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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
I vote for all main members go in the Dungeon today. Including Karen since she is the healer of the group.

Also +1 in Will and XP Dragonstrike?
Kogeki currently ability to active in battles: Anticipation.
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(02-01-2021, 04:55 PM)Spiritmon Wrote: Also +1 in Will and XP Dragonstrike?

Yup, as usual.  You can just do that automatically at the start of every new day.
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Was not aware of the thing with the escort. In that case, we can all go into the dungeon. Maybe Klink and Lumia can work for Poliwrath for some money.
I'm no one special. Also, here's a pupper pic:
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Sorry I didn't post yesterday, but I had work all day and was super busy with other junk, and I'll be that way for today and tomorrow. Need Pyra to be autoed, or you could just auto her being in charge of Klink and Lumia taking a job or going through a Training Maze. In the later case she'd probably want a little space to sort her thoughts out from yesterday and perhaps get in touch with Team Artificer without her Team trying to spy and/or pry into the matter when/if I get the time for such interactions.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Ya know, I was expecting Marcus to be pretty good at his job and all, but he's really outdone himself with this freebie.  Dice seem to be in a good mood right now!
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Indeed! Let's see if we can keep with the luck dice routine!
Kogeki currently ability to active in battles: Anticipation.
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(02-02-2021, 07:11 PM)Dragonstrike Wrote: Ya know, I was expecting Marcus to be pretty good at his job and all, but he's really outdone himself with this freebie.  Dice seem to be in a good mood right now!

Indeed, and boy howdy are you generous when they are! Solar Battery (name pending) almost functions like Solar Power but Better, so hopefully Kee can put it to good use once he expands his Special Movepool a tad!

Also, still in no position to post. Work is BUSY and TIRING, and I got taxes and bank business to do also quite suddenly, so the rest of my week is going to be.....vexing, to put it succiently. Keep autoing Pyra, mate, and when I can wrench myself away from IRL long enough to post I'll take her off your hands.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(02-02-2021, 07:08 PM)Dragonstrike Wrote: Accessory Crafted: Solar Battery (you can change the name if you like, though)
Effect: The solar energy stored in the crystal naturally strengthens damaging moves, granting the wearer +1 Clash.  In addition, while battling in an outdoor area during the day, the wearer also gets a boost to their Special stat during certain weather conditions.  During Clear weather, the user gets +1 Special.  During Sunny weather, the user gets +2 Special, but takes 1 damage at the end of each Round.  Must be worn in an Accessory slot.


'Solar Battery' is a fine name, am going to keep it! And I'm quite happy how it turned out too, yessss! \(^v^)/

One particular question about that Accessory though: When it says 'while battling in an outdoor area', that includes inside Mystery Dungeons or does it? Since that's where most of the battling takes place. It makes sense for the Solar Battery to boost me when inside a Mystery Dungeon that is a forest or mountain for example, but what about a Mystery Dungeon that is a cave or is located underwater? Like, in a scenic sense it'd be odd to be boosted in that case as it's not particulary 'outdoors', but then again it's possible for such Mystery Dungeon to have their weather condition changed by Sunny Day etc. in the games so it must be still 'outdoors' in some sense. So will the Battery boost me in these cases or won't it? (Or am I thinking too complicated here?)
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

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(02-03-2021, 12:50 PM)PhantomUnderYourDesk Wrote:
(02-02-2021, 07:08 PM)Dragonstrike Wrote: Accessory Crafted: Solar Battery (you can change the name if you like, though)
Effect: The solar energy stored in the crystal naturally strengthens damaging moves, granting the wearer +1 Clash.  In addition, while battling in an outdoor area during the day, the wearer also gets a boost to their Special stat during certain weather conditions.  During Clear weather, the user gets +1 Special.  During Sunny weather, the user gets +2 Special, but takes 1 damage at the end of each Round.  Must be worn in an Accessory slot.


'Solar Battery' is a fine name, am going to keep it! And I'm quite happy how it turned out too, yessss! \(^v^)/

One particular question about that Accessory though: When it says 'while battling in an outdoor area', that includes inside Mystery Dungeons or does it? Since that's where most of the battling takes place. It makes sense for the Solar Battery to boost me when inside a Mystery Dungeon that is a forest or mountain for example, but what about a Mystery Dungeon that is a cave or is located underwater? Like, in a scenic sense it'd be odd to be boosted in that case as it's not particulary 'outdoors', but then again it's possible for such Mystery Dungeon to have their weather condition changed by Sunny Day etc. in the games so it must be still 'outdoors' in some sense. So will the Battery boost me in these cases or won't it? (Or am I thinking too complicated here?)

Yes, that includes Mystery Dungeons.  Areas where the sun isn't readily visible, such as a Cave, Underwater, very dense forests, etc. won't give you any Special boosts naturally.

If you force the weather to Sunny in an area where the sun isn't visible normally, sure, it'll activate the battery.  I'll edit the description slightly to make that clearer.
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Edited the description of the Solar Battery.

New description (changes are bolded):
Quote:Effect: The solar energy stored in the crystal naturally strengthens damaging moves, granting the wearer +1 Clash.  In addition, while battling in an outdoor area where the sun is visible with Clear weather during the day, the wearer also gets +1 Special.  During Sunny weather (regardless of the source), the user gets +2 Special, but takes 1 damage at the end of each Round.  Must be worn in an Accessory slot.

The effect with no drawbacks has more specific trigger conditions, which is intentional.
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