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(06-01-2024, 09:40 PM)Lord Windos Wrote: (06-01-2024, 09:34 PM)Spiritmon Wrote: Wait, Persephone also have Lucky Chant. Maybe Hecate and Persephone combine could also help in the treatment due Luck Chant negate all "1"?
*Smiles* Why yes, yes she does. That would nicely eliminate the 'Death' Option from a Neg Roll too, though the outcome of that would still be Bad. Her Super Luck also can help, if she takes a more direct part in the procedure. Her Moveset may help in that regard, as with the rest of your Mons - think it over, yeah?
Keep in mind that Lucky Chant modifies Fortune too, and its Effects applies to All Allies. If you Modify it Up more Positive Outcomes are more likely but you invite Miss Fortune into things more readily; if you modify it Down then their is less likely to be Bad Luck or Strangeness but miracles are diminished as well.
Alright...Let me check what each of my Pokemons can help with:
Persephone: Lucky Chant to increase "1" chances of success.
Fortuna: Super Luck to give us "luck" to pend things in our favor.
Hecate: Heal Pulse, Life Dew and Healing Wish (this one as last resource).
And with Seddi help, I feel confident...However, this is also a team decision, and this encounter is important to me, since to have success I will need of Seddi help in this case. What you say @ Dragonstrike partner? Lets save that Liligant together? What you also think would be the best path?
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I for one vote for the second option to get as much success as possible. Even if we have less than 7 success, she will get a good chance to survive, and we can then think and brainstorm of a second method of heal just in case something difficult do happen.
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(06-01-2024, 09:45 PM)Spiritmon Wrote: (06-01-2024, 09:40 PM)Lord Windos Wrote: (06-01-2024, 09:34 PM)Spiritmon Wrote: Wait, Persephone also have Lucky Chant. Maybe Hecate and Persephone combine could also help in the treatment due Luck Chant negate all "1"?
*Smiles* Why yes, yes she does. That would nicely eliminate the 'Death' Option from a Neg Roll too, though the outcome of that would still be Bad. Her Super Luck also can help, if she takes a more direct part in the procedure. Her Moveset may help in that regard, as with the rest of your Mons - think it over, yeah?
Keep in mind that Lucky Chant modifies Fortune too, and its Effects applies to All Allies. If you Modify it Up more Positive Outcomes are more likely but you invite Miss Fortune into things more readily; if you modify it Down then their is less likely to be Bad Luck or Strangeness but miracles are diminished as well.
Hecate: Heal Pulse, Life Dew and Healing Wish (this one as last resource).
And with Seddi help, I feel confident...However, this is also a team decision, and this encounter is important to me, since to have success I will need of Seddi help in this case. What you say @Dragonstrike partner? Lets save that Liligant together? What you also think would be the best path?
Wait, you have Healing Wish on Hecate? Let me double check what that move does again....
*Looks it Up*
...Huh. Well, in light of what I learnt, I shall reveal it for the shake of fairness - Healing Wish is also a 'Get Out of Jail Free Card', since by the description of the Move on Bulbapedia, it's specific effect, and the fact it's a 'Miracle/Wish/Divine' Move, it essentially is a Super Full Restore mixed with 'Wish' powers, at the cost of the Mon saccing itself for awhile. I'd say in this case it'd Cost Hecate 2 Will to use the Move to Fully Restore and Revive Juniper with zero further complications, and it'd take her out of Action for the Next Encounter unless you spend a Max Revive or take her to a Center (which will come with Exhaustion Penalties).
I also looked up the other Moves of your Mons, and I will definitely say that some of them could be of used in Operating Medicine Check with generally better outcomes than The Heal n' Gut since your Mons are somewhat trained in Medicine by sheer dint of being around you long enough to absorb some know-how by proxy. You won't get Seddi's Help in the Rolls in those case, tho.
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(06-01-2024, 09:45 PM)Spiritmon Wrote: Alright...Let me check what each of my Pokemons can help with:
Persephone: Lucky Chant to increase "1" chances of success.
Fortuna: Super Luck to give us "luck" to pend things in our favor.
Hecate: Heal Pulse, Life Dew and Healing Wish (this one as last resource).
And with Seddi help, I feel confident...However, this is also a team decision, and this encounter is important to me, since to have success I will need of Seddi help in this case. What you say Dragonstrike partner? Lets save that Liligant together? What you also think would be the best path?
I'd say Oz gets the final call on how to proceed (unless it involves using Leaves), as she's the medic here. If you want Seddi's help, just ask (:
If you really want to avoid outright death as a possibility, Lucky Chant is definitely a good shout.
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(06-01-2024, 09:59 PM)Lord Windos Wrote: (06-01-2024, 09:45 PM)Spiritmon Wrote: (06-01-2024, 09:40 PM)Lord Windos Wrote: (06-01-2024, 09:34 PM)Spiritmon Wrote: Wait, Persephone also have Lucky Chant. Maybe Hecate and Persephone combine could also help in the treatment due Luck Chant negate all "1"?
*Smiles* Why yes, yes she does. That would nicely eliminate the 'Death' Option from a Neg Roll too, though the outcome of that would still be Bad. Her Super Luck also can help, if she takes a more direct part in the procedure. Her Moveset may help in that regard, as with the rest of your Mons - think it over, yeah?
Keep in mind that Lucky Chant modifies Fortune too, and its Effects applies to All Allies. If you Modify it Up more Positive Outcomes are more likely but you invite Miss Fortune into things more readily; if you modify it Down then their is less likely to be Bad Luck or Strangeness but miracles are diminished as well.
Hecate: Heal Pulse, Life Dew and Healing Wish (this one as last resource).
And with Seddi help, I feel confident...However, this is also a team decision, and this encounter is important to me, since to have success I will need of Seddi help in this case. What you say @Dragonstrike partner? Lets save that Liligant together? What you also think would be the best path?
Wait, you have Healing Wish on Hecate? Let me double check what that move does again....
*Looks it Up*
...Huh. Well, in light of what I learnt, I shall reveal it for the shake of fairness - Healing Wish is also a 'Get Out of Jail Free Card', since by the description of the Move on Bulbapedia, it's specific effect, and the fact it's a 'Miracle/Wish/Divine' Move, it essentially is a Super Full Restore mixed with 'Wish' powers, at the cost of the Mon saccing itself for awhile. I'd say in this case it'd Cost Hecate 2 Will to use the Move to Fully Restore and Revive Juniper with zero further complications, and it'd take her out of Action for the Next Encounter unless you spend a Max Revive or take her to a Center (which will come with Exhaustion Penalties).
I also looked up the other Moves of your Mons, and I will definitely say that some of them could be of used in Operating Medicine Check with generally better outcomes than The Heal n' Gut since your Mons are somewhat trained in Medicine by sheer dint of being around you long enough to absorb some know-how by proxy. You won't get Seddi's Help in the Rolls in those case, tho.
Well...To be quite honest, I very tempt in use Healing Wish...However, I know we can't always rely on miracles. If we rely on miracles, how can we expect a character to evolve and change?
So, as much I tempt in use healing wish, I choose to work together with Seddi and try to save Juniper life. I want to feel I take a risk, and work along the difficulties. And feel the victory as achieve with risk. Besides, this is the moment of Oz rely on a companion of her. To do what Seddi wanted to do when they first meet during Morgana encounter: Help Oz get though her darkness. And help her rekindle her medic spirit. This is this moment.
However, if things become extremely dangerous, Oz will ask Hecate to use Healing Wish. But only as a last resource if everything else fail. This is my decision.
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(06-01-2024, 10:16 PM)Spiritmon Wrote: Well...To be quite honest, I very tempt in use Healing Wish...However, I know we can't always rely on miracles. If we rely on miracles, how can we expect a character to evolve and change?
So, as much I tempt in use healing wish, I choose to work together with Seddi and try to save Juniper life. I want to feel I take a risk, and work along the difficulties. And feel the victory as achieve with risk. Besides, this is the moment of Oz rely on a companion of her. To do what Seddi wanted to do when they first meet during Morgana encounter: Help Oz get though her darkness. And help her rekindle her medic spirit. This is this moment.
However, if things become extremely dangerous, Oz will ask Hecate to use Healing Wish. But only as a last resource if everything else fail. This is my decision.
Oh? [i]Interesting[/i....well, we'll see how that turns out. Will teamwork and determination prevail, or will you have to rely on a miracle after all? Hmm.....
Okay, in all seriousness, this is what I have as your Current Decision: Option 2 (Operation Heal 'n Gut), with Seddi's Help (+1 from Velzuna by default and helping make that 12D6 + 1 Roll, maybe more from Iron Leaves if Dragonstrike wants to risk it), using Lucky Chant to remove the worst of the worst outcomes, trying to get Fortuna's help for that Super Luck Bonus, and having with Healing Wish on standby if you get horrifically unlucky in the Medicine Check? Is that all correct?
Also, @ Dragonstrike - What's your stance on using Iron Leaves at all? Okay for HH and the 'drain' , yes for one, or nay for both?
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06-01-2024, 10:50 PM
(This post was last modified: 06-01-2024, 10:54 PM by Dragonstrike.)
(06-01-2024, 10:25 PM)Lord Windos Wrote: Also, Dragonstrike - What's your stance on using Iron Leaves at all? Okay for HH and the 'drain' , yes for one, or nay for both?
Seddi would be okay with asking Leaves to apply less miraculous methods if it can be done discreetly. HH and the 'drain' should both be fine.
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*Sigh* Very well then. If everything is okay, I gonna work in my last post for the night.
...I honestly someway nervous. But, lets do it. Time to put Oz medicine skills to the test.
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(06-01-2024, 02:27 PM)Lord Windos Wrote: Sorry for the late reply - and the lack of yesterday posts - but work and all puts a big wrench in the creative writing process, eh he...
Essentially, Potion Effectivenss will have a additional 'delay' to it no matter what until it is ACTUALLY used up in a meaningful way. To give a (hopefully) clear example of this...
Currently Potion Effectivenss works like so in my game: After the second Potion Item used within a Given Day, halve the effectivenss/amount of HP restored of said items for the rest of the Day, and keep halving the effectiveness for every time after the 2nd used Potion Type item. So if you used a Super Potion once on a target, you could then use a regular Potion to heal 4 HP still. Once you have used that 2nd Healing Item, however, another Super Potion would only heal 4 HP (3rd Time), and if another one is used again then it'd be only 2 HP.
If a Target is KOed and Revived, or in rare cases Killed and Resurrected, Potion Effectiveness is Reset for the Mon for the day. Healing at a Center does not undo Potion Effectiveness unless your Pokemon is KOed and Revived; intentionally KOing your Mons and Reviving them to try and get around P.E. also tends to make enemies out of them in the long run unless they're as brutally pragmatic about Fighting as you are, don't care, or like being treated like a chew toy. Or just breaks them emotionally and demoralizes them, which is arguably worse all things considered...
Overall, I've nerfed the debilitating impact that P.E. has in my game, since I made things overall MUCH more unforgiving or difficult when the Hard content comes, and I rather not make the game completely a meatgrinder in the process unless one of you guys wants to headbutt into a difficulty spike or something. Its still a downside you have to work around, however, since Potion Spam has been considered with the changes in mind and that Reviving a Potion + Said Potion Spam takes up Trainer Actions* or actually have to follow the Initiative Bracket and the Trainer as an active part of a Fight if they want to have more Actions to use Items.
*For a reminder to those that don't know, every PC gets 2 'Free' Actions to use Items on their Pokemon or attempt some kind of check or another - they often are part and parcel in Conditional Orders, such as 'If my Pokemon gets - 2 Pain from a Action or falls below a certain HP Threshold, use X Potion Item' . Catching Attempts are weird in that they can happen whenever in a active battle and don't necessarily cost an Action unless otherwise stated - the opportunity cost is that making a Bad Catch usually ruins your Pokeball or pisses off /scares off the Mon in question.
With ALL that said, the Pancea 's Effect is basically giving your Mon a one time semi- Permenant '+ 1 More Potion Use before Potion Effectivenss Kicks In' and works in such a way that it is never 'wasted' . IE: If you used this as your 3rd and only Potion Healing Item for a Mon for a Day, then that + 1 Bonus carries over indefinitely until you actually use a 3rd Potion Item in a given Day to 'proc' its Effect. Same goes if you used it as your First Potion Healing Item but only used another one on that same Mon in a given Day - that + 1 Bonus still carries over.
Technically if you want maximum use out of it you'd save the Pancea as the '3rd' Potion Healing Item for a given Mon on a given Day, since it isn't effected by P.E. itself (half of infinity is still infinity!) and then use another Potion Healing Item to get what amounts to FOUR fully effective Potion Heals on a given day without having your Mons KOed or Killed. Otherwise it just gives you a 1 Time , One More Full Effective Potion, Please for a given Mon in a given Day.
Man, that was a mouthful to write, but I want to be clear as possible for this, given that Healing is going to be rather IMPORTANT for the upcoming challenges ahead...
Thank you for the detailed explanation, I'll note it all down. I've also did an example calculation on it, can you please go over it and confirm that I got it right? (If it is off in some way, please do correct me there, dear!)
>> Myra is at 1/12HP, for some reason, damage is non-lethal. No Potion Type items used on her yet for the current Day.
>> 1 Potion used, which restores 4HP as it's the first item used on her. This is bringing her back 5/12HP.
>> Another Potion used, restoring 4HP still as it is the second Potion Type items used on her - this brings her to 9/12HP.
>> As the Encounter goes on, she suffers more damage at goes down to 2/12HP.
>> Because I'm relying on her, we'll now use the Panacea on her as the third item on her - this instantly brings her back to 12/12HP AND heals Statuses (since it acts like a Full Restore), resets Potion Effectiveness on her.
>> She suffers more damage though, and goes down to 3/12HP again.
>> Now we'll use a Super Potion on her - due to the Panacea having reset Potion Effectiveness, it still heals 8HP, so she now has 11/12HP.
>>Should she suffer more damage and need healing again as the Day continues, due to the Panacea's Effect I'm able to use for example four Super Potions on her, which will heal the full 8HP on her.
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(06-01-2024, 06:26 PM)Lord Windos Wrote: Part 4
I will be making an entirely separate Post for this one, as I believe it deserve it AND I want to give it all the attention and respect it deserves. I'll take a bit longer to get this all done, but please be patient with me dear...
That's lovely of dear you, I greatly appreciate that and am looking forward what you brew up! ☆⌒ヽ(*'、^*)chu I'll wait as long as necessary, that's perfectly fine!~
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(06-01-2024, 10:59 PM)Spiritmon Wrote: *Sigh* Very well then. If everything is okay, I gonna work in my last post for the night.
...I honestly someway nervous. But, lets do it. Time to put Oz medicine skills to the test.
Good luck on that Encounter, I do hope the dice are fortunate for you and have mercy on Juniper. Holy f#ck, that...poor creature.
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Thanks Phantom. I will gonna need it.
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