actively attempting to supply cover to someone/thing and get in the way.
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Welp, which way do we go, mates? Left or right? Or more accurately, which way do we explore first, as I want to get all the goodies inside this dungeon, if its not hiding some hidden super boss or something to punish 100% it....
Hmm....now that I think about it, would Kogeki's Ability give any indication of what's in either direction, Dragonstrike? Having a idea of what lay ahead would make it easier to decide which way to travel.
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(04-09-2020, 02:48 PM)Lord Windos Wrote: Welp, which way do we go, mates? Left or right? Or more accurately, which way do we explore first, as I want to get all the goodies inside this dungeon, if its not hiding some hidden super boss or something to punish 100% it....
Hmm....now that I think about it, would Kogeki's Ability give any indication of what's in either direction, Dragonstrike? Having a idea of what lay ahead would make it easier to decide which way to travel.
Way ahead of you mate. If we use Karen emotion detection, Kogeki Anticipation Ability and Pyra sixth sense, maybe we could increase our range of detection and find items or maybe hided enemies. Maybe. What you think?
Kogeki currently ability to active in battles: Anticipation.
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04-09-2020, 02:54 PM
(This post was last modified: 04-09-2020, 02:54 PM by PhantomUnderYourDesk.)
???? Since when do Devimp have a sixth sense, they don't come off to me like they do according to Pokedex Entries or their general behaviour/lore? If it's a headcanon, I'm sorry that it doesn't really make much sense to me...
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(04-09-2020, 02:50 PM)Spiritmon Wrote: (04-09-2020, 02:48 PM)Lord Windos Wrote: Welp, which way do we go, mates? Left or right? Or more accurately, which way do we explore first, as I want to get all the goodies inside this dungeon, if its not hiding some hidden super boss or something to punish 100% it....
Hmm....now that I think about it, would Kogeki's Ability give any indication of what's in either direction, Dragonstrike? Having a idea of what lay ahead would make it easier to decide which way to travel.
Way ahead of you mate. If we use Karen emotion detection, Kogeki Anticipation Ability and Pyra sixth sense, maybe we could increase our range of detection and find items or maybe hided enemies. Maybe. What you think?
Could work! Or if it doesn't, at least we know how our respective powers interact in the short term, so it's a worthwhile effort overall!
If we can't figure anything out, I say we head left. Going that way doesn't require us to drop down onto the right path, and therefore we don't have to struggle doubling back up if the right way isn't....well, the right way (or is, but doesn't have additional loot that the left way does) .
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(04-09-2020, 02:54 PM)PhantomUnderYourDesk Wrote: ???? Since when do Devimp have a sixth sense, they don't come off to me like they do according to Pokedex Entries or their general behaviour/lore? If it's a headcanon, I'm sorry that it doesn't really make much sense to me...
Devimps are essentially a type of demon in Pokemon form and function, so it makes a little sense for them to have some sort of supernatural sense or means of viewing such phenomena. At least, that's what I think Spirit is getting at.
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(04-09-2020, 02:57 PM)Lord Windos Wrote: Could work! Or if it doesn't, at least we know how our respective powers interact in the short term, so it's a worthwhile effort overall!
If we can't figure anything out, I say we head left. Going that way doesn't require us to drop down onto the right path, and therefore we don't have to struggle doubling back up if the right way isn't....well, the right way (or is, but doesn't have additional loot that the left way does) .
To clarify, the path leading to the right side of the tile is where you came from, as this dungeon is tile based. The sloping corridor is represented by the 'drop'.
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(04-09-2020, 02:54 PM)PhantomUnderYourDesk Wrote: ???? Since when do Devimp have a sixth sense, they don't come off to me like they do according to Pokedex Entries or their general behaviour/lore? If it's a headcanon, I'm sorry that it doesn't really make much sense to me...
I'm inclined to agree with you on this one, Phantom.
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(04-09-2020, 03:01 PM)Dragonstrike Wrote: (04-09-2020, 02:57 PM)Lord Windos Wrote: Could work! Or if it doesn't, at least we know how our respective powers interact in the short term, so it's a worthwhile effort overall!
If we can't figure anything out, I say we head left. Going that way doesn't require us to drop down onto the right path, and therefore we don't have to struggle doubling back up if the right way isn't....well, the right way (or is, but doesn't have additional loot that the left way does) .
To clarify, the path leading to the right side of the tile is where you came from, as this dungeon is tile based. The sloping corridor is represented by the 'drop'.
Err....alright, then I say continue on straight ahead from wherever the group is currently heading from (or from the right sloping corridor, to paraphrase you) . Taking lots of twists and turns is a easy way to get yourself lost IC, and OOC I think that if we keep heading in one direction until we can't is a lot easier to keep track of our progress and work our way through a dungeon.
Oh, and no splitting the party at this point in time. Given how individually weak our charas are, even a 3 / 2 split would probably screw us over in the short and long term. Number advantage is just about all we got at this point, so let's leverage it for all its worth and stay safe!
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(04-09-2020, 03:06 PM)Lord Windos Wrote: Err....alright, then I say continue on straight ahead from wherever the group is currently heading from (or from the right sloping corridor, to paraphrase you) . Taking lots of twists and turns is a easy way to get yourself lost IC, and OOC I think that if we keep heading in one direction until we can't is a lot easier to keep track of our progress and work our way through a dungeon.
The chance of getting lost can be very easily nullified if either keeping track of the provided doc. with the map shared in the MainMenu, or by drawing your own map on checkered paper like I do, dear. (・ω<)☆
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