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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
(09-25-2018, 02:39 AM)Dragonstrike Wrote:
(09-25-2018, 02:23 AM)Lord Windos Wrote: Don't exactly agree to that, but I'm not going to argue. Originally, I thought those Pokemon were additional backup for Ye Olde Trainer, so I just sorta ignored them. Now that I know.....well, Terra will still do what he did. Group > Random Dude that seemed to be handling himself well, for him.

The guy has a single Drifloon out and seems to be overconfident.  And Electabuzz are known for being rather violent in demeanor.  And the guy has his back turned to the pack of Electabuzz, and I'd be very surprised if every single one of those Electabuzz is trainer owned and under orders given the difficulty of ordering around 3+ pokemon.  And since the Electabuzz are running at full speed towards the man with what appear to be improvised weapons, that doesn't seem to be a good sign.

That's along the lines of what Nathan's thinking.  Thus the act now, discuss later mentality.  We don't always have time for paragraphs of discussion/conversation before stuff starts going badly.

I have 0 spread moves atm, btw, but that's not going to stop Nathan from wanting to help in a situation that's likely going to go really, really, really badly if we don't do something.

Both I and Terra took those qualities as a sign that he was handling things good enough on his own, and like I didn't know those Electabuzz' were wild/hostile towards teh trainer OOC and Terra had bigger priorities IC. Turns out I'm wrong most likely, but as the saying goes (somewhat): I err, therefore I am human.

Never said or implied conversations  had to be paragraphs in length. A quick, simple, and snappy "I'm fine. That Trainer doesn't look he'll be that way soon, though. Going over to help him now. You can help, or leave it to me." or something along those lines before charging would have sufficed while not being entirely dismissive of Terra's concern/how everyone else copes with the Lurch or taking too much time. I can understand their mentality, especially since Terra is operating under something similar, but is a swift status update/informative statement that would practically take no dangerous amounts of time that much of a stretch?

Going to wait and see Phantom's and Spirit's posts/plan of actions before I decide on any final action for Terra. Also, based on how Time Travel works in Iron's campaign, Ye Olde Trainer is destined to live or die regardless of what the group does, and that our interfrence either only faciliates that outcome, or causes a paradox that sends them back to the present since that loop would be erased. At least, that's how I understand it, so I'm most likely wrong in some key aspects!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(09-25-2018, 03:00 AM)Lord Windos Wrote: Never said or implied conversations  had to be paragraphs in length. A quick, simple, and snappy "I'm fine. That Trainer doesn't look he'll be that way soon, though. Going over to help him now. You can help, or leave it to me." or something along those lines before charging would have sufficed while not being entirely dismissive of Terra's concern/how everyone else copes with the Lurch or taking too much time. I can understand their mentality, especially since Terra is operating under something similar, but is a swift status update/informative statement that would practically take no dangerous amounts of time that much of a stretch?

Actions speak louder than words often times.  If Nathan's heading over there first thing, he's probably feeling fine.  Though he might not remain that way if nobody else helps/somehow stops him.  *shrug*
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Also @Iron, I forget to say something: I give the Leftover to Viktor. I trust I gonna need that item to sustain him in the battle to come."

My currently team: Iron, Natu, Harylect, Gargryph, Viktor and D-Onix. Not the best combination of types, since two of them have weakness to eletric and two is eletric types. But at least with Viktor and Gargryph in the way we might have a good chance.
Kogeki currently ability to active in battles: Anticipation.
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all righty! Intro time!
*ahem*
base info: here
Bio:
Since a young age, Spira had been interested in breeding, and so at age 10, when most people start their Pokemon adventure, he went into breeding. By the age of 18, Spira had become a well known breeder in Hearthome City, (since this takes place well before the events of D/P/PT I can assume that the current gym leaders there don't exist then) and the Ghost-type gym leader of that time caught wind of his talent with Ghost-type pokemon and took him under their wing to make him into a Gym Trainer, so they lent him a (male) Drifblim to use and he went to Stark mountain to catch a Banette (female) for the training, and while he was there he caught a Slugma to help with his breeding, due to an argument concerning that Banette, he ended up leaving his hometown and started travelling four years ago, rumors of strange Pokemon and strong trainers led him to the Creshire Region about two years ago. His hobbies include cooking, he tends to be a little cocky, but all-in-all, he is a good person. He is not easily suprised by things that he doesn't understand.
Physical description:
Full beard and moustache, wears hiking boots, an ankle-length trench coat over jeans and a collared work shirt, and driving cap, he wears his shoulder-length hair in a ponytail. Wears his badges pinned to the lapel of his coat.
[Image: 7V2sBYC.png]
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Yey! Welcome in the adventure. I think Spira gonna be get along very well with Shiva and Heart, since Heart have some ghost pokemon with him and Shiva is a breeder. Now THATS what I call a introduction. And he might help Heart with cooking uhuu!
Kogeki currently ability to active in battles: Anticipation.
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huh. According to the rule book Ominous Wind is a single target move. Totally thought it was AoE or Spread as that is how it works in the main games and EoT/D. Fail. Oh well, Noire is using the darkness created by it smokescreen of sorts.
[Image: Ominous_Wind.png] kinda like this, minus the Darkrai and Pikachu.
[Image: 7V2sBYC.png]
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Wait, you're joining the game now Mika? Is that why we were sent blasting into the past, to meet your chara. ? I thought Iron was going to keep you out of the game for a month or to longer? Well, in any case, don't that beat all! Welcome to the game, mate! Looking forward to seeing what you're character is brining to the internet table.

Hey Iron, if Ominus Wind works like a Spread Move in the Base Games, could you let it work that way in Pokerole? Seems like making it Single Target in Pokerole was either a goof on the writer's part, or for some bizaare reason they thought nerfing that Move was a sound idea.

Spirit, stopping Nathan might not be all that swell of idea OOCwise and given how tempermental they get, but I agree with your own chara's logic OOC too and it prevents Nathan running off into danger without at least conversation/backup, so I'm not going to argue against it.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
I think it's fine how it is. It's the same move as Ancient Power, just ghost type.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Also, some things to note with your orders, Mika:

-Minimize is useful, but only if you order your Pokémon to Evade, since dodging/Move missing is handled by dice rolls, and only an successful Evasion Roll or the opponent not getting ANY success on their Move Roll will ensure that a Move will miss.

- Commanding more than one Pokémon at a time is typically illegal unless odd or dire circumstances permit, and even if you do pull it off you still have to contend with an Insight Roll to make sure they can understand your orders. Fail that, and they'll get them (orders) mixed up, start doing weird stuff, or even hit themselves/others.

- Not sure about what your Dice Pools are looking, but if you can afford it using Multiple Moves at once(Up to five) is almost always a great idea in Pokerole, so long a Pain or other facters don't cause your moves to miss entirely.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
(09-25-2018, 10:31 AM)Iron Wrote: I think it's fine how it is. It's the same move as Ancient Power, just ghost type.

*Shrugs* Understandable. Well, let's see how things turn out for Spira then without a Spread Move to rely on....
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply


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