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On phone , so if the round has not been rolled out , Kelly will use T-Wave on Tyrant after Ditto KOed , then resume regular sequence . Terra will also try to avoid Shivas attacks except Dazzling Gleam , since that is AoE to my knowledge . Which will be bad for the group, but ah well ..
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08-29-2018, 02:53 PM
(This post was last modified: 08-29-2018, 02:53 PM by PhantomUnderYourDesk.)
(08-29-2018, 02:47 PM)Lord Windos Wrote: On phone , so if the round has not been rolled out , Melly will use T-Wave on Tyrant after Ditto KOed , then resume regular sequence . Terra will also try to avoid Shivas attacks except Dazzling Gleam , since that is AoE to my knowledge . Which will be bad for the group, but ah well ..
Both Delphox's Dazzling Gleam and Azu's Bubble are, but given that Terra has walked up the whole hour in the rain to Ancestor Cave without an umbrella or such I dunno whether or not he minds being drenched in bubbles by the fae rabbit, lolz.
Point is, I don't want to accidently deal damage to him unless it's safe to assume that he can tank it! :o
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(08-29-2018, 02:53 PM)PhantomUnderYourDesk Wrote: (08-29-2018, 02:47 PM)Lord Windos Wrote: On phone , so if the round has not been rolled out , Melly will use T-Wave on Tyrant after Ditto KOed , then resume regular sequence . Terra will also try to avoid Shivas attacks except Dazzling Gleam , since that is AoE to my knowledge . Which will be bad for the group, but ah well ..
Both Delphox's Dazzling Gleam and Azu's Bubble are, but given that Terra has walked up the whole hour in the rain to Ancestor Cave without an umbrella or such I dunno whether or not he minds being drenched in bubbles by the fae rabbit, lolz.
Point is, I don't want to accidently deal damage to him unless it's safe to assume that he can tank it! :o
Huh, just looked up that Dazzling Geam is a Spread Move AoE, as opposed to being like Discharge/Earthquake. Guess Terra doesn't have to worry about being blasted by fae light/Bubbles after all, since Spread Moves don't target allies automatically in groups of enemies! He won't be bothered by too much damage regardless, given he's tougher than nails, so fire away those Moves dear~!
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You sure? What worries me is that Terra is so close and directly Strike'ing the three Unknown with Status Alignments that Shiva especially asked Delphox and Azumarill to target as well with their spread moves (not AoE, my bad) despite they don't automatically hit allies. But I guess we'll see in the Round itself then!
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@ Spiritmon : What are your orders for this upcoming Round, mate? We'll be paused until they are posted, so get them out ASAP please!
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(08-29-2018, 03:47 PM)Lord Windos Wrote: @Spiritmon : What are your orders for this upcoming Round, mate? We'll be paused until they are posted, so get them out ASAP please!
Sorry the delay^^" Orders send. Ingrain and Drain Punchs from Viktor. Nastly Plot and Swift from Ambipom. Lets hit some skulls this round.
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I'm changing FLASH so it now takes one Action to remove the blindness, instead of one Round. You have to expend the action, like getting up from Knockdown.
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(08-29-2018, 05:17 PM)Iron Wrote: I'm changing FLASH so it now takes one Action to remove the blindness, instead of one Round. You have to expend the action, like getting up from Knockdown.
Sounds good to me for balance purposes.
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(08-29-2018, 05:17 PM)Iron Wrote: I'm changing FLASH so it now takes one Action to remove the blindness, instead of one Round. You have to expend the action, like getting up from Knockdown.
So Mikey/anyone else now retroactively blinded again, or is this just a rules update that doesn't do that?
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(08-29-2018, 05:21 PM)Lord Windos Wrote: (08-29-2018, 05:17 PM)Iron Wrote: I'm changing FLASH so it now takes one Action to remove the blindness, instead of one Round. You have to expend the action, like getting up from Knockdown.
So Mikey/anyone else now retroactively blinded again, or is this just a rules update that doesn't do that?
Just an update. You'd have done that if you knew.
Phew, these battles are getting very long and complex. I need to think of more ways to break them up into mini battles. Maybe some simple terrain/battlefield rules.
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