Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
Seconded that! Point of a Leader in a Dungeon is for them to guide the group through it with minimal fuss and difficulty, so constantly changing who's in charge will go entirely counter to the role's purpose. If problems arise because of Perma-Leadership within a single dungeon, then we'll hopefully find a way to work it out then, so let's not worry over the details!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Phantom is my OTP~
Online ID: 000650
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
04-14-2020, 02:49 PM
(This post was last modified: 04-14-2020, 02:51 PM by Spiritmon.)
Oh boy. Guess its not gonna be the last time we see Team Artificers. But for now we should only pick up fights we can win without many wounds. And according to the Mystery Dungeon, when there is Teams looking at the Dungeon beside the players, that Rival has a chance of meet us again in case we get the same item in that dungeon.
Phantom, do you think we should beat those Solosis and Chimical? Or leave them alone.
Kogeki currently ability to active in battles: Anticipation.
Posts: 15,330
Threads: 22
Joined: Sep 2016
Reputation:
84
Given Kee's the Leader for the dungeon, I'll leave all decisions in regards to most things without input from me/Pyra, as I don't want to step on your toes nor draw out the length of the MDs by unnecessary character dialogue that only reflects on the scene. So for any decisions that don't involve Mult-Encounters, I say the Leader gets first and final say in those matters unless it directly affects/calls for one of our characters to action. It's simplier and faster to do things that way, no mates?
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.
Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Phantom is my OTP~
Online ID: 000650
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
I agree. Phantom, do your thing boss.
Kogeki currently ability to active in battles: Anticipation.
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
04-14-2020, 05:00 PM
(This post was last modified: 04-14-2020, 05:00 PM by Spiritmon.)
Lets just hope the next cell have some wild Pokemon to fight against. Or some awesome loot.
Kogeki currently ability to active in battles: Anticipation.
Posts: 10,995
Threads: 83
Joined: Sep 2016
Reputation:
41
Online ID: 027455
Bonsly...damnit! Those things gonna be difficult to beat. Not even Kogeki quick attack will not even tickle those guys. And Pyra Ember also barely gonna scratch. Ideas people?
Kogeki currently ability to active in battles: Anticipation.