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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(04-20-2020, 07:33 AM)Spiritmon Wrote: Windos do have a point @no one. We should focus all attacks on Boldore. Since he is the Leader, we should take him down quick as possible. Since he is the Leader of Roggenrola, if we fainted him, the other Roggenrola will flee in see his leader defeated.
Fair enough. I'll change it quickly. I was hoping for more exp lol.
I'm no one special. Also, here's a pupper pic:
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(04-19-2020, 04:59 PM)Spiritmon Wrote: (...)And if Phantom dont mind, I would like to Kogeki drain Boldore Aura, and any fainted Roggenrola, since those little rocks looks like tough, and good extra Aura energy to Kogeki become stronger.

Sure, do as you please.


(04-19-2020, 06:46 PM)Lord Windos Wrote: * For Kee, I remember you saying he knows Lick, so you could opt to try and Paralyze Boldore instead of Snarling at it and one other Rogg, as if it drops in Ini that means more Pokemon can piledrive it later in the next Round if it survives. That, and Less DEX = Less Accuracy Attacks/Less Actions , so it could be a worthwhile gamble. On the other hand , Snarl is more powerful and can chip another Rogg AND guarantees a drop in S.ATK, which against the Boldore/Roggs is actually useful since they (the Boss, and maybe a few of the Roggs) likely know Mud Slap and Power Gem (Boss only) and would effectively give it a generally ATK - 1 combined with Pyra's Intimidate. Choose whichever Move you think will be most effective against it, mate

Yes he does, but how does it sound if I were to instead of gambling on that Paralyzis for a reduced Dext = reduced Accuracy, I'll outright reduce that Boldore's Accuracy by 1 via Sand Attack, and then Snarl at any left foes in Round 2? I'm somewhat more in favor of doing this course of Actions, as that reduced Accuracy helps all of us and indeed means less Actions for the biggest threat (Boldore), and Daxter's Bubble already have a chance to reduce Dext, but wanted to hear your thoughts about this beforehand; no need to rush at a crucial point and deal with a negative outcome that could have been prevented!(If that sounds less good in your opinion than I thought it does, I'll opt to outright snarl.)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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(04-20-2020, 01:36 PM)PhantomUnderYourDesk Wrote:
(04-19-2020, 06:46 PM)Lord Windos Wrote: * For Kee, I remember you saying he knows Lick, so you could opt to try and Paralyze Boldore instead of Snarling at it and one other Rogg, as if it drops in Ini that means more Pokemon can piledrive it later in the next Round if it survives. That, and Less DEX = Less Accuracy Attacks/Less Actions , so it could be a worthwhile gamble. On the other hand , Snarl is more powerful and can chip another Rogg AND guarantees a drop in S.ATK, which against the Boldore/Roggs is actually useful since they (the Boss, and maybe a few of the Roggs) likely know Mud Slap and Power Gem (Boss only) and would effectively give it a generally ATK - 1 combined with Pyra's Intimidate. Choose whichever Move you think will be most effective against it, mate

Yes he does, but how does it sound if I were to instead of gambling on that Paralyzis for a reduced Dext = reduced Accuracy, I'll outright reduce that Boldore's Accuracy by 1 via Sand Attack, and then Snarl at any left foes in Round 2? I'm somewhat more in favor of doing this course of Actions, as that reduced Accuracy helps all of us and indeed means less Actions for the biggest threat (Boldore), and Daxter's Bubble already have a chance to reduce Dext, but wanted to hear your thoughts about this beforehand; no need to rush at a crucial point and deal with a negative outcome that could have been prevented!(If that sounds less good in your opinion than I thought it does, I'll opt to outright snarl.)

Hmm....that does sound like a good idea, since Kee is so far down the Initiative the he might as well be above everyone else concerning the next Round, if that makes any sense. If everyone manages to KO it or bring it close to Fainting (say 1-2 HP when Kee's turn comes up), though, I recommend you make a Condition Action for Kee to go for a Snarl just to try and push them over the edge. No need to drop its Accuracy if its Fainted, right?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(04-20-2020, 01:30 PM)no one Wrote:
(04-20-2020, 07:33 AM)Spiritmon Wrote: Windos do have a point @no one. We should focus all attacks on Boldore. Since he is the Leader, we should take him down quick as possible. Since he is the Leader of Roggenrola, if we fainted him, the other Roggenrola will flee in see his leader defeated.
Fair enough. I'll change it quickly. I was hoping for more exp lol.

If I remember correctly, Encounters give a set amount of XP to everyone, + bonus XP depending on how heroic and/or creative they acted within the fight, so no matter how many or few of the Rocks get taken out by Dax he will always get his fair share of XP.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Quote:Huh, Super Mystery Dungeon's Boss Theme is a strange remix. Not bad, but somewhat off... The one from RT Red/Blue's still my favorite and the best one [or so I feel])

PSMD actually has three versions of the main boss theme.  The one I used is just for the first half of the PSMD, which focuses on the adventures of a group of schoolkids in and around their hometown.

I'll be using different versions of the boss theme as we continue the adventure. I have plans for both Rescue Team's version and others. Wink
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(04-20-2020, 03:13 PM)Dragonstrike Wrote:
Quote:Huh, Super Mystery Dungeon's Boss Theme is a strange remix. Not bad, but somewhat off... The one from RT Red/Blue's still my favorite and the best one [or so I feel])

PSMD actually has three versions of the boss theme.  The one I used is just for the first half of the PSMD, which focuses on the adventures of a group of schoolkids in and around their hometown.

Ohhh, didn't know that as I haven't played Super Mystery Dungeon as much as I did with Red/Blue and especilally the Explorer Series, thanks for that update!~
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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...Son of a Magikarp! Not you No One, that Boldore. It's my way of say son bitc***.

Well, any plans people? Right now, we have Marcus Flinched in his action, and Kogeki Bite barely did anything.

Hmmm...Dragonstrike, since we are on a cliff, it would be possible for Kogeki action use Foresight to see some possible solution in this situation? Like a loose bunch of rock to make fall right at Roggenrola and Boldore?

Anyone have any other ideas? I open to suggestions. How many healing items we have left?
Kogeki currently ability to active in battles: Anticipation.
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(04-20-2020, 04:48 PM)Spiritmon Wrote: Hmmm...Dragonstrike, since we are on a cliff, it would be possible for Kogeki action use Foresight to see some possible solution in this situation? Like a loose bunch of rock to make fall right at Roggenrola and Boldore?

You are at the top of said cliff, on a flat plateau. Not much above you besides the sky.

If you use Foresight, that will take an Action, obviously.
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Hrrrm......well, that Round could've have gone better, but then again it could have gone much worse too. At the very least one group of Roggs is almost Fainted/About to trigger Sturdy, while Boldore is probably near 1/2 HP and is now confirmed not to have Sturdy, so taking him out will be less of a pain! The fact that the Roggs A and Boldore have Flinching Moves and are faster than the group is just icing on the cake of how nasty they are - I won't be surprised if they manage to stun-lock one or more of us into oblivion if we don't do something about it...

I think I'm going to keep trying to Bite Boldore, seeing as Flinch can still be useful in trying to deprive it of its Second Action. She's fresh out of Orans now, sadly, so nobody's getting anymore healing from her. Best prepare your own Conditional Healing Orders if you don't want to suffer for long! I think Karen or Kee can finish off Roggs A with their Spread Moves, but at this point now that I've seen the Roggs having Headbutt I think every Pokemon is a viable Target, so just do whatever you think is best to crush them all mates.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Yeah. I think anyone who have spread move to hit the most quick Roggenrola and we keep trying to faint/Flinch Boldore.
Kogeki currently ability to active in battles: Anticipation.
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