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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
I might want try to capture one of the defense form Deoxys later.
Kogeki currently ability to active in battles: Anticipation.
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Stealth Rock is against you, no sign of a Sandstorm.

Maybe I mixed up Gallade and Grid, I'll go check.
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Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(09-15-2019, 02:26 PM)PhantomUnderYourDesk Wrote: I kinda want Shiva to take on the Tyranitar and the Goodra for some dragonslaying while you others can focus on the Clones - how does that sound, agreeable?

*Shrugs* Very well, I can have Genie instead focus on Flinching EVERYTHING with Rock Slides instead, if you want to dedicate Shiva to take them pseudo Legends out. Rock Slide hits 6 Targets now, right Iron?

@Spiritmon : By all means, go for it! You'll have better luck if you use Ultra Balls and can manage to get a clone sufficiently crippled with 1 - 3 Status, but a default 6 vs 12 Will Roll isn't that insurmountable. Keep in mind that any Fainted Deoxys that isn't eaten by Arete/another Pokemon will just eventually Revive, and that any Ball you use during the Round will require a Trainer Action to throw (And therefore prevent you from using the Frozen Roar and/or Healing a Pokemon), or you might end up in a sticky situation.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Yes.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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Alright, so the Attack Deoxys go before Grid in the grand scheme of things, so having him try to dice up 2-3 of them with SP Fury Cutter (2 Hits will bring a non Defense Form Clone to 1 HP, and 1 Hit will bring them to 1/2, or ~22.5 HP), which should be easy pickings for Gallade to KO two of the Attack Clones and severely hamper the last one. By doing this (And if the Speed Clones don't royal screw us over before Cosh's SHeer Cold Spell can ice them), then the group only has to worry about 1 Attack Form capable of dishing out Lethal PD Damage, and maybe not even that depending on how things go.

Of course, doing this strat would leave the Defense Clones free to set up and do any sort of odious things, which could be HIGHLY costly depending on what they do. We have a Morton's Fork decision here, it seems: We either take care of the Attack Forms ASAP and have to handle the Defense Clones for a Round, or dispatch the Defense Clones and suffer under the hyper offense of the Attack Clones. And either way, those Speed Clones will be problematic if they are not either Flinched and/or Sheer Colded out of existence ASAP. Genie could potentially mitigate this with FISSURES, but that hinges on whether or not she can hit those sodding germs with it, or if it would even work to begin with, so she sadly can't be relied upon in this case. Tsk.....tough decisions.

Thoughts, everyone?

Oh, and FYI everyone Iron has re-updated the Initiative List to be fully accurate and representative of the current situation!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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Ah, I just had a thought: could Cosh Transfer the Sword's Buff to another Pokemon after Grid makes use of it to empower his Fury Cutters, or is the SP Buff 'expended' for the Round after Grid makes use of it? If the former, then it may be possible to kill those Defense Clones too along with the Attack Clones, making the decision to take them out more of a matter of order of priority than anything else.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
I'd probably go for the Speed and Attack Forms first, because my intuition tells me so as they raise the most red flags.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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More like expended, because Grid needs it for all five actions.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(09-15-2019, 03:03 PM)Iron Wrote: More like expended, because Grid needs it for all five actions.

Gotcha! Then that means we're stuck with deciding to either taking out the Attack or Defense Clones this Round. Phantom already said they desire getting rid of the Attack clones alongside the Speed Clones, while I lean towards getting rid of the Attack ones too. I prefer dealing with Defensive shenanigans than a bunch of Attacks leveling Lethal PD Moves at us and potentially slaughtering our partners and/or characters, you know?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
Reply
I gonna focus in Flinch those Speed Form Deoxys. Maybe it is time to bring Lairon into the battlefield and Flinch as much foes possible with Rock Slide. With Power (3)+STAB+Rock Plate+Strengh = 10D6 damage. Against such strong foes it might be not very much. But the terrible side was to take back either Lancelot or Gustav. I want to maintain Gustav since its prove to be our most powerfull Attack force with Spread Flinch. Or I could bring Quetzal and spell doom with its Mega Form. That way Terra could spread Discharge without problems. Thoughs?
Kogeki currently ability to active in battles: Anticipation.
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