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Welp, if your sure Solomon won't be causing problems, then letting others carrying him around would still be a swell idea. I'd be willing to have him along if no-one else is, and I'll replace Anubi with them, as the wise king can fulfill much the same functions as they do if I/Nathan invest the appropriete XP into either Heal Pulse and/or Nasty Plot (Which isn't strictly necessary, as they have Curse for boosting). I'd be willing to also help purchase Foul Play for him too, if you want him to have Ghost protection.
So......beyond possibly accepting 'filler' Pokemon for each other, do we have our teams ready? If so, all we have to do is wait for Heart to finish his Gym Battle, and we can get going!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
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I'm pretty bad at making up giving competitive advice about what Pokemon to bring down the Ruins and have been travelling = less active, so I'm sorry that I barely to not at all responded to these asks ^_^; But from what I saw, the teams of every chara are set already, that's cool!~ Can you people or anyone please update that Skull Ruins Party Listing Iron once provided update accordingly for easy reference? I'll do that for Shiva later today when I'm not on cell.
I find it interesting (not in a negative way) that none said a thing about the party I'll bring, which I take as a 'All is fine with your choices', yay.
So in the end Heart DOES challege Howl before we'll head down the Ruins? Alright then!~ @ Mikaruge108, may I while we wait approach Sprira and ask one, maybe two things that's been interesting Shiva? Nothing that'd need privacy to talk about from my side, and nothing about the Leigh-Spira OTP. ('Leira'? ...Or how does 'Yūrei' sound as a potential name for that forbidden ship??)
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(05-04-2019, 01:39 PM)PhantomUnderYourDesk Wrote: So in the end Heart DOES challege Howl before we'll head down the Ruins? Alright then!~ @Mika, may I while we wait approach Spira and ask one, maybe two things that's been interesting Shiva? Nothing that'd need privacy to talk about from my side, and nothing about the Leigh-Spira OTP. ('Leira'? ...Or how does 'Yūrei' sound as a potential name for that forbidden ship??)
sure, you can ask him those things.
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05-04-2019, 02:37 PM
(This post was last modified: 05-04-2019, 03:42 PM by Dragonstrike.)
(05-04-2019, 01:39 PM)PhantomUnderYourDesk Wrote: I'm pretty bad at making up giving competitive advice about what Pokemon to bring down the Ruins and have been travelling = less active, so I'm sorry that I barely to not at all responded to these asks ^_^; But from what I saw, the teams of every chara are set already, that's cool!~ Can you people or anyone please update that Skull Ruins Party Listing Iron once provided update accordingly for easy reference? I'll do that for Shiva later today when I'm not on cell.
I find it interesting (not in a negative way) that none said a thing about the party I'll bring, which I take as a 'All is fine with your choices', yay.
Mine definitely is not set yet. Still have until Heart's stuff is finished to decide, though, so I'm not in any particular rush (yet). Spirit also still has to decide which Water mon he might borrow from Terra, if any.
This doesn't necessarily require super knowledgeable competitive advice. None of us really know what's down there in the Ruins' depths, so this is all just semi-educated hypothesizing of what we think might be useful to have down there. It'd still be nice to have some input from you concerning all of this.
We haven't really discussed your team yet because we're still trying to nail down our own teams. (That, and you also didn't present any possible alternatives to help guide any suggestions we might have). The only advice I really have at the moment is to be careful with overlapping types (Fairy and Water in your current team's case) unless you've sufficiently accounted for those types' weaknesses or the pokemon's strengths make it worth bringing regardless. The Skull Ruins are likely home to more than just Ghost and Psychic types once you reach the lower levels.
If you have any spots that could be flexed to have another party member's pokemon if it seems to be a beneficial thing to do, that would also be beneficial information to have.
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(05-04-2019, 01:32 PM)Lord Windos Wrote: Welp, if your sure Solomon won't be causing problems, then letting others carrying him around would still be a swell idea. I'd be willing to have him along if no-one else is, and I'll replace Anubi with them, as the wise king can fulfill much the same functions as they do if I/Nathan invest the appropriete XP into either Heal Pulse and/or Nasty Plot (Which isn't strictly necessary, as they have Curse for boosting). I'd be willing to also help purchase Foul Play for him too, if you want him to have Ghost protection.
So......beyond possibly accepting 'filler' Pokemon for each other, do we have our teams ready? If so, all we have to do is wait for Heart to finish his Gym Battle, and we can get going!
If Helios behaves just fine for Terra on Shiva's orders, I'm sure Solomon won't be much different on Nathan's.
Still thinking about this carefully, but the potential help with fielding filler options is definitely helping with narrowing things down.
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Hey people! Finally get home after watching Avengers End Game, and my friends *clapping hands a lot* What a piece of art. It was amazing. A fitting ending for the Avengers Saga
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(05-04-2019, 02:37 PM)Dragonstrike Wrote: Mine definitely is not set yet. Still have until Heart's stuff is finished to decide, though, so I'm not in any particular rush (yet). Spirit also still has to decide which Water mon he might borrow from Terra, if any.
This doesn't necessarily require super knowledgeable competitive advice. None of us really know what's down there in the Ruins' depths, so this is all just semi-educated hypothesizing of what we think might be useful to have down there. It'd still be nice to have some input from you concerning all of this. (...)
Okay. Since it's been asked so kindly and totally not because I'm so susceptible to encouragement, I'll update read myself properly and then carefully chip in to give my thoughts about the not-yet set teams. Which is mostly Nathan's if I saw that correctly?
I'll keep myself impartial as best as possible. What I obviously cannot know is which Pokemon of yours you're interested to train up more+bond with more, that's an inportant factor for me at least.
Angie aka Dunseraph
Michael aka Ventus' Breloom
Anubi aka Lucario
Oinari/Tomoe aka Zorua
Pixie aka Mawile
Edmundi aka Bastiodon
Suggestions:- I feel a bit sorry for Shiranui as Terra's soft-Starter being left behind, maybe it's just me being sensitive though. Guts-boosted Fake Out and Belly Drum are such a strong combo also against anything that's not immune. Possibly replacing Pixie.
- Please don't bring or loan out Lovely/Lapis Lazuli, he's unfortunately way too bing to battle properly within an enclosed space, I fear he'll hinder our choices or be outright not allowed to join selected battles.
Set:
Gallade, Dizzalam aka Absol, Charizard
Suggestions:- Solomon aka Slowking due to their Hidden Power and affinity with lore, Brine can be suprisingly powerful.
- Grid aka Galvantula due to he's so good at putting your chara's Stats into good use, why forfeit that?, Electro Web, Fury Cutter to defeat Psychic Types fast when facing them alone.
- Ditto due to flexibility and versatility including another potential Heal Pulse.
Noire aka Banette
Toya aka Dusknoir
Nubi aka Mismagius
Hida aka Magcargo
Luna aka Driftloon
Copus aka Beedrill
Suggestions:- None. Sounds overall fine, Ghost Type is his speciality so it's natural to have several team members of that Type.
- Look at this cool and creepy artwork of a Mismagius I found (Link) :O
Honedge/potential Duoblade
Viktor aka Trevenant
Atlas aka Golett
Gustav aka Clawitzer
Rose aka Infernape
Suggestions:- Bring Questzal aka Delta Onix or Steelix instead of Honchcrow, as not bringing them would render the effort put into his obediance soft-pointless.
- Or replace one of your partial Ghost Types with the crow to have something against opposing Ghost and Psychic Types, maybe instead of Viktor? Atlas has all the elemental punches and you seem to enjoy battling and interacting with him.
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05-05-2019, 06:40 AM
(This post was last modified: 05-05-2019, 06:43 AM by PhantomUnderYourDesk.)
Quote:We haven't really discussed your team yet because we're still trying to nail down our own teams. (That, and you also didn't present any possible alternatives to help guide any suggestions we might have). The only advice I really have at the moment is to be careful with overlapping types (Fairy and Water in your current team's case) unless you've sufficiently accounted for those types' weaknesses or the pokemon's strengths make it worth bringing regardless. The Skull Ruins are likely home to more than just Ghost and Psychic types once you reach the lower levels.
If you have any spots that could be flexed to have another party member's pokemon if it seems to be a beneficial thing to do, that would also be beneficial information to have.
I have definitely no free Slot in my party that can be used to carry a different chara's 'Mon, I'm sorry ._. Every of my Pokemon is there for a reason.
My party mentioned here is to 95% set, I made it up when when we arrived in Elanor already and considered it for a while since then. Friendly adive and thoughts are still welcome though, but please don't be offended if I don't end up following them. I might change my mind last minute also, that happens more often than not.
But since it's been asked, I'll bring up some further candidates I considered (no particular order) :
-----------------------------------------------------
Delphox
Pros: - Blaze Ability, Lucky Chant, Blast Burn, Shadow Ball against Psychic and Ghost Type.
- Shiva really likes him, he can keep her warm also.
- I like battling and interacting with him.
Cons: - Uh... Weak against Dark and Ghost Type.
- He doesn't really need more XP as he's actually fully trained by now.
-----------------------------------------------------
Nightshade aka Cherrim
Pros: - Nature Power becomes Ghost Type within the Skull Ruins and ignores any Cover and Shields just like Infiltrator Ability.
- Can heal herself with Morning Sun.
- Can get rid of foe's Ability with Worry Seed.
- Shiva likes her a lot.
Cons: - There's no sunlight down the Ruins that'd enable her to become a dangerous threat, Flash is just light without wamth and won't trigger things.
-----------------------------------------------------
Helios aka Alakazam
Pros: - Toxic. Hehehe... And Foul Play.
- Ally Switch shenanigans.
Cons: - Shiva has better Psychic Types.
-----------------------------------------------------
Purrloin
Pros: - Dangerous wth lethal Slash and Night Slash.
- Free Berries.
- Assist and Unburden shenanigans.
- Yena's backup.
Cons: - Anything this black cat can do, others can do as well to a degree or even better as Shiva's bad at Brawling.
-----------------------------------------------------
Lumiere aka Litwick
Pros: - Shiva's smol ghostly candle.
- He can collect life force down the Ruins to aid in his evolution into a Lampent.
- Can trap foes with Fire Spin.
Cons: - Yet too weak to be a valid option.
- Spira's bringing enough Ghost aready.
-----------------------------------------------------
Furret
Pros: - 7*Base HP.
- Keen Eye Ability.
- Gets STAB on any Normal Types moves.
- Foresight, Me First and Follow Me shenanigans.
Cons: - Shiva's not good at Brawl. I'd be fine to loan him to any other chara though who can do better.
-----------------------------------------------------
Primal Glaceon
Pros: - Eeveelution! <3
- Maybe coming down the Ruins can aid in his further evolution.
- Howl, Bite Ancient Power, Icy Wind and Ice Shard, suprisingly bulky with Barrier
- More info for Shiva's ongoing report on this 'Mon, she wishes to bond more with him also.
Con: - I couldn't find any obvious ones apart from bringing him could screw my work on him becoming a Primal Espeon next.
-----------------------------------------------------
Fairies are Shiva's speciality among Grass Type, so it's natural for her to have several members of that Type in her party. They're also there to aid Spira against any Spiritomb possibly lurking there, as agreed in-chara. Oh, and to get rid of any pesky dragons and Sableye preventing me from getting loot into my hands.
Here are reasons why I decided for my current party.
Set: Whimsicott, Lilith aka Gothitelle, Yena aka winged Mightyena
-----------------------------------------------------
Raphael aka Ventus' Togekiss
Pros: - +1 Fight
- After You can be so useful when facing multiple foes.
- Very versatile movepool, including Nasty Plot and Serene Grace-boosted Air Slash.
- Can heal himself to a degree with Morning Sun.
- Shiva's reminder on Ven, comforts her when she's upriled.
- I wish to bond more with this archangel.
Cons:
-----------------------------------------------------
Azu aka Azumarill
Pros: - One of Shiva's most close and strongest 'Mon.
- Can heal herself to a degree with Draining Kiss.
- Can trap pesky Psychic Types with Infestation.
- Helping Hand to aid those in need.
Con: - I couldn't find any either. >_<
-----------------------------------------------------
Vaporeon:
- Eeveelution! <3
- Suprisingly bulky with Acid Armor and Aqua Ring.
- She can be healed by pouring water onto her.
- Helping Hand, Quick Attack.
- Shiva wishes to bond more with her.
Cons: - Can only properly attack with Water Pulse at the moment, therefor rather predictable.
-----------------------------------------------------
Looking at it now, my heart yearns to bring Primal Glaceon instead of Vaporeon. Pro is more coverage thanks to his current Ice Type, the only Con I could think up is that I need to train and bond with her elsewhere. That, uh, shouldn't be too much of any issue though?
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(05-03-2019, 11:26 PM)Lord Windos Wrote: (05-03-2019, 09:29 PM)Spiritmon Wrote: Well...I was thinking in keep my line of Pokemon with my three ghosts, Gustav for healing, Rose for power and choose one of my flying-types. Even more with the possibility of him to finally evolve.
I think I could leave Viktor behind to open space for Posei or Lapis to be in my party. Its not a bad thing, since we kinda already have strong anti-ghosts Pokemon with all of us, so I have no problem with leaving Viktor in my PC. So I can take one of your Pokemon Windos with no big deal. This is also a chance to Heart redeemed himself from Terra. And for us to finally have our long waited trade of the Delta Corsola.
Really?! Great! You can choose either of them to take with you along the way, as each has their own benefits associated with them! Thank you, mate!
Yeap, this will finally put a nail in the coffin that was the character conflict between my brute and your pun lover! It'll also be a great chance to Evolve D-Onix AND give you that Swampertnire I trade for earlier, so this makes it all even better!
Here's the Pros/Cons of Lapis/Posei, btw:
L.L. Pros:
- Has his riduclous bulk, and access to Recover and Coil, so he will last and last.
-Will be equip with his Life Orb to deal even more insane amounts of Damage, and its downside will hardly matter for him since he's so gosh darn resilent it isn't funny.
- His Competitive Ability also allows you to send out a partner to debuff them in order to jack up his Strength even more, which with all the previous attack modifiers makes him as strong as a fully powered Shiranui (Assuming the debuff in question isn't a STR debuff).
- Has access to Twister and Disarming Voice, both Spread Moves that do decent Damage, with the former having a chance to Flinch and the later being Always Accurate (But using Allure as a part of its Dice Roll), so he can deal with mobs handily.
- Hidden Power Rock is a 2 Hit, STR+ 2 and - 1 Accuracy Multi-Hit Move that can produce Gems worth money, all of which are yours if you use it. Combined with all his buffs, and it can burn down a foe before it gets too many chances to act, if at all! Wrap is also decent to prevent escape and deal chip damage, though its low BP and Normal typing makes its use not great at times.
L.L. Cons:
- His size may make his use in certain areas restricted or impossible.
- All that HP means it'll be hard to heal him outside of his own Move and a Max Potion, so he can be worn down by mass attacks quite easily if you are not careful.
- Unless I can teach him Aqua Ring or you have Gustav out to keep him hydrated, he can't stay outside of his Net Ball for long duration, meaning you won't be able to interact with him much or use him in dehydrating areas.
- He doesn't really have High BP Moves, with his best being Water Gun due to the STAB he gets on it. Between Life Orb, Coil, and possibly Competitive, though....well, that won't matter much hopefully.
Posei's Pros:
- Has access to Swagger, which means you have the means to give your other Pokemon a STR buff at the cost of some Confusion/Items and his Action.
- For his own benefit, he has Belly Drum, which will make him a BEAST if you can keep him alive after he uses it!
- Debuff wise, he has Hypnosis, Body Slam and Bubble Beam on a Chance Roll, and dread Perish Song along side Swagger, so he has several ways to play support! He also has Mud Shot to lower a foe's DEX by 1, which could be all that it takes to put it behind Initiative or miss a Move!
- If its possible to use underground with enough moisture in the air, then you also have Rain Dance to play with, which would be a general boost to Gustav and help keep everyone fireproofed!
- He's rocking Hyper Voice , Double Slap, and Frost Breath, all pretty powerful Moves against most everything beyond Ghosts (Which Anubi can just Foresight, if need be), though you have to be careful with H.V. due to it being a AoE Move.
- Water Absorb, which allows him to be easily healed by Gustav whenever, even in the heat of battle! Unlike Recover, it doesn't have an effective limit on it, so it can be used and abused to the hilt!
- Can find King's Rocks or other important Items potentially, and has that King aspect to him that could be significant!
- Fairs much better on dry land than Lapis, and he's small enough that his size won't be an issue!
Posei's Cons:
- Beyond Frost Bream, Bubble Beam, and Mud Shot, the rest of his Moves are Normal type, which leaves him liable to be without options against Ghosts.
- A lot of his debuff Moves have penalties associated with them, like Hypnosis and Mud Shot's lower Accuracy, and Perish Song being AoE and indiscriminate with who it affects, while Swagger gives Foes a buff or Confuses you Pokemon, both of which can be deadly in the wrong situations.
- Not a lot of room for him to grow, due to him having a small Move Pool post Evolution. Learning past Evo Moves or Egg Moves is certainly possible, but it'll be at an increased cost.
- Obviously is less bulky than Lapis, and sometimes you can't trigger Water Absorb in the heat of battle, requiring either Potions to patch him up before he croaks. Even if you can use Water Moves on him, that means Gustav won't be attacking a foe with them, which could prove detrimental in its own right.
Both options is great...but I think I will carry Posei with me during the journey. I already have a gigantic Pokemon to carry in my party who gonna be Quetzel, so having another big pokemon could limit my options in case we get trap in little places. And with Gustav Water Moves, when we get outside of battles, we can heal him with simple Water moves instead of use a Potion or a Heal Pulse. And based in previous experience both in and out of Skull Ruins, this is something very much important.
So Posei will go with me friend if you dont mind.
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05-05-2019, 10:25 AM
(This post was last modified: 05-05-2019, 11:54 AM by Dragonstrike.)
(05-05-2019, 06:40 AM)PhantomUnderYourDesk Wrote:
I have definitely no free Slot in my party that can be used to carry a different chara's 'Mon, I'm sorry ._. Every of my Pokemon is there for a reason.
My party mentioned here is to 95% set, I made it up when when we arrived in Elanor already and considered it for a while since then. Friendly adive and thoughts are still welcome though, but please don't be offended if I don't end up following them. I might change my mind last minute also, that happens more often than not.
But since it's been asked, I'll bring up some further candidates I considered (no particular order) :
-----------------------------------------------------
Delphox
Pros: - Blaze Ability, Lucky Chant, Blast Burn, Shadow Ball against Psychic and Ghost Type.
- Shiva really likes him, he can keep her warm also.
- I like battling and interacting with him.
Cons: - Uh... Weak against Dark and Ghost Type.
- He doesn't really need more XP as he's actually fully trained by now.
-----------------------------------------------------
Nightshade aka Cherrim
Pros: - Nature Power becomes Ghost Type within the Skull Ruins and ignores any Cover and Shields just like Infiltrator Ability.
- Can heal herself with Morning Sun.
- Can get rid of foe's Ability with Worry Seed.
- Shiva likes her a lot.
Cons: - There's no sunlight down the Ruins that'd enable her to become a dangerous threat, Flash is just light without wamth and won't trigger things.
-----------------------------------------------------
Helios aka Alakazam
Pros: - Toxic. Hehehe... And Foul Play.
- Ally Switch shenanigans.
Cons: - Shiva has better Psychic Types.
-----------------------------------------------------
Purrloin
Pros: - Dangerous wth lethal Slash and Night Slash.
- Free Berries.
- Assist and Unburden shenanigans.
- Yena's backup.
Cons: - Anything this black cat can do, others can do as well to a degree or even better as Shiva's bad at Brawling.
-----------------------------------------------------
Lumiere aka Litwick
Pros: - Shiva's smol ghostly candle.
- He can collect life force down the Ruins to aid in his evolution into a Lampent.
- Can trap foes with Fire Spin.
Cons: - Yet too weak to be a valid option.
- Spira's bringing enough Ghost aready.
-----------------------------------------------------
Furret
Pros: - 7*Base HP.
- Keen Eye Ability.
- Gets STAB on any Normal Types moves.
- Foresight, Me First and Follow Me shenanigans.
Cons: - Shiva's not good at Brawl. I'd be fine to loan him to any other chara though who can do better.
-----------------------------------------------------
Primal Glaceon
Pros: - Eeveelution! <3
- Maybe coming down the Ruins can aid in his further evolution.
- Howl, Bite Ancient Power, Icy Wind and Ice Shard, suprisingly bulky with Barrier
- More info for Shiva's ongoing report on this 'Mon, she wishes to bond more with him also.
Con: - I couldn't find any obvious ones apart from bringing him could screw my work on him becoming a Primal Espeon next.
-----------------------------------------------------
Fairies are Shiva's speciality among Grass Type, so it's natural for her to have several members of that Type in her party. They're also there to aid Spira against any Spiritomb possibly lurking there, as agreed in-chara. Oh, and to get rid of any pesky dragons and Sableye preventing me from getting loot into my hands.
Here are reasons why I decided for my current party.
Set: Whimsicott, Lilith aka Gothitelle, Yena aka winged Mightyena
-----------------------------------------------------
Raphael aka Ventus' Togekiss
Pros: - +1 Fight
- After You can be so useful when facing multiple foes.
- Very versatile movepool, including Nasty Plot and Serene Grace-boosted Air Slash.
- Can heal himself to a degree with Morning Sun.
- Shiva's reminder on Ven, comforts her when she's upriled.
- I wish to bond more with this archangel.
Cons:
-----------------------------------------------------
Azu aka Azumarill
Pros: - One of Shiva's most close and strongest 'Mon.
- Can heal herself to a degree with Draining Kiss.
- Can trap pesky Psychic Types with Infestation.
- Helping Hand to aid those in need.
Con: - I couldn't find any either. >_<
-----------------------------------------------------
Vaporeon:
- Eeveelution! <3
- Suprisingly bulky with Acid Armor and Aqua Ring.
- She can be healed by pouring water onto her.
- Helping Hand, Quick Attack.
- Shiva wishes to bond more with her.
Cons: - Can only properly attack with Water Pulse at the moment, therefor rather predictable.
-----------------------------------------------------
Looking at it now, my heart yearns to bring Primal Glaceon instead of Vaporeon. Pro is more coverage thanks to his current Ice Type, the only Con I could think up is that I need to train and bond with her elsewhere. That, uh, shouldn't be too much of any issue though?
Thanks for the additional input Phantom. My turn to respond, then!
More type variety isn't usually a bad thing imo, so swapping Vaporeon for P-Glaceon could definitely be a strong choice. P-Glaceon can also be just as bulky as Vaporeon thanks to Barrier (and a Leftovers could mimic Aqua Ring), and the more diverse movepool is a big plus over Vaporeon. Having an Ice type could be very beneficial if we're coming up against Grass (Vines/Tangrowth), Ground (Claydol), and Dragon (possibly deeper down) types. P-Glaceon could also borrow Nathan's Never Melt Ice for more power. Definitely more of an offensive than defensive 'mon, though. Vaporeon is a lot better at defensive support due to Helping Hand access.
Oh, and if you want to get a P-Espeon, you obviously have to bond quite significantly with P-Glaceon, so interacting with them frequently is obviously a must for that goal.
TLDR; Ice type offensive pressure versus Water type defensive support. I'd probably personally go with the former since it's more generally well suited for a variety of situations, but both are decent options.
----------------------------------
Another pokemon I could add to that list is Shiva's Ditto. Can serve the same purpose as Nathan's, but with much less randomness and a free transformation into Umbreon, so that allows for much more flexibility (including what's essentially immediate access to any of Shiva's pokemon and possibly other group members' as well)
------------------------------------
As for your comments on my mons...well, there are a lot of pokemon I'd like to train with, but there are two that I'd like to squeeze in if possible.
- Emolga: we're looking for Marco now, so that's the main justification for bringing him since that's the big reason he joined Nathan's party in the first place. Encore and Nuzzle are great moves, so are Acrobatics and Electro Ball if he learns them. Not worried about Rock types when at least half of Nathan's team has moves SE against them.
- Snivy: the other pokemon who joined to help with Ruins business. Not as high priority as Emolga since we might not be dealing with the source of the Vines during this trip, though. Might still be helpful to have in case we encounter the Vines/Tangrowth/Claydol, though.
- And then I'm also considering Solosis since she's basically the only dual screens user in the party atm, and I do want to use her a little more as well.
Windos has offered to take one of Nathan's pokemon on loan, so that means 4 of the filler options can be picked atm.
-----------------------
Any additional thoughts on any of this?
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