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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Uh, Spirit...Nathan's the only one who brought a Teleport user to the cave. So...yeah. If anyone gets outta there via Teleport, it should probably be Terra, the guy who's the least likely to succeed at fleeing from wild pokemon.
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Thats a good theory! With Ambipom and Viktor both using Rock Smash in the wall of Mew, maybe we can beat him without sacrifice anyone! And with others Rock Smash users, maybe we can beat that thing.

Or in last case, Nathan can ask Gallade to use teleport to take Terra out of the cave. No one going to be leave behind.
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(08-30-2018, 08:10 PM)Dragonstrike Wrote:
(08-30-2018, 07:56 PM)Lord Windos Wrote: Unless Nathan can quickly summoned Gallade and get him to Teleport in the amount of time it will take for Terra to confront MEW, then I don't think that strat. will help much. That, and every second wasted is another second THEY can use to smear the walls with the rest of the group after taking care of my chara, so you guys REALLY need to run. Like, right NOW.

Gallade should be able to react really, really dang quickly.  6* Dex is fast, and he can basically read Nathan's mind, so he almost certainly knows what's going on as it occurs even when he's balled.  And even if Terra is unwilling to Teleport, that's only a -3 Acc penalty.  Even at -2 Pain, that's still 7 dice.  10 instead if Terra is willing to get the fudge outta dodge.  I think it should be feasible to Teleport Terra outta there.

Terra would be unwilling to let himself be Teleported out, since it puts both Nathan and Gallade at high risk by doing so. If I had half the mind, I could change my orders to summon Shiranui instead to Fake Out Gallade + bare the way between the group and him/MEW to force the rest of the charas. to run, but if you REALLY want to put yourselves in unnecessary danger, then do so. FLASH would disorient enough that Terra wouldn't put up a resistance to being Teleported, so wombo combing on him + Mew would work.

Problem with that is if you Teleport Terra out, Melly and Basteele will be left behind, since Terra won't have the chance to recall them. I assume that Tommy was smart enough to flee the cavern/find a nice spot to hide in it, while Lapis is pretty much completely not involved, so I think those to are safe for the time being.
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(08-30-2018, 08:14 PM)Lord Windos Wrote: Hmm.....well, now that I am thinking about it, I do know of a couple of potential solutions to stop MEW, but they are a gamble at best. One is to have Ray use FLASH to blind them, as its been demonstrated that HMs in Iron's campaign have the ability (to a degree) to bypass plot armor, then use that time for Gallade to Teleport Terra back to Cress while everyone else runs.

The other is not to attack Mew itself, but rather the mural it came from with ROCK SMASH(es). Since all Pokémon that were Fainted ended up back on the cave walls in their original form, then by inverse taking out the section of wall that contains MEW's mural would cause them to cease to exist without its base medium/connect to it.

As I have mentioned, the odds of those plans succeeding are not good, but hey, at least their something if the group wants to stay and 'fight' MEW to prevent Terra from throwing himself on it and going *SPLAT!* .

There's one potential problem with FLASH: Even if it does work, Mew could foego wasting an action on curing the blindness to just attack with Psychic and other non-brawl moves, because it will definitely be able to psychicly sense everyone, no question.  And the Duosion did it earlier, too.  Of course, FLASH could be just distracting enough to get Mew to target Ray over anyone else if it works...it probably won't kill him...I think...and he's way, way easier to transport than Terra.

Ack!!!  That'd cause all sorts of internal conflict for Nathan...it is a good idea, though...but I doubt the actual Mew would be very pleased with that since Ancestor Cave seems to be an important location for it.
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(08-30-2018, 08:28 PM)Dragonstrike Wrote: There's one potential problem with FLASH: Even if it does work, Mew could foego wasting an action on curing the blindness to just attack with Psychic and other non-brawl moves, because it will definitely be able to psychicly sense everyone, no question.  And the Duosion did it earlier, too.  Of course, FLASH could be just distracting enough to get Mew to target Ray over anyone else if it works...it probably won't kill him...I think...and he's way, way easier to transport than Terra.

Ack!!!  That'd cause all sorts of internal conflict for Nathan...it is a good idea, though...but I doubt the actual Mew would be very pleased with that since Ancestor Cave seems to be an important location for it.

True enough, but at least it would be forced to blindly lash out its power/choose its targets carefully, unless it has a Spread Move its waiting to spring on all of us. That, and as you said Ray would become a prime target along side Melly/Basteele , so Plan A has even more problems than I first though.

*Shrugs* As I say, either plan is a gamble. Heck, even Terra's suicide delay tactic is a gamble, as is everyone else turning tail and running. MEW appearance has forced a Morton's Fork scenario on the group, as no matter what option is chosen, somebody or something is going to be screwed over. I decided to choose the option that would only screw me over, as I believe Iron would let Terra die/be horribly maimed in exchange for letting the party go free, as it IS a wonderfully climatic sacrifice.


It seems everyone else is intent to take even WORSE options and defeating the purpose of Terra doing a last stand, however, which is.....baffling to me, tbh.  I know the group is fairly heroic, but they should know when its time for valor, and when its time for discretion. MEW could also potentially seal off the cave/block Teleports if the group lingers around too long, at which point its GAME OVER for the Skull Ruins campaign.

So, I will say this one last time: please, just leave Terra behind and save your own characters. Its not worth trying to rescue him compared to keeping all the old charas. safe.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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Heart Phantom is my OTP~ Heart

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(08-30-2018, 08:20 PM)Lord Windos Wrote: Terra would be unwilling to let himself be Teleported out, since it puts both Nathan and Gallade at high risk by doing so. If I had half the mind, I could change my orders to summon Shiranui instead to Fake Out Gallade + bare the way between the group and him/MEW to force the rest of the charas. to run, but if you REALLY want to put yourselves in unnecessary danger, then do so. FLASH would disorient enough that Terra wouldn't put up a resistance to being Teleported, so wombo combing on him + Mew would work.

Problem with that is if you Teleport Terra out, Melly and Basteele will be left behind, since Terra won't have the chance to recall them. I assume that Tommy was smart enough to flee the cavern/find a nice spot to hide in it, while Lapis is pretty much completely not involved, so I think those to are safe for the time being.

*sigh*

I'm not too worried about Melly, tbh.  She's a Manectric.  Manectric are naturally fast.  And have Quick Attack.  She could get away, no problem.  Basteele is another matter entirely, of course...

Terra still gets two free trainer actions during the Round.  All else fails, Gallade can hold off on Teleporting until the second action so Terra has time to recall the two of them mid-round.
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(08-30-2018, 08:45 PM)Dragonstrike Wrote: *sigh*

I'm not too worried about Melly, tbh.  She's a Manectric.  Manectric are naturally fast.  And have Quick Attack.  She could get away, no problem.  Basteele is another matter entirely, of course...

Terra still gets two free trainer actions during the Round.  All else fails, Gallade can hold off on Teleporting until the second action so Terra has time to recall the two of them mid-round.

Iron, what do you have to say about all this? I personally think Terra wouldn't let Nathan put himself in danger, and that FLASHING him would pretty much disable him from recalling his Pokémon and leave them stranded (Melly could still possible get away, but I think she'd be rather rudely surprised at what happened long enough to get *SPLATED*) , but at the same time Dragonstrike is trying his hardest to find someway to make sure everyone gets out. What should I do?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Well, remember that Plot Device characters deal damage in stages. My system is designed to give you the opportunity to take some cinematic and heroic and meaningful actions before you get splatted.

It's mechanically possible for Terra to recall his dudes while Mew only gets one action in between.

I think there are a lot of good choices being discussed. No need to give up, and it looks like the group isn't going to be giving up on Terra either!
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(08-30-2018, 08:58 PM)Iron Wrote: No need to give up, and it looks like the group isn't going to be giving up on Terra either!

Heck no to giving up!  Not when Nathan has the only way to safely get Terra out and was the one who invited everyone along on this trip to the cave in the first place! And especially when Terra is such a nice addition to the group!  And we only just got Terra!  I do not want to see this effectively turn into a 'character of the day' scenario!
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(08-30-2018, 08:58 PM)Iron Wrote:

Hmm....well, in that case , I can permit Terra being kidnapped via Teleport via being taken off guard, with him just automatically recalling his Pokémon out of some rescuing instinct buried in his head. I would rather almost guarantee the group survival by doing the opposite with my own chara. , but I since I know neither Dragonstrike/Nathan, Spiritmon/Heart, nor Shiva/Phantom would approve of Terra offing himself for their shake....its best not to fight against the tide. My chara's going to be legit ANGRY at Nathan for putting himself in such harm's way, though, but....well, my chara will get over it quickly.

There's also the tactic of letting Terra distract MEW long enough for the group to summon their ROCK SMASHERS/have their available ones use it on the Mew Mural, which has a good chance of working without risking MEW blocking escapes/heading the group off, but at the cost of....well, fighting MEW.

Whichever plan you want to do, choose it, and I'll just follow through with it.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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