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[Game thread] Skull Ruins Pokerole
Gym Leader Tanuki vs Nathan Round 4

"That's right. Noctowl, start with a Hypnosis! Then your first unique attack, whether it's bedtime or not!"

Hypnosis 1
12 Allure -4 actions -4 accuracy = 4d6
(4)(6)(2)(6) - 3 successes
Evade 1
(1)(2)(6)(1)(3)(3)(6) - 1 successes.

Let's test the new rules as Castform sinks lower in the sky, really feeling that rock type, especially in her eyelids...

Steel Wing 2
12 Brawl - 5 actions -1 acc= 7=6d6
(5)(2)(2)(4)(3)(4)
3 Str + 3 power -5 vit = 1d6+1
(2) Castform takes 1 dmg 4/6hp -1 pain.
CD: (5)

Insight 2: (4)(4)(2) 2 successes.

"Again! And Again!"

Steel Wing 3
(5)(1)(6)(4)(2)
(3) Castform takes 1 dmg, but eats the Sitrus Berry! 6/6hp
CD: (6) +1 Defense for Noctowl! Her broad wings become permanently steel-tipped!

Insight 3: (3)(1)(2) - 2 successes.

Steel Wing 4
(6)(4)(3)(5)
(6) Castform takes 2 dmg 5/7hp -1 pain

Insight 4: (5)(4)(4) Castform woke up!

Noctowl takes 1 dmg from the storm. 9/10hp.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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With that, Heart bring the next session of orders. "Lets focus here in finish this battle! Golett, use Shadow Punch against Arbok! If Arbok have fainted, focus your attacks on Magnemite with Shadow Punch too! 3x against him! Gargryph! Use Stored Power against Magnemite! 3x!"

Shadow Punch Accuracy: Dex (4) + Fight (3) + Brawl (3) - Pain (1) - Actions (4/5/6/7) = 5d6/4d6/3d6/2d6
Damage: Power (2) + STR (3) + STAB (1) + Iron First (1) = 7d6
Effect: First Based (Then I supore this attack go first?). Never Fail.

Stored Power: Dex (4) + Fight (3) + Canalize (3) - Paralyze (2) - Actions (3/4/5) = 5d6/4d6/3d6
Damage: Power (1) + STR (*4) + 4 Increases - NE (1) = 9d6-1
Effect: Already know.
Kogeki currently ability to active in battles: Anticipation.
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Terra Introductory Battle vs Shiva

Heal Block fades. Azu takes 1 dmg.

Neither Shiva seems to be discouraged too much by several of her Pokemon havng bitten the dust in this fight so far nor does Azu display any discomfort or fear after having recovered from the Spikes, in fact the blue fae mouse is strenghtening her posture, ready to pounce. With Master's encouragement, she feels bold enough to face that steely bug even! It's rather sweet to see how much she grown since she has been given to Shiva as a tiny and sad Azurill. "If we believe in it, we're increasing our chances to make it, so let us do it, Azu? You see how that Forretress is panting and its shell threathens to crack? If your battle partner doesn't make it to defeat it, please do so with a well placed Bubble Beam, otherwise show that big bulky Fighting Type what a fairy can do with your newest move, will you? Go for it, dear one!~"

Gust 1
(5)(3)(4)(2)(3)(6) It's a hit - but not on Basteele, on Shiranui, who has leapt to provide cover for the steely bug! As a much broader Pokemon he's offering as much cover as possible - 3 dice absorbed by Shiranui.
(5) +1 Shiranui takes 2 dmg 3/12 hp -2 pain.

Bubble Beam 1
(2)(1)(5)(1)(6)(5)
(3)(4) Shiranui takes 1 dmg 2/12hp -2 pain.
Once again he absorbs the attack, his body quivering.

Shiranui nods to Terra. Grimly. This will be just like they practiced...hopefully.

He moves another step to fully cover Basteele. And then everything goes nuts.

The grass is shredded to leave scorch marks and bare earth. A deafening roar. Shards of metal going everywhere, most of them into Shiranui. Forretress shrunken in on itself, its eyes no longer visible, and big craters in its shell.

Explosion 1
(6)(5)(5)(1)(4)(2)
(4)(2)(4)(6)(6)(1) (3)(2)(4)(2) (5)
Tropius takes 6 nonlethal dmg and faints.
Azumarill takes 6 nonlethal dmg 2/9hp -2 pain.
Forretress faints, and in its confusion (Insight -2 = 0) it deals 1 Lethal damage to itself. It's still smoking.

Shiranui's rubbery body absorbs most of the blast, causing the remnant to be nonlethal and relatively safe. He's designed for this kind of thing. But as Shiranui faints and rolls over, Terra sees a big chunk of metal sticking from Shiranui's belly. Shiranui takes 1 point of lethal damage.

The trainers are fine, I'm sure Terra wouldn't order the attack until all humans are at a safe distance away.

(For Terra's information, there's no risk of accidentally going Lethal unless the Pokemon is confused or other very unusual circumstances are in play).

Azumarill stands alone on the battlefield, looking deafened.

Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Peter Round 4

This is the final round of Sandstorm.

Magnet Rise 1
(2)(4)(5)(3)(6)(2)
Magnemite became immune to Ground moves!

Shadow Punch 1 - it is Fist based, not First based.
(3)(3)(6)(1)(4)
(4)(6)(4)(2) Arbok takes 3 dmg and faints.


Stored Power 1
(6)(5)(2)(2)(6)
(3)(2)(2)(2)(6)(6) Magnemite takes 1 dmg 5/6hp

Flash Cannon 2 on Golett
(5)(1)(6)(2)(5)
(6)(6) Golett takes 2 dmg 3/7hp -2 pain.

Shadow Punch 2
(4)(3)(1)(1) Miss, except it can't!
(2)(2)(4)(1) Magnemite takes 1 dmg 4/6hp

Stored Power 2
(1)(6)(5)(1)
(3)(3)(1)(6)(2)(5) Magnemite takes 1 dmg 3/6hp -2 pain.

Flash Cannon 3
(6)(6)
(5)(1) Golett takes 1 dmg 2/7hp

Shadow Punch 3
(6)(1)(5)
(6)(6)(1)(2) Magnemite takes 2 dmg 1/6hp -3 pain

Stored Power 3
(5)(2)(3)
(4)(1)(6)(2)(5)(1) Magnemite takes 1 dmg and faints.


Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(07-21-2018, 06:26 PM)Iron Wrote: Insight 4: (5)(4)(4) Castform woke up!

Noctowl takes 1 dmg from the storm. 9/10hp.

"Rinse and repeat!  Not much needs to change there, right?" Same orders as the previous Round if Tanuki doesn't switch.

Round 5 is the final round of Sandstorm!  Go!  Maybe this next round will go a little better...hopefully.
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(07-21-2018, 06:59 PM)Spiritmon Wrote:
(The order was to use the Shadow Punch on Arbor then if faints to focus the next target who is Magnemite. You take the wrong order of attacks Iron)

Oh, I see. Changed.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
Gym Leader Tanuki vs Nathan Round 5

"We'll skip Hypnosis this time! Your steely wings can take whatever she throws at you! Double time!" ༼ つ ◕_◕ ༽つ

Steel Wing 1
12 Brawl -5 actions = 7d6
(6)(3)(4)(4)(4)(5)(2) - critical hit.
(4)(5)(1) Castform takes 3 dmg 2/7hp -2 pain

Weather Ball 1
(4)(4)(6)(4)(4) Critical hit! Castform launches this Weather Ball like it's nothing, like she's just copying the skill of Noctowl.
(6)(3)(1)(6)(2)(5)(5) Noctowl takes 5 dmg and eats her own Sitrus Berry. 7/10hp, -1 pain?
(included +1 def from Steel Wing)

Steel Wing 2
(5)(3)(2)(4)(3)(2)
(6) Castform takes 2 dmg and faints. Noctowl catches the baby Pokemon before it hits the ground and bears it over to Nathan, not even squinting against the fierce sandstorm.

"Good job, little one, you did great against a much bigger Pokemon! Was that your first battle?" (=^・ω・^=)


Noctowl takes 1 Sandstorm damage 6/10. Then the sand falls to the ground again.
Sticky Web stays.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(07-21-2018, 07:13 PM)Iron Wrote: Castform takes 2 dmg and faints. Noctowl catches the baby Pokemon before it hits the ground and bears it over to Nathan, not even squinting against the fierce sandstorm.

"Good job, little one, you did great against a much bigger Pokemon! Was that your first battle?" (=^・ω・^=)


Noctowl takes 1 Sandstorm damage 6/10. Then the sand falls to the ground again.
Sticky Web stays.

"Technically speaking, it's her second one, actually.  She beat a Kimono Girl's Jolteon in her first one.  Using nothing but Tackle.  She's still got a lot of growing to do, but she's doing great. She'll eventually be using Sunlight to her advantage at the rate she's growing. Maybe some Hail, too. Not sure about Rain yet."

Next comes...Orthros, his Flash Ball entrance as terrifying as ever, and the friendly doggy inside completely contradicting it!  Where's he land in the initiative?  He's got a 50% chance to outspeed, after all!
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"Whoa! That brain...I'm not sure how a trainer could ever get used to that! Yipes!"

Orthros: (1)

Noctowl stays out.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(07-21-2018, 07:26 PM)Iron Wrote: "Whoa! That brain...I'm not sure how a trainer could ever get used to that! Yipes!"

Orthros: (1)

Noctowl stays out.

Nathan chuckles.  "He's a lot friendlier than he looks, I assure you. That certainly helps a lot, I can say that much."

*bark!*  *wag wag*

"Careful, boy, that Noctowl is pretty dangerous.  Knows Hypnosis.  Careful with that.  We could lose this pretty easily if you were to fall asleep."

*bark!* It's quite a confident sounding bark, that's for sure!

Of course, Tanuki doesn't necessarily know Orthros has Insomnia for his Ability, so let's see if she falls for the bluff...

"Alright then, boy, let's show them what you can do!  Go get 'em!"

Extrasensory x4!
Acc: 11 - 4/5/6/7 = 7/6/5/4 D6
Damage: 3 + 4 + STAB - 4* = 4 D6
Effect: Flinch (1)
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