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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(04-13-2020, 03:33 PM)Dragonstrike Wrote: (...) I just don't want us to sit there for a day discussing which way to go every time we walk onto a new tile.  No need to make this take any longer than it has to, after all. (...)

Same. Me feels it's easier if we assign the role of the leader to one of us at the start of a Mystery Dungeon, and that chara will lead the way for the whole Dungeon unless they are prevented from doing so in some way. If the Dungeon's VERY long or it turns out that one of us is especially suited for the current Dungeon, we can still switch, but I don't really want to switch the leader after every floor or even encounter, it should be more of an exception than a rule.

Does that sound agreeable?
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(04-13-2020, 03:40 PM)PhantomUnderYourDesk Wrote: Same. Me feels it's easier if we assign the role of the leader to one of us at the start of a Mystery Dungeon, and that chara will lead the way for the whole Dungeon unless they are prevented from doing so in some way. If the Dungeon's VERY long or it turns out that one of us is especially suited for the current Dungeon, we can still switch, but I don't really want to switch the leader after every floor or even encounter, it should be more of an exception than a rule.

Does that sound agreeable?

Sounds fine to me.
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Seconded that! Point of a Leader in a Dungeon is for them to guide the group through it with minimal fuss and difficulty, so constantly changing who's in charge will go entirely counter to the role's purpose. If problems arise because of Perma-Leadership within a single dungeon, then we'll hopefully find a way to work it out then, so let's not worry over the details!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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@PhantomUnderYourDesk that Charmander portrait looks great! Thanks for making it!
I'm no one special. Also, here's a pupper pic:
[Image: image0.jpg]
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Oh boy. Guess its not gonna be the last time we see Team Artificers. But for now we should only pick up fights we can win without many wounds. And according to the Mystery Dungeon, when there is Teams looking at the Dungeon beside the players, that Rival has a chance of meet us again in case we get the same item in that dungeon.

Phantom, do you think we should beat those Solosis and Chimical? Or leave them alone.
Kogeki currently ability to active in battles: Anticipation.
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(04-14-2020, 02:18 PM)no one Wrote: @Phantom that Charmander portrait looks great! Thanks for making it!
You're welcome! ~☆


(04-14-2020, 02:49 PM)Spiritmon Wrote: (...) Phantom, do you think we should beat those Solosis and Chimical?
No. Not yet.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Given Kee's the Leader for the dungeon, I'll leave all decisions in regards to most things without input from me/Pyra, as I don't want to step on your toes nor draw out the length of the MDs by unnecessary character dialogue that only reflects on the scene. So for any decisions that don't involve Mult-Encounters, I say the Leader gets first and final say in those matters unless it directly affects/calls for one of our characters to action. It's simplier and faster to do things that way, no mates?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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I agree. Phantom, do your thing boss.
Kogeki currently ability to active in battles: Anticipation.
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Lets just hope the next cell have some wild Pokemon to fight against. Or some awesome loot.
Kogeki currently ability to active in battles: Anticipation.
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Bonsly...damnit! Those things gonna be difficult to beat. Not even Kogeki quick attack will not even tickle those guys. And Pyra Ember also barely gonna scratch. Ideas people?
Kogeki currently ability to active in battles: Anticipation.
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