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[Meta thread] Iron's PokeRole Adventure: The Skull Ruins
Oh, and you can also move battlefields without wasting an Action, and anything else that seems like a reasonable consequence of being extremely fast.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
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(09-26-2019, 03:25 PM)Iron Wrote:
(09-26-2019, 03:08 PM)PhantomUnderYourDesk Wrote: Huh, that's actually realiving to know. Sorry for that musinderstanding!


So there'll be 5 Clones additionally to to the Real Deoxy for the first Round - what's the plan then, people? Trying to defeat the Clones first and fast or bringing up spread moves to deal damage to all of them simultaneously? I'm somewhat leaning towards the first option, even if this will give Deoxys Prime some free Actions against us. I also kinda want to autoflinch an exemplar of the Clones to prevent their healing, the question's just which one - depends which one will be targeted with the Sword.


Ah, Iron, thanks to the Helm Spira's wearing now, won't one of his Pokemon or he himself go first in the Init Order? Because, those poor Rolls on Noire and Neura... :C
Oh, actually, they both go first ahead of Speed Deoxys.


Helm makes you and your two mons go first in initiative at +6 priority. For perfectly accurate moves, you always get five successes on accuracy rolls. For inaccurate moves, you ignore the inaccuracy instead.

Editing for examples:

A Helm empowered Night Slash is always a hit and crit, for five actions. Pain, Dex, Accuracy... none of that matters.
A Helm empowered Sheer Cold is Dex + Fight + Channel -actions. No -7 accuracy or whatever it is.
On that note, would Compound Eyes still activate for the Elemental Fangs?
[Image: 7V2sBYC.png]
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(09-26-2019, 03:41 PM)Mikaruge108 Wrote:
(09-26-2019, 03:25 PM)Iron Wrote:
(09-26-2019, 03:08 PM)PhantomUnderYourDesk Wrote: Huh, that's actually realiving to know. Sorry for that musinderstanding!


So there'll be 5 Clones additionally to to the Real Deoxy for the first Round - what's the plan then, people? Trying to defeat the Clones first and fast or bringing up spread moves to deal damage to all of them simultaneously? I'm somewhat leaning towards the first option, even if this will give Deoxys Prime some free Actions against us. I also kinda want to autoflinch an exemplar of the Clones to prevent their healing, the question's just which one - depends which one will be targeted with the Sword.


Ah, Iron, thanks to the Helm Spira's wearing now, won't one of his Pokemon or he himself go first in the Init Order? Because, those poor Rolls on Noire and Neura... :C
Oh, actually, they both go first ahead of Speed Deoxys.


Helm makes you and your two mons go first in initiative at +6 priority. For perfectly accurate moves, you always get five successes on accuracy rolls. For inaccurate moves, you ignore the inaccuracy instead.

Editing for examples:

A Helm empowered Night Slash is always a hit and crit, for five actions. Pain, Dex, Accuracy... none of that matters.
A Helm empowered Sheer Cold is Dex + Fight + Channel -actions. No -7 accuracy or whatever it is.
On that note, would Compound Eyes still activate for the Elemental Fangs?

I guess so. Otherwise the Helm would be hurting your rolls instead of aiding them.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(09-26-2019, 03:34 PM)PhantomUnderYourDesk Wrote:  

Additional point concerning Sheer Cold: it brings the Speed Forme Deoxys Clones to 1 HP by effectively doing full PD damage to them, making them much easier to KO.  Only the Speed Forme ones, however.  Well worth doing since it allows us to bring them down both quickly and efficiently.

That is indeed the point I am communicating.
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If I may make a suggestion, @Mikaruge108, could you focus on Flinching the Clones with Neura since you don't have Froslass out?  Specifically with Ice Fang.  The Clones may not be immune to being Frozen, and a 4 D6 chance to disable them for at least one action is spectacular.
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I have a plan: Shiva can set a Tailwind Prankster, while Quetzal use Screech on Deoxys to reduce up 2 stages his defenses, Nathan use the Sword in the most weakness Prime Deoxys, Lancelot go with Wide Guard, Spira do the damage thing, and Terra go with Fissure or other powerful moves.

Also @Iron, I have a question: Trevenants have the power to control nature right? Is Viktor capable of call the help of Nature Pokemon like Princess or use the nature to help us in this battle? Is there something Viktor could do?
Kogeki currently ability to active in battles: Anticipation.
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(09-26-2019, 05:32 PM)Spiritmon Wrote: I have a plan: Shiva can set a Tailwind Prankster, while Quetzal use Screech on Deoxys to reduce up 2 stages his defenses, Nathan use the Sword in the most weakness Prime Deoxys, Lancelot go with Wide Guard, Spira do the damage thing, and Terra go with Fissure or other powerful moves.

Also @Iron, I have a question: Trevenants have the power to control nature right? Is Viktor capable of call the help of Nature Pokemon like Princess or use the nature to help us in this battle? Is there something Viktor could do?

Over time he can. He can change the terrain, summon illusory or distorted terrain, call up other Trevenant. Not enough time for that in this situation, though.
Current project:
http://fringehikers.com/
Tabletop RPG PokeRole: http://pokemonuranium.co/forum/showthread.php?tid=789
"I encourage Sceptile to branch out."
Reply
(09-26-2019, 05:41 PM)Iron Wrote:
(09-26-2019, 05:32 PM)Spiritmon Wrote: I have a plan: Shiva can set a Tailwind Prankster, while Quetzal use Screech on Deoxys to reduce up 2 stages his defenses, Nathan use the Sword in the most weakness Prime Deoxys, Lancelot go with Wide Guard, Spira do the damage thing, and Terra go with Fissure or other powerful moves.

Also @Iron, I have a question: Trevenants have the power to control nature right? Is Viktor capable of call the help of Nature Pokemon like Princess or use the nature to help us in this battle? Is there something Viktor could do?

Over time he can. He can change the terrain, summon illusory or distorted terrain, call up other Trevenant. Not enough time for that in this situation, though.

When you say "overtime" how much time you are speaking?
Kogeki currently ability to active in battles: Anticipation.
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(09-26-2019, 05:59 PM)Spiritmon Wrote: When you say "overtime" how much time you are speaking?

If I had to make a guess, it's probably at least an Encounter or a few hours prior to an Encounter in order for Viktor to gain 'control' of an area of nature, but I could be wrong.

That aside, since Viktor ain't going to be doing that, what's your plan to screw with DEOXYS PRIME and his band of 'merry' clones now, mate?

Also, still can't post right now. Busy with work, and I'm already tired enough as it is right now, so trying to write later will be just a slog.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(09-26-2019, 06:03 PM)Lord Windos Wrote:
(09-26-2019, 05:59 PM)Spiritmon Wrote: When you say "overtime" how much time you are speaking?

If I had to make a guess, it's probably at least an Encounter or a few hours prior to an Encounter in order for Viktor to gain 'control' of an area of nature, but I could be wrong.

That aside, since Viktor ain't going to be doing that, what's your plan to screw with DEOXYS PRIME and his band of 'merry' clones now, mate?

Also, still can't post right now. Busy with work, and I'm already tired enough as it is right now, so trying to write later will be just a slog.

Well, it is summon Quetzal, Mega evolve him, use Screech to reduce Deoxys Prime defenses, and then send Crunch or any other attack move, sin Screech reduce does defenses up to 2 stages, increase our odds in cause more damage.
Kogeki currently ability to active in battles: Anticipation.
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