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		<title><![CDATA[Pokemon Uranium - Roleplaying]]></title>
		<link>https://pokemonuranium.co/forum/</link>
		<description><![CDATA[Pokemon Uranium - https://pokemonuranium.co/forum]]></description>
		<pubDate>Fri, 01 May 2026 04:38:45 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[General TTRPG-thread]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=4856</link>
			<pubDate>Sat, 09 Nov 2024 16:25:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=179">PhantomUnderYourDesk</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=4856</guid>
			<description><![CDATA[...Hey there, hope you're having a great day. *sips sweet &amp; hot Sakura-Tea from a black mug* I'm Phantom or Phantom-san, they/she, hobby-artist and moderator + roleplayer of this semi-silent forum, mod of Uranium's Creator's Collective discord, blabla, you might know me.<br />
<br />
<br />
I've developed the idea that since there is occassional talking about other campaigns in the Meta Threads of the two ongoing PokeRole-Campaigns (both are on hiatus currently however), a seperate thread would be neat so that these talkings don't get lost in between meta-talking and preserve these. And to share experiences and insights that technically don't belong in the Meta Threads; and to just talk about TTRPGing in general. <br />
<br />
In these trying times with two wars going on in the world and no-doubt even more trying times ahead (looking at you, election in America), it's twice as nice to safely escape from dreadful reality for a bit, yes.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/8862/17769158673_c2f2a6cda0_b.jpg" width="500" height="375" alt="[Image: 17769158673_c2f2a6cda0_b.jpg]" class="mycode_img" /></div>
<br />
<hr class="mycode_hr" />
<hr class="mycode_hr" />
<hr class="mycode_hr" />
<br />
I'll start!~ So, ever since in summer I've discovered a hidden fantasy-store in the nearby big town I sometimes visit AND got to try out the system at an anime-and-manga-convention, I've gotten into one TTRPG that has has since developed into my favorite system I guess, I got hooked by it lol. That system is...<br />
<br />
... <img src="https://static.wixstatic.com/media/bcf2cd_00f589a1586847c58ad6c7e930c5ab46~mv2.png/v1/fill/w_300,h_112,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/cthulhu-logo.png" width="200" height="74" alt="[Image: cthulhu-logo.png]" class="mycode_img" />7e. <br />
<br />
<br />
I like that edritch horror and mystery about it. I like that ordinary things and actions can take an unexpected creepy turn. I like the system of Mental Stability. I especially like that, contrary to for exmple DnD and Pathfinder, you are not meant to be a hero and save the world in a fantasy setting so to say (don't get me wrong though, I still enjoy that! Just not first and foremostly so), your goal is to survive and come out sane while still trying to win against the edritch gods and monsters (or at least ward them off)<br />
<br />
So far I managed to survive the few oneshots I played at the fantasy-store (I'm always so nervous about playing irl, eek, but after thawing up it's sure fun!), lucky, only had one Investigator (an author) go insane and one flapper-girl develop a disorder of pathological kindness, lol. It's just or 'just' that my characters always lost a whooping amount of Stability, but that's to be expected.<br />
<br />
Two favorite moment of mine were when, during a train ride, the snowflakes outside turned black and the train started to float in pitchblack and silent nothingness while a famous pianist played some notes in a delusional frenzy (that we discovered were cursed and part of a summoning ritual for huge bat-like monsters). The other was when a different player wanted to clean stuff at the kitchen sink, but at first there came nothing from the water faucet, then black goo, then fresh blood (cue for a Stability Check)<br />
<br />
I haven't gotten to dabble into Magic and Spells that Cthulhu brings yet, so that's a goal of mine (even it causes my PC to go insane). My Cthulhu-Gamemaster also recommended me a somewhat legendary setting called 'Der Sänger von Dhol', I aim to look deeper into that too when I've got the time, energy and muse for it.<br />
<br />
<br />
Unrelated, I also aim to treat myself with getting 'Baldur's Gate 3' on steam during the next sale or at Black Friday, I like what I've seen and heard about this game so far indeed.<br />
<br />
<br />
<br />
Also unrelated, the various Pokerole-Campaigns played here on the forum still lowkey live rentfree in my brain, I think about these often and am looking forward very much to continue these when the time is right. Special thanks to Iron, Dragonstrike and Lord Windos for GMing these.<br />
<br />
<br />
EDIT: Whoops, I forgor. At the convention early September I got to try out a system based on Avatar, called 'Avatar Legends - The TTRPG'. I was playing as a fire-bender, that was fun! So fun that I treated myself with buying the starter kit of it, hehe.]]></description>
			<content:encoded><![CDATA[...Hey there, hope you're having a great day. *sips sweet &amp; hot Sakura-Tea from a black mug* I'm Phantom or Phantom-san, they/she, hobby-artist and moderator + roleplayer of this semi-silent forum, mod of Uranium's Creator's Collective discord, blabla, you might know me.<br />
<br />
<br />
I've developed the idea that since there is occassional talking about other campaigns in the Meta Threads of the two ongoing PokeRole-Campaigns (both are on hiatus currently however), a seperate thread would be neat so that these talkings don't get lost in between meta-talking and preserve these. And to share experiences and insights that technically don't belong in the Meta Threads; and to just talk about TTRPGing in general. <br />
<br />
In these trying times with two wars going on in the world and no-doubt even more trying times ahead (looking at you, election in America), it's twice as nice to safely escape from dreadful reality for a bit, yes.<br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://live.staticflickr.com/8862/17769158673_c2f2a6cda0_b.jpg" width="500" height="375" alt="[Image: 17769158673_c2f2a6cda0_b.jpg]" class="mycode_img" /></div>
<br />
<hr class="mycode_hr" />
<hr class="mycode_hr" />
<hr class="mycode_hr" />
<br />
I'll start!~ So, ever since in summer I've discovered a hidden fantasy-store in the nearby big town I sometimes visit AND got to try out the system at an anime-and-manga-convention, I've gotten into one TTRPG that has has since developed into my favorite system I guess, I got hooked by it lol. That system is...<br />
<br />
... <img src="https://static.wixstatic.com/media/bcf2cd_00f589a1586847c58ad6c7e930c5ab46~mv2.png/v1/fill/w_300,h_112,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/cthulhu-logo.png" width="200" height="74" alt="[Image: cthulhu-logo.png]" class="mycode_img" />7e. <br />
<br />
<br />
I like that edritch horror and mystery about it. I like that ordinary things and actions can take an unexpected creepy turn. I like the system of Mental Stability. I especially like that, contrary to for exmple DnD and Pathfinder, you are not meant to be a hero and save the world in a fantasy setting so to say (don't get me wrong though, I still enjoy that! Just not first and foremostly so), your goal is to survive and come out sane while still trying to win against the edritch gods and monsters (or at least ward them off)<br />
<br />
So far I managed to survive the few oneshots I played at the fantasy-store (I'm always so nervous about playing irl, eek, but after thawing up it's sure fun!), lucky, only had one Investigator (an author) go insane and one flapper-girl develop a disorder of pathological kindness, lol. It's just or 'just' that my characters always lost a whooping amount of Stability, but that's to be expected.<br />
<br />
Two favorite moment of mine were when, during a train ride, the snowflakes outside turned black and the train started to float in pitchblack and silent nothingness while a famous pianist played some notes in a delusional frenzy (that we discovered were cursed and part of a summoning ritual for huge bat-like monsters). The other was when a different player wanted to clean stuff at the kitchen sink, but at first there came nothing from the water faucet, then black goo, then fresh blood (cue for a Stability Check)<br />
<br />
I haven't gotten to dabble into Magic and Spells that Cthulhu brings yet, so that's a goal of mine (even it causes my PC to go insane). My Cthulhu-Gamemaster also recommended me a somewhat legendary setting called 'Der Sänger von Dhol', I aim to look deeper into that too when I've got the time, energy and muse for it.<br />
<br />
<br />
Unrelated, I also aim to treat myself with getting 'Baldur's Gate 3' on steam during the next sale or at Black Friday, I like what I've seen and heard about this game so far indeed.<br />
<br />
<br />
<br />
Also unrelated, the various Pokerole-Campaigns played here on the forum still lowkey live rentfree in my brain, I think about these often and am looking forward very much to continue these when the time is right. Special thanks to Iron, Dragonstrike and Lord Windos for GMing these.<br />
<br />
<br />
EDIT: Whoops, I forgor. At the convention early September I got to try out a system based on Avatar, called 'Avatar Legends - The TTRPG'. I was playing as a fire-bender, that was fun! So fun that I treated myself with buying the starter kit of it, hehe.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Game Thread] Lord Windos’ PokeRole Adventure 2: The Wild Lands]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=4707</link>
			<pubDate>Thu, 22 Feb 2024 05:00:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=29">Lord Windos</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=4707</guid>
			<description><![CDATA[<a href="https://www.youtube.com/watch?v=WHPEKLQID4U" target="_blank" rel="noopener" class="mycode_url">*Crash…*<br />
 *Ssmmm…* </a><br />
<a href="https://www.youtube.com/watch?v=WHPEKLQID4U" target="_blank" rel="noopener" class="mycode_url">*Fwooo…*</a><br />
<br />
Darkness. Glimmering cosmic motes. The feeling of weightlessness, adrift it a black-yet-not-black void sea.<br />
<br />
You find yourself in this place, this…<span style="font-style: italic;" class="mycode_i">arcane </span>plane that you can barely comprehend.<br />
<br />
Soon as your muddled thoughts struggle to put this together, you Feel it.<br />
<br />
The Presence of Another.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Others</span>. <br />
<br />
You are not the only soul stranded here.<br />
<br />
You cannot ‘see’ them, but you can <span style="text-decoration: underline;" class="mycode_u">See </span>them, somehow.<br />
<br />
Shapeless shapes of<span style="font-family: Courier New;" class="mycode_font"> “@&amp;&#36;!?’</span> , in the loose shapes of humans, each radiant, vibrant, iridescent, yet tinged with their own predominant <span style="color: #ffffff;" class="mycode_color">Color</span>.<br />
<br />
For a moment , so short yet so long, you regard each other cautiously, yet…optimistically? You feel as if you Know these souls, as if they were good friends - or, perhaps, could be.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #B20080;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Interesting</span></span></span></div>
Then, you Hear <span style="font-style: italic;" class="mycode_i">it</span>.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><a href="https://www.youtube.com/watch?v=roco8rCurzU" target="_blank" rel="noopener" class="mycode_url">Them</a></span>.<br />
<br />
You don't know who they are, <span style="font-style: italic;" class="mycode_i">what</span> they are. <br />
<br />
All you Know is that they are utterly <span style="font-style: italic;" class="mycode_i">Beyond</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">So many souls</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #c19e00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Not ready for Ascension</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #666666;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Yet here they are</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #cccccc;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Here they wait</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #c14700;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Warding Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wistful Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wake's Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #f551ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wanderlust Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #e8b6ef;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Weary Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #008e02;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wreathed Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wise Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">So many souls, all so very different</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #c19e00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">So full of potential</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #f012be;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Curious</span></span></span></div>
Pure silence fills this voidful nothing-place for a brief eternity.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">...<br />
<br />
<span style="color: #9a00b2;" class="mycode_color">Each of you<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Tell<br />
Tell your Truth<br />
The one you hold above all others</span><br />
<br />
<span style="color: #ffdc00;" class="mycode_color">Speak<br />
Speak of your Belief<br />
The one that carries you far</span><br />
<br />
<span style="color: #f012be;" class="mycode_color">Declare<br />
Declare what you wish is Possible<br />
The one thing you would defy the very order of the world to achieve</span><br />
<br />
</span></span></span><span style="font-size: xx-large;" class="mycode_size"><a href="https://www.youtube.com/watch?v=ChDOGl3XFU4" target="_blank" rel="noopener" class="mycode_url">Proclaim all that which is you</a><br />
</span><br />
</div>]]></description>
			<content:encoded><![CDATA[<a href="https://www.youtube.com/watch?v=WHPEKLQID4U" target="_blank" rel="noopener" class="mycode_url">*Crash…*<br />
 *Ssmmm…* </a><br />
<a href="https://www.youtube.com/watch?v=WHPEKLQID4U" target="_blank" rel="noopener" class="mycode_url">*Fwooo…*</a><br />
<br />
Darkness. Glimmering cosmic motes. The feeling of weightlessness, adrift it a black-yet-not-black void sea.<br />
<br />
You find yourself in this place, this…<span style="font-style: italic;" class="mycode_i">arcane </span>plane that you can barely comprehend.<br />
<br />
Soon as your muddled thoughts struggle to put this together, you Feel it.<br />
<br />
The Presence of Another.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u">Others</span>. <br />
<br />
You are not the only soul stranded here.<br />
<br />
You cannot ‘see’ them, but you can <span style="text-decoration: underline;" class="mycode_u">See </span>them, somehow.<br />
<br />
Shapeless shapes of<span style="font-family: Courier New;" class="mycode_font"> “@&amp;&#36;!?’</span> , in the loose shapes of humans, each radiant, vibrant, iridescent, yet tinged with their own predominant <span style="color: #ffffff;" class="mycode_color">Color</span>.<br />
<br />
For a moment , so short yet so long, you regard each other cautiously, yet…optimistically? You feel as if you Know these souls, as if they were good friends - or, perhaps, could be.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="color: #B20080;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">Interesting</span></span></span></div>
Then, you Hear <span style="font-style: italic;" class="mycode_i">it</span>.<br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><a href="https://www.youtube.com/watch?v=roco8rCurzU" target="_blank" rel="noopener" class="mycode_url">Them</a></span>.<br />
<br />
You don't know who they are, <span style="font-style: italic;" class="mycode_i">what</span> they are. <br />
<br />
All you Know is that they are utterly <span style="font-style: italic;" class="mycode_i">Beyond</span>.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #000000;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">So many souls</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #c19e00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Not ready for Ascension</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #666666;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Yet here they are</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #cccccc;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Here they wait</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #c14700;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Warding Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #68c4e8;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wistful Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #005dc2;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wake's Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #f551ff;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wanderlust Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #e8b6ef;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Weary Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #008e02;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wreathed Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #9a00b2;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">A Wise Soul</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-size: xx-large;" class="mycode_size">So many souls, all so very different</span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #c19e00;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">So full of potential</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-family: Times New Roman;" class="mycode_font"><span style="color: #f012be;" class="mycode_color"><span style="font-size: xx-large;" class="mycode_size">Curious</span></span></span></div>
Pure silence fills this voidful nothing-place for a brief eternity.<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font">...<br />
<br />
<span style="color: #9a00b2;" class="mycode_color">Each of you<br />
</span></span></span></div>
<div style="text-align: center;" class="mycode_align"><span style="font-size: xx-large;" class="mycode_size"><span style="font-family: Times New Roman;" class="mycode_font"><span style="font-weight: bold;" class="mycode_b"><span style="color: #e82a1f;" class="mycode_color">Tell<br />
Tell your Truth<br />
The one you hold above all others</span><br />
<br />
<span style="color: #ffdc00;" class="mycode_color">Speak<br />
Speak of your Belief<br />
The one that carries you far</span><br />
<br />
<span style="color: #f012be;" class="mycode_color">Declare<br />
Declare what you wish is Possible<br />
The one thing you would defy the very order of the world to achieve</span><br />
<br />
</span></span></span><span style="font-size: xx-large;" class="mycode_size"><a href="https://www.youtube.com/watch?v=ChDOGl3XFU4" target="_blank" rel="noopener" class="mycode_url">Proclaim all that which is you</a><br />
</span><br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Meta Thread] Lord Windos' PokeRole Adventure 2: The Wild Lands]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=4681</link>
			<pubDate>Sun, 31 Dec 2023 07:10:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=29">Lord Windos</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=4681</guid>
			<description><![CDATA[Alright, you mates have been waiting long enough, so without further ado....!<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Courier New;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Setting/Basic Premise</span></span><br />
<br />
</span></span><br />
<div style="text-align: left;" class="mycode_align">"Mother, tell me, tell me! The story about <span style="text-decoration: underline;" class="mycode_u">The Wild Lands</span>!"<br />
<br />
"<span style="font-weight: bold;" class="mycode_b">Again</span>? Haven't you heard it enough by now, sweet one?"<br />
<br />
*Pouting*<br />
<br />
"*Chuckles* Alright, alright. Anything for you. <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">It beings, as it always does</span></span>....<br />
<br />
----<br />
<br />
Music: <a href="https://www.youtube.com/watch?v=19t_nvUPjfM" target="_blank" rel="noopener" class="mycode_url">Humble Beginnings</a></div></div>
<br />
<span style="font-style: italic;" class="mycode_i">A group of Adventurers, Tourists, Natives, Magi, oh my! ~<br />
<br />
Venture to Sutalör,<br />
<br />
The secluded, isolated land, near the bottom of the Earth! ~<br />
<br />
A collection, a group, a gathering of rugged frontier lands and islands,<br />
<br />
Made home by the wider world in the last 110 years...<br />
<br />
Whose Native peoples - the Hez, the Smelta, the Mru and Ceonic, Lepia all they be - holding  strong to a few settlements scattered far and wide across it! ~<br />
<br />
Enduring the changing tides, the shifting earth, intruders and heretics, bitter, wary, and reclusive from the scars they bare, oh dear, oh dear....<br />
<br />
The lands holds relics of the A’ru Rarii,<br />
<br />
An ancient race of humanity once held Sutalor as their own...<br />
<br />
With their Nareliarc technology, Arcna Might, and their strong connections to energies of their home! ~<br />
<br />
Strangely, sadly, they vanished mysteriously untold millennia ago, <br />
<br />
Leaving only its descendants that have long forgotten how that came to exactly pass,<br />
<br />
And rare remenents of their incredible relics, tech, and Lore....<br />
<br />
In recent times, recent decades countless persecuted Magi - The Scimitars, they call themselves! -  had fled from Cheshire post ‘The Deoxys Catastrophe’  <br />
<br />
A terrible crisis for their homelands, who's actions help saved all,<br />
<br />
But left them wanting of the land's rulers, oh no, oh no.... ~<br />
<br />
Through many a agreements,<br />
<br />
Boon shared and created,<br />
<br />
They formed the Mageocracy within the Region,<br />
<br />
A series of islands,<br />
<br />
Made into a collective, conclave, <br />
<br />
An allied with Sutalör, through and through.<br />
<br />
Their new homelands, under their rule, <br />
<br />
Lead by their Council,<br />
<br />
And above them all, their Magus Supreme, one of their greatest heroes ~<br />
</span><br />
<span style="font-style: italic;" class="mycode_i">Beyond the few cities,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Towns,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Outposts,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Sutalör is an mostly untamed and <span style="text-decoration: underline;" class="mycode_u">strange </span>continent.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Hosting many weird and arcane places that defy imagination and all conventional wisdom! ~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"> Each their own unique bounties - and equally unique <span style="font-weight: bold;" class="mycode_b">dangers.</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Chief among them, the highest heights Adventurers can reach....!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Music: <a href="https://www.youtube.com/watch?v=6vsoCQ9j2kg" target="_blank" rel="noopener" class="mycode_url">To The Grand Line</a></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Wild Lands </span>and <span style="text-decoration: underline;" class="mycode_u">Hallowed Domain</span>. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">An everchanging, supernatural wasteland perpetually shrouded in billowing dust storms that supposedly hides the legendary capital of the A’ru Rarii . </span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The sacred lands, birthing grounds of the region’s Legends -</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Where one can obtain one of their very own.</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">If</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">If</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">If </span><span style="font-style: italic;" class="mycode_i">they can surmount the Trails of Enlightenment.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Held fast, held true,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">By the region’s Sagacious Masters,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The Ones With and Beyond Nature,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">And can persevere the perilous journey throughout the region, oh hum, oh huu...~</span><br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Sutalör is a rough, mystical, and arcane land.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Steeped in its past, </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Yet with a foot firmly planted into the future,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A contradictory state of affairs, through and through...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Yet it somehow works, oh joy, oh joy! ~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Everything made to flourish for it,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The land, the Pokemon, the People</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Native or not!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">It is a place to whom many flock,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For its mystique, its fantastical locals, and its oddy oddiness!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Perhaps even it's deadiliness too, if they hold little fear - or too much, hoo!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Oh maybe, just maybe, to one day call it their home too.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A boundless, untapped frontier!~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A dangerous, vexing land!~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">That which is seldom not savage, capricious, and bizarre!!~~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">To those seeking to divine its mysterious, or take from it its treasures,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Sutalor is the proving grounds for them.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For those that consider themselves to BE or want to be <span style="text-decoration: underline;" class="mycode_u">the best.</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Pitting themselves against the harsh Trail and challenges it holds,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">In order to hone themselves to greatness and '<span style="text-decoration: underline;" class="mycode_u">yond</span>.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Its best and worse has little mercy or concessions,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">But much potential for those willing to risk it all .</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">No matter what the consequence may be</span>.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Hum hum, hoo hoo ~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Music: Ticking Clock</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A question, a question.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For me,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For you,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For all that know of this tale....</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Do they have what it takes?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">O</span><span style="font-style: italic;" class="mycode_i">r the right sort of whimsy them trough</span><span style="font-style: italic;" class="mycode_i">? </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">*Laughs*</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Well, we'll see, now won't we? ~</span><br />
<br />
'To the Grand Line' Resumes<br />
<br />
<span style="font-style: italic;" class="mycode_i">As they </span><span style="font-style: italic;" class="mycode_i">come to Sutalör....</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">And </span></span></span><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">claim their</span></span></span><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"> destiny!!! ~~~</span></span></span><br />
<br />
====]]></description>
			<content:encoded><![CDATA[Alright, you mates have been waiting long enough, so without further ado....!<br />
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="text-decoration: underline;" class="mycode_u"><span style="font-family: Courier New;" class="mycode_font"><span style="font-size: x-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">The Setting/Basic Premise</span></span><br />
<br />
</span></span><br />
<div style="text-align: left;" class="mycode_align">"Mother, tell me, tell me! The story about <span style="text-decoration: underline;" class="mycode_u">The Wild Lands</span>!"<br />
<br />
"<span style="font-weight: bold;" class="mycode_b">Again</span>? Haven't you heard it enough by now, sweet one?"<br />
<br />
*Pouting*<br />
<br />
"*Chuckles* Alright, alright. Anything for you. <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">It beings, as it always does</span></span>....<br />
<br />
----<br />
<br />
Music: <a href="https://www.youtube.com/watch?v=19t_nvUPjfM" target="_blank" rel="noopener" class="mycode_url">Humble Beginnings</a></div></div>
<br />
<span style="font-style: italic;" class="mycode_i">A group of Adventurers, Tourists, Natives, Magi, oh my! ~<br />
<br />
Venture to Sutalör,<br />
<br />
The secluded, isolated land, near the bottom of the Earth! ~<br />
<br />
A collection, a group, a gathering of rugged frontier lands and islands,<br />
<br />
Made home by the wider world in the last 110 years...<br />
<br />
Whose Native peoples - the Hez, the Smelta, the Mru and Ceonic, Lepia all they be - holding  strong to a few settlements scattered far and wide across it! ~<br />
<br />
Enduring the changing tides, the shifting earth, intruders and heretics, bitter, wary, and reclusive from the scars they bare, oh dear, oh dear....<br />
<br />
The lands holds relics of the A’ru Rarii,<br />
<br />
An ancient race of humanity once held Sutalor as their own...<br />
<br />
With their Nareliarc technology, Arcna Might, and their strong connections to energies of their home! ~<br />
<br />
Strangely, sadly, they vanished mysteriously untold millennia ago, <br />
<br />
Leaving only its descendants that have long forgotten how that came to exactly pass,<br />
<br />
And rare remenents of their incredible relics, tech, and Lore....<br />
<br />
In recent times, recent decades countless persecuted Magi - The Scimitars, they call themselves! -  had fled from Cheshire post ‘The Deoxys Catastrophe’  <br />
<br />
A terrible crisis for their homelands, who's actions help saved all,<br />
<br />
But left them wanting of the land's rulers, oh no, oh no.... ~<br />
<br />
Through many a agreements,<br />
<br />
Boon shared and created,<br />
<br />
They formed the Mageocracy within the Region,<br />
<br />
A series of islands,<br />
<br />
Made into a collective, conclave, <br />
<br />
An allied with Sutalör, through and through.<br />
<br />
Their new homelands, under their rule, <br />
<br />
Lead by their Council,<br />
<br />
And above them all, their Magus Supreme, one of their greatest heroes ~<br />
</span><br />
<span style="font-style: italic;" class="mycode_i">Beyond the few cities,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Towns,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Outposts,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Sutalör is an mostly untamed and <span style="text-decoration: underline;" class="mycode_u">strange </span>continent.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Hosting many weird and arcane places that defy imagination and all conventional wisdom! ~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"> Each their own unique bounties - and equally unique <span style="font-weight: bold;" class="mycode_b">dangers.</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Chief among them, the highest heights Adventurers can reach....!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Music: <a href="https://www.youtube.com/watch?v=6vsoCQ9j2kg" target="_blank" rel="noopener" class="mycode_url">To The Grand Line</a></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">The Wild Lands </span>and <span style="text-decoration: underline;" class="mycode_u">Hallowed Domain</span>. </span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">An everchanging, supernatural wasteland perpetually shrouded in billowing dust storms that supposedly hides the legendary capital of the A’ru Rarii . </span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">The sacred lands, birthing grounds of the region’s Legends -</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">Where one can obtain one of their very own.</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">If</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">If</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">If </span><span style="font-style: italic;" class="mycode_i">they can surmount the Trails of Enlightenment.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Held fast, held true,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">By the region’s Sagacious Masters,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The Ones With and Beyond Nature,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">And can persevere the perilous journey throughout the region, oh hum, oh huu...~</span><br />
<br />
<br />
<span style="font-style: italic;" class="mycode_i">Sutalör is a rough, mystical, and arcane land.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Steeped in its past, </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Yet with a foot firmly planted into the future,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A contradictory state of affairs, through and through...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Yet it somehow works, oh joy, oh joy! ~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Everything made to flourish for it,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">The land, the Pokemon, the People</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Native or not!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">It is a place to whom many flock,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For its mystique, its fantastical locals, and its oddy oddiness!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Perhaps even it's deadiliness too, if they hold little fear - or too much, hoo!</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Oh maybe, just maybe, to one day call it their home too.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A boundless, untapped frontier!~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A dangerous, vexing land!~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">That which is seldom not savage, capricious, and bizarre!!~~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">To those seeking to divine its mysterious, or take from it its treasures,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Sutalor is the proving grounds for them.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For those that consider themselves to BE or want to be <span style="text-decoration: underline;" class="mycode_u">the best.</span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Pitting themselves against the harsh Trail and challenges it holds,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">In order to hone themselves to greatness and '<span style="text-decoration: underline;" class="mycode_u">yond</span>.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Its best and worse has little mercy or concessions,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">But much potential for those willing to risk it all .</span><br />
<br />
<span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">No matter what the consequence may be</span>.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Hum hum, hoo hoo ~</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Music: Ticking Clock</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">A question, a question.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For me,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For you,</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">For all that know of this tale....</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Do they have what it takes?</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">O</span><span style="font-style: italic;" class="mycode_i">r the right sort of whimsy them trough</span><span style="font-style: italic;" class="mycode_i">? </span><br />
<br />
<span style="font-style: italic;" class="mycode_i">*Laughs*</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Well, we'll see, now won't we? ~</span><br />
<br />
'To the Grand Line' Resumes<br />
<br />
<span style="font-style: italic;" class="mycode_i">As they </span><span style="font-style: italic;" class="mycode_i">come to Sutalör....</span><br />
<br />
<span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">And </span></span></span><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">claim their</span></span></span><span style="text-decoration: underline;" class="mycode_u"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b"> destiny!!! ~~~</span></span></span><br />
<br />
====]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Gaging Interest - A New Pokerole Campaign]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=4679</link>
			<pubDate>Thu, 28 Dec 2023 05:31:52 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=29">Lord Windos</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=4679</guid>
			<description><![CDATA[Hello everyone! Or, more accurately, hello Phantom, Spirit, Dragonstrike, Mika, no one, and (occasionally) Iron, since I sincerely doubt anyone else really visits the forums these days outside of nostalgia or needing to be pointed to the Discord. This place ain't what it used to be, eh guys?<br />
<br />
Anywho, I've recently come to a realization of sorts - I <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">really</span></span></span> want to run one last Pokerole campaign, using all the ideas I've brainstormed ever since....well, Dragonstrike started his campaigns and the end of Iron's. More and more I see that if I don't do <span style="font-style: italic;" class="mycode_i">something</span> with all that creativity and already established ideas I've made nothing will EVER get done, and all that potential fun for us all will be wasted unless I somehow muster up the courage to ask randoms online to, oh pretty please, play my game. Or start a IRL group, which is even more unlikely given my options there are quite slim indeed. Plus, I kinda just <span style="font-style: italic;" class="mycode_i">miss</span> running a campaign myself with my friends here on the forums, and want to have a second-ish chance to do one more <span style="font-style: italic;" class="mycode_i">right</span> than my last one . CCV was a blast and a ride, to be sure, but it heavily drifted from the earlier premise and ended up breaking some expectations I set out AND cause unneeded friction with my players because I was just too hamfisted at times in running the game. I want to do <span style="font-style: italic;" class="mycode_i">better</span>, you know?<br />
<br />
Thus, I ask you all - anyone interested in a new campaign? Obviously I want the you guys to join in, but if participating in two campaigns is a bit much I completely understand. Still, can't get anywhere without asking, right?<br />
<br />
As for what the campaign is about....well, I don't want to get too ahead of myself, so I'll be brief. I plan on running a Full Length Campaign, much like Iron did, but with some key differences....<br />
<br />
1. It'll be set in a completely custom region, and will be set in a AU of Iron's Skull Ruins campaign World. It'll have plenty of custom lore and deviations to set it firmly apart from theirs, however, and the game will be set a <span style="font-style: italic;" class="mycode_i">long</span> time after the Events of SR. I'm more using Iron's world for all the neat ideas I want to expand and make my own twist on than truly following up to it, so if you are new or don't really want to dive back into old matters worry not!<br />
2. No Traditional Gym Challenges. Instead, they'll be a <span style="font-style: italic;" class="mycode_i">different</span> sorto of Grand Adventure PCs can default onto, as well as dealing with other conflicts that crop up to ruin your guys day. That, and your PCs may have goals they want to accomplish independent of everyone elses , depending on how you go about character creation!<br />
3. Pokemon in the game's region will be drawn primarily from Jhoto, Alola, Tandor, Unova, the lastest Gen, as well as one <span style="font-weight: bold;" class="mycode_b">Mystery Fan Game</span> . There will also be a few custom Mons I made too, though they'll be few and far between unless I'm particular inspired mid-way through the game. The PCs themselves may start with whatever Pokemon they want, however, though the details about that process will be withheld until their is confirmed interest for the game.<br />
4. The tone of the game is going to be 'Braving The Wilds' , 'Adventurous' , and 'Classically Epic' outside of Towns, though depending on PC actions the tone might make severe shifts up and down.<br />
5. <span style="font-weight: bold;" class="mycode_b">PC/PC Pokemon Death or Loss is on the table here </span>- unlike Iron's campaign, were it was expected everyone would make it through until about the very end unless you did something VERY stupid or took a Known Death Flag Option for heroic/also stupid reasons, the risk to getting zeroed out or having your PC waylayed from the plot in myriad ways is relatively moderate if you don't play smartly, carefully, or have enough power and Plot Devices and Luck to cover your bums when the chips are down. The region the campaign is set in is fairly frontier-like and poorly civilized outside of a few key cities and other areas, and the journey between these locations can be looooong without the right transportation or guidance, so <span style="font-weight: bold;" class="mycode_b">preparation and intelligent decision making it through to the end</span>. Because of this and other details, expect the game to be a bit more grim and serious at times than what happened in ANY campaign thus far. More details about this will come if I the campaign gets enough PCs to start!<br />
6. I have <span style="font-style: italic;" class="mycode_i">severely</span> custom changes to the base Ruleset in mind, and will be carrying over many of the custom mechanics I made use of in my original campaign. I will also be borrowing from the changes Iron made to make his game possible, as well as implementing mostly the same Battle-Action System that runs combat encounters in Dragonstrike's campaigns. I'll make a Meta Thread that will hold all these custom rules, among how Character Creation and other things will go. Hopefully between all these campaigns I'll make the best of all worlds and not a complete mess! <br />
7a. I'll have a set schedule for running and updating the campaign, with specific Dates and Times I'll be online to work on it and continue individual/group PC questlines. If anything changes or unexpected happens that would delay me I'll let you guys know ASAP. <span style="text-decoration: underline;" class="mycode_u">I DO expect anyone involved to post a response to Main Game Posts, at minimum, 24 hours after they go up, or 48 hours depending on the week's schedule</span>. If there is a 4 or more day gap between Game Days, though, y<span style="text-decoration: underline;" class="mycode_u">ou may post whenever you please during that gap or within 24 hours after the start of the next Game Day if you are involved in an ongoing quest/Encounter/Battle/etc</span>.. <span style="text-decoration: underline;" class="mycode_u">If you can't make a post within those timeframes I'll auto resolve whatever a PC was doing in that time and auto your character until you can find the time to 'resume control' and respond to oncoming events</span> - I do <span style="font-style: italic;" class="mycode_i">not</span> want the game to stall out unless absolutely necessary. You can leave me instructions on what you want your PCs to do in the event they get autoed, though, and if you can only play sporadically I'll try my best to meet you half-way to keep you involved and having fun.<br />
7b. Player Interactions Post, however, can be started and dropped whenever, can can even be Flashbacked! to if the Plot ends up chugging ahead of when they happened (though <span style="font-style: italic;" class="mycode_i">do </span>keep the pace in mind unless everyone is okay with holding up the Plot for awhile to just have those moments). You can also PM me stuff you want your character to do in secret from others, though I may have to throttle how many PMs I can take depending on how much room I have in my Inbox at the time. PC vs PC Battles are also a thing, though I would prefer they be scheduled between players at least 3 Days in advance so that we can all set aside some time for them,  as these fights are rather lengthy affairs due to all the PMs involved in the process.<br />
<br />
And that should be everything for now! If anyone has any questions feel free to ask, or send them via PM if you prefer! Regardless of the response I get, I want to thank everyone for the great times we've had so far, and for at least humoring this ol' plodding fool and his whimsy for another go!]]></description>
			<content:encoded><![CDATA[Hello everyone! Or, more accurately, hello Phantom, Spirit, Dragonstrike, Mika, no one, and (occasionally) Iron, since I sincerely doubt anyone else really visits the forums these days outside of nostalgia or needing to be pointed to the Discord. This place ain't what it used to be, eh guys?<br />
<br />
Anywho, I've recently come to a realization of sorts - I <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="text-decoration: underline;" class="mycode_u">really</span></span></span> want to run one last Pokerole campaign, using all the ideas I've brainstormed ever since....well, Dragonstrike started his campaigns and the end of Iron's. More and more I see that if I don't do <span style="font-style: italic;" class="mycode_i">something</span> with all that creativity and already established ideas I've made nothing will EVER get done, and all that potential fun for us all will be wasted unless I somehow muster up the courage to ask randoms online to, oh pretty please, play my game. Or start a IRL group, which is even more unlikely given my options there are quite slim indeed. Plus, I kinda just <span style="font-style: italic;" class="mycode_i">miss</span> running a campaign myself with my friends here on the forums, and want to have a second-ish chance to do one more <span style="font-style: italic;" class="mycode_i">right</span> than my last one . CCV was a blast and a ride, to be sure, but it heavily drifted from the earlier premise and ended up breaking some expectations I set out AND cause unneeded friction with my players because I was just too hamfisted at times in running the game. I want to do <span style="font-style: italic;" class="mycode_i">better</span>, you know?<br />
<br />
Thus, I ask you all - anyone interested in a new campaign? Obviously I want the you guys to join in, but if participating in two campaigns is a bit much I completely understand. Still, can't get anywhere without asking, right?<br />
<br />
As for what the campaign is about....well, I don't want to get too ahead of myself, so I'll be brief. I plan on running a Full Length Campaign, much like Iron did, but with some key differences....<br />
<br />
1. It'll be set in a completely custom region, and will be set in a AU of Iron's Skull Ruins campaign World. It'll have plenty of custom lore and deviations to set it firmly apart from theirs, however, and the game will be set a <span style="font-style: italic;" class="mycode_i">long</span> time after the Events of SR. I'm more using Iron's world for all the neat ideas I want to expand and make my own twist on than truly following up to it, so if you are new or don't really want to dive back into old matters worry not!<br />
2. No Traditional Gym Challenges. Instead, they'll be a <span style="font-style: italic;" class="mycode_i">different</span> sorto of Grand Adventure PCs can default onto, as well as dealing with other conflicts that crop up to ruin your guys day. That, and your PCs may have goals they want to accomplish independent of everyone elses , depending on how you go about character creation!<br />
3. Pokemon in the game's region will be drawn primarily from Jhoto, Alola, Tandor, Unova, the lastest Gen, as well as one <span style="font-weight: bold;" class="mycode_b">Mystery Fan Game</span> . There will also be a few custom Mons I made too, though they'll be few and far between unless I'm particular inspired mid-way through the game. The PCs themselves may start with whatever Pokemon they want, however, though the details about that process will be withheld until their is confirmed interest for the game.<br />
4. The tone of the game is going to be 'Braving The Wilds' , 'Adventurous' , and 'Classically Epic' outside of Towns, though depending on PC actions the tone might make severe shifts up and down.<br />
5. <span style="font-weight: bold;" class="mycode_b">PC/PC Pokemon Death or Loss is on the table here </span>- unlike Iron's campaign, were it was expected everyone would make it through until about the very end unless you did something VERY stupid or took a Known Death Flag Option for heroic/also stupid reasons, the risk to getting zeroed out or having your PC waylayed from the plot in myriad ways is relatively moderate if you don't play smartly, carefully, or have enough power and Plot Devices and Luck to cover your bums when the chips are down. The region the campaign is set in is fairly frontier-like and poorly civilized outside of a few key cities and other areas, and the journey between these locations can be looooong without the right transportation or guidance, so <span style="font-weight: bold;" class="mycode_b">preparation and intelligent decision making it through to the end</span>. Because of this and other details, expect the game to be a bit more grim and serious at times than what happened in ANY campaign thus far. More details about this will come if I the campaign gets enough PCs to start!<br />
6. I have <span style="font-style: italic;" class="mycode_i">severely</span> custom changes to the base Ruleset in mind, and will be carrying over many of the custom mechanics I made use of in my original campaign. I will also be borrowing from the changes Iron made to make his game possible, as well as implementing mostly the same Battle-Action System that runs combat encounters in Dragonstrike's campaigns. I'll make a Meta Thread that will hold all these custom rules, among how Character Creation and other things will go. Hopefully between all these campaigns I'll make the best of all worlds and not a complete mess! <br />
7a. I'll have a set schedule for running and updating the campaign, with specific Dates and Times I'll be online to work on it and continue individual/group PC questlines. If anything changes or unexpected happens that would delay me I'll let you guys know ASAP. <span style="text-decoration: underline;" class="mycode_u">I DO expect anyone involved to post a response to Main Game Posts, at minimum, 24 hours after they go up, or 48 hours depending on the week's schedule</span>. If there is a 4 or more day gap between Game Days, though, y<span style="text-decoration: underline;" class="mycode_u">ou may post whenever you please during that gap or within 24 hours after the start of the next Game Day if you are involved in an ongoing quest/Encounter/Battle/etc</span>.. <span style="text-decoration: underline;" class="mycode_u">If you can't make a post within those timeframes I'll auto resolve whatever a PC was doing in that time and auto your character until you can find the time to 'resume control' and respond to oncoming events</span> - I do <span style="font-style: italic;" class="mycode_i">not</span> want the game to stall out unless absolutely necessary. You can leave me instructions on what you want your PCs to do in the event they get autoed, though, and if you can only play sporadically I'll try my best to meet you half-way to keep you involved and having fun.<br />
7b. Player Interactions Post, however, can be started and dropped whenever, can can even be Flashbacked! to if the Plot ends up chugging ahead of when they happened (though <span style="font-style: italic;" class="mycode_i">do </span>keep the pace in mind unless everyone is okay with holding up the Plot for awhile to just have those moments). You can also PM me stuff you want your character to do in secret from others, though I may have to throttle how many PMs I can take depending on how much room I have in my Inbox at the time. PC vs PC Battles are also a thing, though I would prefer they be scheduled between players at least 3 Days in advance so that we can all set aside some time for them,  as these fights are rather lengthy affairs due to all the PMs involved in the process.<br />
<br />
And that should be everything for now! If anyone has any questions feel free to ask, or send them via PM if you prefer! Regardless of the response I get, I want to thank everyone for the great times we've had so far, and for at least humoring this ol' plodding fool and his whimsy for another go!]]></content:encoded>
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		<item>
			<title><![CDATA[Future campaigh]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=4496</link>
			<pubDate>Thu, 04 May 2023 23:45:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=253">Spiritmon</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=4496</guid>
			<description><![CDATA[HOWDY people! Spiritmon here! How you people doing? Well lets cut the chase. I love Roleplaying games. Like, a lot. The first tabletop system I ever play was Pokerole, more specific Celadon City, who was a amazing experience, along with all others campaighs here in the forums. <br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=1674" target="_blank" rel="noopener" class="mycode_url">Here</a> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2398" target="_blank" rel="noopener" class="mycode_url">the</a> <a href="https://pokemonuranium.co/forum/showthread.php?tid=816" target="_blank" rel="noopener" class="mycode_url">links</a> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2617" target="_blank" rel="noopener" class="mycode_url">to each one of them</a>.<br />
<br />
But, I been playing others systems since. Like D&amp;D 5ª edition and Pathfinder 2e. The first having a few problems but manageable, and the second I still learning. I even begin to DMing a table of D&amp;D, who would know?<br />
<br />
However, by the tittle you already guess what this is about. Its been a while since I had a feeling in try to dming myself here in the forums. The Pokerole system is very cool (along with Pokemon Mystery Dungeon too!) however, I wanted to try something...different. A bit of flesh air perhaps. At first I though in try make a DND campaigh based in <a href="https://www.youtube.com/watch?v=dtoCbk-iidg" target="_blank" rel="noopener" class="mycode_url">this</a> video.<br />
<br />
However, trying to make a dnd campaigh via text with how dnd combat works would be viable, since we are more used to play campaighs via post (and english is not my native language to speak via voice, so voice channels in Discord is problably not viable). Besides, most of us is more used to make posts here in the forums, so yeah, difficult. <br />
<br />
So I though about one thing. I always loved the concept of a trainer and Pokemon fight side by side.<br />
<br />
A system I plan to use who could be the one useful to do it is this one: <a href="https://drive.google.com/file/d/1RgTDHEyGDR5Iu8Z6qSMVkViReN-jjp2K/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Pokemon Conquest</a>.<br />
<br />
Now, I still trying to read the system to learn more before anything (and try to balance both my college and my dnd campaigh I dming).<br />
<br />
So I need help too. Dming via voice channel is one thing. But via posts on a forum? I never try that before. So I need some help. I want to make my campaigh here in the forums, so I want help if this system is possible to dm via posts, so I might try to make a test campaigh to see if I can actually use Pokemon Conquest as a system to dming here in the forums or if I should stick to the Pokerole system. Tell in the comments below if you reader is interested. And if you people know other systems that could help me make my campaigh here tell too! I really need help in that department.<br />
<br />
So, this is it! See ya people!]]></description>
			<content:encoded><![CDATA[HOWDY people! Spiritmon here! How you people doing? Well lets cut the chase. I love Roleplaying games. Like, a lot. The first tabletop system I ever play was Pokerole, more specific Celadon City, who was a amazing experience, along with all others campaighs here in the forums. <br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=1674" target="_blank" rel="noopener" class="mycode_url">Here</a> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2398" target="_blank" rel="noopener" class="mycode_url">the</a> <a href="https://pokemonuranium.co/forum/showthread.php?tid=816" target="_blank" rel="noopener" class="mycode_url">links</a> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2617" target="_blank" rel="noopener" class="mycode_url">to each one of them</a>.<br />
<br />
But, I been playing others systems since. Like D&amp;D 5ª edition and Pathfinder 2e. The first having a few problems but manageable, and the second I still learning. I even begin to DMing a table of D&amp;D, who would know?<br />
<br />
However, by the tittle you already guess what this is about. Its been a while since I had a feeling in try to dming myself here in the forums. The Pokerole system is very cool (along with Pokemon Mystery Dungeon too!) however, I wanted to try something...different. A bit of flesh air perhaps. At first I though in try make a DND campaigh based in <a href="https://www.youtube.com/watch?v=dtoCbk-iidg" target="_blank" rel="noopener" class="mycode_url">this</a> video.<br />
<br />
However, trying to make a dnd campaigh via text with how dnd combat works would be viable, since we are more used to play campaighs via post (and english is not my native language to speak via voice, so voice channels in Discord is problably not viable). Besides, most of us is more used to make posts here in the forums, so yeah, difficult. <br />
<br />
So I though about one thing. I always loved the concept of a trainer and Pokemon fight side by side.<br />
<br />
A system I plan to use who could be the one useful to do it is this one: <a href="https://drive.google.com/file/d/1RgTDHEyGDR5Iu8Z6qSMVkViReN-jjp2K/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Pokemon Conquest</a>.<br />
<br />
Now, I still trying to read the system to learn more before anything (and try to balance both my college and my dnd campaigh I dming).<br />
<br />
So I need help too. Dming via voice channel is one thing. But via posts on a forum? I never try that before. So I need some help. I want to make my campaigh here in the forums, so I want help if this system is possible to dm via posts, so I might try to make a test campaigh to see if I can actually use Pokemon Conquest as a system to dming here in the forums or if I should stick to the Pokerole system. Tell in the comments below if you reader is interested. And if you people know other systems that could help me make my campaigh here tell too! I really need help in that department.<br />
<br />
So, this is it! See ya people!]]></content:encoded>
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		<item>
			<title><![CDATA[Something different, perhaps?]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2982</link>
			<pubDate>Wed, 24 Mar 2021 01:43:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=5072">no one</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2982</guid>
			<description><![CDATA[Wel, Dragon notified me that SR is approaching a conclusion (I promise, I will finish reading it someday soon ™️), and that got me thinking. All of the major roleplaying campaigns here have been Pokemon related. How many of you would be interested if the next one was not Pokemon related? Iron has expressed some interest in playing a character rather than a GM, so perhaps this could be an opportunity(?)<br />
<br />
I've been cooking a fantasy world idea in my head for several years now (perhaps seven or eight at the very least), and I've finally started putting pen to paper (so to speak). I've got a setting, and I can very easily think of a general plotline. If you're interested, I'll be attaching a map of the main planet that I made. It's a flat world with fifty-one different regions/nations/countries with other planets to visit.<br />
<br />
I have several races you can choose from (the current count is around 35 including subraces), and multiple classes. I think that using the DnD rules with a homebrew set of races, spells and classes would work just fine. It'll take me a good long while to get a guide written on basic lore and the homebrew races and spells, but I'd definitely put the work in if people would be interested in a campaign set in this world.<br />
<br />
Personally, I hope you guys'd be interested because I've got a ton of story ideas in general. Originally, this was supposed to be for a novel or a comicbook series or something like that, but I don't see why it can't be both a campaign and a story. My apologies for how ugly the map looks, I'm not an artist by any means whatsoever.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://pokemonuranium.co/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1207" target="_blank" title="">Map-min.png</a> (Size: 325.36 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Wel, Dragon notified me that SR is approaching a conclusion (I promise, I will finish reading it someday soon ™️), and that got me thinking. All of the major roleplaying campaigns here have been Pokemon related. How many of you would be interested if the next one was not Pokemon related? Iron has expressed some interest in playing a character rather than a GM, so perhaps this could be an opportunity(?)<br />
<br />
I've been cooking a fantasy world idea in my head for several years now (perhaps seven or eight at the very least), and I've finally started putting pen to paper (so to speak). I've got a setting, and I can very easily think of a general plotline. If you're interested, I'll be attaching a map of the main planet that I made. It's a flat world with fifty-one different regions/nations/countries with other planets to visit.<br />
<br />
I have several races you can choose from (the current count is around 35 including subraces), and multiple classes. I think that using the DnD rules with a homebrew set of races, spells and classes would work just fine. It'll take me a good long while to get a guide written on basic lore and the homebrew races and spells, but I'd definitely put the work in if people would be interested in a campaign set in this world.<br />
<br />
Personally, I hope you guys'd be interested because I've got a ton of story ideas in general. Originally, this was supposed to be for a novel or a comicbook series or something like that, but I don't see why it can't be both a campaign and a story. My apologies for how ugly the map looks, I'm not an artist by any means whatsoever.<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://pokemonuranium.co/forum/images/attachtypes/image.png" title="PNG Image" border="0" alt=".png" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=1207" target="_blank" title="">Map-min.png</a> (Size: 325.36 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cyberpunk Red]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2974</link>
			<pubDate>Sun, 07 Mar 2021 00:11:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=5072">no one</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2974</guid>
			<description><![CDATA[<DVZ_ME#0><br />
<br />
You asked for the Cyberpunk corebook, so here it is. It's the most recent one. Cyberpunk Red is what the edition is called, I believe. Cyberpunk Red itself is supposed to be set in 2045, but I have some ideas regarding a campaign set just after the events of the Cyberpunk 2077 game. The mechanics should transfer over fairly easily. I posted it here instead of the meta thread so that we don't clog it up with unrelated stuff.<br />
<br />
Here's the link:<br />
<a href="https://drive.google.com/file/d/1ku65ycT-qIBCO1kYSnbiLJKs3XAb2Znm/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1ku65ycT...sp=sharing</a>]]></description>
			<content:encoded><![CDATA[<DVZ_ME#0><br />
<br />
You asked for the Cyberpunk corebook, so here it is. It's the most recent one. Cyberpunk Red is what the edition is called, I believe. Cyberpunk Red itself is supposed to be set in 2045, but I have some ideas regarding a campaign set just after the events of the Cyberpunk 2077 game. The mechanics should transfer over fairly easily. I posted it here instead of the meta thread so that we don't clog it up with unrelated stuff.<br />
<br />
Here's the link:<br />
<a href="https://drive.google.com/file/d/1ku65ycT-qIBCO1kYSnbiLJKs3XAb2Znm/view?usp=sharing" target="_blank" rel="noopener" class="mycode_url">https://drive.google.com/file/d/1ku65ycT...sp=sharing</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Pokerole: Need Help]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2898</link>
			<pubDate>Thu, 03 Dec 2020 20:26:10 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=253">Spiritmon</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2898</guid>
			<description><![CDATA[Heya people! Spiritmon here! Well, I going to the point: I need some tips. For quite a while (long while actually) I been playing Pokerole. In my country there isn't places to play Pokerole, so I introduce the system for some friends of mine, and well...after a while my friends vote for a new type of table to play and things happen, and they choose me to be GM on a Pokerole campaigh. They brazilean friends of mine and they never see the system before, so they are excited to try it.<br />
<br />
To be honest, I was quite surprised and...shocked. Since...well, I never GM in my life and I actually quite nervous. We gonna the table on Discord via voice channel, and for that reason I kinda need some tips of other GM around here in the Forums (Like Dragonstrike, No One, Iron and Lord Windos).<br />
<br />
Since one the things I should ask is: Should I ban the number of limitations Actions? In text campaighs such as Skull Ruins or Primal Shadows, they are fine, but on a campaigh where gonna be Voice channels and all that, might have problems.<br />
<br />
I also need any other tips anyone might share with me. This is my first time as a GM and I dont want to screw things up....]]></description>
			<content:encoded><![CDATA[Heya people! Spiritmon here! Well, I going to the point: I need some tips. For quite a while (long while actually) I been playing Pokerole. In my country there isn't places to play Pokerole, so I introduce the system for some friends of mine, and well...after a while my friends vote for a new type of table to play and things happen, and they choose me to be GM on a Pokerole campaigh. They brazilean friends of mine and they never see the system before, so they are excited to try it.<br />
<br />
To be honest, I was quite surprised and...shocked. Since...well, I never GM in my life and I actually quite nervous. We gonna the table on Discord via voice channel, and for that reason I kinda need some tips of other GM around here in the Forums (Like Dragonstrike, No One, Iron and Lord Windos).<br />
<br />
Since one the things I should ask is: Should I ban the number of limitations Actions? In text campaighs such as Skull Ruins or Primal Shadows, they are fine, but on a campaigh where gonna be Voice channels and all that, might have problems.<br />
<br />
I also need any other tips anyone might share with me. This is my first time as a GM and I dont want to screw things up....]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Shattered Earth: no one's Pokerole Campaign]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2834</link>
			<pubDate>Tue, 22 Sep 2020 08:34:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=5072">no one</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2834</guid>
			<description><![CDATA[Hi. I'm no one, and I'm a relatively new member to the roleplaying community. I joined the forums earlier this year so that I can take part in a Pokemon Mystery Dungeon styled Pokerole campaign led by <DVZ_ME#1>. As I slowly familiarised myself with the mechanics of Pokerole, I grew very interested in this form of gameplay, so I started to look into it more. As I looked into it more, I started growing more and more enamoured with it, that I started to ache for a little more. I was already part of a PMD styled Pokerole campaign, but I still wanted to try out a Trainer oriented Pokerole campaign. I started speaking to Dragon about that, and I slowly started to gather more players. I started to write my story, and build the world in which the adventure was supposed to take place and finally, I made the first post a few minutes ago. Don't try to look for it on the forums, because it's not actually here xD. My campaign is taking place on Discord, because while it is also a play-by-post form of RPing, Discord offers a little more flexibility with time. Most people only check the forums once or twice a day, but are online on Discord for several hours at a time, which means it's more likely that several posts can be made in a day, offering a higher progress rate. There are some downsides to it of course. Discord doesn't offer the same text editing versatility as the forums do. As <DVZ_ME#2> pointed out, there's no changing font size or colour, which means that reading the messages may be a little bland/boring.<br />
<br />
All of that aside: A little bit about the campaign. It's called Shattered Earth, as you can see from the thread name, and it's a story that focuses on two groups of legendaries that didn't receive the same attention as a lot of other legendary groups in the core series games: The Legendary Beasts and The Swords of Justice. The synopsis is as follows: A disagreement between the two groups of incredibly powerful Pokemon causes them to wage war on each other. The natural world is thrown into chaos as all the Pokemon in the world start choosing sides, while Keldeo is stuck in the middle as one of the only wild Pokemon who's actually trying to stop the fighting. The story focuses on four to-be-revealed characters as they journey through the Medinia region as they ally themselves with Keldeo in order to stop the fighting before all the Pokemon in the world tear it in half.<br />
<br />
I've made a whole new set of rules and mechanics for the campaign, with a basis in the 2.0 rules. A lot of mechanics are incorporated into the campaign such as Mega Evolution, Z-Moves and Dynamaxing/Gigantamaxing. I've also got a few other mechanics in mind such as a new form of Gym Battling. Instead of having each of the four players battle each gym leader, I've come up with a new mechanic to allow all of the players to Raid Battle the gym leader so that there is still a challenge for the players, while the pace of the game isn't affected too much. We've already done three test battles to help me refine the mechanics involved, so they should work great.<br />
<br />
I made a video to explain all of my mechanics for the campaign and posted it on youtube for anyone who's interested to watch it:<br />
<br />
<a href="https://youtu.be/YIaQRxo3PFA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/YIaQRxo3PFA</a><br />
<br />
You can also join my discord server to see the day to day posts and interact with the players with this link:<br />
<br />
<a href="https://discord.gg/akWVTQ2" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/akWVTQ2</a><br />
<br />
The player characters for Shattered Earth are:<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">SceptileScythe: Rex Kelker with a Treecko named Blade</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Deeffect: Q with a Togepi named Hecate</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Skullex: Spencer Stevens with an Oshawott named Yasuho</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Dragonstrike: Natalia Warren with a Starly named Buster</span></span><br />
<br />
I'm not currently looking for any new players.<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I will update each character with their names and starter Pokemon as they are revealed.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">And for those people who are interested in seeing what is happening in my campaign but do not want to join my server, don't worry, I'll be posting a summary of what happens each in-game day at the end of each in-game day. Some days will be very eventful, while others will be remarkably uneventful, but you can expect a post for each and every one of them, with hyperlinks to each day's post in this post.</span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Map of Medinia';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Map of Medinia';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Map of Medinia</a></div><div class="spoiler_body" style="display: none;">
<img src="https://media.discordapp.net/attachments/756682457213960224/756683180940984430/image0.png?width=1104&amp;height=584" alt="[Image: image0.png?width=1104&height=584]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Location Key</span><br />
S1: Seacrest City<br />
S2: Altheia Village<br />
S3: Sundall Town<br />
S4: Meridian Town<br />
S5: Vesuvia City<br />
I: Mt. Ignis<br />
S6: Waystone City<br />
S7: Bastion Village<br />
S8: Equinox City<br />
S9: Winterstem Village<br />
Tallest Mountain: Mt. Olsgard<br />
M: Snowshard Mines<br />
S10: Snowshard Town<br />
S11: Lifelight Village<br />
S12: Partalia City<br />
S13: Cilia Island<br />
S14: New Theneria<br />
S15: Sunnarborg Island<br />
S16: Cape Stormfront<br />
S17: Xandio Town<br />
S18: Oasis Village<br />
L: League<br />
R stands for Route, B stands for Bridge, V stands for Victory Road</div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Day by Day Summary Posts';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Day by Day Summary Posts';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Day by Day Summary Posts</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Day 1:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=74883#pid74883" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...3#pid74883</a><br />
<span style="font-weight: bold;" class="mycode_b">Day 2:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=75093#pid75093" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...3#pid75093</a><br />
<span style="font-weight: bold;" class="mycode_b">Day 3:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=75101#pid75101" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...1#pid75101</a><br />
<span style="font-weight: bold;" class="mycode_b">Day 4:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=78483#pid78483" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...3#pid78483</a></div></div>]]></description>
			<content:encoded><![CDATA[Hi. I'm no one, and I'm a relatively new member to the roleplaying community. I joined the forums earlier this year so that I can take part in a Pokemon Mystery Dungeon styled Pokerole campaign led by <DVZ_ME#1>. As I slowly familiarised myself with the mechanics of Pokerole, I grew very interested in this form of gameplay, so I started to look into it more. As I looked into it more, I started growing more and more enamoured with it, that I started to ache for a little more. I was already part of a PMD styled Pokerole campaign, but I still wanted to try out a Trainer oriented Pokerole campaign. I started speaking to Dragon about that, and I slowly started to gather more players. I started to write my story, and build the world in which the adventure was supposed to take place and finally, I made the first post a few minutes ago. Don't try to look for it on the forums, because it's not actually here xD. My campaign is taking place on Discord, because while it is also a play-by-post form of RPing, Discord offers a little more flexibility with time. Most people only check the forums once or twice a day, but are online on Discord for several hours at a time, which means it's more likely that several posts can be made in a day, offering a higher progress rate. There are some downsides to it of course. Discord doesn't offer the same text editing versatility as the forums do. As <DVZ_ME#2> pointed out, there's no changing font size or colour, which means that reading the messages may be a little bland/boring.<br />
<br />
All of that aside: A little bit about the campaign. It's called Shattered Earth, as you can see from the thread name, and it's a story that focuses on two groups of legendaries that didn't receive the same attention as a lot of other legendary groups in the core series games: The Legendary Beasts and The Swords of Justice. The synopsis is as follows: A disagreement between the two groups of incredibly powerful Pokemon causes them to wage war on each other. The natural world is thrown into chaos as all the Pokemon in the world start choosing sides, while Keldeo is stuck in the middle as one of the only wild Pokemon who's actually trying to stop the fighting. The story focuses on four to-be-revealed characters as they journey through the Medinia region as they ally themselves with Keldeo in order to stop the fighting before all the Pokemon in the world tear it in half.<br />
<br />
I've made a whole new set of rules and mechanics for the campaign, with a basis in the 2.0 rules. A lot of mechanics are incorporated into the campaign such as Mega Evolution, Z-Moves and Dynamaxing/Gigantamaxing. I've also got a few other mechanics in mind such as a new form of Gym Battling. Instead of having each of the four players battle each gym leader, I've come up with a new mechanic to allow all of the players to Raid Battle the gym leader so that there is still a challenge for the players, while the pace of the game isn't affected too much. We've already done three test battles to help me refine the mechanics involved, so they should work great.<br />
<br />
I made a video to explain all of my mechanics for the campaign and posted it on youtube for anyone who's interested to watch it:<br />
<br />
<a href="https://youtu.be/YIaQRxo3PFA" target="_blank" rel="noopener" class="mycode_url">https://youtu.be/YIaQRxo3PFA</a><br />
<br />
You can also join my discord server to see the day to day posts and interact with the players with this link:<br />
<br />
<a href="https://discord.gg/akWVTQ2" target="_blank" rel="noopener" class="mycode_url">https://discord.gg/akWVTQ2</a><br />
<br />
The player characters for Shattered Earth are:<br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">SceptileScythe: Rex Kelker with a Treecko named Blade</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Deeffect: Q with a Togepi named Hecate</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Skullex: Spencer Stevens with an Oshawott named Yasuho</span></span><br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">Dragonstrike: Natalia Warren with a Starly named Buster</span></span><br />
<br />
I'm not currently looking for any new players.<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">I will update each character with their names and starter Pokemon as they are revealed.</span></span><br />
<br />
<span style="color: #000000;" class="mycode_color"><span style="font-size: small;" class="mycode_size">And for those people who are interested in seeing what is happening in my campaign but do not want to join my server, don't worry, I'll be posting a summary of what happens each in-game day at the end of each in-game day. Some days will be very eventful, while others will be remarkably uneventful, but you can expect a post for each and every one of them, with hyperlinks to each day's post in this post.</span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Map of Medinia';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Map of Medinia';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Map of Medinia</a></div><div class="spoiler_body" style="display: none;">
<img src="https://media.discordapp.net/attachments/756682457213960224/756683180940984430/image0.png?width=1104&amp;height=584" alt="[Image: image0.png?width=1104&height=584]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Location Key</span><br />
S1: Seacrest City<br />
S2: Altheia Village<br />
S3: Sundall Town<br />
S4: Meridian Town<br />
S5: Vesuvia City<br />
I: Mt. Ignis<br />
S6: Waystone City<br />
S7: Bastion Village<br />
S8: Equinox City<br />
S9: Winterstem Village<br />
Tallest Mountain: Mt. Olsgard<br />
M: Snowshard Mines<br />
S10: Snowshard Town<br />
S11: Lifelight Village<br />
S12: Partalia City<br />
S13: Cilia Island<br />
S14: New Theneria<br />
S15: Sunnarborg Island<br />
S16: Cape Stormfront<br />
S17: Xandio Town<br />
S18: Oasis Village<br />
L: League<br />
R stands for Route, B stands for Bridge, V stands for Victory Road</div></div><div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Day by Day Summary Posts';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Day by Day Summary Posts';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Day by Day Summary Posts</a></div><div class="spoiler_body" style="display: none;">
<span style="font-weight: bold;" class="mycode_b">Day 1:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=74883#pid74883" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...3#pid74883</a><br />
<span style="font-weight: bold;" class="mycode_b">Day 2:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=75093#pid75093" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...3#pid75093</a><br />
<span style="font-weight: bold;" class="mycode_b">Day 3:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=75101#pid75101" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...1#pid75101</a><br />
<span style="font-weight: bold;" class="mycode_b">Day 4:</span> <a href="https://pokemonuranium.co/forum/showthread.php?tid=2834&amp;pid=78483#pid78483" target="_blank" rel="noopener" class="mycode_url">https://pokemonuranium.co/forum/showthre...3#pid78483</a></div></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Music] Primal Shadows Jukebox]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2618</link>
			<pubDate>Mon, 06 Apr 2020 21:54:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=329">Dragonstrike</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2618</guid>
			<description><![CDATA[A compilation of all the music we've linked and shared in the game thread of PMD: PS!  (Well, mostly me.  There's a few from the players here too though!)<br />
<br />
<img src="https://i.imgur.com/KForxQt.jpg" width="200" height="200" alt="[Image: KForxQt.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71759#pid71759" target="_blank" rel="noopener" class="mycode_url">Back to Main Menu</a></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chapter 0 (Introduction)</span></span><br />
1. <span style="font-weight: bold;" class="mycode_b">Main Menu:</span> <a href="https://www.youtube.com/watch?v=bWu3uvvsWq4" target="_blank" rel="noopener" class="mycode_url">Top Menu - Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky</a> (Page 1)<br />
2. <span style="font-weight: bold;" class="mycode_b">Welcome to the World of Pokemon!:</span> <a href="https://www.youtube.com/watch?v=2JPub_IjMSg" target="_blank" rel="noopener" class="mycode_url">Personality Test - PMD: Explorers of T/D/S</a> (Page 1)<br />
3. <span style="font-weight: bold;" class="mycode_b">And so the story begins...:</span> <a href="https://www.youtube.com/watch?v=T4TT9Pd-Kuc" target="_blank" rel="noopener" class="mycode_url">Intro - PMD: Explorers of Time/Darkness</a> (Page 1)<br />
4. <span style="font-weight: bold;" class="mycode_b">Kee's Theme (Get G-Noted):</span> <a href="https://www.youtube.com/watch?v=pInrJ72eeUU" target="_blank" rel="noopener" class="mycode_url">Welcome to the Black Parade - My Chemical Romance</a> (Page 1)<br />
5. <span style="font-weight: bold;" class="mycode_b">Kogeki's Theme:</span> <a href="https://youtu.be/K7Gx45C9kJU" target="_blank" rel="noopener" class="mycode_url">Un-Gravitify with Crush40 Vocals - Sonic Riders: Zero Gravity</a> (Page 1)<br />
6. <span style="font-weight: bold;" class="mycode_b">Pyra's Theme:</span> <a href="https://www.youtube.com/watch?v=eG7aG8QLpkA" target="_blank" rel="noopener" class="mycode_url">Kefka's Theme Remix by 0rangaStang - Final Fantasy VI</a> (Page 1)<br />
7. <span style="font-weight: bold;" class="mycode_b">Ultra Dark Cave:</span> <a href="https://www.youtube.com/watch?v=PYD6mRooJ1g" target="_blank" rel="noopener" class="mycode_url">Sinister Woods - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 4)<br />
8. <span style="font-weight: bold;" class="mycode_b">Dry Forest:</span> <a href="https://www.youtube.com/watch?v=4Kq6bSkFdMA" target="_blank" rel="noopener" class="mycode_url">Friend Area ~ Caves - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 16)<br />
9. <span style="font-weight: bold;" class="mycode_b">Team Artificers:</span> <a href="https://www.youtube.com/watch?v=NbmAnhh4W_Q" target="_blank" rel="noopener" class="mycode_url">Competition Mode - Sonic Mania</a> (Page 16)<br />
10. <span style="font-weight: bold;" class="mycode_b">Growing Tension:</span> <a href="https://www.youtube.com/watch?v=ahCoQaNErPg" target="_blank" rel="noopener" class="mycode_url">Rising Fear - Pokemon Mystery Dungeon: Gates to Infinity</a> (Page 22)<br />
11. <span style="font-weight: bold;" class="mycode_b">First Boss Battle!:</span> <a href="https://www.youtube.com/watch?v=hodMG082PgI" target="_blank" rel="noopener" class="mycode_url">Boss Battle: Children's Adventure - Pokemon Super Mystery Dungeon</a> (Page 22)<br />
12. <span style="font-weight: bold;" class="mycode_b">Success!:</span> <a href="https://www.youtube.com/watch?v=DKViUumNqaY" target="_blank" rel="noopener" class="mycode_url">Mission Success - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 24)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chapter 1: The Adventurer's Guild</span></span><br />
13. <span style="font-weight: bold;" class="mycode_b">Sahra Town:</span> <a href="https://www.youtube.com/watch?v=Oa2Hs9I7LxY" target="_blank" rel="noopener" class="mycode_url">Sahra Town - Pokemon Super Mystery Dungeon</a> (Page 24)<br />
14. <span style="font-weight: bold;" class="mycode_b">The Mailmon: </span><a href="https://youtu.be/8UYqJy18dzA" target="_blank" rel="noopener" class="mycode_url">Top Menu - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 26)<br />
15. <span style="font-weight: bold;" class="mycode_b">The Kecleon Merchants:</span> <a href="https://www.youtube.com/watch?v=fZnSlUqs70g" target="_blank" rel="noopener" class="mycode_url">Kecleon Shop - Pokemon Super Mystery Dungeon</a> (Page 27)<br />
16. <span style="font-weight: bold;" class="mycode_b">The Adventurer's Guild:</span> <a href="https://www.youtube.com/watch?v=oZ6SKLMPYfc" target="_blank" rel="noopener" class="mycode_url">Guild Hall 3 - Monster Hunter 4 Ultimate</a> (Page 32)<br />
17. <span style="font-weight: bold;" class="mycode_b">New Area Discovered!:</span> <a href="https://www.youtube.com/watch?v=kzj8-ipxdPg" target="_blank" rel="noopener" class="mycode_url">Area Uncovered - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 37)<br />
18. <span style="font-weight: bold;" class="mycode_b">Rough Rock Mountain:</span> <a href="https://www.youtube.com/watch?v=YeFFdqwrx6c" target="_blank" rel="noopener" class="mycode_url">Sheer Mountain Range - Pokemon Super Mystery Dungeon</a> (Page 42)<br />
19. <span style="font-weight: bold;" class="mycode_b">Job Done!:</span> <a href="https://www.youtube.com/watch?v=zB7epLPyMC4" target="_blank" rel="noopener" class="mycode_url">Mission Clear! - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 56)<br />
20. <span style="font-weight: bold;" class="mycode_b">A Coastal Tour:</span> <a href="https://www.youtube.com/watch?v=y7-Incse5Wc" target="_blank" rel="noopener" class="mycode_url">Surfing - Pokemon HG/SS</a> (Page 67)<br />
21. <span style="font-weight: bold;" class="mycode_b">Mysterious Cliffs and Caves:</span> <a href="https://www.youtube.com/watch?v=1-F6rCC2cQQ" target="_blank" rel="noopener" class="mycode_url">Crags of Lament - Pokemon Mystery Dungeon: Gates to Infinity</a> (Page 67)<br />
22. <span style="font-weight: bold;" class="mycode_b">Catch that troublemaker!:</span> <a href="https://youtu.be/UaBKgdzAR3w" target="_blank" rel="noopener" class="mycode_url">Outlaw - PMD: Gates to Infinity</a> (Page 80)<br />
23. <span style="font-weight: bold;" class="mycode_b">End of the Road:</span> <a href="https://www.youtube.com/watch?v=lBW2NG6LQ_w" target="_blank" rel="noopener" class="mycode_url">Mysteries Within - Pokemon Super Mystery Dungeon</a> (Page 82)<br />
24. <span style="font-weight: bold;" class="mycode_b">Poliwrath Dojo:</span> <a href="https://www.youtube.com/watch?v=DfM5A-EAk4I" target="_blank" rel="noopener" class="mycode_url">Makuhita Dojo Remix by (Unknown) - PMD: Red/Blue Rescue Team</a> (Page 98)<br />
25. <span style="font-weight: bold;" class="mycode_b">Secret Quarry:</span> <a href="https://www.youtube.com/watch?v=Dqj79YKNgdI" target="_blank" rel="noopener" class="mycode_url">Stompstump Peak - PMD: Gates to Infinity</a> (Page 115)<br />
26: <span style="font-weight: bold;" class="mycode_b">Arid Assault:</span> <a href="https://www.youtube.com/watch?v=RvAe9clUGU8" target="_blank" rel="noopener" class="mycode_url">Wildspire Wastes Large Monster - Monster Hunter: World</a> (Page 115)<br />
27: <span style="font-weight: bold;" class="mycode_b">Guardian's Resolve:</span> <a href="https://www.youtube.com/watch?v=y19izYKHtSI" target="_blank" rel="noopener" class="mycode_url"> Arena Battle - Monster Hunter: Rise</a> (Page 119)<br />
28. <span style="font-weight: bold;" class="mycode_b">Strange Happenings:</span> <a href="https://www.youtube.com/watch?v=01LXQ_N3B9s" target="_blank" rel="noopener" class="mycode_url">I Saw Something Again... - PMD: Explorers of T/D/S</a> (Page 120)<br />
29. <span style="font-weight: bold;" class="mycode_b">What the...?:</span> <a href="https://www.youtube.com/watch?v=_x-QLr21-v0" target="_blank" rel="noopener" class="mycode_url">It is what it is... - Pokemon Super Mystery Dungeon</a> (Page 125)<br />
30. <span style="font-weight: bold;" class="mycode_b">The Amazing Axel!:</span> <a href="https://www.youtube.com/watch?v=CeBnr411b4E" target="_blank" rel="noopener" class="mycode_url">VS Gambit by Emdasche</a> (Page 125)<br />
31. <span style="font-weight: bold;" class="mycode_b">Hidden Mine:</span> <a href="https://www.youtube.com/watch?v=VIVIIiHmNo0" target="_blank" rel="noopener" class="mycode_url">Drilbur Coal Mine - Pokemon Super Mystery Dungeon</a> (Page 129)<br />
32. <span style="font-weight: bold;" class="mycode_b">Kecleon Shop:</span> <a href="https://www.youtube.com/watch?v=xn0O54lbbeA" target="_blank" rel="noopener" class="mycode_url">Kecleon Shop (Remastered) - Pokemon Red/Blue Rescue Team</a> (Page 138)<br />
33. <span style="font-weight: bold;" class="mycode_b">Thieves! Thieves!:</span> <a href="https://www.youtube.com/watch?v=IkIMkLoUEcQ" target="_blank" rel="noopener" class="mycode_url">Stop! Thief! (Remastered) - Pokemon Red/Blue Rescue Team</a> (Page ???)<br />
34. <span style="font-weight: bold;" class="mycode_b">The Faceless Shadow:</span> <a href="https://www.youtube.com/watch?v=fGRYDTO3ep4" target="_blank" rel="noopener" class="mycode_url">Dragon Road (Night) - Sonic Unleashed</a> (Page 140)<br />
35. <span style="font-weight: bold;" class="mycode_b">The Lord of Darkness:</span> <a href="https://www.youtube.com/watch?v=wKyMiiHwY1E" target="_blank" rel="noopener" class="mycode_url">In the Future - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 143)<br />
36. <span style="font-weight: bold;" class="mycode_b">Immediate Danger:</span> <a href="https://www.youtube.com/watch?v=9ySQ-4Ss8A4" target="_blank" rel="noopener" class="mycode_url">Oh No! - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 143)<br />
37. <span style="font-weight: bold;" class="mycode_b">The Primal Shadows:</span> <a href="https://www.youtube.com/watch?v=gZArzd8wT_Y" target="_blank" rel="noopener" class="mycode_url">Rage-Rayed Monsters - Monster Hunter Stories 2: Wings of Ruin</a> (Page 143)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chapter 2: The Coming Storm</span></span><br />
38. <span style="font-weight: bold;" class="mycode_b">The Dashing Wanderer!:</span> <a href="https://www.youtube.com/watch?v=0K4PoWLY6eM" target="_blank" rel="noopener" class="mycode_url">Wandering Ampharos - Pokemon Super Mystery Dungeon</a> (Page 146)<br />
39. <span style="font-weight: bold;" class="mycode_b">We're in This Together!:</span> <a href="https://www.youtube.com/watch?v=9BJVDohBli4" target="_blank" rel="noopener" class="mycode_url">All for One, One for All! - PMD: Explorers of T/D/S</a> (Page 147)<br />
40. <span style="font-weight: bold;" class="mycode_b">Opening the Magnagate!:</span> <a href="https://www.youtube.com/watch?v=mSuQ1CWQtrE" target="_blank" rel="noopener" class="mycode_url">Magnagate - PMD: Gates to Infinity</a> (Page 154)<br />
41. <span style="font-weight: bold;" class="mycode_b">Undersea Tunnel:</span> <a href="https://www.youtube.com/watch?v=irxZVBvh2Y0" target="_blank" rel="noopener" class="mycode_url">Telluric Path - PMD: Gates to Infinity</a> (Page 154)<br />
42. <span style="font-weight: bold;" class="mycode_b">Lively Town:</span> <a href="https://www.youtube.com/watch?v=GKaGBWecypE" target="_blank" rel="noopener" class="mycode_url">Lively Town - Pokemon Super Mystery Dungeon</a> (Page 154)<br />
43. <span style="font-weight: bold;" class="mycode_b">The Expedition Society:</span> <a href="https://www.youtube.com/watch?v=jS3c5TsOGfk" target="_blank" rel="noopener" class="mycode_url">Onwards, Expedition Society! - Pokemon Super Mystery Dungeon</a> (Page 157)<br />
44. <span style="font-weight: bold;" class="mycode_b">Legendary Boss Battle!:</span> <a href="https://www.youtube.com/watch?v=GMNlhRO7NiM" target="_blank" rel="noopener" class="mycode_url">Legendary Boss Battle: Rock Version - Pokemon Super Mystery Dungeon</a> (Page 157)<br />
45. <span style="font-weight: bold;" class="mycode_b">Post Town:</span> <a href="https://www.youtube.com/watch?v=J0dPSxHD9zU" target="_blank" rel="noopener" class="mycode_url">Come on in to Post Town! - Pokemon Mystery Dungeon: Gates to Infinity</a> (Page 157)<br />
46. <span style="font-weight: bold;" class="mycode_b">Hydreigon's Theme: </span> <a href="https://www.youtube.com/watch?v=xh83QW7qYBk" target="_blank" rel="noopener" class="mycode_url">Ochre Quarry - PMD: Gates to Infinity</a> (Page 158)<br />
47. <span style="font-weight: bold;" class="mycode_b">Antics of the Expedition Society:</span> <a href="https://www.youtube.com/watch?v=dSkFIBynJew" target="_blank" rel="noopener" class="mycode_url">Expedition Society Crown - Pokemon Super Mystery Dungeon</a> (Page 159)<br />
48. <span style="font-weight: bold;" class="mycode_b">Paradise:</span> <a href="https://www.youtube.com/watch?v=Ky_tqbfNv1Q" target="_blank" rel="noopener" class="mycode_url">Pokemon Paradise: Arrangement 3 - PMD: Gates to Infinity</a> (Page 160)<br />
49. <span style="font-weight: bold;" class="mycode_b">The Wonderful V-Wheel:</span> <a href="https://www.youtube.com/watch?v=Ep420rhjlb8" target="_blank" rel="noopener" class="mycode_url">V-Wheeeeeel!!! (Piano Remix) - PMD: Gates to Infinity</a> (Page 162)<br />
50. <span style="font-weight: bold;" class="mycode_b">Spin.  The.  V-Wheeeeeeeel!:</span> <a href="https://www.youtube.com/watch?v=Tilqar45h4o" target="_blank" rel="noopener" class="mycode_url">Spin the V-Wheel!/Beartic Slide - PMD: Gates to Infinity</a> (Page 162)<br />
51. <span style="font-weight: bold;" class="mycode_b">Failure...:</span> <a href="https://www.youtube.com/watch?v=L3hsbseh9yQ" target="_blank" rel="noopener" class="mycode_url">Mission Failure - PMD: Explorers of T/D/S</a> (Page 162)<br />
52. <span style="font-weight: bold;" class="mycode_b">Meloetta's Song:</span> <a href="https://www.youtube.com/watch?v=2TZhirtW4MI" target="_blank" rel="noopener" class="mycode_url">Relic Song Remaster by Zame - Pokemon Black and White</a> (Page 162)<br />
53. <span style="font-weight: bold;" class="mycode_b">A Small Bit of Hope:</span> <a href="https://www.youtube.com/watch?v=ujCzvZyCfZ4" target="_blank" rel="noopener" class="mycode_url">Theme of Hope (Light Arrangement 3) - PMD: GtI</a> (Page 163)<br />
54. <span style="font-weight: bold;" class="mycode_b">A Frigid Vision:</span> <a href="https://www.youtube.com/watch?v=-a3WmO7pGpo" target="_blank" rel="noopener" class="mycode_url">Icy Sanctum (Arrangement 1) - PMD: GtI</a> (Page 163)<br />
55. <span style="font-weight: bold;" class="mycode_b">Thunder Forest:</span> <a href="https://www.youtube.com/watch?v=WoE0RqiXiKE" target="_blank" rel="noopener" class="mycode_url">Amp Plains Remaster by Zame - PMD: Explorers of T/D/S</a> (Page 163)<br />
55. <span style="font-weight: bold;" class="mycode_b">Friends in Paradise:</span> <a href="https://www.youtube.com/watch?v=q5f1l4UM4N8" target="_blank" rel="noopener" class="mycode_url">Our First Meeting - PMD: Gates to Infinity</a> (Page 163)<br />
56. <span style="font-weight: bold;" class="mycode_b">United as One:</span> <a href="https://www.youtube.com/watch?v=5VNiyTSS45s" target="_blank" rel="noopener" class="mycode_url">Pokemon Friends - PMD: Gates to Infinity</a> (Page 164)<br />
57. <span style="font-weight: bold;" class="mycode_b">Big Win!</span>: <a href="https://www.youtube.com/watch?v=GEkarq4TgLM" target="_blank" rel="noopener" class="mycode_url">Big Reward - PMD: Explorers of T/D/S</a> (Page 166)<br />
58. <span style="font-weight: bold;" class="mycode_b">The Great Glacier:</span> <a href="https://www.youtube.com/watch?v=B7Uy-EWTEIA" target="_blank" rel="noopener" class="mycode_url">Great Glacier - PMD: Gates to Infinity</a> (Page 166)<br />
59. <span style="font-weight: bold;" class="mycode_b">Karen's Theme:</span> <a href="https://music.youtube.com/watch?v=OnDd2loXIk8" target="_blank" rel="noopener" class="mycode_url">Eiko's Theme - Final Fantasy IX</a> (Page 166)<br />
60. <span style="font-weight: bold;" class="mycode_b">The Mystic's Haven:</span> <a href="https://www.youtube.com/watch?v=PiaD-vdmFg8" target="_blank" rel="noopener" class="mycode_url">Sand Dune of Spirits - Pokemon Super Mystery Dungeon</a> (Page 166)<br />
61. <span style="font-weight: bold;" class="mycode_b">Minions of Darkness:</span> <a href="https://youtu.be/AM6h8SAb-qU" target="_blank" rel="noopener" class="mycode_url">VS Lady Lottie - Temtem</a> (Page 168)<br />
62. <span style="font-weight: bold;" class="mycode_b">Memories of the Void:</span> <a href="https://www.youtube.com/watch?v=NdyIUSd7bAk" target="_blank" rel="noopener" class="mycode_url">Void Shadows - Pokemon Super Mystery Dungeon</a> (Page 170)<br />
63. <span style="font-weight: bold;" class="mycode_b">Charred Thunder Forest:</span> <a href="https://www.youtube.com/watch?v=d-_3YM5Nd_0" target="_blank" rel="noopener" class="mycode_url">Far Amp Plains (Remix by Sunderi) - PMD: Explorders of T/D/S</a> (Page 170)<br />
64. <span style="font-weight: bold;" class="mycode_b">Xatu the Mystic:</span> <a href="https://youtu.be/2WcSS4ub9zQ" target="_blank" rel="noopener" class="mycode_url">Great Canyon Remix by Auditory Music - PMD Rescue Team</a> (Page 171)<br />
65. <span style="font-weight: bold;" class="mycode_b">Glacial Ruins:</span> <a href="https://www.youtube.com/watch?v=bEEo1JwZsAs" target="_blank" rel="noopener" class="mycode_url">Glacier Palace Reaches - PMD: Gates to Infinity</a> (Page 172) <br />
66. <span style="font-weight: bold;" class="mycode_b">A Message Frozen in Time:</span> <a href="https://youtu.be/pONqHB9Nsdc" target="_blank" rel="noopener" class="mycode_url">Icy Sanctum - PMD: Gates to Infinity</a> (Page 172)<br />
67. <span style="font-weight: bold;" class="mycode_b">Paradise's Resolve:</span> <a href="https://www.youtube.com/watch?v=BzkpR5ZksSo" target="_blank" rel="noopener" class="mycode_url">Boss Battle - PMD: Gates to Infinity</a> (Page 172)<br />
68. <span style="font-weight: bold;" class="mycode_b">An Expedition's Challenge!:</span> <a href="https://www.youtube.com/watch?v=FP4lzS9sGAs" target="_blank" rel="noopener" class="mycode_url">Boss Battle: Expedition Society - Pokemon Super Mystery Dungeon</a> (Page 172)<br />
69. <span style="font-weight: bold;" class="mycode_b">The Winter Blizzard:</span> <a href="https://www.youtube.com/watch?v=XfngZRUT8kI" target="_blank" rel="noopener" class="mycode_url">VS Kushala Daora - Monster Hunter Rise Version</a> (Page 173)<br />
70. <span style="font-weight: bold;" class="mycode_b">The Autumn Storm:</span> <a href="https://www.youtube.com/watch?v=U1cszUguxIg" target="_blank" rel="noopener" class="mycode_url">VS Zinogre - Monster Hunter Rise Version</a> (Page 173)<br />
71. <span style="font-weight: bold;" class="mycode_b">World of Memories:</span> <a href="https://www.youtube.com/watch?v=YcguHL_j6pw" target="_blank" rel="noopener" class="mycode_url">Benevolent Spirit - PMD: Rescue Team DX</a> (Page 175)<br />
72. <span style="font-weight: bold;" class="mycode_b">The Human from Nowhere:</span> <a href="https://youtu.be/kLDqReV45fg" target="_blank" rel="noopener" class="mycode_url">Partner's Theme (Music Box version) - Pokemon Super Mystery Dungeon</a> (Page 176)<br />
73. <span style="font-weight: bold;" class="mycode_b">The Eyes in the Sky:</span> <a href="https://www.youtube.com/watch?v=8UCOVljTQBo" target="_blank" rel="noopener" class="mycode_url">Things That Live on This Planet - Pokemon Super Mystery Dungeon</a> (Page 178)<br />
74. <span style="font-weight: bold;" class="mycode_b">Monster House!!:</span> <a href="https://www.youtube.com/watch?v=LaHyVlXwXTw" target="_blank" rel="noopener" class="mycode_url">It's a Monster House! Remix by F.L. Remix</a> (Page 178)<br />
75. <span style="font-weight: bold;" class="mycode_b">The Shadowed Summer:</span> <a href="https://www.youtube.com/watch?v=hXOJtb-VXC0" target="_blank" rel="noopener" class="mycode_url">Forlorn Arena - Monster Hunter Rise: Sunbreak Version</a> (Page 183)<br />
76. <span style="font-weight: bold;" class="mycode_b">Not Even Legendaries Will Stop Us!:</span> <a href="https://www.youtube.com/watch?v=vkFo2csQuZs" target="_blank" rel="noopener" class="mycode_url">Defy the Legends Remix by TGH</a> (Page 184)<br />
77. <span style="font-weight: bold;" class="mycode_b">Plate Obtained!:</span> <a href="https://www.youtube.com/watch?v=kUWXrGqpWtI" target="_blank" rel="noopener" class="mycode_url">Master Sword Jingle - Legend of Zelda: Breath of the Wild</a> (Page 185)<br />
78. <span style="font-weight: bold;" class="mycode_b">The Shadow Phoenix:</span> <a href="https://www.youtube.com/watch?v=g5OOWHnIdiU" target="_blank" rel="noopener" class="mycode_url">Dark Gaia's Spawn - Sonic Unleashed</a> (Page 185)<br />
79. <span style="font-weight: bold;" class="mycode_b">End of the Day:</span> <a href="https://www.youtube.com/watch?v=UlB5akn2G6I" target="_blank" rel="noopener" class="mycode_url">Goodnight - PMD: Explorers of T/D/S</a> (Page 187)<br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71780#pid71780" target="_blank" rel="noopener" class="mycode_url">Want to (re)read the story after listening to all that awesome music?  Find the first post of the Game Thread here!</a><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=1946" target="_blank" rel="noopener" class="mycode_url">Curious about the game?  Find the Meta Thread here!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71759#pid71759" target="_blank" rel="noopener" class="mycode_url">Back to Main Menu</a></span></span>]]></description>
			<content:encoded><![CDATA[A compilation of all the music we've linked and shared in the game thread of PMD: PS!  (Well, mostly me.  There's a few from the players here too though!)<br />
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<img src="https://i.imgur.com/KForxQt.jpg" width="200" height="200" alt="[Image: KForxQt.jpg]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71759#pid71759" target="_blank" rel="noopener" class="mycode_url">Back to Main Menu</a></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chapter 0 (Introduction)</span></span><br />
1. <span style="font-weight: bold;" class="mycode_b">Main Menu:</span> <a href="https://www.youtube.com/watch?v=bWu3uvvsWq4" target="_blank" rel="noopener" class="mycode_url">Top Menu - Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky</a> (Page 1)<br />
2. <span style="font-weight: bold;" class="mycode_b">Welcome to the World of Pokemon!:</span> <a href="https://www.youtube.com/watch?v=2JPub_IjMSg" target="_blank" rel="noopener" class="mycode_url">Personality Test - PMD: Explorers of T/D/S</a> (Page 1)<br />
3. <span style="font-weight: bold;" class="mycode_b">And so the story begins...:</span> <a href="https://www.youtube.com/watch?v=T4TT9Pd-Kuc" target="_blank" rel="noopener" class="mycode_url">Intro - PMD: Explorers of Time/Darkness</a> (Page 1)<br />
4. <span style="font-weight: bold;" class="mycode_b">Kee's Theme (Get G-Noted):</span> <a href="https://www.youtube.com/watch?v=pInrJ72eeUU" target="_blank" rel="noopener" class="mycode_url">Welcome to the Black Parade - My Chemical Romance</a> (Page 1)<br />
5. <span style="font-weight: bold;" class="mycode_b">Kogeki's Theme:</span> <a href="https://youtu.be/K7Gx45C9kJU" target="_blank" rel="noopener" class="mycode_url">Un-Gravitify with Crush40 Vocals - Sonic Riders: Zero Gravity</a> (Page 1)<br />
6. <span style="font-weight: bold;" class="mycode_b">Pyra's Theme:</span> <a href="https://www.youtube.com/watch?v=eG7aG8QLpkA" target="_blank" rel="noopener" class="mycode_url">Kefka's Theme Remix by 0rangaStang - Final Fantasy VI</a> (Page 1)<br />
7. <span style="font-weight: bold;" class="mycode_b">Ultra Dark Cave:</span> <a href="https://www.youtube.com/watch?v=PYD6mRooJ1g" target="_blank" rel="noopener" class="mycode_url">Sinister Woods - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 4)<br />
8. <span style="font-weight: bold;" class="mycode_b">Dry Forest:</span> <a href="https://www.youtube.com/watch?v=4Kq6bSkFdMA" target="_blank" rel="noopener" class="mycode_url">Friend Area ~ Caves - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 16)<br />
9. <span style="font-weight: bold;" class="mycode_b">Team Artificers:</span> <a href="https://www.youtube.com/watch?v=NbmAnhh4W_Q" target="_blank" rel="noopener" class="mycode_url">Competition Mode - Sonic Mania</a> (Page 16)<br />
10. <span style="font-weight: bold;" class="mycode_b">Growing Tension:</span> <a href="https://www.youtube.com/watch?v=ahCoQaNErPg" target="_blank" rel="noopener" class="mycode_url">Rising Fear - Pokemon Mystery Dungeon: Gates to Infinity</a> (Page 22)<br />
11. <span style="font-weight: bold;" class="mycode_b">First Boss Battle!:</span> <a href="https://www.youtube.com/watch?v=hodMG082PgI" target="_blank" rel="noopener" class="mycode_url">Boss Battle: Children's Adventure - Pokemon Super Mystery Dungeon</a> (Page 22)<br />
12. <span style="font-weight: bold;" class="mycode_b">Success!:</span> <a href="https://www.youtube.com/watch?v=DKViUumNqaY" target="_blank" rel="noopener" class="mycode_url">Mission Success - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 24)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chapter 1: The Adventurer's Guild</span></span><br />
13. <span style="font-weight: bold;" class="mycode_b">Sahra Town:</span> <a href="https://www.youtube.com/watch?v=Oa2Hs9I7LxY" target="_blank" rel="noopener" class="mycode_url">Sahra Town - Pokemon Super Mystery Dungeon</a> (Page 24)<br />
14. <span style="font-weight: bold;" class="mycode_b">The Mailmon: </span><a href="https://youtu.be/8UYqJy18dzA" target="_blank" rel="noopener" class="mycode_url">Top Menu - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 26)<br />
15. <span style="font-weight: bold;" class="mycode_b">The Kecleon Merchants:</span> <a href="https://www.youtube.com/watch?v=fZnSlUqs70g" target="_blank" rel="noopener" class="mycode_url">Kecleon Shop - Pokemon Super Mystery Dungeon</a> (Page 27)<br />
16. <span style="font-weight: bold;" class="mycode_b">The Adventurer's Guild:</span> <a href="https://www.youtube.com/watch?v=oZ6SKLMPYfc" target="_blank" rel="noopener" class="mycode_url">Guild Hall 3 - Monster Hunter 4 Ultimate</a> (Page 32)<br />
17. <span style="font-weight: bold;" class="mycode_b">New Area Discovered!:</span> <a href="https://www.youtube.com/watch?v=kzj8-ipxdPg" target="_blank" rel="noopener" class="mycode_url">Area Uncovered - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 37)<br />
18. <span style="font-weight: bold;" class="mycode_b">Rough Rock Mountain:</span> <a href="https://www.youtube.com/watch?v=YeFFdqwrx6c" target="_blank" rel="noopener" class="mycode_url">Sheer Mountain Range - Pokemon Super Mystery Dungeon</a> (Page 42)<br />
19. <span style="font-weight: bold;" class="mycode_b">Job Done!:</span> <a href="https://www.youtube.com/watch?v=zB7epLPyMC4" target="_blank" rel="noopener" class="mycode_url">Mission Clear! - Pokemon Mystery Dungeon: Rescue Team DX</a> (Page 56)<br />
20. <span style="font-weight: bold;" class="mycode_b">A Coastal Tour:</span> <a href="https://www.youtube.com/watch?v=y7-Incse5Wc" target="_blank" rel="noopener" class="mycode_url">Surfing - Pokemon HG/SS</a> (Page 67)<br />
21. <span style="font-weight: bold;" class="mycode_b">Mysterious Cliffs and Caves:</span> <a href="https://www.youtube.com/watch?v=1-F6rCC2cQQ" target="_blank" rel="noopener" class="mycode_url">Crags of Lament - Pokemon Mystery Dungeon: Gates to Infinity</a> (Page 67)<br />
22. <span style="font-weight: bold;" class="mycode_b">Catch that troublemaker!:</span> <a href="https://youtu.be/UaBKgdzAR3w" target="_blank" rel="noopener" class="mycode_url">Outlaw - PMD: Gates to Infinity</a> (Page 80)<br />
23. <span style="font-weight: bold;" class="mycode_b">End of the Road:</span> <a href="https://www.youtube.com/watch?v=lBW2NG6LQ_w" target="_blank" rel="noopener" class="mycode_url">Mysteries Within - Pokemon Super Mystery Dungeon</a> (Page 82)<br />
24. <span style="font-weight: bold;" class="mycode_b">Poliwrath Dojo:</span> <a href="https://www.youtube.com/watch?v=DfM5A-EAk4I" target="_blank" rel="noopener" class="mycode_url">Makuhita Dojo Remix by (Unknown) - PMD: Red/Blue Rescue Team</a> (Page 98)<br />
25. <span style="font-weight: bold;" class="mycode_b">Secret Quarry:</span> <a href="https://www.youtube.com/watch?v=Dqj79YKNgdI" target="_blank" rel="noopener" class="mycode_url">Stompstump Peak - PMD: Gates to Infinity</a> (Page 115)<br />
26: <span style="font-weight: bold;" class="mycode_b">Arid Assault:</span> <a href="https://www.youtube.com/watch?v=RvAe9clUGU8" target="_blank" rel="noopener" class="mycode_url">Wildspire Wastes Large Monster - Monster Hunter: World</a> (Page 115)<br />
27: <span style="font-weight: bold;" class="mycode_b">Guardian's Resolve:</span> <a href="https://www.youtube.com/watch?v=y19izYKHtSI" target="_blank" rel="noopener" class="mycode_url"> Arena Battle - Monster Hunter: Rise</a> (Page 119)<br />
28. <span style="font-weight: bold;" class="mycode_b">Strange Happenings:</span> <a href="https://www.youtube.com/watch?v=01LXQ_N3B9s" target="_blank" rel="noopener" class="mycode_url">I Saw Something Again... - PMD: Explorers of T/D/S</a> (Page 120)<br />
29. <span style="font-weight: bold;" class="mycode_b">What the...?:</span> <a href="https://www.youtube.com/watch?v=_x-QLr21-v0" target="_blank" rel="noopener" class="mycode_url">It is what it is... - Pokemon Super Mystery Dungeon</a> (Page 125)<br />
30. <span style="font-weight: bold;" class="mycode_b">The Amazing Axel!:</span> <a href="https://www.youtube.com/watch?v=CeBnr411b4E" target="_blank" rel="noopener" class="mycode_url">VS Gambit by Emdasche</a> (Page 125)<br />
31. <span style="font-weight: bold;" class="mycode_b">Hidden Mine:</span> <a href="https://www.youtube.com/watch?v=VIVIIiHmNo0" target="_blank" rel="noopener" class="mycode_url">Drilbur Coal Mine - Pokemon Super Mystery Dungeon</a> (Page 129)<br />
32. <span style="font-weight: bold;" class="mycode_b">Kecleon Shop:</span> <a href="https://www.youtube.com/watch?v=xn0O54lbbeA" target="_blank" rel="noopener" class="mycode_url">Kecleon Shop (Remastered) - Pokemon Red/Blue Rescue Team</a> (Page 138)<br />
33. <span style="font-weight: bold;" class="mycode_b">Thieves! Thieves!:</span> <a href="https://www.youtube.com/watch?v=IkIMkLoUEcQ" target="_blank" rel="noopener" class="mycode_url">Stop! Thief! (Remastered) - Pokemon Red/Blue Rescue Team</a> (Page ???)<br />
34. <span style="font-weight: bold;" class="mycode_b">The Faceless Shadow:</span> <a href="https://www.youtube.com/watch?v=fGRYDTO3ep4" target="_blank" rel="noopener" class="mycode_url">Dragon Road (Night) - Sonic Unleashed</a> (Page 140)<br />
35. <span style="font-weight: bold;" class="mycode_b">The Lord of Darkness:</span> <a href="https://www.youtube.com/watch?v=wKyMiiHwY1E" target="_blank" rel="noopener" class="mycode_url">In the Future - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 143)<br />
36. <span style="font-weight: bold;" class="mycode_b">Immediate Danger:</span> <a href="https://www.youtube.com/watch?v=9ySQ-4Ss8A4" target="_blank" rel="noopener" class="mycode_url">Oh No! - Pokemon Mystery Dungeon: Explorers of T/D/S</a> (Page 143)<br />
37. <span style="font-weight: bold;" class="mycode_b">The Primal Shadows:</span> <a href="https://www.youtube.com/watch?v=gZArzd8wT_Y" target="_blank" rel="noopener" class="mycode_url">Rage-Rayed Monsters - Monster Hunter Stories 2: Wings of Ruin</a> (Page 143)<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Chapter 2: The Coming Storm</span></span><br />
38. <span style="font-weight: bold;" class="mycode_b">The Dashing Wanderer!:</span> <a href="https://www.youtube.com/watch?v=0K4PoWLY6eM" target="_blank" rel="noopener" class="mycode_url">Wandering Ampharos - Pokemon Super Mystery Dungeon</a> (Page 146)<br />
39. <span style="font-weight: bold;" class="mycode_b">We're in This Together!:</span> <a href="https://www.youtube.com/watch?v=9BJVDohBli4" target="_blank" rel="noopener" class="mycode_url">All for One, One for All! - PMD: Explorers of T/D/S</a> (Page 147)<br />
40. <span style="font-weight: bold;" class="mycode_b">Opening the Magnagate!:</span> <a href="https://www.youtube.com/watch?v=mSuQ1CWQtrE" target="_blank" rel="noopener" class="mycode_url">Magnagate - PMD: Gates to Infinity</a> (Page 154)<br />
41. <span style="font-weight: bold;" class="mycode_b">Undersea Tunnel:</span> <a href="https://www.youtube.com/watch?v=irxZVBvh2Y0" target="_blank" rel="noopener" class="mycode_url">Telluric Path - PMD: Gates to Infinity</a> (Page 154)<br />
42. <span style="font-weight: bold;" class="mycode_b">Lively Town:</span> <a href="https://www.youtube.com/watch?v=GKaGBWecypE" target="_blank" rel="noopener" class="mycode_url">Lively Town - Pokemon Super Mystery Dungeon</a> (Page 154)<br />
43. <span style="font-weight: bold;" class="mycode_b">The Expedition Society:</span> <a href="https://www.youtube.com/watch?v=jS3c5TsOGfk" target="_blank" rel="noopener" class="mycode_url">Onwards, Expedition Society! - Pokemon Super Mystery Dungeon</a> (Page 157)<br />
44. <span style="font-weight: bold;" class="mycode_b">Legendary Boss Battle!:</span> <a href="https://www.youtube.com/watch?v=GMNlhRO7NiM" target="_blank" rel="noopener" class="mycode_url">Legendary Boss Battle: Rock Version - Pokemon Super Mystery Dungeon</a> (Page 157)<br />
45. <span style="font-weight: bold;" class="mycode_b">Post Town:</span> <a href="https://www.youtube.com/watch?v=J0dPSxHD9zU" target="_blank" rel="noopener" class="mycode_url">Come on in to Post Town! - Pokemon Mystery Dungeon: Gates to Infinity</a> (Page 157)<br />
46. <span style="font-weight: bold;" class="mycode_b">Hydreigon's Theme: </span> <a href="https://www.youtube.com/watch?v=xh83QW7qYBk" target="_blank" rel="noopener" class="mycode_url">Ochre Quarry - PMD: Gates to Infinity</a> (Page 158)<br />
47. <span style="font-weight: bold;" class="mycode_b">Antics of the Expedition Society:</span> <a href="https://www.youtube.com/watch?v=dSkFIBynJew" target="_blank" rel="noopener" class="mycode_url">Expedition Society Crown - Pokemon Super Mystery Dungeon</a> (Page 159)<br />
48. <span style="font-weight: bold;" class="mycode_b">Paradise:</span> <a href="https://www.youtube.com/watch?v=Ky_tqbfNv1Q" target="_blank" rel="noopener" class="mycode_url">Pokemon Paradise: Arrangement 3 - PMD: Gates to Infinity</a> (Page 160)<br />
49. <span style="font-weight: bold;" class="mycode_b">The Wonderful V-Wheel:</span> <a href="https://www.youtube.com/watch?v=Ep420rhjlb8" target="_blank" rel="noopener" class="mycode_url">V-Wheeeeeel!!! (Piano Remix) - PMD: Gates to Infinity</a> (Page 162)<br />
50. <span style="font-weight: bold;" class="mycode_b">Spin.  The.  V-Wheeeeeeeel!:</span> <a href="https://www.youtube.com/watch?v=Tilqar45h4o" target="_blank" rel="noopener" class="mycode_url">Spin the V-Wheel!/Beartic Slide - PMD: Gates to Infinity</a> (Page 162)<br />
51. <span style="font-weight: bold;" class="mycode_b">Failure...:</span> <a href="https://www.youtube.com/watch?v=L3hsbseh9yQ" target="_blank" rel="noopener" class="mycode_url">Mission Failure - PMD: Explorers of T/D/S</a> (Page 162)<br />
52. <span style="font-weight: bold;" class="mycode_b">Meloetta's Song:</span> <a href="https://www.youtube.com/watch?v=2TZhirtW4MI" target="_blank" rel="noopener" class="mycode_url">Relic Song Remaster by Zame - Pokemon Black and White</a> (Page 162)<br />
53. <span style="font-weight: bold;" class="mycode_b">A Small Bit of Hope:</span> <a href="https://www.youtube.com/watch?v=ujCzvZyCfZ4" target="_blank" rel="noopener" class="mycode_url">Theme of Hope (Light Arrangement 3) - PMD: GtI</a> (Page 163)<br />
54. <span style="font-weight: bold;" class="mycode_b">A Frigid Vision:</span> <a href="https://www.youtube.com/watch?v=-a3WmO7pGpo" target="_blank" rel="noopener" class="mycode_url">Icy Sanctum (Arrangement 1) - PMD: GtI</a> (Page 163)<br />
55. <span style="font-weight: bold;" class="mycode_b">Thunder Forest:</span> <a href="https://www.youtube.com/watch?v=WoE0RqiXiKE" target="_blank" rel="noopener" class="mycode_url">Amp Plains Remaster by Zame - PMD: Explorers of T/D/S</a> (Page 163)<br />
55. <span style="font-weight: bold;" class="mycode_b">Friends in Paradise:</span> <a href="https://www.youtube.com/watch?v=q5f1l4UM4N8" target="_blank" rel="noopener" class="mycode_url">Our First Meeting - PMD: Gates to Infinity</a> (Page 163)<br />
56. <span style="font-weight: bold;" class="mycode_b">United as One:</span> <a href="https://www.youtube.com/watch?v=5VNiyTSS45s" target="_blank" rel="noopener" class="mycode_url">Pokemon Friends - PMD: Gates to Infinity</a> (Page 164)<br />
57. <span style="font-weight: bold;" class="mycode_b">Big Win!</span>: <a href="https://www.youtube.com/watch?v=GEkarq4TgLM" target="_blank" rel="noopener" class="mycode_url">Big Reward - PMD: Explorers of T/D/S</a> (Page 166)<br />
58. <span style="font-weight: bold;" class="mycode_b">The Great Glacier:</span> <a href="https://www.youtube.com/watch?v=B7Uy-EWTEIA" target="_blank" rel="noopener" class="mycode_url">Great Glacier - PMD: Gates to Infinity</a> (Page 166)<br />
59. <span style="font-weight: bold;" class="mycode_b">Karen's Theme:</span> <a href="https://music.youtube.com/watch?v=OnDd2loXIk8" target="_blank" rel="noopener" class="mycode_url">Eiko's Theme - Final Fantasy IX</a> (Page 166)<br />
60. <span style="font-weight: bold;" class="mycode_b">The Mystic's Haven:</span> <a href="https://www.youtube.com/watch?v=PiaD-vdmFg8" target="_blank" rel="noopener" class="mycode_url">Sand Dune of Spirits - Pokemon Super Mystery Dungeon</a> (Page 166)<br />
61. <span style="font-weight: bold;" class="mycode_b">Minions of Darkness:</span> <a href="https://youtu.be/AM6h8SAb-qU" target="_blank" rel="noopener" class="mycode_url">VS Lady Lottie - Temtem</a> (Page 168)<br />
62. <span style="font-weight: bold;" class="mycode_b">Memories of the Void:</span> <a href="https://www.youtube.com/watch?v=NdyIUSd7bAk" target="_blank" rel="noopener" class="mycode_url">Void Shadows - Pokemon Super Mystery Dungeon</a> (Page 170)<br />
63. <span style="font-weight: bold;" class="mycode_b">Charred Thunder Forest:</span> <a href="https://www.youtube.com/watch?v=d-_3YM5Nd_0" target="_blank" rel="noopener" class="mycode_url">Far Amp Plains (Remix by Sunderi) - PMD: Explorders of T/D/S</a> (Page 170)<br />
64. <span style="font-weight: bold;" class="mycode_b">Xatu the Mystic:</span> <a href="https://youtu.be/2WcSS4ub9zQ" target="_blank" rel="noopener" class="mycode_url">Great Canyon Remix by Auditory Music - PMD Rescue Team</a> (Page 171)<br />
65. <span style="font-weight: bold;" class="mycode_b">Glacial Ruins:</span> <a href="https://www.youtube.com/watch?v=bEEo1JwZsAs" target="_blank" rel="noopener" class="mycode_url">Glacier Palace Reaches - PMD: Gates to Infinity</a> (Page 172) <br />
66. <span style="font-weight: bold;" class="mycode_b">A Message Frozen in Time:</span> <a href="https://youtu.be/pONqHB9Nsdc" target="_blank" rel="noopener" class="mycode_url">Icy Sanctum - PMD: Gates to Infinity</a> (Page 172)<br />
67. <span style="font-weight: bold;" class="mycode_b">Paradise's Resolve:</span> <a href="https://www.youtube.com/watch?v=BzkpR5ZksSo" target="_blank" rel="noopener" class="mycode_url">Boss Battle - PMD: Gates to Infinity</a> (Page 172)<br />
68. <span style="font-weight: bold;" class="mycode_b">An Expedition's Challenge!:</span> <a href="https://www.youtube.com/watch?v=FP4lzS9sGAs" target="_blank" rel="noopener" class="mycode_url">Boss Battle: Expedition Society - Pokemon Super Mystery Dungeon</a> (Page 172)<br />
69. <span style="font-weight: bold;" class="mycode_b">The Winter Blizzard:</span> <a href="https://www.youtube.com/watch?v=XfngZRUT8kI" target="_blank" rel="noopener" class="mycode_url">VS Kushala Daora - Monster Hunter Rise Version</a> (Page 173)<br />
70. <span style="font-weight: bold;" class="mycode_b">The Autumn Storm:</span> <a href="https://www.youtube.com/watch?v=U1cszUguxIg" target="_blank" rel="noopener" class="mycode_url">VS Zinogre - Monster Hunter Rise Version</a> (Page 173)<br />
71. <span style="font-weight: bold;" class="mycode_b">World of Memories:</span> <a href="https://www.youtube.com/watch?v=YcguHL_j6pw" target="_blank" rel="noopener" class="mycode_url">Benevolent Spirit - PMD: Rescue Team DX</a> (Page 175)<br />
72. <span style="font-weight: bold;" class="mycode_b">The Human from Nowhere:</span> <a href="https://youtu.be/kLDqReV45fg" target="_blank" rel="noopener" class="mycode_url">Partner's Theme (Music Box version) - Pokemon Super Mystery Dungeon</a> (Page 176)<br />
73. <span style="font-weight: bold;" class="mycode_b">The Eyes in the Sky:</span> <a href="https://www.youtube.com/watch?v=8UCOVljTQBo" target="_blank" rel="noopener" class="mycode_url">Things That Live on This Planet - Pokemon Super Mystery Dungeon</a> (Page 178)<br />
74. <span style="font-weight: bold;" class="mycode_b">Monster House!!:</span> <a href="https://www.youtube.com/watch?v=LaHyVlXwXTw" target="_blank" rel="noopener" class="mycode_url">It's a Monster House! Remix by F.L. Remix</a> (Page 178)<br />
75. <span style="font-weight: bold;" class="mycode_b">The Shadowed Summer:</span> <a href="https://www.youtube.com/watch?v=hXOJtb-VXC0" target="_blank" rel="noopener" class="mycode_url">Forlorn Arena - Monster Hunter Rise: Sunbreak Version</a> (Page 183)<br />
76. <span style="font-weight: bold;" class="mycode_b">Not Even Legendaries Will Stop Us!:</span> <a href="https://www.youtube.com/watch?v=vkFo2csQuZs" target="_blank" rel="noopener" class="mycode_url">Defy the Legends Remix by TGH</a> (Page 184)<br />
77. <span style="font-weight: bold;" class="mycode_b">Plate Obtained!:</span> <a href="https://www.youtube.com/watch?v=kUWXrGqpWtI" target="_blank" rel="noopener" class="mycode_url">Master Sword Jingle - Legend of Zelda: Breath of the Wild</a> (Page 185)<br />
78. <span style="font-weight: bold;" class="mycode_b">The Shadow Phoenix:</span> <a href="https://www.youtube.com/watch?v=g5OOWHnIdiU" target="_blank" rel="noopener" class="mycode_url">Dark Gaia's Spawn - Sonic Unleashed</a> (Page 185)<br />
79. <span style="font-weight: bold;" class="mycode_b">End of the Day:</span> <a href="https://www.youtube.com/watch?v=UlB5akn2G6I" target="_blank" rel="noopener" class="mycode_url">Goodnight - PMD: Explorers of T/D/S</a> (Page 187)<br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71780#pid71780" target="_blank" rel="noopener" class="mycode_url">Want to (re)read the story after listening to all that awesome music?  Find the first post of the Game Thread here!</a><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=1946" target="_blank" rel="noopener" class="mycode_url">Curious about the game?  Find the Meta Thread here!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71759#pid71759" target="_blank" rel="noopener" class="mycode_url">Back to Main Menu</a></span></span>]]></content:encoded>
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			<title><![CDATA[[Game Thread] Pokerole Mystery Dungeon: Primal Shadows]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2617</link>
			<pubDate>Mon, 06 Apr 2020 21:39:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=329">Dragonstrike</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2617</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size">Main Menu</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Music:</span> <a href="https://www.youtube.com/watch?v=bWu3uvvsWq4" target="_blank" rel="noopener" class="mycode_url">Top Menu - Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn2.bulbagarden.net/upload/thumb/4/4d/Pok%C3%A9mon_Mystery_Dungeon_logo.png/450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png" alt="[Image: 450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png]" class="mycode_img" /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-large;" class="mycode_size">Primal Shadows</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">New Game</span><br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71780#pid71780" target="_blank" rel="noopener" class="mycode_url">First Post</a><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=1946" target="_blank" rel="noopener" class="mycode_url">Curious about the game?  Find the Meta Thread here!</a><br />
<br />
&gt; <span style="font-weight: bold;" class="mycode_b">Continue Game</span><br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;action=lastpost" target="_blank" rel="noopener" class="mycode_url">Most Recent Post</a><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=72096#pid72096" target="_blank" rel="noopener" class="mycode_url">Most Recent Mystery Dungeon/Encounters</a><br />
<a href="https://docs.google.com/spreadsheets/d/14eYKWraltAOzNGgT0hp5CaNOtM0wy5wWqyr1yx4sPfQ/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Player Resources (Dungeon Maps, recruited pokemon, stored items and money, etc.)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Current Players:</span><br />
1. <DVZ_ME#3> (Platina the Rookidee?)<br />
2. <DVZ_ME#2> (Kee the Galarian Zigzagoon)<br />
3. <DVZ_ME#4> (Kogeki the Delta Riolu)<br />
4. <DVZ_ME#5> (Daxter the Midgardian Charmander)<br />
5. <DVZ_ME#6> (Karen the Shiny Ralts)<br />
<span style="font-weight: bold;" class="mycode_b">Not currently looking for new players.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Former Player Characters under GM Control:</span><br />
- Pyra the Devimp (Lord Windos)<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><img src="https://cdn.discordapp.com/attachments/606948216872894474/953359730267521096/Platina100x100PNG.png" width="100" height="100" alt="[Image: Platina100x100PNG.png]" class="mycode_img" />  <img src="https://66.media.tumblr.com/905074900036cb64963b1fc550d20231/eeea5d4507bffee6-fc/s400x600/c6ca8ae44fb23590b9b3a9c96a0d48e1b6395ecf.png" width="100" height="100" alt="[Image: c6ca8ae44fb23590b9b3a9c96a0d48e1b6395ecf.png]" class="mycode_img" />  <img src="https://cdn.discordapp.com/attachments/606948216872894474/697854461531521154/Icon_Kogeki.png" width="100" height="100" alt="[Image: Icon_Kogeki.png]" class="mycode_img" />  <img src="https://cdn.discordapp.com/attachments/606948216872894474/699295188073447506/Icon_Daxter.png" width="100" height="100" alt="[Image: Icon_Daxter.png]" class="mycode_img" />  <img src="https://cdn.discordapp.com/attachments/606948216872894474/699295220747206656/Icon_Karen.png" width="100" height="100" alt="[Image: Icon_Karen.png]" class="mycode_img" />  </span><br />
<span style="font-size: xx-large;" class="mycode_size"><img src="https://cdn.discordapp.com/attachments/606948216872894474/697549503343099904/Icon_Pyra.png" width="100" height="100" alt="[Image: Icon_Pyra.png]" class="mycode_img" /></span><br />
*Credit for the wonderful portrait artwork goes to PhantomUnderYourDesk!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Team Names:</span> Team Omega Seekers and Team Night Wardens<br />
<span style="font-weight: bold;" class="mycode_b">Rank:</span> Bronze<br />
<img src="https://cdn2.bulbagarden.net/upload/b/bd/Bronze_Rank_TDS.png" alt="[Image: Bronze_Rank_TDS.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Current Leaders:</span> Platina, Daxter, and Karen<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In-Game Date</span><br />
Saturday, April 18th, XX20<br />
Day: 12<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to join:</span><br />
1) Check the above player list.  If there's an empty slot, then you may be able to join!<br />
2) Create an account for this forum (if you do not already have one) and PM the GM with a message asking them if you can join.<br />
3) If the GM says it's okay for you to join, follow the steps in the first post of the Meta Thread (linked above) to create a character!<br />
4) Wait for the GM to tag you in the Game Thread, then make your entrance!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Major Bosses Defeated</span><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71764#pid71764" target="_blank" rel="noopener" class="mycode_url">Jump to this section of the main menu with this link!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wonder Mail</span><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71766#pid71766" target="_blank" rel="noopener" class="mycode_url">Jump to this section of the main menu with this link!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jukebox</span><br />
You can find a list/index of all the music that's been linked in this Game Thread here!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://pokemonuranium.co/forum/showthread.php?tid=2618" target="_blank" rel="noopener" class="mycode_url">To the Primal Shadows Jukebox!</a></span><br />
<img src="https://i.imgur.com/KForxQt.jpg" width="200" height="200" alt="[Image: KForxQt.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: xx-large;" class="mycode_size">Main Menu</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">Music:</span> <a href="https://www.youtube.com/watch?v=bWu3uvvsWq4" target="_blank" rel="noopener" class="mycode_url">Top Menu - Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky</a><br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn2.bulbagarden.net/upload/thumb/4/4d/Pok%C3%A9mon_Mystery_Dungeon_logo.png/450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png" alt="[Image: 450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png]" class="mycode_img" /> </div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-large;" class="mycode_size">Primal Shadows</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b">New Game</span><br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71780#pid71780" target="_blank" rel="noopener" class="mycode_url">First Post</a><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=1946" target="_blank" rel="noopener" class="mycode_url">Curious about the game?  Find the Meta Thread here!</a><br />
<br />
&gt; <span style="font-weight: bold;" class="mycode_b">Continue Game</span><br />
<br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;action=lastpost" target="_blank" rel="noopener" class="mycode_url">Most Recent Post</a><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=72096#pid72096" target="_blank" rel="noopener" class="mycode_url">Most Recent Mystery Dungeon/Encounters</a><br />
<a href="https://docs.google.com/spreadsheets/d/14eYKWraltAOzNGgT0hp5CaNOtM0wy5wWqyr1yx4sPfQ/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">Player Resources (Dungeon Maps, recruited pokemon, stored items and money, etc.)</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Current Players:</span><br />
1. <DVZ_ME#3> (Platina the Rookidee?)<br />
2. <DVZ_ME#2> (Kee the Galarian Zigzagoon)<br />
3. <DVZ_ME#4> (Kogeki the Delta Riolu)<br />
4. <DVZ_ME#5> (Daxter the Midgardian Charmander)<br />
5. <DVZ_ME#6> (Karen the Shiny Ralts)<br />
<span style="font-weight: bold;" class="mycode_b">Not currently looking for new players.</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Former Player Characters under GM Control:</span><br />
- Pyra the Devimp (Lord Windos)<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><img src="https://cdn.discordapp.com/attachments/606948216872894474/953359730267521096/Platina100x100PNG.png" width="100" height="100" alt="[Image: Platina100x100PNG.png]" class="mycode_img" />  <img src="https://66.media.tumblr.com/905074900036cb64963b1fc550d20231/eeea5d4507bffee6-fc/s400x600/c6ca8ae44fb23590b9b3a9c96a0d48e1b6395ecf.png" width="100" height="100" alt="[Image: c6ca8ae44fb23590b9b3a9c96a0d48e1b6395ecf.png]" class="mycode_img" />  <img src="https://cdn.discordapp.com/attachments/606948216872894474/697854461531521154/Icon_Kogeki.png" width="100" height="100" alt="[Image: Icon_Kogeki.png]" class="mycode_img" />  <img src="https://cdn.discordapp.com/attachments/606948216872894474/699295188073447506/Icon_Daxter.png" width="100" height="100" alt="[Image: Icon_Daxter.png]" class="mycode_img" />  <img src="https://cdn.discordapp.com/attachments/606948216872894474/699295220747206656/Icon_Karen.png" width="100" height="100" alt="[Image: Icon_Karen.png]" class="mycode_img" />  </span><br />
<span style="font-size: xx-large;" class="mycode_size"><img src="https://cdn.discordapp.com/attachments/606948216872894474/697549503343099904/Icon_Pyra.png" width="100" height="100" alt="[Image: Icon_Pyra.png]" class="mycode_img" /></span><br />
*Credit for the wonderful portrait artwork goes to PhantomUnderYourDesk!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Team Names:</span> Team Omega Seekers and Team Night Wardens<br />
<span style="font-weight: bold;" class="mycode_b">Rank:</span> Bronze<br />
<img src="https://cdn2.bulbagarden.net/upload/b/bd/Bronze_Rank_TDS.png" alt="[Image: Bronze_Rank_TDS.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b">Current Leaders:</span> Platina, Daxter, and Karen<br />
<br />
<span style="font-weight: bold;" class="mycode_b">In-Game Date</span><br />
Saturday, April 18th, XX20<br />
Day: 12<br />
<br />
<span style="font-weight: bold;" class="mycode_b">How to join:</span><br />
1) Check the above player list.  If there's an empty slot, then you may be able to join!<br />
2) Create an account for this forum (if you do not already have one) and PM the GM with a message asking them if you can join.<br />
3) If the GM says it's okay for you to join, follow the steps in the first post of the Meta Thread (linked above) to create a character!<br />
4) Wait for the GM to tag you in the Game Thread, then make your entrance!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Major Bosses Defeated</span><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71764#pid71764" target="_blank" rel="noopener" class="mycode_url">Jump to this section of the main menu with this link!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wonder Mail</span><br />
<a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71766#pid71766" target="_blank" rel="noopener" class="mycode_url">Jump to this section of the main menu with this link!</a><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Jukebox</span><br />
You can find a list/index of all the music that's been linked in this Game Thread here!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><a href="https://pokemonuranium.co/forum/showthread.php?tid=2618" target="_blank" rel="noopener" class="mycode_url">To the Primal Shadows Jukebox!</a></span><br />
<img src="https://i.imgur.com/KForxQt.jpg" width="200" height="200" alt="[Image: KForxQt.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=1946</link>
			<pubDate>Sun, 29 Mar 2020 22:38:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=329">Dragonstrike</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=1946</guid>
			<description><![CDATA[Time for another pokerole adventure to begin, this time hosted by me! <br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn2.bulbagarden.net/upload/thumb/4/4d/Pok%C3%A9mon_Mystery_Dungeon_logo.png/450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png" alt="[Image: 450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-large;" class="mycode_size">Primal Shadows</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Welcome to Pokerole Mystery Dungeon: Primal Shadows!</span></span><br />
<br />
For those of you who are returning players from the other Pokerole campaigns we've hosted on this forum, I hope you're ready for an experience unlike any other we've played so far!<br />
<br />
And for those of you who are new players, welcome to the roleplay section (and possibly the forums as well)!  We hope you'll enjoy your stay and have a lot of fun while you're here!<br />
<br />
If you were a human who woke up as a pokemon one day, but had very little memory of your life from before you were a pokemon, what would you do?  How would you survive?  And more importantly, why were you turned into a pokemon in the first place?  This campaign seeks to answer those questions and more, as we go on an adventure across the world of Pokemon Mystery Dungeon!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Current Players:</span></span><br />
1. Lord Windos (Pyra the Devimp)<br />
2. PhantomUnderYourDesk (Kee the Galarian Zigzagoon)<br />
3. Spiritmon (Kogeki the Delta Riolu)<br />
4. no one (Daxter the Midgardian Charmander)<br />
<span style="font-weight: bold;" class="mycode_b">Not currently looking for new players.</span><br />
<br />
If there are empty spots in the list above, then we have room for new players to join the game!  PM me if you'd like to join!<br />
<br />
Do note that if you wish to join the game, it's expected that you'll be at least semi-active.  Posting in the game thread every other day at minimum is ideal, but it's to be expected that real life will get in the way of that every so often.  If and when something happens that interferes with your ability to play the game, inform the GM that you'll be unable to post if you can (and when you think you'll be able to resume posting if possible) so that they can take action accordingly.  If you're inactive for long periods of time, the GM may auto your character or remove the character from the game at their discretion.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Character Creation, Rules, and Other Stuff</span></span><br />
<br />
To get the ball rolling on actually joining the game, if you don't have the Pokerole rulebooks downloaded yet, the first thing you'll need to do is download and read through them.  The first one you'll need is the corebook (we'll be using the 1.2.5 version, which is the latest one at the time of writing), and the second is the Pokerole Mystery Dungeon Module.  <a href="https://pokeroleproject.wixsite.com/pokerole/resources" target="_blank" rel="noopener" class="mycode_url">Click this link to go to the Resources tab of the Pokerole website, where you can download both the corebook and the Mystery Dungeon Module.</a><br />
<br />
Now then, whether you're new to Pokerole or a returning player on these forums, here's a brief overview of some rules and mechanics that are relevant to this game!  If something has a page reference next to it and you want more information on the topic, you may want to read that section in the corebook or the Mystery Dungeon Module, starting on that specific page.  (Of course, it's good to read all of the rules regardless, and I highly recommend doing so if you're unfamiliar with them, but this post should work as a quick reference if needed)<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice (Page 30 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice (Page 30 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Dice (Page 30 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
As with the other campaigns on this forum, all dice will be rolled by the GM in the interest of fairness.  If I'm unable to roll physical dice, I'll roll digital ones online.<br />
<br />
If you're new to Pokerole, here's how rolling the dice works:<br />
<br />
- Most significant actions will require a pool of six sided dice to be rolled.  How many dice are in that pool is determined by what action you are trying to perform, how many actions you're trying to perform, and what Attributes, Skills, and Specialties are related to those actions.<br />
<br />
- Dice can be subtracted from your pool by move effects, statuses, or even just taking too much damage.  If your dice pool for an action would become 0 or less, then the action will either fail automatically or a Luck Die will be rolled instead at the GM's discretion.<br />
<br />
- A 4, 5, or 6 is a success, and a 1, 2, or 3 is a non-success.  Two (1) results is a -1 success.  For most tasks, you only need a single success for the action to succeed, though more complex tasks might need more successes at GM discretion.  And generally, getting more successes means you do a better job of succeeding as well.<br />
<br />
Generally, when I post the results of dice rolls, they'll look something like this:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strength Check</span><br />
(5)(2)(3) 1 success<br />
<br />
<img src="https://assets.pokemon.com/assets/cms2/img/trading-card-game/series/incrementals/generations-etb/generations-etb-dice-169.jpg" alt="[Image: generations-etb-dice-169.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">These are dice from one of the official Pokemon TCG Elite Trainer Boxes.  I'll probably be rolling a lot of these.</span></span></span><br />
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes (Page 23 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes (Page 23 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Attributes (Page 23 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
These stats are the core of the game, and are what make each pokemon unique compared to other species.  These stats define what the character is good (or even excellent) at doing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Six Attributes</span><br />
Health, Strength, Special, Dexterity, Defense, and Insight<br />
<br />
<span style="font-weight: bold;" class="mycode_b">There's six Attributes in my game, just like how there's six stats in the actual Pokemon games themselves.  This differs a little from the base rules, so I'll be detailing the differences here.</span><br />
- Strength, Special, and Dexterity work exactly like the book says they do.  Strength corresponds to Attack, Special to Special Attack, and Dexterity to Speed.<br />
<br />
- Health (HP) and Defense (Defense, obviously) both correspond to Vitality in the book, but are two separate stats instead of one in this game.  Both of them have minimum and maximum values equal to the pokemon's listed Vitality stat in the corebook.  There are cases where I may make special exceptions, however.  Blissey is one of those possible exceptions, given their gargantuan HP stat is not represented very well in Pokerole's base rules at all.<br />
<br />
- Insight corresponds to Special Defense, and is also partially related to your character's observational skills.  In this game, if a character is hit by a Special Attack, the maximum damage of the move will be reduced by this stat instead of Defense.  This is another departure from the base rules, but it should be easy enough to understand for anyone who's played the Pokemon games before.<br />
<br />
As such, each pokemon species should be decent at performing well in the areas they usually do in the games.  However, Attributes aren't the only stats that determine how well a character performs and what they excel at doing...</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Skills and Specialties (Page 25 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Skills and Specialties (Page 25 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Skills and Specialties (Page 25 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
Every character has the same potential for leveling these various stats, and the maximum and minimum values are identical for everyone.  These are the things that can be learned, rather than them being someone's innate potential, and that can be used to help shore up certain weak points, make strengths more effective, or even do things that are entirely unexpected!  This is where most of the game's stat customization happens.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Four Skills</span><br />
Fight, Survival, Knowledge, and Contest<br />
<br />
Each Skill covers a different area, and as such are used in different kinds of rolls.  Each one also determines how skilled you are in each particular field.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Countless Specialties</span><br />
Specialties are extensions of Skills, and cover a wide range of categories.  They're the cheapest stat to level up with the exp you've earned, but they cannot exceed the value of their corresponding Skill.  If you aren't very good at Fighting, then you're probably not very good at Brawling or using Weapons either.<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><img src="https://cdn.bulbagarden.net/upload/thumb/f/f6/Team_ACT_anime.png/250px-Team_ACT_anime.png" alt="[Image: 250px-Team_ACT_anime.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Highly Skilled characters with carefully honed Attributes and Specialties are rare, but they make for some of the most fearsome opponents and allies!</span></span></div>
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Social Attributes';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Social Attributes';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Social Attributes</a></div><div class="spoiler_body" style="display: none;">
<br />
Social Attributes are used for a fair few Accuracy rolls (such as for Growl, which can use Tough or Cute), but they also play a large role in various social interactions.  Whether you're trying to fit in with or leave a lasting impression on the townsfolk, persuade someone your idea is good or strike a bargain with Kecleon Wares to get a lower price on an item, how well that works out for you will usually be dependent on a roll involving a Social Attribute, the Contest Skill, and a Specialty related to the Contest Skill.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Generally, Social Rolls will show up when you're attempting to do a significant social interaction of some sort with one or more NPCs, but it's something to keep in mind since previous games on this forum didn't use the Social Attributes at all.</span><br />
<br />
Accuracy Rolls involving a Social Attribute also have a special rule: <span style="font-weight: bold;" class="mycode_b">due to the Social nature of the moves using them, they cannot be Evaded.</span>  This makes them particularly useful for weakening tough opponents!<br />
<br />
<img src="https://i.neoseeker.com/ca/pokemon-super-mystery-dungeon_conceptart_EsKY8.jpg" alt="[Image: pokemon-super-mystery-dungeon_conceptart_EsKY8.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Everyone is different, and how they interact with others and react to their surroundings will vary wildly.  This classroom is in absolute chaos, no?</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Pokedex and Recruiting Pokemon';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Pokedex and Recruiting Pokemon';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Pokedex and Recruiting Pokemon</a></div><div class="spoiler_body" style="display: none;">
<br />
<span style="font-weight: bold;" class="mycode_b">Pokedex (Page 83 of the corebook)</span><br />
Every Pokemon from Gen 1-7 has stats in the corebook.  If you need information on a pokemon not in the corebook, ask the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Move Listings (Page 298 of the corebook)</span><br />
Information on every move from Gen 1-7, not including Plot Deviced moves.  Make sure to read the beginning of this section so you have an idea of what all the icons in the book mean.  If you need information on a move not in the corebook, ask the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ability Listings (Page 371 of the corebook)</span><br />
Information on every Ability from Gen 1-7, not including Plot Deviced Abilities.  If you need information on an ability not in the corebook, ask the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recruiting Pokemon</span><br />
After your characters have settled into living life as a pokemon, they may be presented with opportunities to convince NPC pokemon to join their group.  Generally, this is resolved with a skill check opposing the NPC's Will score.  The skill check that your character has to make depends on how they're trying to recruit the pokemon, though.  Regardless of the method, it will usually involve one of the character's Social Attributes, the Contest stat, and one of the Contest Specialties.  Whether you're friendly and inviting or tough and demanding, there's many different ways to recruit pokemon when the opportunity presents itself.<br />
<br />
If an NPC is successfully recruited, the GM will keep track of their stats and any experience and items they gain.  And on that note, depending on how you persuade the NPC to join your group, they may not lose any happiness or loyalty upon joining, either!<br />
<br />
NPC pokemon will grow stronger on their own, but players can potantially influence an NPC's growth a little by interacting with them (such as by helping them train or giving them advice).<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/thumb/6/67/Camps_map_PMD_RTDX.png/525px-Camps_map_PMD_RTDX.png" alt="[Image: 525px-Camps_map_PMD_RTDX.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">So many friends, so little time!</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Surprises</span><br />
The Surprise system used in the other games will be present.  However, it is not replacing the Overtraining mechanic (Page 71 of the corebook).<br />
<br />
A Surprise can be anything from a Shiny pokemon to a simple increase in a stat's maximum value.  <span style="font-weight: bold;" class="mycode_b">Later in the game, you'll be able to spend large amounts of exp to give your player characters Surprises as well and make them truly unique.</span><br />
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Instinctual Stats (Pages 3 and 4 of MD Module)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Instinctual Stats (Pages 3 and 4 of MD Module)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Instinctual Stats (Pages 3 and 4 of MD Module)</a></div><div class="spoiler_body" style="display: none;">
<br />
Three stats define how pokemon-like and human-like your character is in this game: Logic, Instinct, and Primal.<br />
<br />
These stats are a big, big deal for your human character turned pokemon.  Logic is related to your human memories, Instinct is related to your abilities as a pokemon, and Primal is the true beast within. <br />
<br />
- <span style="font-weight: bold;" class="mycode_b">High Logic scores allow your character to recall more of their human life and craft more and more complex tools.</span>  Simply put, you become more and more human-like the higher this score gets!  <span style="font-weight: bold;" class="mycode_b">However, if this stat ever becomes 0, you may have to create a new character since they won't be able to remember that they were human in the first place.</span>  It may be possible to help someone who's forgotten they were human remember who they are if they haven't completely become a feral pokemon, but it'll likely be a long, difficult process...<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">High Instinct allows your character to use more of their pokemon species's move without having to spend exp to learn them.</span>  You can still spend exp to permanently learn a move regardless of what your current Instinct stat value is.  In general, though, the better this stat is, the stronger you've become as a pokemon.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">And high Primal...well, the higher your primal is, the closer you are to becoming a feral pokemon, and the larger the penalties become for fainting.  </span>It goes without saying, but try not to faint too often.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Humans turned into pokemon have to balance their Logic and Instinct and avoid losing themselves to the call of their Primal instincts</span>.  If they faint while their Primal score is 5, then the feral pokemon within takes over completely.  In the event that happens, you'll likely have to create a new character.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Increasing Logic decreases Instinct, and whenever Primal increases, Logic decreases.</span>  It's possible to be both Logical and Instinctual, but you have to work really hard at it!<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">You might receive or lose points in any of the 3 stats at GM discretion depending on your role playing, and points awarded or taken away in this manner might not affect the other stats at GM discretion.</span>  You can also spend experience if you want to manually increase or decrease the three stats (though it costs 50 exp per point added/removed).</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Character Creation (Page 3 of the MD Module) and how do I join?';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Character Creation (Page 3 of the MD Module) and how do I join?';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Character Creation (Page 3 of the MD Module) and how do I join?</a></div><div class="spoiler_body" style="display: none;">
<br />
If there are currently available spots for new players (see the above Current Players list or talk to me, the GM), then this is how you'll go about creating a character to play as so you can join us!<br />
<br />
As this is a Mystery Dungeon campaign, Character Creation is VERY different from a standard campaign by virtue of your character being a pokemon.  As a result, a couple changes to what information needs to be filled out are required.  Here's a few steps to follow for character creation:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 0: Ask the GM if you can join the game in a Private Message.</span>  This is a very important step.  Please don't skip it. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 1:</span> <span style="font-weight: bold;" class="mycode_b">Create your character's human personality and backstory.</span>  Refer to Page 18 of the 1.2.5 Corebook for the relevant questions for creating a human character's personality and backstory for this PMD style game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 2:</span> <span style="font-weight: bold;" class="mycode_b">Pick a pokemon with 3 base HP that is able to evolve and fits the character's personality.</span>  <span style="font-weight: bold;" class="mycode_b">Your character will become that pokemon in the game.</span>  You can check a pokemon's base HP in the corebook's pokedex on Page 83.  You can also choose to play as pokemon that fit the general criteria that aren't in the corebook (such as ones from Gen 8 or Delta Species), but you'll have to discuss that with the GM if you wish to do so.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 3: Discuss the character's backstory and pokemon choice with the GM.</span>  This is an important step since elements from the character's backstory may appear in the game, and the GM may have additional information regarding the pokemon they're becoming (such as additional level up moves or the creation of a custom pokemon).  <span style="font-weight: bold;" class="mycode_b">The GM will also give you a list of Level Up moves to refer to later in the character creation process and during the game itself (this particular step is also very important).</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 4: Make a copy of the character sheet, <a href="https://docs.google.com/spreadsheets/d/1uWpIKLDWcArfYqntPqUr-SMKiuSidm8TqkV6H_z8-QA/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">which you can find here</a>, and send the GM (me) a link with edit permissions in a PM via the Forums or Discord.</span>  Once you've made a copy of it and sent me that link, then you can start editing it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 5:</span> <span style="font-weight: bold;" class="mycode_b">Determine what your starting Attribute values are and fill them in on the character sheet.</span>  Your starting Attributes and the initial limits on them are determined by what Pokemon Species your character starts as.  Check the corebook's pokedex (which starts on Page 83) to determine what they are.  If the pokemon is not in the corebook (due to being from Uranium, Gen 8, etc.) discuss it with the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 6: Determine what your character's Social Attribute values are.</span>  They should all start out equal to their equivalent Attributes' values, with the exception of one Social Attribute of your choosing that fits your character's personality.  That SA you choose gets a permanent +1 bonus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 7: You get 3 free points to distribute to your Skills how you see fit at the start of the game.</span>  Dump all three into one Skill, or spread them between 2 or 3 Skills instead.  The choice is yours.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 8: Adjust your character's Level according to how you distributed your free Skill Points.</span>  One Point each in three different Skills is a starting level of 4 (1+1+1+1=4), 2 Points in one Skill and 1 in a second starts you at Level 5 (1+1+2+1=5), and all three points in one Skill starts your character at Level 7 (1+1+2+3=7).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 9: Add 1 point to either Logic OR Instinct so that it has a starting value of 2 instead of 1.</span>  Pick only one.  Higher Logic means you remember more of your human life, higher Instinct means you're able to use more Pokemon Moves without having to spend exp to learn them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 10: Determine which moves your character is able to use, find them in the book (or ask the GM for details on the move if it isn't in the book), and write them down on the character sheet in the relevant tabs.</span>  If you have 1 Instinct, you can initially only use moves that cost 0 exp.  If you have 2 Instinct, you can use moves that cost 10 exp or less for the pokemon species your character is.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 11: Follow any additional instructions the GM gives you.</span>  The prior 10 steps are just for creating the base stats for the character.  If I have other information for you to add to the character sheet, it's likely so that you're character will be comparable to the existing players'.<br />
<br />
And once that's finished, you should be ready to play!  The GM will tag you in a post in the Game Thread when it's time to introduce your character in game!<br />
<br />
<img src="https://assets.pokemon.com/assets/cms2/img/video-games/video-games/pokemon_super_mystery_dungeon/pokemon-super-mystery-dungeon-site-launch.jpg" alt="[Image: pokemon-super-mystery-dungeon-site-launch.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Welcome to the world of pokemon!  ...literally!</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Items';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Items';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Items</a></div><div class="spoiler_body" style="display: none;">
<br />
This being the world of Mystery Dungeon, there's a whole boatload of new items, most of which aren't in the world of pokemon trainers.  You can find a list of some commonly used healing and food items in the character sheet's Storage tab (which will be important in the game later on), but here's a few examples of some of them:<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">You'll be using Oran Berries instead of Potions, Tiny Reviver Seeds instead of Revives, all sorts of strange and wondrous orbs and apparel that would normally be mundane objects with no special powers...the list is rather large.</span>  Expect items to be a big part of your adventures, and for me to detail what new items that aren't listed in the book do when you discover them!  <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Good note taking is highly advised!</span></span><br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Your inventory space when going on adventures is also limited, unlike in the prior campaigns run on these forums.</span>  You'll need to find, earn, create, or purchase larger bags and other storage containers if you wish to carry more stuff.<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/3/3c/Wonder_Orb_artwork_PSMD.png" alt="[Image: Wonder_Orb_artwork_PSMD.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">A Wonder Orb, an item that holds one of a great many strange and powerful effects.</span></span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Food Items</span><br />
<br />
It isn't a Mystery Dungeon game without a Hunger system of some sort!  Well, it can happen, but Gates to Infinity ended up being a lot easier without that mechanic.  Regardless, there will be a need to eat in this game!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">- Apples are a food source, not a currency.  Expect to go hungry if you don't bring food on your adventures.  And if that happens, expect that to negatively affect your performance in battle, too! </span> Fortunately, standard apples are sufficient for short trips, but you'll need either a lot of them or more filling foods if you're expecting to go on longer adventures!<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Every pokemon can eat Apples, but not all food is fruit!</span>  There's more food than you might expect in the PMD universe, including some that might seem a little out of place at first glance.  Apples just happen to be the most common food source.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Mystery Dungeons (Pg 8 of the MD Module)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Mystery Dungeons (Pg 8 of the MD Module)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Mystery Dungeons (Pg 8 of the MD Module)</a></div><div class="spoiler_body" style="display: none;">
<br />
The namesake of the series, Mystery Dungeons are filled with twists and turns and all sorts of surprises.  Not even I know what you'll find in them 100% of the time!<br />
<br />
There are two types of Mystery Dungeons in this campaign: pre-generated and random.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Pre-generated dungeons are created beforehand by me.</span>  Usually, these dungeons are going to be very important whenever they pop up.  They could be made of preset tiles, or they might be a flowchart styled dungeon!<br />
<br />
- Random dungeons, however, are another beast entirely.  <span style="font-weight: bold;" class="mycode_b">I have a physical deck of cards with basic dungeon layouts printed on them (courtesy of the MD Module), and I'll draw from it to determine what the next room is, and roll some dice to determine if you encounter anything in rooms as you enter them.</span>  It wouldn't be a Mystery Dungeon game without an element of random map generation, right?<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Generally, when you're exploring dungeons made from the tiles, I'll be providing and editing a Google Sheets doc that you can check to see a basic map of the dungeon at any time.</span><br />
<br />
- <span style="font-weight: bold;" class="mycode_b">To speed up the pace of the game, every room in a random dungeon will have a roll for a potential event.</span>  This differs from the base rules in the MD Module, but I feel it's a necessary change for the game to flow better on the forums.  An event every other tile would feel too slow and drag the game out unnecessarily.  There's still a chance for nothing to happen on any given tile, of course, but the increased event frequency should help keep things more exciting!<br />
<br />
<img src="https://orig00.deviantart.net/8eca/f/2014/110/7/a/pokemon_mystery_dungeon_map_by_eaglegold-d7fa1wd.png" alt="[Image: pokemon_mystery_dungeon_map_by_eaglegold-d7fa1wd.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">It's not a Pokerole Mystery Dungeon, but it's just as filled with random layouts, traps, wild encounters, and other miscellaneous events.  Be prepared for anything.</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Encounters and Game Calendar';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Encounters and Game Calendar';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Encounters and Game Calendar</a></div><div class="spoiler_body" style="display: none;">
<br />
<span style="font-weight: bold;" class="mycode_b">Encounters are not as large of an issue in a Mystery Dungeon based system as they are in a standard Pokemon Trainer styled one.</span>  Everyone should be working together as a team, ideally, so there won't be a large need to determine who gets dibs on what besides the item loot (which is similar to what happens in Dungeons and Dragons and the like).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">However, for some portions of this game, I'll still be using the encounter system we've set up.</span>  There may be times when there are many things that can be investigated or dealt with simultaneously and separately, and those are the kinds of situations that would warrant the use of the encounter system that Iron devised.<br />
<br />
As an example, maybe you need to search a house for clues or evidence.  I could list various points of interest as separate 'encounters' that can be resolved simultaneously, like so:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">1. Bedroom</span></span><br />
A straw bed, a nightstand, and a large rug are this room's most notable features.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">2. Storeroom </span></span><br />
No telling what might be in here unless you go open the door and look!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">3. Garden</span></span><br />
Is made up of flowers of many different colors.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00369b;" class="mycode_color">4. Downstairs</span></span><br />
Stairs that lead to the basement.  It's pitch black down there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">By contrast, if the whole group gets attacked by a swarm of pokemon while traveling through a Mystery Dungeon, everyone's likely going to be involved, alleviating the need for separate encounters until the battle is finished.</span><br />
<br />
When and where the Encounter system will be used is up to GM discretion, but the aim is for it to be utilized whenever it would make sense to mostly/entirely separate individual encounters from each other mechanically.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This does, however, mean that there won't be a static three encounters per day like there are in prior games on this forum.</span>  That doesn't change the fact that the GM will notify everyone when a new day has dawned, though!<br />
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Battles (Page 44 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Battles (Page 44 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Battles (Page 44 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
<span style="font-weight: bold;" class="mycode_b">Please read this whole section in the book if you aren't familiar with how Pokerole's combat works already.</span><br />
<br />
Battles are much the same as in the previous campaigns.  You give a set of orders for a round, accounting for any pain penalties and effects your character is experiencing, maybe set some conditional orders, and then see how everything plays out.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">For those who are familiar with the games we've played on this forum already, however, there's one major change in this campaign: since we're using all the stats listed in the book, we're using all the accuracy pools for moves listed in the core book as is.</span>  Dexterity is no longer going to be the be-all end-all stat for both accuracy and initiative, and Fight isn't going to replace unusable stats.  You'll have to be a little more diverse in how you spread out exp to buff your accuracy pools, but you won't have to pour most of your exp into two very specific stats if you want half-decent accuracy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Oh, and since you're actually directly participating in the combat regularly this time around, getting KOed is a rather large danger for obvious reasons.</span>  There's a dearth of ways to avoid it, but they either have a monetary cost, are rarely found, or have some sort of drawback due to their ease of accessibility...<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/thumb/5/59/Mega_Evolution_PSMD.png/450px-Mega_Evolution_PSMD.png" alt="[Image: 450px-Mega_Evolution_PSMD.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">There's also going to be special battle mechanics later down the line, such as Mega Evolution.  Yes, there's no pokemon trainers, but there are other ways to access that power and others like it...</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Pain Penalties and Healing';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Pain Penalties and Healing';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Pain Penalties and Healing</a></div><div class="spoiler_body" style="display: none;">
<br />
Pain Penalties reduce your dice pools, and how much Pain you're in is determined by how much HP you've lost.  Only the largest Pain Penalty is applied at any given time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">No Pain: At full HP or missing only 1 HP</span></span><br />
<span style="color: #ffdc00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1 Pain: lost 2 or more HP</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff851b;" class="mycode_color">-2 Pain: at half HP or less</span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-3 Pain: have exactly 1 HP remaining</span></span><br />
<br />
If you're in a great deal of pain, it's also usually difficult to escape from battle.  Fortunately, healing items exist to make your life easier!  Since this is a Mystery Dungeon style game, there's three primary healing items, and they're all rather effective:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0074d9;" class="mycode_color">Oran Berries:</span></span> Restore 4 HP<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Sitrus Berries:</span></span> Restore 8 HP<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Energy Seeds:</span></span> Restore All HP<br />
<br />
However, some wounds are too severe to heal them very easily.  <span style="font-weight: bold;" class="mycode_b">It takes 2 HP of healing to heal 1 point of Lethal damage.</span>  There are potential exceptions to this rule, but they're few and far between.<br />
<br />
There's a wide range of status healing items, too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Cheri Berry:</span></span> Cures Paralysis<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #b20080;" class="mycode_color">Pecha Berry:</span></span> Cures Poison<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff4136;" class="mycode_color">Rawst Berry:</span></span> Heals Burns<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Chesto Berry:</span></span> Cures Sleep<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7fdbff;" class="mycode_color">Aspear Berry:</span></span> Defrosts Pokemon<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #f551ff;" class="mycode_color">Persim Berry:</span></span> Cures Confusion<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #008e02;" class="mycode_color">Lum Berry:</span></span> Cures all of the above Status conditions<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Heal Seed:</span></span> Cures all Status Conditions, including ones a Lum Berry cannot cure<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/thumb/d/d2/Pecha_Berry_artwork_RTDX.png/180px-Pecha_Berry_artwork_RTDX.png" alt="[Image: 180px-Pecha_Berry_artwork_RTDX.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Make sure you have a healthy supply of Pecha Berries when you're expecting to face Poison types, as Poison can become deadly very, very quickly.</span></span><br />
<br />
Generally, Seeds are going to have more powerful effects than Berries, but Berries will be more common.  Speaking of Seeds, an adventurer's best friend in Mystery Dungeons is these two:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Tiny Reviver Seed:</span></span> Revives a fainted pokemon with half HP.  Does so automatically if it's in the pokemon's inventory when they faint, and becomes a Plain Seed when used in this manner.<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reviver Seed:</span> </span>Revives a fainted pokemon with full HP.  Does so automatically if it's in the pokemon's inventory when they faint, and becomes a Plain Seed when used in this manner.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscellaneous';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscellaneous';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Miscellaneous</a></div><div class="spoiler_body" style="display: none;">
<br />
This is where I'll list anything that doesn't fit in the above categories, such as some houserules and important clarifications on rules.  You may want to write at least a few of these down in your own notes.<br />
<br />
This list is subject to change in the future, and I'll make a post in this Meta Thread detailing any changes that are made when they happen.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Houserules</span></span><br />
- <span style="font-weight: bold;" class="mycode_b">Assurance Move:</span> changed its effect to '+3 damage dice if the target is at half HP or less' to better reflect the move's original purpose.  It also just so happens that Assurance works a lot like Brine in the PMD games.<br />
- <span style="color: #0074d9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Razor Shell Move:</span></span> Effect changed to 'Roll 5 Chance Dice to reduce the foe's Defense by 1' to better reflect the move's original effect in the main series pokemon games.<br />
- <span style="color: #ffdc00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Illuminate Ability:</span></span> Added the effect 'the user becomes a decoy (as if they had used Follow Me) whenever they use a light based attack (such as Confuse Ray)'.  This is an effect the Ability has in the PMD games, and I think it'll work well in Pokerole!<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Reviver Seed Effectiveness:</span></span> Changed both types of Reviver Seeds' so they function more like Revives in the main series Pokemon games with some of the automatic functionality they have in the PMD games.<br />
- <span style="color: #2ecc40;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Healing Item Effectiveness:</span></span> Oran Berries and Sitrus Berries heal more HP than what's stated in the corebook, as they are the common healing items in the PMD universe.<br />
- <span style="color: #c19e00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Currency Shift:</span></span> Poke is the currency this game is using, not Apples.  The GM will determine what every item's cost is as appropriate.<br />
- <span style="font-weight: bold;" class="mycode_b">Encounter Frequency:</span> To better fit the pacing of a forum based play-by-post game, a chance for encounters to appear will be rolled for every tile in a tile based dungeon, not every other tile.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #f012be;" class="mycode_color">Critical Hits Mechanic, Defense, and Screens:</span></span> When your attacks score Critical Hits, they ignore the damage reduction of the moves Light Screen, Reflect, Aurora Veil, and similar.  The additional dice from Critical Hits are added after the target's (Special) Defense is applied.<br />
- <span style="font-weight: bold;" class="mycode_b">Knock Off Move:</span> Added the effect 'If the target of this move is holding an item, add 2 dice to this move's damage pool.'  (Accessories do not count for this effect)<br />
- <span style="font-weight: bold;" class="mycode_b">Howl Move:</span> This move affects all allies.<br />
- <span style="font-weight: bold;" class="mycode_b">Rapid Spin Move:</span> Added the effect 'The user gets +1 Dexterity.'  This move is also 2 Power now.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #68c4e8;" class="mycode_color">Defog Move:</span></span> This move also clears Terrains in addition to its other effects.<br />
- <span style="color: #ff851b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Huge/Pure Power Ability:</span></span> Changed to 'the user gets +1 Strength'<br />
- <span style="font-weight: bold;" class="mycode_b">Natural HP Healing:</span> You recover 1 HP every time you move to a new tile in a mystery dungeon<br />
- <span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Luck Dice and Accuracy Pools:</span></span> if a move's Accuracy Pool would be reduced to exactly 0, the move will simply fail.  If the accuracy pool would be reduced to a negative number, a Luck Die will be rolled instead.  Players may also request Luck Dice to be rolled instead of the move failing if an Accuracy Pool would be reduced to exactly 0 when they are giving their orders for the Round.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #008e02;" class="mycode_color">Bug Bite/</span><span style="color: #68c4e8;" class="mycode_color">Pluck Move</span><span style="color: #008e02;" class="mycode_color">:</span></span> The move can consume any consumable item that the target is holding or that is in their bag (selected at random if there are multiple viable targets.  This includes but is not limited to Apples, Seeds, Berries, Elixirs, Gummis, etc.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #0074d9;" class="mycode_color">Life Dew Move:</span></span> Acc: Dexterity + Survival + Nature, Targets: Spread move that targets allies, Eff: Restores 1 HP at the end of the round for 4 rounds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rules Clarifications</span></span><br />
- <span style="font-weight: bold;" class="mycode_b">Item Usage:</span> Healing Items (HP, status, etc) are usable at the end of each set of Turns in a Round, and can be used up to twice per Round as a free action.  Items with other kinds of effects (Violent Seed, Orbs, etc.) typically take an action to use.  Healing Items can also be used in exchange for one of your actions for the Round.  Held Item Swapping is also allowed if the item is readily available, and takes an action.  Action costs for the Round are calculated as normal, but only affect items that require a roll.  If there are items on the ground that you wish to pick up during combat, you may spend an action to do so.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other</span></span><br />
- Natures exist in this game (Page 40 of the corebook), but are optional to use.  You don't have to assign your character a Nature if you do not wish to.<br />
</div></div>
<br />
And that should do it for the pre-game debrief!  I hope everyone's excited to get started, because I know I am!  If you have any questions, feel free to ask them in this Meta Thread or PM me. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Pokerole Mystery Dungeon: Primal Shadows will begin once I either have at least 4 players participating or it is Tuesday, April 7th, 2020 (whichever comes first)!</span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Bookkeeping';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Bookkeeping';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Bookkeeping</a></div><div class="spoiler_body" style="display: none;">
3/29/2020: Posted the Meta Thread for Primal Shadows and started character creation!<br />
4/6/2020: Posted the Game and Jukebox Threads.  <a href="https://pokemonuranium.co/forum/showthread.php?tid=1946&amp;pid=71774#pid71774" target="_blank" rel="noopener" class="mycode_url">Added Knock Off, Howl, Rapid Spin, Defog, and additional Crit rules to the houserules section.</a><br />
4/7/2020: Started the game!  <a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71780#pid71780" target="_blank" rel="noopener" class="mycode_url">First post is here!</a><br />
4/18/2020: Added Natural HP Healing and Pure/Huge Power to the houserules section.  Also added a clarification on Item Usage to the Rules Clarifications section.<br />
1/13/2021: Formally added a new rule regarding Luck Dice and Accuracy Pools.  Also added an additional rule for Bug Bite and Pluck, formally added Life Dew to the house rules, and added the clarification on picking up items from the ground during combat to the Item Usage section of Rules Clarifications.</div></div>]]></description>
			<content:encoded><![CDATA[Time for another pokerole adventure to begin, this time hosted by me! <br />
<br />
<div style="text-align: center;" class="mycode_align"><img src="https://cdn2.bulbagarden.net/upload/thumb/4/4d/Pok%C3%A9mon_Mystery_Dungeon_logo.png/450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png" alt="[Image: 450px-Pok%C3%A9mon_Mystery_Dungeon_logo.png]" class="mycode_img" /></div>
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: xx-large;" class="mycode_size">Primal Shadows</span></span></span></div>
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Welcome to Pokerole Mystery Dungeon: Primal Shadows!</span></span><br />
<br />
For those of you who are returning players from the other Pokerole campaigns we've hosted on this forum, I hope you're ready for an experience unlike any other we've played so far!<br />
<br />
And for those of you who are new players, welcome to the roleplay section (and possibly the forums as well)!  We hope you'll enjoy your stay and have a lot of fun while you're here!<br />
<br />
If you were a human who woke up as a pokemon one day, but had very little memory of your life from before you were a pokemon, what would you do?  How would you survive?  And more importantly, why were you turned into a pokemon in the first place?  This campaign seeks to answer those questions and more, as we go on an adventure across the world of Pokemon Mystery Dungeon!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Current Players:</span></span><br />
1. Lord Windos (Pyra the Devimp)<br />
2. PhantomUnderYourDesk (Kee the Galarian Zigzagoon)<br />
3. Spiritmon (Kogeki the Delta Riolu)<br />
4. no one (Daxter the Midgardian Charmander)<br />
<span style="font-weight: bold;" class="mycode_b">Not currently looking for new players.</span><br />
<br />
If there are empty spots in the list above, then we have room for new players to join the game!  PM me if you'd like to join!<br />
<br />
Do note that if you wish to join the game, it's expected that you'll be at least semi-active.  Posting in the game thread every other day at minimum is ideal, but it's to be expected that real life will get in the way of that every so often.  If and when something happens that interferes with your ability to play the game, inform the GM that you'll be unable to post if you can (and when you think you'll be able to resume posting if possible) so that they can take action accordingly.  If you're inactive for long periods of time, the GM may auto your character or remove the character from the game at their discretion.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Character Creation, Rules, and Other Stuff</span></span><br />
<br />
To get the ball rolling on actually joining the game, if you don't have the Pokerole rulebooks downloaded yet, the first thing you'll need to do is download and read through them.  The first one you'll need is the corebook (we'll be using the 1.2.5 version, which is the latest one at the time of writing), and the second is the Pokerole Mystery Dungeon Module.  <a href="https://pokeroleproject.wixsite.com/pokerole/resources" target="_blank" rel="noopener" class="mycode_url">Click this link to go to the Resources tab of the Pokerole website, where you can download both the corebook and the Mystery Dungeon Module.</a><br />
<br />
Now then, whether you're new to Pokerole or a returning player on these forums, here's a brief overview of some rules and mechanics that are relevant to this game!  If something has a page reference next to it and you want more information on the topic, you may want to read that section in the corebook or the Mystery Dungeon Module, starting on that specific page.  (Of course, it's good to read all of the rules regardless, and I highly recommend doing so if you're unfamiliar with them, but this post should work as a quick reference if needed)<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice (Page 30 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice (Page 30 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Dice (Page 30 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
As with the other campaigns on this forum, all dice will be rolled by the GM in the interest of fairness.  If I'm unable to roll physical dice, I'll roll digital ones online.<br />
<br />
If you're new to Pokerole, here's how rolling the dice works:<br />
<br />
- Most significant actions will require a pool of six sided dice to be rolled.  How many dice are in that pool is determined by what action you are trying to perform, how many actions you're trying to perform, and what Attributes, Skills, and Specialties are related to those actions.<br />
<br />
- Dice can be subtracted from your pool by move effects, statuses, or even just taking too much damage.  If your dice pool for an action would become 0 or less, then the action will either fail automatically or a Luck Die will be rolled instead at the GM's discretion.<br />
<br />
- A 4, 5, or 6 is a success, and a 1, 2, or 3 is a non-success.  Two (1) results is a -1 success.  For most tasks, you only need a single success for the action to succeed, though more complex tasks might need more successes at GM discretion.  And generally, getting more successes means you do a better job of succeeding as well.<br />
<br />
Generally, when I post the results of dice rolls, they'll look something like this:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Strength Check</span><br />
(5)(2)(3) 1 success<br />
<br />
<img src="https://assets.pokemon.com/assets/cms2/img/trading-card-game/series/incrementals/generations-etb/generations-etb-dice-169.jpg" alt="[Image: generations-etb-dice-169.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">These are dice from one of the official Pokemon TCG Elite Trainer Boxes.  I'll probably be rolling a lot of these.</span></span></span><br />
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes (Page 23 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes (Page 23 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Attributes (Page 23 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
These stats are the core of the game, and are what make each pokemon unique compared to other species.  These stats define what the character is good (or even excellent) at doing.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Six Attributes</span><br />
Health, Strength, Special, Dexterity, Defense, and Insight<br />
<br />
<span style="font-weight: bold;" class="mycode_b">There's six Attributes in my game, just like how there's six stats in the actual Pokemon games themselves.  This differs a little from the base rules, so I'll be detailing the differences here.</span><br />
- Strength, Special, and Dexterity work exactly like the book says they do.  Strength corresponds to Attack, Special to Special Attack, and Dexterity to Speed.<br />
<br />
- Health (HP) and Defense (Defense, obviously) both correspond to Vitality in the book, but are two separate stats instead of one in this game.  Both of them have minimum and maximum values equal to the pokemon's listed Vitality stat in the corebook.  There are cases where I may make special exceptions, however.  Blissey is one of those possible exceptions, given their gargantuan HP stat is not represented very well in Pokerole's base rules at all.<br />
<br />
- Insight corresponds to Special Defense, and is also partially related to your character's observational skills.  In this game, if a character is hit by a Special Attack, the maximum damage of the move will be reduced by this stat instead of Defense.  This is another departure from the base rules, but it should be easy enough to understand for anyone who's played the Pokemon games before.<br />
<br />
As such, each pokemon species should be decent at performing well in the areas they usually do in the games.  However, Attributes aren't the only stats that determine how well a character performs and what they excel at doing...</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Skills and Specialties (Page 25 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Skills and Specialties (Page 25 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Skills and Specialties (Page 25 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
Every character has the same potential for leveling these various stats, and the maximum and minimum values are identical for everyone.  These are the things that can be learned, rather than them being someone's innate potential, and that can be used to help shore up certain weak points, make strengths more effective, or even do things that are entirely unexpected!  This is where most of the game's stat customization happens.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Four Skills</span><br />
Fight, Survival, Knowledge, and Contest<br />
<br />
Each Skill covers a different area, and as such are used in different kinds of rolls.  Each one also determines how skilled you are in each particular field.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">The Countless Specialties</span><br />
Specialties are extensions of Skills, and cover a wide range of categories.  They're the cheapest stat to level up with the exp you've earned, but they cannot exceed the value of their corresponding Skill.  If you aren't very good at Fighting, then you're probably not very good at Brawling or using Weapons either.<br />
<br />
<br />
<div style="text-align: left;" class="mycode_align"><img src="https://cdn.bulbagarden.net/upload/thumb/f/f6/Team_ACT_anime.png/250px-Team_ACT_anime.png" alt="[Image: 250px-Team_ACT_anime.png]" class="mycode_img" /></div>
<div style="text-align: left;" class="mycode_align"><span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">Highly Skilled characters with carefully honed Attributes and Specialties are rare, but they make for some of the most fearsome opponents and allies!</span></span></div>
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Social Attributes';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Social Attributes';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Social Attributes</a></div><div class="spoiler_body" style="display: none;">
<br />
Social Attributes are used for a fair few Accuracy rolls (such as for Growl, which can use Tough or Cute), but they also play a large role in various social interactions.  Whether you're trying to fit in with or leave a lasting impression on the townsfolk, persuade someone your idea is good or strike a bargain with Kecleon Wares to get a lower price on an item, how well that works out for you will usually be dependent on a roll involving a Social Attribute, the Contest Skill, and a Specialty related to the Contest Skill.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Generally, Social Rolls will show up when you're attempting to do a significant social interaction of some sort with one or more NPCs, but it's something to keep in mind since previous games on this forum didn't use the Social Attributes at all.</span><br />
<br />
Accuracy Rolls involving a Social Attribute also have a special rule: <span style="font-weight: bold;" class="mycode_b">due to the Social nature of the moves using them, they cannot be Evaded.</span>  This makes them particularly useful for weakening tough opponents!<br />
<br />
<img src="https://i.neoseeker.com/ca/pokemon-super-mystery-dungeon_conceptart_EsKY8.jpg" alt="[Image: pokemon-super-mystery-dungeon_conceptart_EsKY8.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Everyone is different, and how they interact with others and react to their surroundings will vary wildly.  This classroom is in absolute chaos, no?</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Pokedex and Recruiting Pokemon';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Pokedex and Recruiting Pokemon';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Pokedex and Recruiting Pokemon</a></div><div class="spoiler_body" style="display: none;">
<br />
<span style="font-weight: bold;" class="mycode_b">Pokedex (Page 83 of the corebook)</span><br />
Every Pokemon from Gen 1-7 has stats in the corebook.  If you need information on a pokemon not in the corebook, ask the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Move Listings (Page 298 of the corebook)</span><br />
Information on every move from Gen 1-7, not including Plot Deviced moves.  Make sure to read the beginning of this section so you have an idea of what all the icons in the book mean.  If you need information on a move not in the corebook, ask the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Ability Listings (Page 371 of the corebook)</span><br />
Information on every Ability from Gen 1-7, not including Plot Deviced Abilities.  If you need information on an ability not in the corebook, ask the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Recruiting Pokemon</span><br />
After your characters have settled into living life as a pokemon, they may be presented with opportunities to convince NPC pokemon to join their group.  Generally, this is resolved with a skill check opposing the NPC's Will score.  The skill check that your character has to make depends on how they're trying to recruit the pokemon, though.  Regardless of the method, it will usually involve one of the character's Social Attributes, the Contest stat, and one of the Contest Specialties.  Whether you're friendly and inviting or tough and demanding, there's many different ways to recruit pokemon when the opportunity presents itself.<br />
<br />
If an NPC is successfully recruited, the GM will keep track of their stats and any experience and items they gain.  And on that note, depending on how you persuade the NPC to join your group, they may not lose any happiness or loyalty upon joining, either!<br />
<br />
NPC pokemon will grow stronger on their own, but players can potantially influence an NPC's growth a little by interacting with them (such as by helping them train or giving them advice).<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/thumb/6/67/Camps_map_PMD_RTDX.png/525px-Camps_map_PMD_RTDX.png" alt="[Image: 525px-Camps_map_PMD_RTDX.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i"><span style="font-size: large;" class="mycode_size">So many friends, so little time!</span></span></span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Surprises</span><br />
The Surprise system used in the other games will be present.  However, it is not replacing the Overtraining mechanic (Page 71 of the corebook).<br />
<br />
A Surprise can be anything from a Shiny pokemon to a simple increase in a stat's maximum value.  <span style="font-weight: bold;" class="mycode_b">Later in the game, you'll be able to spend large amounts of exp to give your player characters Surprises as well and make them truly unique.</span><br />
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Instinctual Stats (Pages 3 and 4 of MD Module)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Instinctual Stats (Pages 3 and 4 of MD Module)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Instinctual Stats (Pages 3 and 4 of MD Module)</a></div><div class="spoiler_body" style="display: none;">
<br />
Three stats define how pokemon-like and human-like your character is in this game: Logic, Instinct, and Primal.<br />
<br />
These stats are a big, big deal for your human character turned pokemon.  Logic is related to your human memories, Instinct is related to your abilities as a pokemon, and Primal is the true beast within. <br />
<br />
- <span style="font-weight: bold;" class="mycode_b">High Logic scores allow your character to recall more of their human life and craft more and more complex tools.</span>  Simply put, you become more and more human-like the higher this score gets!  <span style="font-weight: bold;" class="mycode_b">However, if this stat ever becomes 0, you may have to create a new character since they won't be able to remember that they were human in the first place.</span>  It may be possible to help someone who's forgotten they were human remember who they are if they haven't completely become a feral pokemon, but it'll likely be a long, difficult process...<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">High Instinct allows your character to use more of their pokemon species's move without having to spend exp to learn them.</span>  You can still spend exp to permanently learn a move regardless of what your current Instinct stat value is.  In general, though, the better this stat is, the stronger you've become as a pokemon.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">And high Primal...well, the higher your primal is, the closer you are to becoming a feral pokemon, and the larger the penalties become for fainting.  </span>It goes without saying, but try not to faint too often.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Humans turned into pokemon have to balance their Logic and Instinct and avoid losing themselves to the call of their Primal instincts</span>.  If they faint while their Primal score is 5, then the feral pokemon within takes over completely.  In the event that happens, you'll likely have to create a new character.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Increasing Logic decreases Instinct, and whenever Primal increases, Logic decreases.</span>  It's possible to be both Logical and Instinctual, but you have to work really hard at it!<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">You might receive or lose points in any of the 3 stats at GM discretion depending on your role playing, and points awarded or taken away in this manner might not affect the other stats at GM discretion.</span>  You can also spend experience if you want to manually increase or decrease the three stats (though it costs 50 exp per point added/removed).</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Character Creation (Page 3 of the MD Module) and how do I join?';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Character Creation (Page 3 of the MD Module) and how do I join?';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Character Creation (Page 3 of the MD Module) and how do I join?</a></div><div class="spoiler_body" style="display: none;">
<br />
If there are currently available spots for new players (see the above Current Players list or talk to me, the GM), then this is how you'll go about creating a character to play as so you can join us!<br />
<br />
As this is a Mystery Dungeon campaign, Character Creation is VERY different from a standard campaign by virtue of your character being a pokemon.  As a result, a couple changes to what information needs to be filled out are required.  Here's a few steps to follow for character creation:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 0: Ask the GM if you can join the game in a Private Message.</span>  This is a very important step.  Please don't skip it. <br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 1:</span> <span style="font-weight: bold;" class="mycode_b">Create your character's human personality and backstory.</span>  Refer to Page 18 of the 1.2.5 Corebook for the relevant questions for creating a human character's personality and backstory for this PMD style game.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 2:</span> <span style="font-weight: bold;" class="mycode_b">Pick a pokemon with 3 base HP that is able to evolve and fits the character's personality.</span>  <span style="font-weight: bold;" class="mycode_b">Your character will become that pokemon in the game.</span>  You can check a pokemon's base HP in the corebook's pokedex on Page 83.  You can also choose to play as pokemon that fit the general criteria that aren't in the corebook (such as ones from Gen 8 or Delta Species), but you'll have to discuss that with the GM if you wish to do so.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 3: Discuss the character's backstory and pokemon choice with the GM.</span>  This is an important step since elements from the character's backstory may appear in the game, and the GM may have additional information regarding the pokemon they're becoming (such as additional level up moves or the creation of a custom pokemon).  <span style="font-weight: bold;" class="mycode_b">The GM will also give you a list of Level Up moves to refer to later in the character creation process and during the game itself (this particular step is also very important).</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 4: Make a copy of the character sheet, <a href="https://docs.google.com/spreadsheets/d/1uWpIKLDWcArfYqntPqUr-SMKiuSidm8TqkV6H_z8-QA/edit?usp=sharing" target="_blank" rel="noopener" class="mycode_url">which you can find here</a>, and send the GM (me) a link with edit permissions in a PM via the Forums or Discord.</span>  Once you've made a copy of it and sent me that link, then you can start editing it.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 5:</span> <span style="font-weight: bold;" class="mycode_b">Determine what your starting Attribute values are and fill them in on the character sheet.</span>  Your starting Attributes and the initial limits on them are determined by what Pokemon Species your character starts as.  Check the corebook's pokedex (which starts on Page 83) to determine what they are.  If the pokemon is not in the corebook (due to being from Uranium, Gen 8, etc.) discuss it with the GM.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 6: Determine what your character's Social Attribute values are.</span>  They should all start out equal to their equivalent Attributes' values, with the exception of one Social Attribute of your choosing that fits your character's personality.  That SA you choose gets a permanent +1 bonus.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 7: You get 3 free points to distribute to your Skills how you see fit at the start of the game.</span>  Dump all three into one Skill, or spread them between 2 or 3 Skills instead.  The choice is yours.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 8: Adjust your character's Level according to how you distributed your free Skill Points.</span>  One Point each in three different Skills is a starting level of 4 (1+1+1+1=4), 2 Points in one Skill and 1 in a second starts you at Level 5 (1+1+2+1=5), and all three points in one Skill starts your character at Level 7 (1+1+2+3=7).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 9: Add 1 point to either Logic OR Instinct so that it has a starting value of 2 instead of 1.</span>  Pick only one.  Higher Logic means you remember more of your human life, higher Instinct means you're able to use more Pokemon Moves without having to spend exp to learn them.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 10: Determine which moves your character is able to use, find them in the book (or ask the GM for details on the move if it isn't in the book), and write them down on the character sheet in the relevant tabs.</span>  If you have 1 Instinct, you can initially only use moves that cost 0 exp.  If you have 2 Instinct, you can use moves that cost 10 exp or less for the pokemon species your character is.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Step 11: Follow any additional instructions the GM gives you.</span>  The prior 10 steps are just for creating the base stats for the character.  If I have other information for you to add to the character sheet, it's likely so that you're character will be comparable to the existing players'.<br />
<br />
And once that's finished, you should be ready to play!  The GM will tag you in a post in the Game Thread when it's time to introduce your character in game!<br />
<br />
<img src="https://assets.pokemon.com/assets/cms2/img/video-games/video-games/pokemon_super_mystery_dungeon/pokemon-super-mystery-dungeon-site-launch.jpg" alt="[Image: pokemon-super-mystery-dungeon-site-launch.jpg]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Welcome to the world of pokemon!  ...literally!</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Items';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Items';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Items</a></div><div class="spoiler_body" style="display: none;">
<br />
This being the world of Mystery Dungeon, there's a whole boatload of new items, most of which aren't in the world of pokemon trainers.  You can find a list of some commonly used healing and food items in the character sheet's Storage tab (which will be important in the game later on), but here's a few examples of some of them:<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">You'll be using Oran Berries instead of Potions, Tiny Reviver Seeds instead of Revives, all sorts of strange and wondrous orbs and apparel that would normally be mundane objects with no special powers...the list is rather large.</span>  Expect items to be a big part of your adventures, and for me to detail what new items that aren't listed in the book do when you discover them!  <span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Good note taking is highly advised!</span></span><br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Your inventory space when going on adventures is also limited, unlike in the prior campaigns run on these forums.</span>  You'll need to find, earn, create, or purchase larger bags and other storage containers if you wish to carry more stuff.<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/3/3c/Wonder_Orb_artwork_PSMD.png" alt="[Image: Wonder_Orb_artwork_PSMD.png]" class="mycode_img" /><br />
<span style="font-style: italic;" class="mycode_i"><span style="font-weight: bold;" class="mycode_b">A Wonder Orb, an item that holds one of a great many strange and powerful effects.</span></span><br />
<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Food Items</span><br />
<br />
It isn't a Mystery Dungeon game without a Hunger system of some sort!  Well, it can happen, but Gates to Infinity ended up being a lot easier without that mechanic.  Regardless, there will be a need to eat in this game!<br />
<br />
<span style="font-weight: bold;" class="mycode_b">- Apples are a food source, not a currency.  Expect to go hungry if you don't bring food on your adventures.  And if that happens, expect that to negatively affect your performance in battle, too! </span> Fortunately, standard apples are sufficient for short trips, but you'll need either a lot of them or more filling foods if you're expecting to go on longer adventures!<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Every pokemon can eat Apples, but not all food is fruit!</span>  There's more food than you might expect in the PMD universe, including some that might seem a little out of place at first glance.  Apples just happen to be the most common food source.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Mystery Dungeons (Pg 8 of the MD Module)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Mystery Dungeons (Pg 8 of the MD Module)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Mystery Dungeons (Pg 8 of the MD Module)</a></div><div class="spoiler_body" style="display: none;">
<br />
The namesake of the series, Mystery Dungeons are filled with twists and turns and all sorts of surprises.  Not even I know what you'll find in them 100% of the time!<br />
<br />
There are two types of Mystery Dungeons in this campaign: pre-generated and random.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Pre-generated dungeons are created beforehand by me.</span>  Usually, these dungeons are going to be very important whenever they pop up.  They could be made of preset tiles, or they might be a flowchart styled dungeon!<br />
<br />
- Random dungeons, however, are another beast entirely.  <span style="font-weight: bold;" class="mycode_b">I have a physical deck of cards with basic dungeon layouts printed on them (courtesy of the MD Module), and I'll draw from it to determine what the next room is, and roll some dice to determine if you encounter anything in rooms as you enter them.</span>  It wouldn't be a Mystery Dungeon game without an element of random map generation, right?<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Generally, when you're exploring dungeons made from the tiles, I'll be providing and editing a Google Sheets doc that you can check to see a basic map of the dungeon at any time.</span><br />
<br />
- <span style="font-weight: bold;" class="mycode_b">To speed up the pace of the game, every room in a random dungeon will have a roll for a potential event.</span>  This differs from the base rules in the MD Module, but I feel it's a necessary change for the game to flow better on the forums.  An event every other tile would feel too slow and drag the game out unnecessarily.  There's still a chance for nothing to happen on any given tile, of course, but the increased event frequency should help keep things more exciting!<br />
<br />
<img src="https://orig00.deviantart.net/8eca/f/2014/110/7/a/pokemon_mystery_dungeon_map_by_eaglegold-d7fa1wd.png" alt="[Image: pokemon_mystery_dungeon_map_by_eaglegold-d7fa1wd.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">It's not a Pokerole Mystery Dungeon, but it's just as filled with random layouts, traps, wild encounters, and other miscellaneous events.  Be prepared for anything.</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Encounters and Game Calendar';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Encounters and Game Calendar';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Encounters and Game Calendar</a></div><div class="spoiler_body" style="display: none;">
<br />
<span style="font-weight: bold;" class="mycode_b">Encounters are not as large of an issue in a Mystery Dungeon based system as they are in a standard Pokemon Trainer styled one.</span>  Everyone should be working together as a team, ideally, so there won't be a large need to determine who gets dibs on what besides the item loot (which is similar to what happens in Dungeons and Dragons and the like).<br />
<br />
<span style="font-weight: bold;" class="mycode_b">However, for some portions of this game, I'll still be using the encounter system we've set up.</span>  There may be times when there are many things that can be investigated or dealt with simultaneously and separately, and those are the kinds of situations that would warrant the use of the encounter system that Iron devised.<br />
<br />
As an example, maybe you need to search a house for clues or evidence.  I could list various points of interest as separate 'encounters' that can be resolved simultaneously, like so:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">1. Bedroom</span></span><br />
A straw bed, a nightstand, and a large rug are this room's most notable features.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #c10300;" class="mycode_color">2. Storeroom </span></span><br />
No telling what might be in here unless you go open the door and look!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">3. Garden</span></span><br />
Is made up of flowers of many different colors.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #00369b;" class="mycode_color">4. Downstairs</span></span><br />
Stairs that lead to the basement.  It's pitch black down there.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">By contrast, if the whole group gets attacked by a swarm of pokemon while traveling through a Mystery Dungeon, everyone's likely going to be involved, alleviating the need for separate encounters until the battle is finished.</span><br />
<br />
When and where the Encounter system will be used is up to GM discretion, but the aim is for it to be utilized whenever it would make sense to mostly/entirely separate individual encounters from each other mechanically.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">This does, however, mean that there won't be a static three encounters per day like there are in prior games on this forum.</span>  That doesn't change the fact that the GM will notify everyone when a new day has dawned, though!<br />
</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Battles (Page 44 of the Corebook)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Battles (Page 44 of the Corebook)';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Battles (Page 44 of the Corebook)</a></div><div class="spoiler_body" style="display: none;">
<br />
<span style="font-weight: bold;" class="mycode_b">Please read this whole section in the book if you aren't familiar with how Pokerole's combat works already.</span><br />
<br />
Battles are much the same as in the previous campaigns.  You give a set of orders for a round, accounting for any pain penalties and effects your character is experiencing, maybe set some conditional orders, and then see how everything plays out.  <br />
<br />
<span style="font-weight: bold;" class="mycode_b">For those who are familiar with the games we've played on this forum already, however, there's one major change in this campaign: since we're using all the stats listed in the book, we're using all the accuracy pools for moves listed in the core book as is.</span>  Dexterity is no longer going to be the be-all end-all stat for both accuracy and initiative, and Fight isn't going to replace unusable stats.  You'll have to be a little more diverse in how you spread out exp to buff your accuracy pools, but you won't have to pour most of your exp into two very specific stats if you want half-decent accuracy.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Oh, and since you're actually directly participating in the combat regularly this time around, getting KOed is a rather large danger for obvious reasons.</span>  There's a dearth of ways to avoid it, but they either have a monetary cost, are rarely found, or have some sort of drawback due to their ease of accessibility...<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/thumb/5/59/Mega_Evolution_PSMD.png/450px-Mega_Evolution_PSMD.png" alt="[Image: 450px-Mega_Evolution_PSMD.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">There's also going to be special battle mechanics later down the line, such as Mega Evolution.  Yes, there's no pokemon trainers, but there are other ways to access that power and others like it...</span></span></div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Pain Penalties and Healing';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Pain Penalties and Healing';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Pain Penalties and Healing</a></div><div class="spoiler_body" style="display: none;">
<br />
Pain Penalties reduce your dice pools, and how much Pain you're in is determined by how much HP you've lost.  Only the largest Pain Penalty is applied at any given time.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">No Pain: At full HP or missing only 1 HP</span></span><br />
<span style="color: #ffdc00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-1 Pain: lost 2 or more HP</span></span><br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff851b;" class="mycode_color">-2 Pain: at half HP or less</span></span><br />
<span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">-3 Pain: have exactly 1 HP remaining</span></span><br />
<br />
If you're in a great deal of pain, it's also usually difficult to escape from battle.  Fortunately, healing items exist to make your life easier!  Since this is a Mystery Dungeon style game, there's three primary healing items, and they're all rather effective:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #0074d9;" class="mycode_color">Oran Berries:</span></span> Restore 4 HP<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Sitrus Berries:</span></span> Restore 8 HP<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Energy Seeds:</span></span> Restore All HP<br />
<br />
However, some wounds are too severe to heal them very easily.  <span style="font-weight: bold;" class="mycode_b">It takes 2 HP of healing to heal 1 point of Lethal damage.</span>  There are potential exceptions to this rule, but they're few and far between.<br />
<br />
There's a wide range of status healing items, too.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ffdc00;" class="mycode_color">Cheri Berry:</span></span> Cures Paralysis<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #b20080;" class="mycode_color">Pecha Berry:</span></span> Cures Poison<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #ff4136;" class="mycode_color">Rawst Berry:</span></span> Heals Burns<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #2ecc40;" class="mycode_color">Chesto Berry:</span></span> Cures Sleep<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #7fdbff;" class="mycode_color">Aspear Berry:</span></span> Defrosts Pokemon<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #f551ff;" class="mycode_color">Persim Berry:</span></span> Cures Confusion<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #008e02;" class="mycode_color">Lum Berry:</span></span> Cures all of the above Status conditions<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Heal Seed:</span></span> Cures all Status Conditions, including ones a Lum Berry cannot cure<br />
<br />
<img src="https://cdn2.bulbagarden.net/upload/thumb/d/d2/Pecha_Berry_artwork_RTDX.png/180px-Pecha_Berry_artwork_RTDX.png" alt="[Image: 180px-Pecha_Berry_artwork_RTDX.png]" class="mycode_img" /><br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">Make sure you have a healthy supply of Pecha Berries when you're expecting to face Poison types, as Poison can become deadly very, very quickly.</span></span><br />
<br />
Generally, Seeds are going to have more powerful effects than Berries, but Berries will be more common.  Speaking of Seeds, an adventurer's best friend in Mystery Dungeons is these two:<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Tiny Reviver Seed:</span></span> Revives a fainted pokemon with half HP.  Does so automatically if it's in the pokemon's inventory when they faint, and becomes a Plain Seed when used in this manner.<br />
<span style="color: #e8c500;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Reviver Seed:</span> </span>Revives a fainted pokemon with full HP.  Does so automatically if it's in the pokemon's inventory when they faint, and becomes a Plain Seed when used in this manner.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscellaneous';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Miscellaneous';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Miscellaneous</a></div><div class="spoiler_body" style="display: none;">
<br />
This is where I'll list anything that doesn't fit in the above categories, such as some houserules and important clarifications on rules.  You may want to write at least a few of these down in your own notes.<br />
<br />
This list is subject to change in the future, and I'll make a post in this Meta Thread detailing any changes that are made when they happen.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Houserules</span></span><br />
- <span style="font-weight: bold;" class="mycode_b">Assurance Move:</span> changed its effect to '+3 damage dice if the target is at half HP or less' to better reflect the move's original purpose.  It also just so happens that Assurance works a lot like Brine in the PMD games.<br />
- <span style="color: #0074d9;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Razor Shell Move:</span></span> Effect changed to 'Roll 5 Chance Dice to reduce the foe's Defense by 1' to better reflect the move's original effect in the main series pokemon games.<br />
- <span style="color: #ffdc00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Illuminate Ability:</span></span> Added the effect 'the user becomes a decoy (as if they had used Follow Me) whenever they use a light based attack (such as Confuse Ray)'.  This is an effect the Ability has in the PMD games, and I think it'll work well in Pokerole!<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #e8c500;" class="mycode_color">Reviver Seed Effectiveness:</span></span> Changed both types of Reviver Seeds' so they function more like Revives in the main series Pokemon games with some of the automatic functionality they have in the PMD games.<br />
- <span style="color: #2ecc40;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Healing Item Effectiveness:</span></span> Oran Berries and Sitrus Berries heal more HP than what's stated in the corebook, as they are the common healing items in the PMD universe.<br />
- <span style="color: #c19e00;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Currency Shift:</span></span> Poke is the currency this game is using, not Apples.  The GM will determine what every item's cost is as appropriate.<br />
- <span style="font-weight: bold;" class="mycode_b">Encounter Frequency:</span> To better fit the pacing of a forum based play-by-post game, a chance for encounters to appear will be rolled for every tile in a tile based dungeon, not every other tile.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #f012be;" class="mycode_color">Critical Hits Mechanic, Defense, and Screens:</span></span> When your attacks score Critical Hits, they ignore the damage reduction of the moves Light Screen, Reflect, Aurora Veil, and similar.  The additional dice from Critical Hits are added after the target's (Special) Defense is applied.<br />
- <span style="font-weight: bold;" class="mycode_b">Knock Off Move:</span> Added the effect 'If the target of this move is holding an item, add 2 dice to this move's damage pool.'  (Accessories do not count for this effect)<br />
- <span style="font-weight: bold;" class="mycode_b">Howl Move:</span> This move affects all allies.<br />
- <span style="font-weight: bold;" class="mycode_b">Rapid Spin Move:</span> Added the effect 'The user gets +1 Dexterity.'  This move is also 2 Power now.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #68c4e8;" class="mycode_color">Defog Move:</span></span> This move also clears Terrains in addition to its other effects.<br />
- <span style="color: #ff851b;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Huge/Pure Power Ability:</span></span> Changed to 'the user gets +1 Strength'<br />
- <span style="font-weight: bold;" class="mycode_b">Natural HP Healing:</span> You recover 1 HP every time you move to a new tile in a mystery dungeon<br />
- <span style="color: #ff4136;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Luck Dice and Accuracy Pools:</span></span> if a move's Accuracy Pool would be reduced to exactly 0, the move will simply fail.  If the accuracy pool would be reduced to a negative number, a Luck Die will be rolled instead.  Players may also request Luck Dice to be rolled instead of the move failing if an Accuracy Pool would be reduced to exactly 0 when they are giving their orders for the Round.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #008e02;" class="mycode_color">Bug Bite/</span><span style="color: #68c4e8;" class="mycode_color">Pluck Move</span><span style="color: #008e02;" class="mycode_color">:</span></span> The move can consume any consumable item that the target is holding or that is in their bag (selected at random if there are multiple viable targets.  This includes but is not limited to Apples, Seeds, Berries, Elixirs, Gummis, etc.<br />
- <span style="font-weight: bold;" class="mycode_b"><span style="color: #0074d9;" class="mycode_color">Life Dew Move:</span></span> Acc: Dexterity + Survival + Nature, Targets: Spread move that targets allies, Eff: Restores 1 HP at the end of the round for 4 rounds.<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Rules Clarifications</span></span><br />
- <span style="font-weight: bold;" class="mycode_b">Item Usage:</span> Healing Items (HP, status, etc) are usable at the end of each set of Turns in a Round, and can be used up to twice per Round as a free action.  Items with other kinds of effects (Violent Seed, Orbs, etc.) typically take an action to use.  Healing Items can also be used in exchange for one of your actions for the Round.  Held Item Swapping is also allowed if the item is readily available, and takes an action.  Action costs for the Round are calculated as normal, but only affect items that require a roll.  If there are items on the ground that you wish to pick up during combat, you may spend an action to do so.<br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u">Other</span></span><br />
- Natures exist in this game (Page 40 of the corebook), but are optional to use.  You don't have to assign your character a Nature if you do not wish to.<br />
</div></div>
<br />
And that should do it for the pre-game debrief!  I hope everyone's excited to get started, because I know I am!  If you have any questions, feel free to ask them in this Meta Thread or PM me. <br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="font-size: x-large;" class="mycode_size">Pokerole Mystery Dungeon: Primal Shadows will begin once I either have at least 4 players participating or it is Tuesday, April 7th, 2020 (whichever comes first)!</span></span><br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Bookkeeping';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Bookkeeping';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Bookkeeping</a></div><div class="spoiler_body" style="display: none;">
3/29/2020: Posted the Meta Thread for Primal Shadows and started character creation!<br />
4/6/2020: Posted the Game and Jukebox Threads.  <a href="https://pokemonuranium.co/forum/showthread.php?tid=1946&amp;pid=71774#pid71774" target="_blank" rel="noopener" class="mycode_url">Added Knock Off, Howl, Rapid Spin, Defog, and additional Crit rules to the houserules section.</a><br />
4/7/2020: Started the game!  <a href="https://pokemonuranium.co/forum/showthread.php?tid=2617&amp;pid=71780#pid71780" target="_blank" rel="noopener" class="mycode_url">First post is here!</a><br />
4/18/2020: Added Natural HP Healing and Pure/Huge Power to the houserules section.  Also added a clarification on Item Usage to the Rules Clarifications section.<br />
1/13/2021: Formally added a new rule regarding Luck Dice and Accuracy Pools.  Also added an additional rule for Bug Bite and Pluck, formally added Life Dew to the house rules, and added the clarification on picking up items from the ground during combat to the Item Usage section of Rules Clarifications.</div></div>]]></content:encoded>
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			<title><![CDATA[[Game Thread] Pokerole: Mount Coronet Mystery]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2398</link>
			<pubDate>Fri, 07 Jun 2019 02:27:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=329">Dragonstrike</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2398</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b">Music:</span> <a href="https://www.youtube.com/watch?v=C1Iqr6JGNCg" target="_blank" rel="noopener" class="mycode_url">Snowpoint City Arrangement by insaneintherainmusic</a><br />
<br />
It's a bright, sunny day in Sinnoh's frigid north.  A day seemingly like any other for its inhabitants.<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/c/c3/Snowpoint_City_anime.png/250px-Snowpoint_City_anime.png" alt="[Image: 250px-Snowpoint_City_anime.png]" class="mycode_img" /><br />
<br />
The snow is lightly falling, the temperature is low, but not TOO low for anyone who lives in the northern locale of Snowpoint City.  The pure white snow on the ground is breathtakingly beautiful in the morning sunlight.<br />
<br />
Trainers bundled up in warm clothing wander around the city, looking for battles and trades, doing some shopping at the local pokemart, preparing for a well earned trip to the beautiful Lake Acuity, where it was recently rediscovered the Legendary Pokemon of Knowledge, Uxie, once resided before Team Galactic stirred up trouble about 8 years ago.  <br />
<br />
The Being of Knowledge has long since departed from their former dwelling, so tourists come and go as they please, though the location is monitored by the Sinnoh League for good measure.  Some aspiring trainers pay the lake a visit in the hopes that they too can one day meet the Being of Knowledge, much like the current Champion did.  Some pray for the Legendary's blessings before they set out to do an important task, be it related to challenging the Snowpoint Gym or seeking Knowledge in places such as the Snowpoint Temple.<br />
<br />
The Gym is a busy building, filled with trainers that specialize in training the Sinnoh Region's Ice types, ever seeking to find new ways to mitigate or circumvent the fragile type's massive weaknesses while emphasizing its strengths.  <br />
<br />
The Snowpoint Temple, by contrast, is quiet.  A League official stands at the entrance, turning away those without the proper permits to enter.  Only the Champion may enter the Snowpoint Temple freely without the League's permission.<br />
<br />
The city's ports are bustling as ships come and go.  Many powerful trainers seek to travel to the Battle Zone, where the most powerful pokemon and trainers in the entire Sinnoh Region gather, including the Champion and their pokemon themselves on rare occasions.  Other ships bring goods and travelers to the snow clad city from other port cities, including the odd one or two from regions other than Sinnoh.<br />
<br />
The city is full of life, even amidst the sometimes unbearable cold.<br />
<br />
And all in all, it seems like nothing is wrong.<br />
<br />
<br />
<br />
<br />
<br />
<br />
However, a few select pokemon trainers are here because something might indeed be amiss after all.  Not in the city itself, but rather in Mt. Coronet, the central location that is said to be the origin of the entire region.<br />
<br />
Professor Rowan has hired them to look into the strange happenings rumored to be occurring at the mountain.  Travelers reporting rare and powerful pokemon not native to the mountain appearing, or maybe they found out they spent all day in the mountain's interior when they thought they were only in there for a few hours at worst...<br />
<br />
We join the three trainers that the good Professor Rowan has hired to look into these strange occurrences as they gather in the Pokemon Center's Lobby this morning, and properly meet each other in person for the first time...<br />
<br />
The lobby itself is busy, hosting people and pokemon of all kinds.  Ace Trainers who have bundled up in preparation for heading out to Routes 217 and 216 to train, Snowboarders and Skiers who are double checking their equipment before hitting the slopes on those very same Routes, the rare Bug Catcher complaining about the cold and general lack of Bug types in such frigid areas, Youngsters and Lasses who are still only just starting their journeys, the city's residents coming and going as they retrieve their pokemon from the Nurse Joy who is on duty...Fire, Ice, Fighting, Rock, and Steel type pokemon of all kinds are a common sight among trainers' rosters in this frigid locale (though species that are native to the Sinnoh region are the most common examples).<br />
<br />
<DVZ_ME#7>, <DVZ_ME#6>, and <DVZ_ME#3>, your characters all know that Professor Rowan set aside a table in the corner of the lobby for them to meet him at this morning.  The table in question is currently unoccupied with a sign that says 'RESERVED FOR ROWAN'S PARTY' sitting on it.<br />
<br />
So, what do you all do when you enter the lobby?  Do you have any pokemon out with you at this time?  Describe to everyone what they see, if you'd please.]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b">Music:</span> <a href="https://www.youtube.com/watch?v=C1Iqr6JGNCg" target="_blank" rel="noopener" class="mycode_url">Snowpoint City Arrangement by insaneintherainmusic</a><br />
<br />
It's a bright, sunny day in Sinnoh's frigid north.  A day seemingly like any other for its inhabitants.<br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/c/c3/Snowpoint_City_anime.png/250px-Snowpoint_City_anime.png" alt="[Image: 250px-Snowpoint_City_anime.png]" class="mycode_img" /><br />
<br />
The snow is lightly falling, the temperature is low, but not TOO low for anyone who lives in the northern locale of Snowpoint City.  The pure white snow on the ground is breathtakingly beautiful in the morning sunlight.<br />
<br />
Trainers bundled up in warm clothing wander around the city, looking for battles and trades, doing some shopping at the local pokemart, preparing for a well earned trip to the beautiful Lake Acuity, where it was recently rediscovered the Legendary Pokemon of Knowledge, Uxie, once resided before Team Galactic stirred up trouble about 8 years ago.  <br />
<br />
The Being of Knowledge has long since departed from their former dwelling, so tourists come and go as they please, though the location is monitored by the Sinnoh League for good measure.  Some aspiring trainers pay the lake a visit in the hopes that they too can one day meet the Being of Knowledge, much like the current Champion did.  Some pray for the Legendary's blessings before they set out to do an important task, be it related to challenging the Snowpoint Gym or seeking Knowledge in places such as the Snowpoint Temple.<br />
<br />
The Gym is a busy building, filled with trainers that specialize in training the Sinnoh Region's Ice types, ever seeking to find new ways to mitigate or circumvent the fragile type's massive weaknesses while emphasizing its strengths.  <br />
<br />
The Snowpoint Temple, by contrast, is quiet.  A League official stands at the entrance, turning away those without the proper permits to enter.  Only the Champion may enter the Snowpoint Temple freely without the League's permission.<br />
<br />
The city's ports are bustling as ships come and go.  Many powerful trainers seek to travel to the Battle Zone, where the most powerful pokemon and trainers in the entire Sinnoh Region gather, including the Champion and their pokemon themselves on rare occasions.  Other ships bring goods and travelers to the snow clad city from other port cities, including the odd one or two from regions other than Sinnoh.<br />
<br />
The city is full of life, even amidst the sometimes unbearable cold.<br />
<br />
And all in all, it seems like nothing is wrong.<br />
<br />
<br />
<br />
<br />
<br />
<br />
However, a few select pokemon trainers are here because something might indeed be amiss after all.  Not in the city itself, but rather in Mt. Coronet, the central location that is said to be the origin of the entire region.<br />
<br />
Professor Rowan has hired them to look into the strange happenings rumored to be occurring at the mountain.  Travelers reporting rare and powerful pokemon not native to the mountain appearing, or maybe they found out they spent all day in the mountain's interior when they thought they were only in there for a few hours at worst...<br />
<br />
We join the three trainers that the good Professor Rowan has hired to look into these strange occurrences as they gather in the Pokemon Center's Lobby this morning, and properly meet each other in person for the first time...<br />
<br />
The lobby itself is busy, hosting people and pokemon of all kinds.  Ace Trainers who have bundled up in preparation for heading out to Routes 217 and 216 to train, Snowboarders and Skiers who are double checking their equipment before hitting the slopes on those very same Routes, the rare Bug Catcher complaining about the cold and general lack of Bug types in such frigid areas, Youngsters and Lasses who are still only just starting their journeys, the city's residents coming and going as they retrieve their pokemon from the Nurse Joy who is on duty...Fire, Ice, Fighting, Rock, and Steel type pokemon of all kinds are a common sight among trainers' rosters in this frigid locale (though species that are native to the Sinnoh region are the most common examples).<br />
<br />
<DVZ_ME#7>, <DVZ_ME#6>, and <DVZ_ME#3>, your characters all know that Professor Rowan set aside a table in the corner of the lobby for them to meet him at this morning.  The table in question is currently unoccupied with a sign that says 'RESERVED FOR ROWAN'S PARTY' sitting on it.<br />
<br />
So, what do you all do when you enter the lobby?  Do you have any pokemon out with you at this time?  Describe to everyone what they see, if you'd please.]]></content:encoded>
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		<item>
			<title><![CDATA[[Meta Thread] Dragonstrike's Pokerole Test Game: Mount Coronet Mystery]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2386</link>
			<pubDate>Sat, 01 Jun 2019 16:21:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=329">Dragonstrike</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2386</guid>
			<description><![CDATA[Hello, and welcome to the meta thread for my test game/prologue for my (eventually) upcoming Pokerole campaign!  If you're here, that probably means you're either one of my players or just want to read along to see what crazy stuff I've got cooked up!  Well, as a brief primer/reminder, here's the story!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size">The Story</span></span></span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Strange things are afoot at Mt. Coronet as of late.  Traversing the paths that cut through the mountain typically only takes about 2 hours, but recently, travelers have been claiming they've been taking anywhere from 3-18 hours to get through them!  There have also been reports of rare and powerful pokemon not native to the mountain showing up in larger numbers!  Beasts such as aggressive Aerodactyl, massive Torterra, mischievous Gengar, and many more have been sighted, and the populations of Hearthome City, Oreburgh City, Eterna City, and Celestic Town have started to get a little nervous about it.  Rumors of what might be happening abound, and they're all wildly different from each other, but they all agree on one thing: it's becoming very clear that something strange is going on...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Professor Rowan has decided that this matter warrants further investigation, and has recruited several talented trainers to help look into it!  The trip to the mountain will likely be dangerous, so the Professor of Pokemon Evolution has primarily been looking for trainers with a lot of raw talent and skills that may be helpful while exploring the mountain's caves and peak.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Professor Rowan has made efforts to keep this job a secret, so as not to cause even more unrest among the Sinnoh region's population.  After a week of preparing for the expedition and a second week of looking for promising trainers to join it, he's asked all who will be involved to meet him in Snowpoint City, where this story will begin...</span><br />
<br />
<img src="https://cdn.bulbagarden.net/upload/thumb/4/46/Mt._Coronet.png/195px-Mt._Coronet.png" alt="[Image: 195px-Mt._Coronet.png]" class="mycode_img" /><br />
<br />
Note: For reference, this game takes place in a separate universe from the ones that feature the Skull Ruins and Celadon City campaigns.  As such, that means the timeline is going to differ slightly.  Many of the events of both the Skull Ruins and Celadon City campaigns are canon in this universe, but are somewhat altered at my discretion so that they mesh together with each other and the story I have planned a lot better.  The events of this test game are set about a year after the events of Skull Ruins, and a little over 10 years after the events of Celadon City.  If questions about past events are relevant, I shall answer them, but don't worry about them too much.  The story I have planned is unrelated to the stories of the other campaigns.<br />
<br />
<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">The Rules</span></span></span></span><br />
<br />
The first thing I need to say is that we'll be using the 1.2.5 version of the Pokerole rulebook.  If you need to download that version, you can get it <a href="https://pokeroleproject.wixsite.com/pokerole/resources" target="_blank" rel="noopener" class="mycode_url">here</a>.  (Don't worry if it says it's the download for v1.2.  The button should start a download for v1.2.5)<br />
<br />
A good portion of the rules from the Skull Ruins Campaign are going to carry over.  Those can be found <a href="http://pokemonuranium.co/forum/showthread.php?tid=789&amp;pid=10498#pid10498" target="_blank" rel="noopener" class="mycode_url">here.</a>  Iron's covered most of the rules fairly well, so definitely give this post a read to get a grasp of some of the basic ideas if you need to.<br />
<br />
Some of the rules from the Celadon campaign are also carrying over.  Those can be found <a href="http://pokemonuranium.co/forum/showthread.php?tid=1673&amp;pid=20939#pid20939" target="_blank" rel="noopener" class="mycode_url">here.</a>  It is a very different campaign by nature, however, so expect many of those rules to be exclusive to that campaign.<br />
<br />
However, there are definitely some rules that are not carrying over, or are changing due to the nature of this campaign.  So, let me list what some my game's rules are going to be.<br />
<br />
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Dice</a></div><div class="spoiler_body" style="display: none;">
As with the other two campaigns, all dice will be rolled by the GM.  If you're new to Pokerole, here's how rolling the dice works:<br />
<br />
- Most significant actions will require a pool of dice to be rolled.  How many dice are in that pool are determined by what action you are trying to perform, how many actions you're trying to perform, and what Attributes, Skills, and Specialties are related to those actions.<br />
<br />
- A 4, 5, or 6 is a success, and a 1, 2, or 3 is a non-success.  Two (1) results is a -1 success.  For most tasks, you only need a single success for the action to succeed, though more complex tasks might need more successes at GM discretion.  And generally, getting more successes means you do a better job of succeeding as well.<br />
<br />
- If I'm not able to roll physical dice, I will roll digital ones.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes and Other Stats';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes and Other Stats';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Attributes and Other Stats</a></div><div class="spoiler_body" style="display: none;">
- <span style="font-weight: bold;" class="mycode_b">Separate Stats:</span> Unlike in the other campaigns that have been run on this forum so far, pokemon and trainers will have separate stats from each other in this game, as per the original rules.  That means that making the pokemon or trainer you desire to have will take more total exp, but they'll ultimately be a unique individual.  No two people or pokemon are the same, after all!  It also makes the character sheets more complicated, but eh.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">The Contest Skill and the Social Attributes:</span> I'm also readding the Contest Skill and all the Social Attributes, partially so we can use all of the original accuracy rolls in the book instead of replacing almost everything with Dexterity + Fight + [Insert Specialty Here].  Contest is the proper Skill for Specialties such as Intimidate, Perform, and Etiquette, and the Social Attributes are involved in rolls linked to social situations and actions.  Rolls involving Social Attributes can't be Evaded due to the basic nature of their action, which is an important thing to note.  Oh, and Social Attributes increase whenever their corresponding Attribute does, so you never have to spend exp on them.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Limitation on Specialties:</span> Also per the book's original rules, Specialties cannot be increased to a value higher than their corresponding Skill.  If you're not good at Fighting, then you're not going to be able to specialize very well in actions that involve it, such as Throwing, Brawling, and Clashing.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Cost of New Skills:</span> New Skills (specifically, increasing them from 0 to 1) only cost 6 exp again instead of 8, as per the book rules.  Increasing them from 1 to 2 and so on still costs 8 times the current level amount of exp as normal.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Wiki Movesets:</span> The pokemon in this game will use their Gen 7 learnsets, including all TM, Tutor, and Egg moves.  As far as 0 exp moves go, they will generally follow the ones listed in the 1.2.5 book with the exception of moves the pokemon learns upon evolution in Gen 7.  Bulbapedia is my main reference for movesets.  Exceptions may be made for pokemon that have wildly different level up moves in the book (like Delibird and Volcarona), however.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Mechanical Changes and Notes';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Mechanical Changes and Notes';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Mechanical Changes and Notes</a></div><div class="spoiler_body" style="display: none;">
- <span style="font-weight: bold;" class="mycode_b">Statuses:</span> As per the original rules, Statuses of all kinds may be stacked with each other.  Burn won't reduce Strength, either.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Multi-Action Accuracy Bonuses and Penalties:</span> The Single Action +2 Accuracy Bonus is back once more!  However, the multi-action penalty is being changed to the one in the 1.2.5 version of the book.  First action's accuracy penalty is -2, second's is -4, third's is -6, and so on.  You still have to say how many actions you're using before starting the Round, so no conditional number of actions.  If you run out of accuracy dice, one of two things happens:<br />
   &gt; The action fails and nothing happens.  No major penalties.  The character simply doesn't have enough energy to attempt the action during this Round.<br />
   &gt; A Luck Die is rolled.  This is a mechanic that the other campaigns haven't used much, but I expect this might come up more in this campaign.  If you intentionally risk pushing your dice pool low enough that inflicting a Pain Penalty could reduce your dice pool to 0, or if the pokemon is desperately fighting back for one reason or another (whether on command or out of desperation), one of these infamous dice could end up being rolled in place of an action straight up failing.  You can keep fighting and pushing your luck in this case, but the consequences for (rather likely) failure can range from 'inconvenient' to 'life threatening', depending on the situation.  Other conditions that may trigger a Luck Die being rolled at GM discretion could also come up.  These are just a few examples.<br />
<br />
This means that there's less distinction between the accuracy rolls of early actions for long action chains (unlike in the Skull Ruins system), but it should help increase the viability of lower accuracy moves in long action chains, help make critical hits just a little more common, and also have other varying impacts on how a Round progresses.  But you need to plan your orders carefully, as the punishments for pushing yourself too hard can potentially be severe.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Move Usage Limitations:</span> You can only use each move a pokemon knows once per Round.  Basic maneuvers such as Strike and Evade are not moves, and thus can be used multiple times per Round.  But Fire Blast, Horn Drill, Tackle, Spore, etc?  Only once each Round.  My hope is that this will help encourage move diversity, and it increases the value of Evasion and Clash.  Oh yeah, Clash!<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Clash:</span> A specialty that was added in the 1.2 version of the rulebook, this is an alternative to Evasion for pokemon with moderate to high Defenses and Offenses but low Dexterity.  Some pokemon just aren't suited to nimbly dodging attacks, and have a much easier time with deflecting the majority of the damage away from them with powerful attacks of their own.  Torterra, for example.  Using a Clash action counts toward the once per Round limit on moves, however, as you have to use a move as a part of the Clash.  Generally, a Clash needs to make some logical sense to succeed as well.  Some moves may be impossible to Clash with other moves.  As long as the explanations for a Clash seem reasonable at my discretion, though, I'll allow them.  I'll try to not be too restrictive on them, either, as the Specialty is already at a disadvantage compared to Evade since it doesn't fully nullify all damage taken guaranteed.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Throw:</span> Your pokeballs won't just all automatically make contact with wild pokemon in this game.  If your trainer wants to throw a Pokeball in the middle of a battle, I'll roll Dexterity + Fight + Throw to see if you actually hit your target with the projectile.  If the roll scores 5+ successes, it results in a Critical Capture, increasing the pokeball's Seal Strength by 2 for that throw.  Outside of battle, no roll is necessary, but they can't score Critical Captures.  Some wild pokemon may try to evade a thrown pokeball as well, though most will focus on any battles that could cause them more immediate problems instead.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Physical-Special Split:</span> I'm reintroducing the Special Attribute (which corresponds to Sp. Attack) and separating Vitality into three different stats: Health (which increases HP.  The maximum value it can reach typically corresponds with Vitality as of right now, but exceptions for pokemon with massively skewed HP stats in the games like Blissey and Shuckle might be made at GM discretion), Defense (which corresponds with Vitality, as normal), and Insight (which now also serves as your Sp. Defense stat in addition to the other functions it has).  I felt that having all three defensive stats lumped into one was a bit much, as it made it far too easy to make many pokemon much bulkier than they probably should be.  Onix and Steelix aren't going to be shrugging off Hydro Pumps as if they were almost nothing now since their Sp. Def is now tied to their lower Insight instead of their incredibly high Vitality, and Gallade aren't going to be doing as much damage with Psychic as they can with Psycho Cut, either.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Number of Targets:</span> When using Spread move such as Electroweb, Icy Wind, or Hyper Voice, the maximum number of targets they can have is equal to the pokemon's Special stat.  This is a rule in the book that I'm reimplementing along with the stat.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Move Functions:</span> The way that some of the moves work in the book don't make a lot of sense to me.  As such, I'm likely to change some them at my discretion to be more like the games' iterations.  Some big examples are Assurance (which will work more like Brine than Revenge) and Razor Shell (which will have a 5 D6 chance to lower Defense by 1 instead of 1 D6).  Hopefully that better appeals to those of us who know the Pokemon Games well.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Misc. Type Functions:</span> Remember how the book says Grass types are immune to Sleep?  Well, they aren't in the games.  Grass types are immune to Powder and Spore type moves and effects, which isn't quite the same.  It's also the rule I'll be using.  Another one I'll be using is that Toxic will never miss when used by Poison types.  And another two are Dark types are immune to Prankster boosted moves and Ghosts are immune to being Blocked.  There may be other mechanical differences from the games that I'll be applying.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Accuracy Rolls:</span> As stated previously, the plan is to try out using all the original accuracy rolls in this game.  That means Strength, Special, Contest, Social Attributes...all of it can potentially be used in Accuracy rolls.  Anything that uses Will for its accuracy has a base dice pool equivalent to the user's current Will Score.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Levels:</span> As a pokemon grows, so does its Level!  Another mechanic I'm reintroducing since the stats are being separated.  Whenever a pokemon's Attributes and Skills increase or it learns a new move by spending exp, its level increases!  This affects the damage of moves like Psywave and Seismic Toss, and will hopefully help me with scaling the difficulty of encounters a little (though Level isn't the only factor in an encounter's difficulty for obvious reasons).<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Initiative:</span> As I was reading through the 1.2.5 book, I noticed that Alert is also factored into a character's Initiative rolls!  Initiative bonuses are determined with Dex + Survival + Alert in this game.  The only other change here is that initiatives are rerolled every time a pokemon leaves and reenters battle.  Another by the book change.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Abilities:</span> Abilities are going to mostly follow what's listed in the book with very few changes to them, if any, unlike in the Celadon City campaign.  Hidden Abilities are going to roughly follow what they are in the games, but Surprises can give pokemon access to Abilities they normally can't have or add effects to their existing Abilities.  The big change here is that pokemon are not restricted to a single Ability.  At the start of each day, they can pick the Ability that they're going to use for that day from all of the ones they currently have access to, Hidden Abilities and Surprise Abilities included.  They can only use one Ability at a time unless they have a Surprise that lets them use multiple ones simultaneously, however.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Lethal Moves:</span> Lethality is going to follow much the same model as the Skull Ruins campaign.  If you want to inflict a Burn 2 with Flamethrower or a Burn 3 with Fire Blast, don't hold hold back on the move's lethality!  Moves cannot be made more Lethal than they already are, unlike in the Celadon City Campaign.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Lethal Damage:</span> Lethal damage will work similarly to how it does in Skull Ruins.  Healing 2 or more HP can also be converted into healing 1 Lethal Damage per 2 HP like in Celadon City Vandals.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Gaining Will:</span> You can now spend EXP equivalent to 3 times the current Will Score to gain a Will Point manually.  Useful when you want to stockpile Will and have some spare EXP to spend.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Critical Hits:</span> If an Evasion or Clash reduces the number of successes of what would be a Critical Hit to less than 5 successes, the resulting attack will no longer be a critical hit (again, this should hopefully make Evasion and Clash more valuable).  In addition, if a Critical Hit is scored, the extra 2 damage dice are applied after the standard Defense calculations (making the minimum number of damage Dice for that attack 3) instead of before.  Critical Hits are meant to reflect that you've found a gap in the target's defenses, and no defense is perfect unless it's under an effect that completely nullifies Critical Hits.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Overtraining:</span> As the stats have been split, that means that this mechanic from the book is back!  Some pokemon have Attributes that have a lower maximum after they evolve, such as Onix and Scythers' Dexterity after evolving into Steelix and Scizor respectively.  If you increase their attribute to a value higher than what their evolution can possibly have, then the Attribute remains at the value that it was before evolution, giving the pokemon a stat higher than it would normally have.  Other Limit Breaking methods are planned to appear later on in my main game as well.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Stat Increase Stacking:</span> stat boosts from items will stack with ones from both moves and Abilities.  The highest one in each category will still be the one that applies for that category, however.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Natures:</span> This isn't actually a mechanical thing, but more relevant to the roleplaying side of things.  As an example, if I'm not sure what kind of personality a random wild pokemon might have, I may roll to randomly decide its nature and figure out their personality that way.  They may be reintroduced in some form, but by no means do I intend to nitpick about using them, as they don't affect much of anything from a mechanical standpoint.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Surprises:</span> They're still present as well, but exp costs for buying surprises may differ from what they were in Skull Ruins and Celadon City.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Gaining Experience:</span> As I am reintroducing the Level system, that means I can use it as a basis to figure out how much experience an encounter is worth.  Particularly tough individuals, heroic actions, dangerous situations, and more may also increase the amount of experience you gain from the encounter.  Experience will also usually be split as equally as possible between pokemon that participated in the battle (another by the book rule), though I may still split it differently at my discretion.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Healing Moves:</span> For the time being, I'm going to partially reapply a rule in the book and make moves that grant a Basic or Complete Heal cost 1 Will Point to use.  The Will Point is spent upon the move being successfully used.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Will and HP Recovery:</span> In light of the above rule being reimplemented, all characters regain 1 Will Point at the start of each day.  In addition, natural HP recovery will be as follows: if a character is damaged at the end of an encounter and is not fully healed, they will recover 1 HP at the end of both encounters 2 and 3 for the day.  They will also naturally recover 5 HP overnight.  I might need to apply some GM discretion to the HP healing, and it might need to be altered later, but that rough model that's based on the system used in Skull Ruins should hopefully be a good place to start.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Various Hold Item Rules:</span> Generally, if an item's effects can only be activated during battle in the games, the same will apply in this Pokerole game as well.  Items such as Oran and Sitrus Berries which can be used by the trainer on a pokemon outside of battle in the games can be used in that manner as normal.  Speaking of berries, though, I may also apply HP thresholds to their usage in the future, though I haven't finalized that decision yet.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Can I join?';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Can I join?';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Can I join?</a></div><div class="spoiler_body" style="display: none;">
Unfortunately, joining this test game is by invitation only, as I wanted to go through it with players who are already at least a little familiar with the Pokerole system.<br />
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However, I'll be running my main game at some point after the Skull Ruins campaign is finished, and depending on how many players I have participating, there might be open player slots for that one.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Response Times';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Response Times';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Response Times</a></div><div class="spoiler_body" style="display: none;">
I'd like for this test game to not drag on for too long, so I'd like to remind my players to check in daily at a minimum.  If we're going to complete this test game before or a little after Skull Ruins ends, active participation is going to be a necessity.  If you need me to put your character on autopilot because you're too busy irl, let me know.<br />
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I'll do my best to respond to posts whenever I have the time.  If I can't respond in a timely manner on a particular day, I will do my best to let everyone know at the soonest opportunity if possible.</div></div>
<br />
As you can probably tell from the sheer amount of changes, this campaign is going to play rather differently from the prior ones.  I'm not sure how well all of this might work, but that's what this test game is for: to help me iron out the kinks in the rules so I can try to make my main campaign as enjoyable as I can.  I can't do that alone, though, for obvious reasons, which is whyI have some wonderful players joining me for this adventure (and hopefully the next one as well).<br />
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<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">The Beginning</span></span></span><br />
<br />
<DVZ_ME#3>, <DVZ_ME#6>, and <DVZ_ME#8>, you may all introduce your characters now if you wish (if there are secrets you wish to keep for the time being, you don't have to reveal your characters' entire backstories if you don't wish to).  After everyone arrived in Snowpoint, they would have had about a day to get to know each other (and each others' pokemon) before the story truly begins.  If you wish to do any introductions IC, I may post the Game Thread before the 9th specifically for that.<br />
<br />
I believe I covered most of the basic information.  If anyone has any questions, let me know!  I am planning to officially start the test game/prologue on Sunday June 9th, 2019, though I may start it sooner or later depending on irl stuff and if I feel like I've finished my preparations.<br />
<br />
EDIT: Started the game early since I finished the majority of my preparations!  Just for the heck of it, I'll leave a (completely unnecessary) note saying we started on Thursday, June 6th, 2019.  It was rather late at night, though, so it's more like we started on Friday, June 7th, tbh. <img src="https://pokemonuranium.co/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />]]></description>
			<content:encoded><![CDATA[Hello, and welcome to the meta thread for my test game/prologue for my (eventually) upcoming Pokerole campaign!  If you're here, that probably means you're either one of my players or just want to read along to see what crazy stuff I've got cooked up!  Well, as a brief primer/reminder, here's the story!<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size"><span style="font-size: large;" class="mycode_size"><span style="font-size: x-large;" class="mycode_size">The Story</span></span></span></span></span></span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Strange things are afoot at Mt. Coronet as of late.  Traversing the paths that cut through the mountain typically only takes about 2 hours, but recently, travelers have been claiming they've been taking anywhere from 3-18 hours to get through them!  There have also been reports of rare and powerful pokemon not native to the mountain showing up in larger numbers!  Beasts such as aggressive Aerodactyl, massive Torterra, mischievous Gengar, and many more have been sighted, and the populations of Hearthome City, Oreburgh City, Eterna City, and Celestic Town have started to get a little nervous about it.  Rumors of what might be happening abound, and they're all wildly different from each other, but they all agree on one thing: it's becoming very clear that something strange is going on...</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Professor Rowan has decided that this matter warrants further investigation, and has recruited several talented trainers to help look into it!  The trip to the mountain will likely be dangerous, so the Professor of Pokemon Evolution has primarily been looking for trainers with a lot of raw talent and skills that may be helpful while exploring the mountain's caves and peak.</span><br />
<br />
<span style="font-style: italic;" class="mycode_i">Professor Rowan has made efforts to keep this job a secret, so as not to cause even more unrest among the Sinnoh region's population.  After a week of preparing for the expedition and a second week of looking for promising trainers to join it, he's asked all who will be involved to meet him in Snowpoint City, where this story will begin...</span><br />
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<img src="https://cdn.bulbagarden.net/upload/thumb/4/46/Mt._Coronet.png/195px-Mt._Coronet.png" alt="[Image: 195px-Mt._Coronet.png]" class="mycode_img" /><br />
<br />
Note: For reference, this game takes place in a separate universe from the ones that feature the Skull Ruins and Celadon City campaigns.  As such, that means the timeline is going to differ slightly.  Many of the events of both the Skull Ruins and Celadon City campaigns are canon in this universe, but are somewhat altered at my discretion so that they mesh together with each other and the story I have planned a lot better.  The events of this test game are set about a year after the events of Skull Ruins, and a little over 10 years after the events of Celadon City.  If questions about past events are relevant, I shall answer them, but don't worry about them too much.  The story I have planned is unrelated to the stories of the other campaigns.<br />
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<span style="font-size: xx-large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">The Rules</span></span></span></span><br />
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The first thing I need to say is that we'll be using the 1.2.5 version of the Pokerole rulebook.  If you need to download that version, you can get it <a href="https://pokeroleproject.wixsite.com/pokerole/resources" target="_blank" rel="noopener" class="mycode_url">here</a>.  (Don't worry if it says it's the download for v1.2.  The button should start a download for v1.2.5)<br />
<br />
A good portion of the rules from the Skull Ruins Campaign are going to carry over.  Those can be found <a href="http://pokemonuranium.co/forum/showthread.php?tid=789&amp;pid=10498#pid10498" target="_blank" rel="noopener" class="mycode_url">here.</a>  Iron's covered most of the rules fairly well, so definitely give this post a read to get a grasp of some of the basic ideas if you need to.<br />
<br />
Some of the rules from the Celadon campaign are also carrying over.  Those can be found <a href="http://pokemonuranium.co/forum/showthread.php?tid=1673&amp;pid=20939#pid20939" target="_blank" rel="noopener" class="mycode_url">here.</a>  It is a very different campaign by nature, however, so expect many of those rules to be exclusive to that campaign.<br />
<br />
However, there are definitely some rules that are not carrying over, or are changing due to the nature of this campaign.  So, let me list what some my game's rules are going to be.<br />
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<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Dice';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Dice</a></div><div class="spoiler_body" style="display: none;">
As with the other two campaigns, all dice will be rolled by the GM.  If you're new to Pokerole, here's how rolling the dice works:<br />
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- Most significant actions will require a pool of dice to be rolled.  How many dice are in that pool are determined by what action you are trying to perform, how many actions you're trying to perform, and what Attributes, Skills, and Specialties are related to those actions.<br />
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- A 4, 5, or 6 is a success, and a 1, 2, or 3 is a non-success.  Two (1) results is a -1 success.  For most tasks, you only need a single success for the action to succeed, though more complex tasks might need more successes at GM discretion.  And generally, getting more successes means you do a better job of succeeding as well.<br />
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- If I'm not able to roll physical dice, I will roll digital ones.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes and Other Stats';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Attributes and Other Stats';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Attributes and Other Stats</a></div><div class="spoiler_body" style="display: none;">
- <span style="font-weight: bold;" class="mycode_b">Separate Stats:</span> Unlike in the other campaigns that have been run on this forum so far, pokemon and trainers will have separate stats from each other in this game, as per the original rules.  That means that making the pokemon or trainer you desire to have will take more total exp, but they'll ultimately be a unique individual.  No two people or pokemon are the same, after all!  It also makes the character sheets more complicated, but eh.<br />
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- <span style="font-weight: bold;" class="mycode_b">The Contest Skill and the Social Attributes:</span> I'm also readding the Contest Skill and all the Social Attributes, partially so we can use all of the original accuracy rolls in the book instead of replacing almost everything with Dexterity + Fight + [Insert Specialty Here].  Contest is the proper Skill for Specialties such as Intimidate, Perform, and Etiquette, and the Social Attributes are involved in rolls linked to social situations and actions.  Rolls involving Social Attributes can't be Evaded due to the basic nature of their action, which is an important thing to note.  Oh, and Social Attributes increase whenever their corresponding Attribute does, so you never have to spend exp on them.<br />
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- <span style="font-weight: bold;" class="mycode_b">Limitation on Specialties:</span> Also per the book's original rules, Specialties cannot be increased to a value higher than their corresponding Skill.  If you're not good at Fighting, then you're not going to be able to specialize very well in actions that involve it, such as Throwing, Brawling, and Clashing.<br />
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- <span style="font-weight: bold;" class="mycode_b">Cost of New Skills:</span> New Skills (specifically, increasing them from 0 to 1) only cost 6 exp again instead of 8, as per the book rules.  Increasing them from 1 to 2 and so on still costs 8 times the current level amount of exp as normal.<br />
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- <span style="font-weight: bold;" class="mycode_b">Wiki Movesets:</span> The pokemon in this game will use their Gen 7 learnsets, including all TM, Tutor, and Egg moves.  As far as 0 exp moves go, they will generally follow the ones listed in the 1.2.5 book with the exception of moves the pokemon learns upon evolution in Gen 7.  Bulbapedia is my main reference for movesets.  Exceptions may be made for pokemon that have wildly different level up moves in the book (like Delibird and Volcarona), however.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Mechanical Changes and Notes';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Mechanical Changes and Notes';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Mechanical Changes and Notes</a></div><div class="spoiler_body" style="display: none;">
- <span style="font-weight: bold;" class="mycode_b">Statuses:</span> As per the original rules, Statuses of all kinds may be stacked with each other.  Burn won't reduce Strength, either.<br />
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- <span style="font-weight: bold;" class="mycode_b">Multi-Action Accuracy Bonuses and Penalties:</span> The Single Action +2 Accuracy Bonus is back once more!  However, the multi-action penalty is being changed to the one in the 1.2.5 version of the book.  First action's accuracy penalty is -2, second's is -4, third's is -6, and so on.  You still have to say how many actions you're using before starting the Round, so no conditional number of actions.  If you run out of accuracy dice, one of two things happens:<br />
   &gt; The action fails and nothing happens.  No major penalties.  The character simply doesn't have enough energy to attempt the action during this Round.<br />
   &gt; A Luck Die is rolled.  This is a mechanic that the other campaigns haven't used much, but I expect this might come up more in this campaign.  If you intentionally risk pushing your dice pool low enough that inflicting a Pain Penalty could reduce your dice pool to 0, or if the pokemon is desperately fighting back for one reason or another (whether on command or out of desperation), one of these infamous dice could end up being rolled in place of an action straight up failing.  You can keep fighting and pushing your luck in this case, but the consequences for (rather likely) failure can range from 'inconvenient' to 'life threatening', depending on the situation.  Other conditions that may trigger a Luck Die being rolled at GM discretion could also come up.  These are just a few examples.<br />
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This means that there's less distinction between the accuracy rolls of early actions for long action chains (unlike in the Skull Ruins system), but it should help increase the viability of lower accuracy moves in long action chains, help make critical hits just a little more common, and also have other varying impacts on how a Round progresses.  But you need to plan your orders carefully, as the punishments for pushing yourself too hard can potentially be severe.<br />
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- <span style="font-weight: bold;" class="mycode_b">Move Usage Limitations:</span> You can only use each move a pokemon knows once per Round.  Basic maneuvers such as Strike and Evade are not moves, and thus can be used multiple times per Round.  But Fire Blast, Horn Drill, Tackle, Spore, etc?  Only once each Round.  My hope is that this will help encourage move diversity, and it increases the value of Evasion and Clash.  Oh yeah, Clash!<br />
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- <span style="font-weight: bold;" class="mycode_b">Clash:</span> A specialty that was added in the 1.2 version of the rulebook, this is an alternative to Evasion for pokemon with moderate to high Defenses and Offenses but low Dexterity.  Some pokemon just aren't suited to nimbly dodging attacks, and have a much easier time with deflecting the majority of the damage away from them with powerful attacks of their own.  Torterra, for example.  Using a Clash action counts toward the once per Round limit on moves, however, as you have to use a move as a part of the Clash.  Generally, a Clash needs to make some logical sense to succeed as well.  Some moves may be impossible to Clash with other moves.  As long as the explanations for a Clash seem reasonable at my discretion, though, I'll allow them.  I'll try to not be too restrictive on them, either, as the Specialty is already at a disadvantage compared to Evade since it doesn't fully nullify all damage taken guaranteed.<br />
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- <span style="font-weight: bold;" class="mycode_b">Throw:</span> Your pokeballs won't just all automatically make contact with wild pokemon in this game.  If your trainer wants to throw a Pokeball in the middle of a battle, I'll roll Dexterity + Fight + Throw to see if you actually hit your target with the projectile.  If the roll scores 5+ successes, it results in a Critical Capture, increasing the pokeball's Seal Strength by 2 for that throw.  Outside of battle, no roll is necessary, but they can't score Critical Captures.  Some wild pokemon may try to evade a thrown pokeball as well, though most will focus on any battles that could cause them more immediate problems instead.<br />
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- <span style="font-weight: bold;" class="mycode_b">Physical-Special Split:</span> I'm reintroducing the Special Attribute (which corresponds to Sp. Attack) and separating Vitality into three different stats: Health (which increases HP.  The maximum value it can reach typically corresponds with Vitality as of right now, but exceptions for pokemon with massively skewed HP stats in the games like Blissey and Shuckle might be made at GM discretion), Defense (which corresponds with Vitality, as normal), and Insight (which now also serves as your Sp. Defense stat in addition to the other functions it has).  I felt that having all three defensive stats lumped into one was a bit much, as it made it far too easy to make many pokemon much bulkier than they probably should be.  Onix and Steelix aren't going to be shrugging off Hydro Pumps as if they were almost nothing now since their Sp. Def is now tied to their lower Insight instead of their incredibly high Vitality, and Gallade aren't going to be doing as much damage with Psychic as they can with Psycho Cut, either.<br />
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- <span style="font-weight: bold;" class="mycode_b">Number of Targets:</span> When using Spread move such as Electroweb, Icy Wind, or Hyper Voice, the maximum number of targets they can have is equal to the pokemon's Special stat.  This is a rule in the book that I'm reimplementing along with the stat.<br />
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- <span style="font-weight: bold;" class="mycode_b">Move Functions:</span> The way that some of the moves work in the book don't make a lot of sense to me.  As such, I'm likely to change some them at my discretion to be more like the games' iterations.  Some big examples are Assurance (which will work more like Brine than Revenge) and Razor Shell (which will have a 5 D6 chance to lower Defense by 1 instead of 1 D6).  Hopefully that better appeals to those of us who know the Pokemon Games well.<br />
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- <span style="font-weight: bold;" class="mycode_b">Misc. Type Functions:</span> Remember how the book says Grass types are immune to Sleep?  Well, they aren't in the games.  Grass types are immune to Powder and Spore type moves and effects, which isn't quite the same.  It's also the rule I'll be using.  Another one I'll be using is that Toxic will never miss when used by Poison types.  And another two are Dark types are immune to Prankster boosted moves and Ghosts are immune to being Blocked.  There may be other mechanical differences from the games that I'll be applying.<br />
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- <span style="font-weight: bold;" class="mycode_b">Accuracy Rolls:</span> As stated previously, the plan is to try out using all the original accuracy rolls in this game.  That means Strength, Special, Contest, Social Attributes...all of it can potentially be used in Accuracy rolls.  Anything that uses Will for its accuracy has a base dice pool equivalent to the user's current Will Score.<br />
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- <span style="font-weight: bold;" class="mycode_b">Levels:</span> As a pokemon grows, so does its Level!  Another mechanic I'm reintroducing since the stats are being separated.  Whenever a pokemon's Attributes and Skills increase or it learns a new move by spending exp, its level increases!  This affects the damage of moves like Psywave and Seismic Toss, and will hopefully help me with scaling the difficulty of encounters a little (though Level isn't the only factor in an encounter's difficulty for obvious reasons).<br />
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- <span style="font-weight: bold;" class="mycode_b">Initiative:</span> As I was reading through the 1.2.5 book, I noticed that Alert is also factored into a character's Initiative rolls!  Initiative bonuses are determined with Dex + Survival + Alert in this game.  The only other change here is that initiatives are rerolled every time a pokemon leaves and reenters battle.  Another by the book change.<br />
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- <span style="font-weight: bold;" class="mycode_b">Abilities:</span> Abilities are going to mostly follow what's listed in the book with very few changes to them, if any, unlike in the Celadon City campaign.  Hidden Abilities are going to roughly follow what they are in the games, but Surprises can give pokemon access to Abilities they normally can't have or add effects to their existing Abilities.  The big change here is that pokemon are not restricted to a single Ability.  At the start of each day, they can pick the Ability that they're going to use for that day from all of the ones they currently have access to, Hidden Abilities and Surprise Abilities included.  They can only use one Ability at a time unless they have a Surprise that lets them use multiple ones simultaneously, however.<br />
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- <span style="font-weight: bold;" class="mycode_b">Lethal Moves:</span> Lethality is going to follow much the same model as the Skull Ruins campaign.  If you want to inflict a Burn 2 with Flamethrower or a Burn 3 with Fire Blast, don't hold hold back on the move's lethality!  Moves cannot be made more Lethal than they already are, unlike in the Celadon City Campaign.<br />
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- <span style="font-weight: bold;" class="mycode_b">Lethal Damage:</span> Lethal damage will work similarly to how it does in Skull Ruins.  Healing 2 or more HP can also be converted into healing 1 Lethal Damage per 2 HP like in Celadon City Vandals.<br />
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- <span style="font-weight: bold;" class="mycode_b">Gaining Will:</span> You can now spend EXP equivalent to 3 times the current Will Score to gain a Will Point manually.  Useful when you want to stockpile Will and have some spare EXP to spend.<br />
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- <span style="font-weight: bold;" class="mycode_b">Critical Hits:</span> If an Evasion or Clash reduces the number of successes of what would be a Critical Hit to less than 5 successes, the resulting attack will no longer be a critical hit (again, this should hopefully make Evasion and Clash more valuable).  In addition, if a Critical Hit is scored, the extra 2 damage dice are applied after the standard Defense calculations (making the minimum number of damage Dice for that attack 3) instead of before.  Critical Hits are meant to reflect that you've found a gap in the target's defenses, and no defense is perfect unless it's under an effect that completely nullifies Critical Hits.<br />
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- <span style="font-weight: bold;" class="mycode_b">Overtraining:</span> As the stats have been split, that means that this mechanic from the book is back!  Some pokemon have Attributes that have a lower maximum after they evolve, such as Onix and Scythers' Dexterity after evolving into Steelix and Scizor respectively.  If you increase their attribute to a value higher than what their evolution can possibly have, then the Attribute remains at the value that it was before evolution, giving the pokemon a stat higher than it would normally have.  Other Limit Breaking methods are planned to appear later on in my main game as well.<br />
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- <span style="font-weight: bold;" class="mycode_b">Stat Increase Stacking:</span> stat boosts from items will stack with ones from both moves and Abilities.  The highest one in each category will still be the one that applies for that category, however.<br />
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- <span style="font-weight: bold;" class="mycode_b">Natures:</span> This isn't actually a mechanical thing, but more relevant to the roleplaying side of things.  As an example, if I'm not sure what kind of personality a random wild pokemon might have, I may roll to randomly decide its nature and figure out their personality that way.  They may be reintroduced in some form, but by no means do I intend to nitpick about using them, as they don't affect much of anything from a mechanical standpoint.<br />
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- <span style="font-weight: bold;" class="mycode_b">Surprises:</span> They're still present as well, but exp costs for buying surprises may differ from what they were in Skull Ruins and Celadon City.<br />
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- <span style="font-weight: bold;" class="mycode_b">Gaining Experience:</span> As I am reintroducing the Level system, that means I can use it as a basis to figure out how much experience an encounter is worth.  Particularly tough individuals, heroic actions, dangerous situations, and more may also increase the amount of experience you gain from the encounter.  Experience will also usually be split as equally as possible between pokemon that participated in the battle (another by the book rule), though I may still split it differently at my discretion.<br />
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- <span style="font-weight: bold;" class="mycode_b">Healing Moves:</span> For the time being, I'm going to partially reapply a rule in the book and make moves that grant a Basic or Complete Heal cost 1 Will Point to use.  The Will Point is spent upon the move being successfully used.<br />
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- <span style="font-weight: bold;" class="mycode_b">Will and HP Recovery:</span> In light of the above rule being reimplemented, all characters regain 1 Will Point at the start of each day.  In addition, natural HP recovery will be as follows: if a character is damaged at the end of an encounter and is not fully healed, they will recover 1 HP at the end of both encounters 2 and 3 for the day.  They will also naturally recover 5 HP overnight.  I might need to apply some GM discretion to the HP healing, and it might need to be altered later, but that rough model that's based on the system used in Skull Ruins should hopefully be a good place to start.<br />
<br />
- <span style="font-weight: bold;" class="mycode_b">Various Hold Item Rules:</span> Generally, if an item's effects can only be activated during battle in the games, the same will apply in this Pokerole game as well.  Items such as Oran and Sitrus Berries which can be used by the trainer on a pokemon outside of battle in the games can be used in that manner as normal.  Speaking of berries, though, I may also apply HP thresholds to their usage in the future, though I haven't finalized that decision yet.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Can I join?';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Can I join?';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Can I join?</a></div><div class="spoiler_body" style="display: none;">
Unfortunately, joining this test game is by invitation only, as I wanted to go through it with players who are already at least a little familiar with the Pokerole system.<br />
<br />
However, I'll be running my main game at some point after the Skull Ruins campaign is finished, and depending on how many players I have participating, there might be open player slots for that one.</div></div>
<div class="spoiler_wrap"><div class="spoiler_header"><a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='&lt;img title=&quot;[+]&quot; alt=&quot;[+]&quot; src=&quot;images/collapse_collapsed.png&quot; class=&quot;expandspoiler&quot; /&gt;Response Times';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='&lt;img title=&quot;[-]&quot; alt=&quot;[-]&quot; src=&quot;images/collapse.png&quot; class=&quot;expandspoiler&quot; /&gt;Response Times';}"><img title="[+]" alt="[+]" src="images/collapse_collapsed.png" class="expandspoiler" />Response Times</a></div><div class="spoiler_body" style="display: none;">
I'd like for this test game to not drag on for too long, so I'd like to remind my players to check in daily at a minimum.  If we're going to complete this test game before or a little after Skull Ruins ends, active participation is going to be a necessity.  If you need me to put your character on autopilot because you're too busy irl, let me know.<br />
<br />
I'll do my best to respond to posts whenever I have the time.  If I can't respond in a timely manner on a particular day, I will do my best to let everyone know at the soonest opportunity if possible.</div></div>
<br />
As you can probably tell from the sheer amount of changes, this campaign is going to play rather differently from the prior ones.  I'm not sure how well all of this might work, but that's what this test game is for: to help me iron out the kinks in the rules so I can try to make my main campaign as enjoyable as I can.  I can't do that alone, though, for obvious reasons, which is whyI have some wonderful players joining me for this adventure (and hopefully the next one as well).<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="text-decoration: underline;" class="mycode_u"><span style="font-size: x-large;" class="mycode_size">The Beginning</span></span></span><br />
<br />
<DVZ_ME#3>, <DVZ_ME#6>, and <DVZ_ME#8>, you may all introduce your characters now if you wish (if there are secrets you wish to keep for the time being, you don't have to reveal your characters' entire backstories if you don't wish to).  After everyone arrived in Snowpoint, they would have had about a day to get to know each other (and each others' pokemon) before the story truly begins.  If you wish to do any introductions IC, I may post the Game Thread before the 9th specifically for that.<br />
<br />
I believe I covered most of the basic information.  If anyone has any questions, let me know!  I am planning to officially start the test game/prologue on Sunday June 9th, 2019, though I may start it sooner or later depending on irl stuff and if I feel like I've finished my preparations.<br />
<br />
EDIT: Started the game early since I finished the majority of my preparations!  Just for the heck of it, I'll leave a (completely unnecessary) note saying we started on Thursday, June 6th, 2019.  It was rather late at night, though, so it's more like we started on Friday, June 7th, tbh. <img src="https://pokemonuranium.co/forum/images/smilies/tongue.png" alt="Tongue" title="Tongue" class="smilie smilie_5" />]]></content:encoded>
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			<title><![CDATA[Celadon City Post-Campaigh: Arial]]></title>
			<link>https://pokemonuranium.co/forum/showthread.php?tid=2387</link>
			<pubDate>Wed, 22 May 2019 11:55:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://pokemonuranium.co/forum/member.php?action=profile&uid=253">Spiritmon</a>]]></dc:creator>
			<guid isPermaLink="false">https://pokemonuranium.co/forum/showthread.php?tid=2387</guid>
			<description><![CDATA[This is a post story of the <a href="https://pokemonuranium.co/forum/showthread.php?tid=1673&amp;pid=62590#pid62590" target="_blank" rel="noopener" class="mycode_url">this</a> camapaigh after Arial get to Tandor. Ready to continue when you are <DVZ_ME#3>;<br />
<br />
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<br />
Arial had to resist the urge in bonk his head with the metalic skin of Gaspar. All he can do is look to the gawking people look to him along with the Ranger Kelly with his family.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Very funny Watchers. Gladly to know you didnt lost your sense of humor.</span><br />
<br />
Say Arial to himself, full knowing of the entities who is problably watching this moment. After the recent events of his life, he now aware of things most people dont. Entities who is capable of watching over his universe.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Why things can't be easy and with no problems for once without me get in trouble. We are trying not to call attention, and right now, this is the opposite we supose to do!</span><br />
<br />
Arial thought that things full knowing Gaspar can now ready his thoughs and communicate via mind. He had to have a plan, so he pass to Riza and Gaspar what they have to do.<br />
<br />
First, Arial and Riza get out of his mount with his things, at the same time his brother shrink its size, until he became a little Duplicat. "Whoosh! That was a rough trip! We were walking though the frontier close to Bealbeach and we try to teleport more quickly."<br />
<br />
Arial than apologize Kelly and his family. "Sorry in ruin your beach and private time...My Duplicat had take the form of a teleport pokemon and we try to teleport close to this city, and we endend up here in this spot. Sorry for this."<br />
<br />
"My name is Shrodinger. And this is my friend Bet." Say Arial. It is not a lie, since its part of their names, just not the full name. "We are looking for jobs here in Bealbeach City, so could you help us with that? Again, sorry for this awkward situation." Arial was indeed sorry for causing troubles after leaving Team Rocket.<br />
<br />
About Gaspar...there is not to much he can do about that for now.]]></description>
			<content:encoded><![CDATA[This is a post story of the <a href="https://pokemonuranium.co/forum/showthread.php?tid=1673&amp;pid=62590#pid62590" target="_blank" rel="noopener" class="mycode_url">this</a> camapaigh after Arial get to Tandor. Ready to continue when you are <DVZ_ME#3>;<br />
<br />
--------------------------------------------------------------------------------------------------------------------------------------------------------<br />
<br />
Arial had to resist the urge in bonk his head with the metalic skin of Gaspar. All he can do is look to the gawking people look to him along with the Ranger Kelly with his family.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Very funny Watchers. Gladly to know you didnt lost your sense of humor.</span><br />
<br />
Say Arial to himself, full knowing of the entities who is problably watching this moment. After the recent events of his life, he now aware of things most people dont. Entities who is capable of watching over his universe.<br />
<br />
<span style="font-style: italic;" class="mycode_i">Why things can't be easy and with no problems for once without me get in trouble. We are trying not to call attention, and right now, this is the opposite we supose to do!</span><br />
<br />
Arial thought that things full knowing Gaspar can now ready his thoughs and communicate via mind. He had to have a plan, so he pass to Riza and Gaspar what they have to do.<br />
<br />
First, Arial and Riza get out of his mount with his things, at the same time his brother shrink its size, until he became a little Duplicat. "Whoosh! That was a rough trip! We were walking though the frontier close to Bealbeach and we try to teleport more quickly."<br />
<br />
Arial than apologize Kelly and his family. "Sorry in ruin your beach and private time...My Duplicat had take the form of a teleport pokemon and we try to teleport close to this city, and we endend up here in this spot. Sorry for this."<br />
<br />
"My name is Shrodinger. And this is my friend Bet." Say Arial. It is not a lie, since its part of their names, just not the full name. "We are looking for jobs here in Bealbeach City, so could you help us with that? Again, sorry for this awkward situation." Arial was indeed sorry for causing troubles after leaving Team Rocket.<br />
<br />
About Gaspar...there is not to much he can do about that for now.]]></content:encoded>
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