04-21-2020, 12:48 PM
(This post was last modified: 04-21-2020, 12:49 PM by Lord Windos.)
(04-21-2020, 12:34 PM)PhantomUnderYourDesk Wrote: I kinda like Clashing, expect Kee to do that relatively often once he's got the Stats to do so reliably - yes it may be not as good mechanically or battlewise like Evading would be, but has its unique set of advantages. And Kee's just the type of person who'd totally clash in battle, it fits both his human character and his personality as a brave-nature'd Galarian Ziggy!~
I'm just going to snarl at Boldore and one of thei Roggenrole-minion, simple as that.
I don't for the reasons I stated, and because Clashing is inherently more luck based than Evasion: A Successful Clash invokes at minimum 4 sets of Dice Rolls (Two for the Accuracy of the Clashing Attack, and Two for the Damage Calculation), more if the Move has any Chance Effects and/or Recoil . That means even if you pass the first part of the Clash, your opponent can still get lucky and wallop you with their Move while you do next to nothing and/or get inflicted with whatever malady their Move holds. Meanwhile, Evasion only requires two sets (Your Evasion vs The Opponent's Accuracy Roll) , and even if a foe's Move does end up hitting you any successful Evasion Dice will take off a Success of the attacker's Accuracy , making it much less likely to Crit and deal extra Damage. You also can't Clash more than once per Round if I remember correctly, while with Evasion you can spam that as much as you possibly can.
Point being, I don't see myself using Clash often, unless I'm doing it for the shake of someone else to protect them , as from what Dragonstrike describes Clashing is basically Physical Cover for yourself and others, but with added downsides and upsides. Maybe Pyra will invest into it for that reason alone, as I can easily see her tanking hits and protecting others by sacrificing her own wellbeing if need be, but not in the early portions of the game.
Also, make sure that Snarl hits one of the weakened Roggs and not a fresh one, please dear. I want to thin the herd as much as possible, not evenly spreading out damage and risk them all getting another Round to Flinch us.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!
Phantom is my OTP~
Online ID: 000650


