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(09-03-2021, 06:57 PM)Lord Windos Wrote:
Just had an idea for the future, if we get the chance to do it: Parachutes! Find some cloth, spider thread or other adhesives, rope, and viola, as safe way of descending down long drops! Getting back up would be a problem, but so long as the group is carrying a Escape Orb or two then getting dead ended and requesting for Rescue/Dying of starvation won't be a concern!
Of course we need both the mats and IDEA to make one, and since Pokemon are not the most innovative bunch outside a few corner cases it might take awhile to 'discover' this technique. That, and DM insight if this would even be a feasible idea or not......*Looks at Dragonstrike patiently*
More and more, I am beginning to regret not having the Foresight to consider Terrain Hazards/Obsticles when it came to character building, as having a Pokemon that could dig, fly or float naturally (or via Ability/Lore [Like Golurk or some non Flying/Levitating Pokemon that float in mid air) would have solved quite a few problems by now. Still, I don't regret my final decision to make Pyra the Devimp, as I went in for more of a flavorful, RP oriented PC rather than a power-gaming one to contrast my previous PCs Terra 'Crush Rocks with my Titanium Abs' Sannaa Ismet, or Randolph 'The Angry Dwarvian Gremlin' Schmidt . Hopefully she's doing a much better job at my intended role than Ventus ever did. Perhaps one day in the future of the campaign we might be able to 'switch' characters with our recruits to navigate more problematic MDs, but for now we shall make do as we can.
Thats a good idea. Parachutes could indeed help in safely travel to certain areas. That could indeed help a lot. We could also find ways to find any improvised climb tools. Sure, in certain areas both Kee and Kogeki can climb certains places: Kee with his Zigzagoon climbing skills and claws and Kogeki speed and maybe Kunai to cleave in certain areas. But in case we find a pure stone wall where my kunai can't cleave or Kee claws cant cleave too, we might be on trouble.
Thats kinda makes things interesting in my opinion. A form with other abilities could be interesting, but I also happy with my choice of Pokemon. Pretty odd enough one of my ideas for Pokemon choice in Dragonstrike campaigh was Spinarak, but I decided not to go in that path. I happy with my currently Delta Riolu.
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Mechanic speaking I believe the petrify orb perhaps give enemies confusion status, or maybe paralysis status. But what that scarf can do in terms of gameplay?
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(09-04-2021, 03:28 PM)Spiritmon Wrote: Mechanic speaking I believe the petrify orb perhaps give enemies confusion status, or maybe paralysis status. But what that scarf can do in terms of gameplay?
Twist Band prevents STR and SPE reductions, if I am translating those effects from the PMD:EoS correctly. Not really worthwhile imo, since Kogeki has buffing moves to blunt any such effects if need be (or coincidentally), and Pyra's Intimidate works great as an equalizer if STR ends up getting reduced.
Pyra's only claim to fame when it comes to navigational abilities is the standard 'Immune to Fire/Lava' tiles that Fire Types have, and possible Anti-Psychic protections if the group happens to enter a MD that has Psychic energy heavily affecting it. That, and Disenchant may also come to play against Fairy Effects/Magical and Illusions, but since that is both her HA and Not Intimidate I don't forsee it being relevant unless the group is going to a MD that is inundated with Fairy types.....though it WOULD be pretty funny if she picked it for a day and tried her luck in the Guild's Fairy Maze. Hmm.....how would one go about unlocking their HAs again, Dragonstrike?
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(09-04-2021, 03:28 PM)Spiritmon Wrote: Mechanic speaking I believe the petrify orb perhaps give enemies confusion status, or maybe paralysis status. But what that scarf can do in terms of gameplay?
I will note that I've slightly nerfed Petrify Orb from its effects in the actual PMD games. There's no Petrify status here, so Petrify Orbs will instead inflict Paralysis.
As Windos stated, Twist Band prevents your Strength and Special from being lowered by the opposition. The main strength with it is it takes up one of your accessory slots here, which leaves room for your Held Item. A bit of an indirect buff since the item is quite mediocre in the actual PMD games due to only being able to hold one item at a time there.
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(09-04-2021, 05:33 PM)Lord Windos Wrote: Hmm.....how would one go about unlocking their HAs again, Dragonstrike?
I have something in mind for that which will be showing up soon(ish).
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(09-04-2021, 05:53 PM)Dragonstrike Wrote: (09-04-2021, 03:28 PM)Spiritmon Wrote: Mechanic speaking I believe the petrify orb perhaps give enemies confusion status, or maybe paralysis status. But what that scarf can do in terms of gameplay?
I will note that I've slightly nerfed Petrify Orb from its effects in the actual PMD games. There's no Petrify status here, so Petrify Orbs will instead inflict Paralysis.
As Windos stated, Twist Band prevents your Strength and Special from being lowered by the opposition. The main strength with it is it takes up one of your accessory slots here, which leaves room for your Held Item. A bit of an indirect buff since the item is quite mediocre in the actual PMD games due to only being able to hold one item at a time there.
Not going for Custom Statuses in your games, eh? Understandable, but it wouldn't be too much of a problem to make one up for Petrify: Just flip a coin for every enemy Pokemon in the room. Heads, they lose 2 Actions, Tails they lose just 1. Easy peasy! Paralysis is also arguably better than losing Actions in some cases, since the DEX drop can be more devastating for a Pokemon with lower Dice Pools or bad totals for Initiative Rolls, and it's a Permanent Effect rather than a timed one like Action Loss.
Essentially it's an equippable Hyper Cutter in Iron's Pokerole. Again, not terrible useful on it's own, but with a Crafting System that allows for a large degree of creativity and freedom it may be possible to turn it into something more useful later on. That, or pair it up with other accessories that gives Defense Drop and Dexterity Drop Immuntiy to functionally have a bootleg Clear Body for one Pokemon, which is more useful overall.
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09-05-2021, 05:48 AM
(This post was last modified: 09-05-2021, 05:50 AM by Spiritmon.)
Ohh. That could be useful. A item who don't let the user have the strength and special be reduced. But then again we must save our resources for other things. The Sitrus berry could be more useful since we going to fight against the boss. Simple is better.
Dragonstrike is there a chance of buy that scarf later since we are a bit low in money?
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09-05-2021, 10:01 PM
(This post was last modified: 09-05-2021, 10:07 PM by Dragonstrike.)
(09-04-2021, 11:17 PM)Lord Windos Wrote: Not going for Custom Statuses in your games, eh? Understandable, but it wouldn't be too much of a problem to make one up for Petrify: Just flip a coin for every enemy Pokemon in the room. Heads, they lose 2 Actions, Tails they lose just 1. Easy peasy! Paralysis is also arguably better than losing Actions in some cases, since the DEX drop can be more devastating for a Pokemon with lower Dice Pools or bad totals for Initiative Rolls, and it's a Permanent Effect rather than a timed one like Action Loss.
I can assure you that Paralysis is weaker than Petrified. Custom statuses can be a thing here with certain items, but I think Petrified is a tad too strong for this game if I were to include it without any alterations.
Petrified NPC pokemon in the PMD games are completely unable to move or take actions. At all. The status only wears off if the status is healed with a move, item or ability (like heal bell, heal seed, or Natural Cure) or the pokemon is attacked or affected by a move from another pokemon. (i.e. Petrification is *also* a semi-permanent effect)
Petrified players can still move at half speed, but cannot attack. The status also wears off on its own for them only.
I chose Paralysis (or at least a status that operates very similarly to Paralysis. I may houserule that Electric types are not immune to this status when the items that inflict it are used) as a replacement status for it in this game because it has a similar effect to the latter case, but still allows the usage of attacks so that nobody can be completely removed from the game (ya know, just in case you encounter enemies with items in the future, or if you want/are able to use items like this in important encounters. I'd like to try and keep the effect uniform here, so at least a little balancing is needed). I also wanted to retain the strength of the orbs with the effect, because these are arguably one of the most useful items you can leverage against Monster Houses when they show up, and the status wearing off after a short amount of time would be a bit counterintuitive to how the stronger version of the Petrify Orb works.
That's my thought process, anyways.
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(09-05-2021, 05:48 AM)Spiritmon Wrote: Dragonstrike is there a chance of buy that scarf later since we are a bit low in money?
As long as you don't leave the dungeon or go to a different floor of it, the kecleon shop will still be exactly where it is on the map, able to be visited at any time so long as you are willing to backtrack to it.
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Added the Sitrus Berry to my Inventory!~ Hooray for a potential lifesaver in a dire situation. Dragonstrike, is there an effect when the Berry is consumed at full HP like in the canon PKMN Mystery Dungeon games or isn't there? I'd guess not as it feels semi-OP in our case, but still wished to ask.
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