Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
I honestly think you're underselling Clash a little.  It ignores initiative order, reduces the damage you take (particularly if a low strength mon is using a high power move, like right now), you don't have to be the target of the attack to use it, and it can deal chip damage back to the attacker (and those last two are its main selling points it has over Evasion).

Part of K.I.S.S. is to use existing systems and rulesets before resorting to homebrew rules.  I'm not sure how I'd implement a more robust Cover system for contact moves.  I DO know that if you punch the opponent's punch, they're punching you instead of their original target (which is exactly what Spirit is trying to achieve right now).

So Kogeki will be Clashing.  That sounds like it's along the lines of what Spirit wanted to do, so that's what will happen.
Reply
I kinda like Clashing, expect Kee to do that relatively often once he's got the Stats to do so reliably - yes it may be not as good mechanically or battlewise like Evading would be, but has its unique set of advantages. And Kee's just the type of person who'd totally clash in battle, it fits both his human character and his personality as a brave-nature'd Galarian Ziggy!~

I'm just going to snarl at Boldore and one of thei Roggenrole-minion, simple as that.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
Reply
(04-21-2020, 12:34 PM)PhantomUnderYourDesk Wrote: I kinda like Clashing, expect Kee to do that relatively often once he's got the Stats to do so reliably - yes it may be not as good mechanically or battlewise like Evading would be, but has its unique set of advantages. And Kee's just the type of person who'd totally clash in battle, it fits both his human character and his personality as a brave-nature'd Galarian Ziggy!~

I'm just going to snarl at Boldore and one of thei Roggenrole-minion, simple as that.

I don't for the reasons I stated, and because Clashing is inherently more luck based than Evasion: A Successful Clash invokes at minimum 4 sets of Dice Rolls (Two for the Accuracy of the Clashing Attack, and Two for the Damage Calculation), more if the Move has any Chance Effects and/or Recoil . That means even if you pass the first part of the Clash, your opponent can still get lucky and wallop you with their Move while you do next to nothing and/or get inflicted with whatever malady their Move holds. Meanwhile, Evasion only requires two sets (Your Evasion vs The Opponent's Accuracy Roll) , and even if a foe's Move does end up hitting you any successful Evasion Dice will take off a Success of the attacker's Accuracy , making it much less likely to Crit and deal extra Damage. You also can't Clash more than once per Round if I remember correctly, while with Evasion you can spam that as much as you possibly can.

Point being, I don't see myself using Clash often, unless I'm doing it for the shake of someone else to protect them , as from what Dragonstrike describes Clashing is basically Physical Cover for yourself and others, but with added downsides and upsides. Maybe Pyra will invest into it for that reason alone, as I can easily see her tanking hits and protecting others by sacrificing her own wellbeing if need be, but not in the early portions of the game.

Also, make sure that Snarl hits one of the weakened Roggs and not a fresh one, please dear. I want to thin the herd as much as possible, not evenly spreading out damage and risk them all getting another Round to Flinch us.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
Clashing still removes successes from accuracy pools.  It's not much more complex than evasion in terms of dice rolls.  It's at its best when you have higher defenses than the opponent's offenses, of course.  It's niche, but it's effective.

Clash can be done multiple times per Round, it's just the move you use to clash counts as used for the round.
Reply
Just reread the rules on Clashing in the book to make sure I properly understand how it works.  I had ONE detail wrong in my prior explanation and interpretations, and that was high defense being necessary for it to be effective. That detail was changed in the 1.2.5 book from 1.2, and honestly, I think the mechanic is better off for it.

That's my bad, but now that I have the proper understanding of how it works, there should be minimal errors on my end ideally whenever it is used.

*shrug*
Reply
*Relief sigh* Much better. Nothing as killing some Dragons and Bandits do the job.

Sorry for my previous actions @Dragonstrike...I was on a pretty foul mood today for various reasons, and ended up ending acting badly with ya friend. Forgive me for what I did before mate.

I recovered now and ready to continue!
Kogeki currently ability to active in battles: Anticipation.
Reply
Since I better now, should I make my post Dragonstrike, or are you gonna do it yourself yet?
Kogeki currently ability to active in battles: Anticipation.
Reply
(04-21-2020, 05:47 PM)Spiritmon Wrote: Since I better now, should I make my post Dragonstrike, or are you gonna do it yourself yet?

I'll do the combat stuff.  Once Round Two's over, though, you can have control back.
Reply
(04-21-2020, 06:35 PM)Dragonstrike Wrote:
(04-21-2020, 05:47 PM)Spiritmon Wrote: Since I better now, should I make my post Dragonstrike, or are you gonna do it yourself yet?

I'll do the combat stuff.  Once Round Two's over, though, you can have control back.

Okay then mate.
Kogeki currently ability to active in battles: Anticipation.
Reply
One sec, guys.  Gotta edit the post a little.  Forgot some details.
Reply


Forum Jump:


Users browsing this thread: 11 Guest(s)