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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
(07-21-2023, 01:19 PM)PhantomUnderYourDesk Wrote:
(07-21-2023, 03:46 AM)Lord Windos Wrote: @Phantom: Err....you sure about only doing one Single Action this Round? You got more than enough Dice to do at least 2 Actions, even if it's a bit of a risk of missing them. Why not make the most use out of them? (...)

...Come to think of it now, you're right. The in-game situation definitely allows and calls for it and I do have the dice pool to pull it off, so I don't know why I've been sticking to the single action here? Been feeling brain-foggy and dissociative yesterday now to think of it, opted to ignore that and still post my orders, so possibly that could have been it. Either way, I'll edit my orders accordingly, thanks for the hint my dear!~
EDIT: Done.

Just read the edit to the game thread post and it seems I need to drop a reminder that you can only use each move once per Round.  Gonna have to pick whether you want Headbutt to be action 1 or 2, then determine what other move you'd like to use.
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(07-21-2023, 04:08 PM)Dragonstrike Wrote:
(07-21-2023, 01:19 PM)PhantomUnderYourDesk Wrote:
(07-21-2023, 03:46 AM)Lord Windos Wrote: @Phantom: Err....you sure about only doing one Single Action this Round? You got more than enough Dice to do at least 2 Actions, even if it's a bit of a risk of missing them. Why not make the most use out of them? (...)

...Come to think of it now, you're right. The in-game situation definitely allows and calls for it and I do have the dice pool to pull it off, so I don't know why I've been sticking to the single action here? Been feeling brain-foggy and dissociative yesterday now to think of it, opted to ignore that and still post my orders, so possibly that could have been it. Either way, I'll edit my orders accordingly, thanks for the hint my dear!~
EDIT: Done.

Just read the edit to the game thread post and it seems I need to drop a reminder that you can only use each move once per Round.  Gonna have to pick whether you want Headbutt to be action 1 or 2, then determine what other move you'd like to use.

Damn, you're right. Sorry for that and thanks for the reminder! It shows that it's either been a while since I've actively posted Orders, or that I'm so used to (at the time being with the current Accuracy dice pool) to opt for Single Action, I'll edit that.
EDIT: Done.
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

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(07-21-2023, 05:13 PM)PhantomUnderYourDesk Wrote: Damn, you're right. Sorry for that and thanks for the reminder! It shows that it's either been a while since I've actively posted Orders, or that I'm so used to (at the time being with the current Accuracy dice pool) to opt for Single Action, I'll edit that.
EDIT: Done.

All good.  I think almost everyone's a little rusty since it's been awhile and we just jumped straight into big fights without much warmup.
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Something tells me that the conditional willpower will happen, but fingers crossed
[Image: 7V2sBYC.png]
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(07-21-2023, 07:44 PM)Mikaruge108 Wrote: Something tells me that the conditional willpower will happen, but fingers crossed

I've been meaning to say this for a bit, but I haven't really been using the conditional willpower rules that Windos used in CCV for PS so far.  For a resource like that, you generally have to spend it before you make any rolls if it guarantees a success (it counts towards crit chance as well, so it can be useful even on larger accuracy pools).  Ignoring pain penalties with Will can be conditional though since I can apply that before actually rolling anything (like 'if I have -2 pain, spend 1 Will to ignore Pain for the rest of the Round')

I've been letting it slide for a bit, but I think it's about time I mentioned that so we can all be on the same page here.  The book is pretty clear that you need to declare you're spending Will before you've rolled the dice (which means when you give me your orders for the round, and I can't tack on Will points to failed accuracy checks)

I don't think there were any big examples in MCM where I used it either?  That's a bit harder to fact check though tbh.  I don't really remember if I used the rule there or not.

This may require a larger discussion, though I think the baseline Willpoint rules have been working out for this campaign so far.
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And fixed.
[Image: 7V2sBYC.png]
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(07-21-2023, 08:31 PM)Dragonstrike Wrote:
(07-21-2023, 07:44 PM)Mikaruge108 Wrote: Something tells me that the conditional willpower will happen, but fingers crossed

I've been meaning to say this for a bit, but I haven't really been using the conditional willpower rules that Windos used in CCV for PS so far.  For a resource like that, you generally have to spend it before you make any rolls if it guarantees a success (it counts towards crit chance as well, so it can be useful even on larger accuracy pools).  Ignoring pain penalties with Will can be conditional though since I can apply that before actually rolling anything (like 'if I have -2 pain, spend 1 Will to ignore Pain for the rest of the Round')

I've been letting it slide for a bit, but I think it's about time I mentioned that so we can all be on the same page here.  The book is pretty clear that you need to declare you're spending Will before you've rolled the dice (which means when you give me your orders for the round, and I can't tack on Will points to failed accuracy checks)

I don't think there were any big examples in MCM where I used it either?  That's a bit harder to fact check though tbh.  I don't really remember if I used the rule there or not.

This may require a larger discussion, though I think the baseline Willpoint rules have been working out for this campaign so far.

A move I don't like all too much, but hey, it's your game and its okay if you want to streamline things and be more 'by the books' . I personally don't see conditional willpoint usage to be BAD, since I otherwise just....don't use them at all. The only time I would use them is if I can all but guarantee that whatever Move I use them will hit with them so they're not 'wasted' (Like a 1-2D6 dice pool for a Move), or for Healing Moves in the past campaign with Diam and the like. Even in the Healing Cases I refrained from using them more often than not, since running out of Will or getting too low with it is a severe detriment that can't easily be fixed.

The fact by the rules you can't use Will on Moves that lose all their natural Accuracy Dice due to Pain and/or Status to make them Hit is also a Pain in the arse - if a Move gets deleted by those interactions before it's used then that Will Point is either wasted entirely or useless if it ends up not being spent. I know that's intentional by design to encourage tactical thinking and not being able to brute force Moves into a Action Line Up, but still it sucks but that some form of compromise couldn't have been reached there.

For me, Will in general is a very extraneous mechanic unless the DM and players can find ways to game it not to be. In my case it was Conditional Will Point Usage, permitting their use in Non-Combat Rolls on occasion to give them benefits on occasion, or upgrading the effects of certain Moves or Abilities like Wish , and for you it's been the whole Will to HP revision on sole Healing Moves and ignoring Pain (since that is the one thing that CAN be done pre-emptively in response to existing detriment). The Moves and Abilities that interact with Will are also nasty in their own right - Grudge is essentially a turbo OHKO, Pressure is a bitch for anyone but ESPECIALLY Healers, and any Move that requires Will to be used for it's Accuracy Roll pretty much requires the user to never use their Will so that they have maximum accuracy with them. 

I can ultimately agree that Baseline Will Rules have worked, but they haven't exactly encouraged me to use them unless I'm paranoid that I'll fail my Rolls if I don't or have enough of an advantage in a fight to afford their use for Healing Moves in the past campaign. When a mechanic exists that one or more Players just don't want to use due to how unreliable it can be that also ties into their overall survivability, it makes its use rather....contentious.
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

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Heart Phantom is my OTP~ Heart

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(07-21-2023, 09:15 AM)Mikaruge108 Wrote: Good to be back, seems I didn't miss much. Karen's orders are up.
I did have safe travels (couple delays, but aside from that, went smoothly)


Awesome! Welcome back! Nice Aerodacytil and shiny galar Zygzagoon.
Kogeki currently ability to active in battles: Anticipation.
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(07-21-2023, 01:19 PM)PhantomUnderYourDesk Wrote:

Thanks! I do agree it is look like a bit savage, but I think it could reflect a bit the more wild and savage of his fighting style. Also, I couldnt find a better gif of a Bite attack. Not the move just cool bite scenes in anime in general. If you find some better gif just tell me so I can change a bit.
Kogeki currently ability to active in battles: Anticipation.
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I think almost everyone made their posts. Only one person still need to send orders. @no one its your turn mate. When you are decided in what to do just send your orders for this round.
Kogeki currently ability to active in battles: Anticipation.
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