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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Hey, Shiva is awesome. Both in my perception and Heart perception. She did a amazing job in helping serious wounding the Seikamater, she save Heart when she let Tropius take him and Azumarill, along with other amazing things she did in our journey. She is a strong and amazing character. In my opinion she is the stronger member of the party. Thats why Heart consider Shiva his Rival.
Kogeki currently ability to active in battles: Anticipation.
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You can use Insight for medicinal checks that assess a wound or that use unusual strategies to stabilize one.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Ventus doesn't need the Potion, and since we have a couple of Rounds now to take down that second tunnel, Herolune can use Wide Guard on Ventus, themselves, Mamoswine, and Yule, while Yule can go with Bulldoze and Mamo tries for another Earthquake. Herolune can get a Potion from Nathan, though, if they want, because otherwise they'll be living with that damage they have. That sound like a plan?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Oh yeah, Wide Guard will help.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(05-24-2018, 09:04 PM)Lord Windos Wrote: Ventus doesn't need the Potion, and since we have a couple of Rounds now to take down that second tunnel, Herolune can use Wide Guard on Ventus, themselves, Mamoswine, and Yule, while Yule can go with Bulldoze and Mamo tries for another Earthquake. Herolune can get a Potion from Nathan, though, if they want, because otherwise they'll be living with that damage they have. That sound like a plan?

Hmmm...I've only got the 1 Potion left, unfortunately.  Ditto should be fine if it uses Wide Guard against the Ground moves, though...

Should probably use Rock Smashes from Mamo and Yule (and maybe Tropius?) to soften those walls up a little again before we go for more Ground moves.  15 HP is a lot, and the less damage we take, the better.
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On the note of flying types being able to carry people, Noivern was actually depicted doing just that in Detective Pikachu (some major characters rode one for aerial transport).  It is a big bat-dragon, after all.

But Lucifer is still a tiny Noibat for now, so...
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(05-24-2018, 09:11 PM)Dragonstrike Wrote:
(05-24-2018, 09:04 PM)Lord Windos Wrote: Ventus doesn't need the Potion, and since we have a couple of Rounds now to take down that second tunnel, Herolune can use Wide Guard on Ventus, themselves, Mamoswine, and Yule, while Yule can go with Bulldoze and Mamo tries for another Earthquake. Herolune can get a Potion from Nathan, though, if they want, because otherwise they'll be living with that damage they have. That sound like a plan?

Hmmm...I've only got the 1 Potion left, unfortunately.  Ditto should be fine if it uses Wide Guard against the Ground moves, though...

Should probably use Rock Smashes from Mamo and Yule (and maybe Tropius?) to soften those walls up a little again before we go for more Ground moves.  15 HP is a lot, and the less damage we take, the better.

*Nods* Guess both Ven and the metamorphic fighter can stomach their injuries for awhile, until we get the time for Ralts to treat them anyway (among the other Pokémon seriously injured).

If we have the Rounds for it (Like Iron says we do), I'm all for both mammals to do that instead for one Round (Tropius can help too, if Shiva permits!), before Wide Guard + Bulldoze &/or Earthquake seal the deal AND the Red Tunnel!

Plan for now:

Round 1: Rock Smash by Mamo, Yule, Raphael, and Tropius on Red Tunnel Wall.
Round 2: Wide Guard by Ditto Herolune on ground bound mortals (Mainly Ven and D.H. themselves), then Bulldoze by Yule, then Earthquake by Mamo if necessary.

That look right, mates?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(05-24-2018, 09:14 PM)Dragonstrike Wrote: On the note of flying types being able to carry people, Noivern was actually depicted doing just that in Detective Pikachu (some major characters rode one for aerial transport).  It is a big bat-dragon, after all.

But Lucifer is still a tiny Noibat for now, so...

Really? That'd be awesome when the little devil become a great big fallen angel! I was actually saving XP to speed up its evo, but since Air Cutter had to be bought, that's going to set him back quite a bit. Oh well.....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(05-24-2018, 09:17 PM)Lord Windos Wrote: *Nods* Guess both Ven and the metamorphic fighter can stomach their injuries for awhile, until we get the time for Ralts to treat them anyway (among the other Pokémon seriously injured).

If we have the Rounds for it (Like Iron says we do), I'm all for both mammals to do that instead for one Round (Tropius can help too, if Shiva permits!), before Wide Guard + Bulldoze &/or Earthquake seal the deal AND the Red Tunnel!

Plan for now:

Round 1: Rock Smash by Mamo, Yule, Raphael, and Tropius on Red Tunnel Wall.
Round 2: Wide Guard by Ditto Herolune, then Bulldoze by Yule, then Earthquake by Mamo if necessary.

That look right, mates?

Sounds good, though I do hope Wide Guard sticks the first time since Ditto is at -2 Pain...hmmm...Ventus is also at -1 Pain currently...and -1 Dex until the end of the encounter...but I guess WG is only really, really important if that EQ goes off (which it probably will, I imagine)

Oh, but do keep in mind that Yule's Bulldoze isn't super strong. 5 D6 with no STAB before Defense is applied (disregarding crits and/or HH boosts. There's a high chance he'd crit a single Bulldoze at least, though)
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(05-24-2018, 09:22 PM)Dragonstrike Wrote: Sounds good, though I do hope Wide Guard sticks the first time since Ditto is at -2 Pain...hmmm...Ventus is also at -1 Pain currently...and -1 Dex until the end of the encounter...but I guess WG is only really, really important if that EQ goes off (which it probably will, I imagine)

Alright, I'll type up my part of those orders in the game thread, and you do yours! We can wait on Phantom to return and give her orders, since we'll have plenty to do tomorrow that'll need everyone on hand IRL and IG.

Yule Bulldoze's job is to soften things up or do the collapsing if the Rock Smashes do a fine enough job of damaging the Red Tunnel walls. If Mamo has to fire off another Earthquake.....then the dice has chose that time to screw us over for all the lucky breaks we had during the main fight with Seika.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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