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[Meta Thread] Pokerole Mystery Dungeon: Primal Shadows
What this Geo Pebble can do Dragonstrike? Or it is something you will tell later?
Kogeki currently ability to active in battles: Anticipation.
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(02-19-2021, 04:36 PM)Spiritmon Wrote: What this Geo Pebble can do Dragonstrike? Or it is something you will tell later?

Same thing as the Gravelerock, but it's only 1d6 damage instead of 2.
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Now this begs the question: I have Shadow Punch at my disposal. Should I get some more XP to get other moves, or should I focus now in raise my stats?

This is the moves my char can learn:

Suggestions people?
Kogeki currently ability to active in battles: Anticipation.
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This is also my currently stats:

To clafiry, my currently Initiative is (3) and my level is (8).
Kogeki currently ability to active in battles: Anticipation.
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(02-19-2021, 09:33 PM)Spiritmon Wrote: Now this begs the question: I have Shadow Punch at my disposal. Should I get some more XP to get other moves, or should I focus now in raise my stats?

This is the moves my char can learn:

Suggestions people?

Hmm....well, I would recommend trying to get Night Shade, as that Move only gets better as time goes on, but if you want to maximize damage output then you should be aiming for either Screech or Shadow Bone. If you're feeling like being supportive, then Helping Hand is a must pick for the huge buffs it can give teammates. Lastly, there is Destiny Bond if you want to be cheeky and have an option to OHKO anything that tries to KO Kogeki, and if you're feeling risky you could deliberately get him Fainted by an enemy or an Ally to trigger it early (if it works like that - knowing Dragonstrike, I doubt they'd let it be exploitable, no matter how much time is needed to get the Move).

On the flipside, I wouldn't recommend Curse or Hex, nor any of the other Status and Buff Moves Kogeki has avaliable to him. He already has Bulk Up for a potent buff that synergizes with his Stats, and he's Physically oriented so going for Hex Abuse with/without Nasty Plot support isn't ideal unless you end up with more than 2 Special Moves learned. On that note, don't get Nasty Plot unless you end up with at least one other Special Move already learnt, as Hex is the only XP Learnable Special Move Delta Rilou gets while Ominous/Icy Wind are Tutor Moves that'll cost you something from that lucha Bird (if he can teach them). 

If Curse were avaliable for less XP maybe it'd be a good pick, but 32 XP is a lot to ask for it Arbok's Luck when Screech costs 28 and buffs EVERYONE's STR Damage against a single enemy. Confuse Ray IS powerful, but I'm not sure if your Stat focus would be the most condusive to using it without some investment, which pulls away from investing into states that generally benefit your Physical Moves and Tough Sneaky Guy image. Same goes for Special Moves in general: they're strong, especially with Nasty Plot avaliable, but you'll need to sink points and XP into Channel and Special in order to use them as well as your Phys Moves.

So in sum: Get Screech OR Shadow Bone for Damage, or get Night Shade for a Magickarp Move, or or go for Destiny Bond/Helping Hand for more supportive and tricky ways of helping the team. Out of the bunch Screech is probably the best overall, since its a buff not only for you but the whole team, but don't let that stop you from picking other Moves you wish!
Like the wind, I come and go as I please... but I am always there to provide a comforting breeze.

Member of Team PUNishment. Pun-pare for Struggle, make it Double Team!

Heart Phantom is my OTP~ Heart

Online ID: 000650
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(02-19-2021, 03:37 PM)Lord Windos Wrote:
(02-19-2021, 08:29 AM)no one Wrote: Spent a couple of hours yesterday and today re-automating my spreadsheet. It's pretty useful, if I do say so myself. It really reduces the number of things I have to keep track of. All of my moves' accuracies and damage rolls will update on their own. I literally just have to copy and paste. It'll keep track of everything (weather, terrain, Daxter's current type, Daxter's current Ability, pain). I just have to update things like money, current health, how much lethal damage I've taken, what's with the weather and all that. As I get more moves, I'll add them in and continue working on it. It really cuts down on the amount of work I have to do. I automated it a while back, but there were a few mistakes so I revamped it.

Gonna attach the screenshots. Check them out, if you think it's interesting.

Wowzers! I thought Dragonstrike had some impressive spreadsheet making, but your take on it is simply fascinating! Wish I had the know how to do what you did, but alas I will simply have to stick with my own method of half writing stuff down and half route memorization. Though if you have the mind and will for it you could create a default Template for anyone wanting to tinker around with or apend to their own spreadsheets, but that's only my interest talking here.


I could. It'd take me a few hours, but I could easily set something up for everyone. The only issue is that you'll need some knowledge of how to input formulas and stuff for the moves to be completely automated. The main page is fairly easy to automate. You'd just have to keep track of your experience, money, stats and stat modifiers. The level will automate on its own, and a bunch of other stuff will too. It's really just the moves. If you're prepared to learn, I can spend the next couple of days setting it up, and I can share it with everyone.
I'm no one special. Also, here's a pupper pic:
[Image: image0.jpg]
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Also, I can get Dragon Rage right now, but I don't think much of the idea. I'm gonna go for Ice Fang, and then I'll buff up my Strength and a couple of other stats. Dragon Rage doesn't really seem worth it.
I'm no one special. Also, here's a pupper pic:
[Image: image0.jpg]
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(02-18-2021, 05:53 PM)Spiritmon Wrote: Also...I been playing in some D&D campaigh and some friends of mine show me a amazing site called Hero Forge. I get inspired and created one char of mine I played once...Here it is just for fun:
So...what you people think?

Looking quite neat, those are some fine details on the chara's face and clothing! All in all they're interesting and somewhat....ominous, yet they're so smol: Aka, unless that's due to their race, the legs are waaaaay to short which looks odd.


(02-20-2021, 04:07 AM)no one Wrote:
(02-19-2021, 03:37 PM)Lord Windos Wrote:
(02-19-2021, 08:29 AM)no one Wrote: Spent a couple of hours yesterday and today re-automating my spreadsheet. It's pretty useful, if I do say so myself. It really reduces the number of things I have to keep track of. All of my moves' accuracies and damage rolls will update on their own. I literally just have to copy and paste. It'll keep track of everything (weather, terrain, Daxter's current type, Daxter's current Ability, pain). I just have to update things like money, current health, how much lethal damage I've taken, what's with the weather and all that. As I get more moves, I'll add them in and continue working on it. It really cuts down on the amount of work I have to do. I automated it a while back, but there were a few mistakes so I revamped it.

Gonna attach the screenshots. Check them out, if you think it's interesting.
Wowzers! I thought Dragonstrike had some impressive spreadsheet making, but your take on it is simply fascinating! Wish I had the know how to do what you did, but alas I will simply have to stick with my own method of half writing stuff down and half route memorization. Though if you have the mind and will for it you could create a default Template for anyone wanting to tinker around with or apend to their own spreadsheets, but that's only my interest talking here.
I could. It'd take me a few hours, but I could easily set something up for everyone. The only issue is that you'll need some knowledge of how to input formulas and stuff for the moves to be completely automated. The main page is fairly easy to automate. You'd just have to keep track of your experience, money, stats and stat modifiers. The level will automate on its own, and a bunch of other stuff will too. It's really just the moves. If you're prepared to learn, I can spend the next couple of days setting it up, and I can share it with everyone.

That's looking quite interesting too, well done! But nah, I'll pass and prefer to stick with my own style of color-coding and embedding lots of small images here and there, as that's what I'm used to do + it's more appealing to very-visually-orientated me. Your style has too much text and too much clumped together in one spot, and I actually enjoy noting down info myself instead of having everything automated.
(I-it's flattering you're using the portait of Daxter I made (>v< ))
"Anything can be art. Anything can be self-expression. Now take your weapon and run with it" [Gerard Way]

--Windos is my OTP ❤---

`❤★`°・:*:・。[Image: qt5IPWF.png]。・:*:・゚’★❤`
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Hmm, indeed Shadow Bone is a interesting pick to get. A Ghost physical move with +3 Power and 2 dice chance to reduce foe Defense? Pretty good! Unfortunately 56 XP is something pretty difficult to get right now. Night Shade could a interesting thing to get, but my level is still pretty low. I might get when I level my Special to a more good power or at least be level 20.

Helping Hand is a excellent move to increase someone Accuracy and Damage rolls. Not to mention the Roleplay factor, like Kogeki Kee using Snarl and then Kogeki trying to help using a kick to distract the foe attention to give Kee the chance opportunity to do the finish blow.

And you know me, I like do my fighting descriptions in battles.

Destiny Bond is a interesting pick, but not something I would work to much at the moment since I prefer avoid try to be target by the enemy since there is, well, the Primal Stats I must try to avoid. But it could be a all or nothing move against certain enemies. And in 1x1 battles.

I checked Curse and it is a bit more powerful than you imagine. Yeah, for Non-Ghost types it indeed have the Boost Power, but for Ghost-types it have the following effect:

"The user roll half of the user HP as damage to itself. The target now have 2 additional "1" in its rolls."

In case we need to fuck up the rolls of someone target we can summon the curse of Reiner Arbok snake eyes to make the life of our enemies a living hell. But it still to much risk now since my HP is still pretty dangerous low.

Now that you speak about Lucha, there 2 moves I interested in get: Sudden Strike and Sucker Punch with the Dark typing. Both are priority attack moves. Sudden Strike is from Uranium and have 40 Base Power in the game so me thinks it would probably 2 of base power in Pokerole.

Sucker Punch is more power with +3 Base Power, but it can only work if the enemy use a damage move.

Both are great in my opinion, despite not be Ghost type and match with Kogeki style of battle in use Speed to surpass it's foes. I might try to learn Sudden Strike first to always work.
Kogeki currently ability to active in battles: Anticipation.
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Always up to you phantom. The offer's open if you change your mind. And yeah, the portrait art was really good. Would have been a waste to not use it xD
I'm no one special. Also, here's a pupper pic:
[Image: image0.jpg]
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